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The Snout of Omgar is a geographical region described briefly in Tomb of Annihilation.
Not much is revealed about the location or its inhabitants in that adventure, however. The Tortle Package is written for Dungeon Masters who want to know more about the Snout of Omgar.
This supplement also introduces a new playable character race, the tortle, and a new adventure location: Dangwaru, the Typhoon... [click here for more] |
Wizards of the Coast |
$9.99
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Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
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A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Caravans are having a difficult time getting through to Parnast via the Black Road.
Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.
SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo... [click here for more] |
Wizards of the Coast |
$2.99 $2.09
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Secrets of Sokol Keep
Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover... [click here for more] |
Wizards of the Coast |
$2.99
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The Scroll Thief
Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.
An introductory adventure for 1st-4th level... [click here for more] |
Wizards of the Coast |
$2.99
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Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Five Four-Hour Mini-Adventures for 1st-4th Level... [click here for more] |
Wizards of the Coast |
$3.99
|
Shadows Over the Moonsea
Life on the Moonsea isn't easy. Bandits, pirates, and cruel lords dominate the land, threatening those who make an honest livind there. Now, a new scorge is prowling the waters: A ghost ship has been strikig small coastal villages, leaving its victims whispering about the "eye of the dracolich." Join the adventrue and learn the truth behind this threat!
An... [click here for more] |
Wizards of the Coast |
$2.99
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Dues for the Dead
For years, the Most Solemn Order of the Silent Shroud has tended the dead at Valinghen graceyard, providing them a peaceful eternal rest. Now, that rest has been disturbed by a necromancer seeking out a key to re-activate the Pool of Radiance.
An adventure for 1st-4th level characters.
DDEX1-4 5E ... [click here for more] |
Wizards of the Coast |
$2.99
|
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
D&D Adventurers League |
$4.99
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Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Dark Pyramid of Sorcerer’s Isle
Long unoccupied, the pyramid on Sorcerer’s Isle now flows with strange magical energy, warping creatures and the landscape around it. The Cult of the Dragon and Red Wizards of Thay have taken notice, and it’s up to you to keep whatever power dwells there out of their hands.
An eight hour adventure for 5th-10th level characters.
DDEX1-11... [click here for more] |
Wizards of the Coast |
$4.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99 $2.09
|
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast.
There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing... [click here for more] |
Wizards of the Coast |
$2.99 $2.09
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Tales Trees Tell
Despite the shaky alliance that exists with the elves of the Quivering Forest, they do not suffer trespass in their realm lightly, especially from common folk from nearby Phlan. A woodworker's recent blunder into the forest might set off a diplomatic incident. Can you help find him and mollify the aggravated elves?
An adventure for 1st-4th level characters.
DDEX1-8... [click here for more] |
Wizards of the Coast |
$2.99
|
The Courting of Fire
An exiled cultist and his kobold minions are spotted searching for long-forgotten ruins in the Dragonspire Mountains. Rumors say he looks for a precious gift to give a fearsome dragon that dwells there. What he hopes to attain with his gift is unknown, but can't be good for the citizens of Phlan.
An introductory adventure for 1st-4th level characters.
DDEX1-5... [click here for more] |
Wizards of the Coast |
$2.99
|
Pool of Radiance Resurgent
Vorgansharax rules Phlan, using the Cult of the Dragon to extend his noxious gaze. But the green dragon seeks far more than control of the beleaguered town – ultimate power is nearly within reach. Will he reactivate the Pool of Radiance and ascend to greater prominence amongst his kind? A sequel to DDEX1-10 Tyranny in Phlan and Part Two of Under Emerald... [click here for more] |
Wizards of the Coast |
$2.99
|
According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore.”
A legendary “frontier” corner... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Tyranny in Phlan
The Maimed Virulence has come. The future of the Cinnabar Throne and the lives of the denizens of Phlan are in jeopardy. The Cult of the Dragon rejoices, and the Black Fist is powerless to stop them. How will the factions of the city respond to this threat? Can Phlan be saved this time? Part One of Under Emerald Claws.
An introductory adventure for 5th-10th level... [click here for more] |
Wizards of the Coast |
$2.99
|
This book is the work of the D&D Adventurers League Administrators who wanted to dedicate something special to our fans on the anniversary of the original, longest running gaming convention in the world.
Happy 50th birthday Gen Con!
In this book you will find updates to Hillsfar and Myth Drannor that represent the choices of D&D Adventurers League players all over the world. We’ve taken... [click here for more] |
D&D Adventurers League |
$14.99 $10.49
|
Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.49
|
Escape from Phlan
Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?
An adventure for 5th-10th level characters.
DDEX1-14 5E ... [click here for more] |
Wizards of the Coast |
FREE
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The promises of glory and the chance of riches draw you to Blasingdell, a small village near the infamous Stone Tooth.
Within the rocky mountain lay the dwarven stronghold Khundrukar and the fabled Forge of Fury, to which a chance encounter provides you with the location of a hitherto unknown entrance.
Are you brave enough to explore this mystery?
Will it lead to wealth or doom? ... [click here for more] |
Wizards of the Coast |
$2.99 $2.09
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants.
With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful.
Can you quench the giants’ thirst for revenge?
A Two-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf.
SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.
A Two-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart.
It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.
A Two-Hour... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner.
No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids.
SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.
A Four-Hour... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
The Merchant Princes have a treat in store for everyone!
A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!
Part One of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|
Who knows why adventurers are drawn together? The lust for gold, a common foe, or the whimsy of fate? Pull up a stool, stoke the hearth, and let YOUR story begin! A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. ... [click here for more] |
D&D Adventurers League |
$4.99
|
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.
However, a powerful item in the ancient fight against the giants is said... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger!... [click here for more] |
D&D Adventurers League |
$4.99
|
Cloaks and Shadows
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
A four-hour adventure for 1st-4th level characters.
DDEX2-10 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
You’re invited to the Midwinter Gala in the City of Splendors!
Among the jovial festivities, a sinister mystery waits to be unwrapped.
A two-hour holiday adventure for 1st – 4th level characters. ... [click here for more] |
Wizards of the Coast |
$4.99
|
Rumors abound of a map that leads to a treasure of unimaginable value. When chance drops the map into your hands, you have the chance to become wealthy beyond your wildest dreams. But you’re not the only ones with that dream. The chase is on. Part One of the Umbral Aristocracy Trilogy. A 2-4 Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
D&D Adventurers League |
$4.99
|
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army.
HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
 CRAZY LICH THAYANS Aldros Valakkar hails from a long line of renowned Red Wizards, but falling in love with an outlander is quite a misstep. Especially when he lacks any talent for the arcane, and is about to become the latest sacrifice to his family's ambitions.
Now, his only hope lies in bold adventurers willing to challenge these crazy lich Thayans! Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast.
To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
In response to a new but as-of-yet-unnamed threat, the factions have called upon adventurers to venture into the jungle in search of a location for a new base of operations.
As such, you have been charged with scouting several locations to assess their viability.
Surely something so trivial as a scouting mission couldn’t go wrong?
Five One-Hour Adventures for 5th-10th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99
|
Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics.
This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!
A Two-Hour Adventure for 1st-4th Level Characters ... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Minsc and his faithful ally Boo have seen much of the Forgotten Realms, and have been inspired by Volo to produce a guidebook detailing some of the more incredible things that they've experienced!
From the magic-infused cuisine of the Lantan Isles to the designers of massive urban frescos (well, they call them frescos but everyone else recognizes graffiti when they see it) to the divinely apathetic... [click here for more] |
D&D Adventurers League |
$5.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures.
Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to theadventurers, in competition with the baron, as well as aboleths, the Kraken Society, and themysterious caretaker of the... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king).
With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the... [click here for more] |
Wizards of the Coast |
$3.99 $2.79
|
The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru.
The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done!
Part Three of The Jungle Has Fangs Trilogy. ... [click here for more] |
Wizards of the Coast |
$2.99
|