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The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay.
You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Red Hollyphant cabaret needs your skills and talents. It is up to you to make opening night a success. However, things are not what they seem. Will you choose love, or will you sell out?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is a D&D Adventurers' League Dungeoncraft adventure set in a fey domain of the writer's design using The Wild... [click here for more] |
Dungeon Masters Guild |
$3.99
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Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
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Recesses of the Unknown (Prologue)
Chapter Zero of the ROTU series
It is the Aghairon day in Waterdeep and the festive mood has turned the entire city into a joyous and cheerful place. You wander the streets, or perhaps have a meet up with your friends or lovers before participating in the games that the booths have set up. Never will you expect this day to be unforgettable yet forever forgotten.... [click here for more] |
Dungeon Masters Guild |
$4.99
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At long last, the first of my Admin Only Adventures is up on the DM's Guild. I'm kicking it off with 2018's offering, DDAO-19 Layers Upon Layers!
During the liberation of Szith Morcane, the factions found an unlikely friend in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to venture to the mysterious depths of the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
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Storms batter Thentia and the rains are threatening to wash away what little farm land is available. But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city. Are you brave enough to become an Agent of the Fates?
A Two-Hour Adventure for 1st-4th Level Characters
Part 2 of A Song of Fates.
CCC-TAROT01-02
Other adventures in... [click here for more] |
Dungeon Masters Guild |
$2.99 $0.99
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A little girl, seeking a cure for her dying mother, is lost. Your mission: find her and bring her home… but can you? Can you face the horror that awaits you in the depths of despair?
A 4-Hour Psychological Horror Adventure for Tier 2 Characters. Optimized for APL 8.
This product contains the adventure pdf and maps for VTT play.
CONTENT WARNING: This... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Part Two of the Passage of Psylipse Trilogy
The Sha’sal Khou send a crew to investigate an asteroid suspected of hosting unusual illithid activity. Whatever is happening on that rock must be stopped before it becomes a serious threat.
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
CONTENT WARNING: hunting of humanoids, non-player character ritual self-sacrifice... [click here for more] |
Dungeon Masters Guild |
$4.99
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Part Three of the Passage of Psylipse Trilogy
A special operatives force infiltrates a sequestered mind flayer colony in an attempt to quell the illithids’ gruesome experiments to transform into ever more powerful conquerors. Can the rrakkma crew neutralize the threat before it is too late?
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 14.
CONTENT WARNING: body horror... [click here for more] |
Dungeon Masters Guild |
$4.99
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The captain seemed desperate and you were the only ones willing to help him solve his issue. Should be simple, deliver a crate. Not like you’d expect a monster at the end of this little adventure.
Play it stand alone, or as the start of the “Little AL Adventures” series.
An irreverent story that pays homage to both classic children's books as well as horror movies.
A Two-Hour... [click here for more] |
Dungeon Masters Guild |
$2.99
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A TWO TO FOUR-HOUR ADVENTURERS LEAGUE ADVENTURE FOR 5th – 10th LEVEL CHARACTERS
(Click on “Full-size Preview” to view the entire product before purchasing. We are confident you will love what you see, and I appreciate your support!)
“Agents have uncovered several cells of the Cult of the Heir in the Moonsea region. Plan and lead an elite operation to eliminate the cells, but beware...... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Macguffin's fallen into the wrong hands. Now the world will end... unless you can reach a shareholder's meeting and block the resolution that will destroy the sun.
Part 3 of the Suncorp's Bounty series.
A Four-Hour Adventure for Tier 3 characters. Optimized for APL 13.
Mergers and Acquisitions is the thrilling finale to the Suncorp's Bounty series. Sol... [click here for more] |
Dungeon Masters Guild |
$3.99
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Due to Popular Demand!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis... [click here for more] |
Dungeon Masters Guild |
$0.99
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An Adventuring Party Walks Into a Bar…
There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists... [click here for more] |
Dungeon Masters Guild |
$0.99
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As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake?
This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash.
This module first premiered at TotalCon 2017.
Contents include:
PDF of the adventure
Fantasy Grounds module
PDF of the Adventurer's League certificate
The... [click here for more] |
Dungeon Masters Guild |
$4.99
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Pirates threaten trade in the Astral Sea, hiding from the law somewhere in an asteroid belt in a frontier Wildspace system. Adventurers must join a pirate crew to discover the location of the pirates' hidden base. Talking like a pirate is encouraged, but not mandatory. The party are thrown into a floating sandbox (the pirate ship Red Death), filled with misfits, travelling through the... [click here for more] |
Dungeon Masters Guild |
$3.00
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The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 2022 ENNIE Award nominee for Best Organized Play
Enter Rollem, the Feywild's Domain of Delight focused around games!
The Archfey Yuverion has announced a new competition, where competitors face off in a series of games for the chance to win gold and amazing prizes. Of course, not everyone is there with the best of intentions. Can you prove yourself the lord of games and stop the evil machinations... [click here for more] |
Dungeon Masters Guild |
$4.99
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Due to Popular Demand!
I've gone back and reaccomplished and rescanned the maps used in the Season 2 Expeditions adventures! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 32 maps in both .jpg (reasonably-sized for online play) and .pdf... [click here for more] |
Dungeon Masters Guild |
FREE
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An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
The planar distortions in Andelein are reaching its zenith! Dare you venture beyond the Feywild’s borders to confront the source? The final part, and thrilling conclusion, to the Thin Veil Trilogy.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river?
A D&D Adventurers League four-hour adventure for 1st-4th level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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SOMETHING WICKED THIS WAY COMES.
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second... [click here for more] |
Dungeon Masters Guild |
$4.95
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As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate?
A 2-hour adventure for 1st - 4th level characters.
Part 3 of A Song of Fates.
Other Adventures in the TAROT Series
CCC-TAROT01-01 Awakening of Fates
CCC-TAROT01-02... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home.
This is a Tier 2 (APL 7) Adventurer's... [click here for more] |
Dungeon Masters Guild |
$2.99
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With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided... [click here for more] |
Dungeon Masters Guild |
$4.99
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Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-Hour Adventure set in the Feywild Domain of Kismet, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A simple job of helping a lost elf unexpectedly pits adventurers against their greatest fears, insecurities, and the ugliest side of themselves. Do they finish the job or turn back in fear?
A 4-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
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While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the... [click here for more] |
Dungeon Masters Guild |
$4.99
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The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond.
A 4-hour adventure for 11th-16th level characters.
Necromancer’s Ascent premiered at Origins in June 2017 and Druids & Dragons in July 2017. It is the third part... [click here for more] |
Dungeon Masters Guild |
$4.99
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A call was put out by the protector spirit of the Jundarwood Forest. Will you answer the call to investigate the corruption growing deep within the woods? Can you root out the evil before it takes hold and threatens the Border Kingdoms, even Toril as a whole?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Heroes face an outsider enemy in a Far Realms keep. The portals attaching it to both the Far Realm and the Jundarwood Forest are the only things continuing to cause danger to the people of the Border Kingdoms. Can you take down the portals and make your way home safely?
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 11-16.
Twilight Moonsong, a sage of Candlekeep and a resident expert on the studies of the Astral Plane,
has noticed strange disturbances in the Astral Sea, the likes of which are similar to the Spellplague.
Fearing that her observations are true, she calls on the... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Four-Hour Spelljammer Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8.
An urgent distress signal has come to the attention of the N-T3RP3R153, leading them to a muddy swamp planet. The signal starts getting weaker as more time passes. Can you find the signal bearer before it’s too... [click here for more] |
Dungeon Masters Guild |
$4.99
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When a routine salvage mission takes a sudden, deadly turn, you have to wonder:
In Wildspace, will anyone hear you scream?
A Gripping Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Abduction, auditory hallucinations, body horror (transformation)
From veteran Dungeoncraft designers Daniel E. Chapman II and Lex Winter comes... [click here for more] |
Dungeon Masters Guild |
$4.99
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Grandma Cookie’s honeybees have swarmed, and she needs help in getting them back to their hive. Are you ready for a wild chase in the Feywild?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is set in the Feywild domain Sweetfields and is a familyfriendly adventure suitable for both Adenturers League and homebrew.
CONTENT WARNING: Cannibalism (mention), sugar
Gridded... [click here for more] |
Dungeon Masters Guild |
$3.49
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Wayfarer's Log: The Art of War When an extravagant art display by the Reigar Collective reveals foul play, all clues point to a conspiracy at the heart of prominent technocorp Faux Consortium. In the dying days of Shin-Hyperion Wildspace, who will stand and fight against the dangers within - and without?
A Four-Hour Adventure for Level 11-16 Characters (Tier 3, Optimized for APL13) [CONTENT WARNING:... [click here for more] |
Dungeon Masters Guild |
$4.99
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"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
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Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?
Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego?
A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Devil King School of Higher Learning is looking for new students this school year. Those who accept the school’s invitation will be sent to Minauros, the third layer of the Nine Hells. Will the adventu—I mean students—survive the tests given to them by their devilish professors? Part One of I Got Accepted as a Student in the Nine Hells and Now I'm at the Top of the Class series.... [click here for more] |
Dungeon Masters Guild |
$4.99
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You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
A Two to Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?
This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ... [click here for more] |
Dungeon Masters Guild |
$3.99
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There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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For years a shadow has been growing on the isles. With its face revealed, the time has come to end the threat and restore the Earthmother to her full power. A storm is to be released. Will you and the Moonshaes survive and prosper as a great captain weathering the storm or will the ship sink?
A Four-hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure includes information... [click here for more] |
Dungeon Masters Guild |
$9.99
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The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
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A planet-killing weapon has been detected in Ultimatter–the Wildspace system and civilization behind the attacks in Alphaspace. Can you destroy it before it is fully built?
Danger Zone is a four-hour ship-to-ship combat filled Spelljammer adventure for characters of levels 5-10.
Get the adventure that comes directly before this, Mighty Wings!
Inside you’ll find:
A 11-page long... [click here for more] |
Dungeon Masters Guild |
$4.99
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