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A priest of Ilmater seeks to right an old wrong to please his god. Will you trust the whims of hags and journey through time to find out what when wrong during the Festival of Stars?
Experience events that contributed to the fall of Hawksroost.
A Two-Hour Adventure for 1st-4th level characters
For more adventures with the SALT Consortium, Sorrim, and Larazmu see also
Rumors of Riches... [click here for more] |
Dungeon Masters Guild |
$2.99
|
After learning that Daern’s Blade, a relic that had protected the town of Hawksroost, vanished centuries ago, Sorrim requires assistance in locating it. An old halfling adventurer has learned rumors of the blade hidden within the Vanishing Hills. These same rumors also say that it may be guarded by something ancient. With the Festival of the Stars only a few days out, can the blade be found and returned... [click here for more] |
Dungeon Masters Guild |
$2.99
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With less than two days until the Festival of Stars in Hawksroost, Daern's Blade is still missing, but the adventurers are en route to its resting place. Are they truly prepared for what they find?
A Two-Hour Adventure for 5th-10th Level Characters
For more adventures with the SALT Consortium, Sorrim, and Larazmu see also
Rumors of Riches
Moor Trouble... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An old man, a powerful artifact, and an entire ancient city wait for you in the cold depths of the Moonsea. Nothing is certain about what lies ahead, except that someone will get wet. Bring your bathing suits, it is time to take a dip. A 4-Hour Adventure for 5-10 Level Characters This module is a standalone module published at Bookwyrm 2018 along with two other standalone modules: CCC-BWM-001 Howling... [click here for more] |
Dungeon Masters Guild |
$2.99
|
UPDATE! NOW INCLUDING ITALIAN TRANSLATION by Pinna Paolo
The annual celebration of the abolishment of the Great Law of Humanity is happening in Hillsfar. As the leader of the factions in the region, Elanil Elassidil must attend the event, however, she has a guest with her. Elanil is looking after a young girl, who the adventurers may have met before, and has summoned adventurers to... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A lot has changed in Hillsfar since the assault of the Dark Feys from the Cormanthor Forest. Due to limited options, First Lord Vuhm Yestral accepted an offer for aid from the Red Wizards of Thay, who now work to rebuild the city. A Senate has been elected to ensure fair rule in Hillsfar, and a new Guard Captain has also been selected to replace the traitor, Jandra Gragdowel. Adventurers receive a... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Thay is turning over a new leaf!
Their new ambassador to Hillsfar is a specialist in good magic, so the PCs are recruited to assist her in acquiring good sources of power for her spells. What could go wrong?
Supplemental NPC list with pictures: https://www.dmsguild.com/product/253214/NPCs-of-Hillsfar-Fresno-CCC
Prequel: https://www.dmsguild.com/product/253547/CCCSQC001-The-Woodland-Sage
Second... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Want to face off against the Dark Priory again? Want to sail the Moonsea once more and defeat your friends in the Sailor's Challenge? Tired of having to buy one part at a time for a 3-part series? I've got you covered! Here are all 3 parts bundled together.
CCC-PRIORY-01: An evil menace once thought dead has resurfaced in Faerûn. This menace is a member of the Dark Priory, a doomsayer cult.... [click here for more] |
Dungeon Masters Guild |
$7.99
|
The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse). The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The SALT Consortium has been unable to protect Zor Celis Helrehd’s caravans traveling through Hawksroost as more of them go missing each day. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
CCC-AMER-01 Asleep and Awake
Refugees in Mulmaster have had a fairly tough time, and that was before the disappearances. The few that return have been changed, refusing to believe that they were even missing. You have been asked by Mulmaster’s nobility to find the source of the disappearances and put an end to them.
A Four-Hour Adventure for 1st-4th Level Characters, APL 4.
This CCC premiered... [click here for more] |
Dungeon Masters Guild |
$3.99
|
An elusive school of monks and misfits traveling westward has smuggled itself into Melvaunt at a time of celebration, only to be cruelly ensnared by shadows from its fraught past. Will you help them hold back the darkness? ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The goblins of Khurovogo are being destroyed in devastating bursts of flame.
The bravest of the surviving goblins seek out heroes willing to confront their angered deity and negotiate for the survival of the village... or kill the god.
This is a Tier 1 2 hour adventure. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Someone’s stolen the gifts from Santa’s workshop on the eve of the winter solstice. If they’re not recovered before nightfall, the winter solstice celebration will be ruined and children across the realms won’t get any presents.
A 4-Hour Adventure for five 5th-10th Level Characters. Optimized for APL 6.
Adventure Code: CCC-AN-03 ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Applebottom Brothers may have just arrived in the bustling city of Thentia, but novelty draws rumor, lighting imaginations with whispers of miraculous creations in development. Now comes an open invitation to capable adventurers willing to assist them in securing information, rare components, and political favors—before rivals can snatch them up.
A light-hearted 4-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Lineage
Part 3 of 3
A towering aberration threatens Emudomier. The mastermind behind its creation and the Peacesmith killings remain unknown. Can the adventurers end the chaos or will Emudomier, the Moonsea, and all of Toril be overwhelmed?
A 4-hour adventure for 5th-10th level characters
Purchase includes Adventurers League magic item certificates. Every Bleeding... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Pandemonium
Part 1 of 3
Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem
Gameplay Duration: 2 hours
Optimized: APL 3
Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and Peacesmith... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.
But they don’t go around murdering one another in the streets.
At least, not usually. Was that a scream you just heard?
Part One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.
With danger closing in, someone has to investigate.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city.
An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore.
A war is brewing.
Can you stop it before it is too late?
A D&D; Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it.
Something much colder appears to drive the chaos. Can you track it downand remove it?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore.
A war is brewing. Can you stop it before it is too late?
A D&D Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There is a spy in Hillsfar!
Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A D&D Adventurers League adventure set in Hulburg and its nearby environs. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As Melvaunt rebuilds after the devastation wrought by the modron and orc attacks, the planar portal outside the city walls continues to worry everyone in the City of a Thousand Forges. A closer examination of the portal is needed, and brave adventurers are asked to help be part of the reconnaissance team.
A four-hour adventure Adventurers League legal CCC adventure from Baldman Games for 1st - 4th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tensions are high within Melvaunt after the incident at the planar portal.
Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch.
Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen?
A four-hour Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The culprit behind the incident at the planar portal has been identified.
Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation.
A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught?
A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar.
A four-hour CCC Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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