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BMG-DRW-OD-04 We're All in this Together - Roll20

BMG-DRW-OD-04 We're All in this Together - Roll20


WE'RE ALL IN THIS TOGETHER A Dreams of the Red Wizards: Obscure Devotion Adventure A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the...   [click here for more]
D&D Adventurers League  $7.99

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DDAL07-17 Cauldrons of Sapphire

DDAL07-17 Cauldrons of Sapphire


Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series. <o:p> </o:p>A Four-Hour Adventure...   [click here for more]
D&D Adventurers League  $3.99

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DDAL09-01 Escape From Elturgard | Roll20

DDAL09-01 Escape From Elturgard | Roll20


Ready to journey to the outskirts of Elturel? Damnation! The Companion that was once a symbol of hope and goodness above the city of Elturel has been extinguished and the entire city has been drawn into Avernus, the first layer of the Nine Hells! Those fortunate enough to have been outside of the city’s walls during its departure may have been spared that fate, but danger still looms around...   [click here for more]
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DDAL09-02 Stopped at the Gate | Roll20

DDAL09-02 Stopped at the Gate | Roll20


Alas! Welcome to Baldur’s Gate It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’ll quickly realize you’re not out of peril yet as the streets of the Gate still run red with blood. Soon you’ll discover that arriving at the city wasn’t the biggest challenge at all, as now it’s time to convince the city’s rulers to grant asylum to you and those...   [click here for more]
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DDAL09-03 Hungry Shadows | Roll20

DDAL09-03 Hungry Shadows | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
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DDAL09-04 The Day of the Devil | Roll20

DDAL09-04 The Day of the Devil | Roll20


Blood covered streets await you The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol? Dungeons and Dragons Adventurers League Season 9: The Day of the Devil is a Two-to-Four-Hour Adventure for 1st through 4th Level Characters...   [click here for more]
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DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20

DDAL09-05 Faces of Fortune: the Story of Fai Chen | Roll20


Dive into the first adventure in the Behind Infernal Lines storyline! Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of...   [click here for more]
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DDAL09-06 Infernal Insurgency | Roll20

DDAL09-06 Infernal Insurgency | Roll20


Free the spirits of the Hellriders! Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, but it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, but when you’re in Avernus, what isn’t? Fortunately, the wily...   [click here for more]
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DDAL09-07 The Diabolical Dive | Roll20

DDAL09-07 The Diabolical Dive | Roll20


The thrilling conclusion of the Behind Infernal Lines You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake. Part Three of the Behind Infernal Lines series. Ready to...   [click here for more]
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DDAL09-08 In the Garden of Evil | Roll20

DDAL09-08 In the Garden of Evil | Roll20


Who can be saved? Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals were lured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of terrible beauty remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be...   [click here for more]
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DDAL09-09 Ruined Prospects | Roll20

DDAL09-09 Ruined Prospects | Roll20


Discover a fallen Hellrider! Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten, litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last? Ready to play? Build unlimited 5e characters on Roll20...   [click here for more]
D&D Adventurers League  $4.99

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DDAL09-10 Tipping the Scales | Roll20

DDAL09-10 Tipping the Scales | Roll20


Face the dragon! Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won! Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL09-11 Losing Fai | Roll20

DDAL09-11 Losing Fai | Roll20


Never lose Fai! Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend? Ready to play? Build unlimited 5e characters...   [click here for more]
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DDAL09-12 The Breath of Life | Roll20

DDAL09-12 The Breath of Life | Roll20


Carry out an infernal heist in this adventure for the world’s greatest roleplaying game. An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary....   [click here for more]
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DDAL09-13 The Swarmed Heart | Roll20

DDAL09-13 The Swarmed Heart | Roll20


Bees?!? Bees! The peace of Mahadi’s emporium is shattered as a swarm of hellwasps has descended upon it! Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures. Ready to...   [click here for more]
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A Taste For Trouble SJ-DC-MB06-ATFT Roll20|PDF [BUNDLE]

A Taste For Trouble SJ-DC-MB06-ATFT Roll20|PDF [BUNDLE]


This special bundle product contains the following titles. A Taste For Trouble SJ-DC-MB06-ATFT Regular price: $2.99 Bundle price: $2.70 Format: PDF A chef finds himself facing a dire situation as his once-thriving business dwindles due to a cunning rival. Gripped by a growing suspicion of malicious play, he seeks the aid of intrepid adventurers, urging them to...   [click here for more]
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Assault on Hudson 123 Roll20 Bundle [BUNDLE]

Assault on Hudson 123 Roll20 Bundle [BUNDLE]


This special bundle product contains the following titles. Assault on Hudson 123 SJ-DC-MB05-AH123 Roll20 version Regular price: $1.99 Bundle price: $1.99 Format: PDF Prince Andru entrusts you with a perilous mission to recover a dangerous artifact that has gone missing in a hidden laboratory. Prepare to explore the depths of the secret lab, unravel its...   [click here for more]
Dungeon Masters Guild  $8.98 $6.98

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BMG-DL-VOTU-00 Dragons of Divinity - Roll20 VTT

BMG-DL-VOTU-00 Dragons of Divinity - Roll20 VTT


DRAGONS OF DIVINITY A Dragonlance®: Vault of the Undying Adventure Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid. Part...   [click here for more]
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BMG-DL-VOTU-00 Dragons of Divinity PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-00 Dragons of Divinity PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-00 Dragons of Divinity Regular price: $6.99 Bundle price: $5.99 Format: PDF DRAGONS OF DIVINITY A Dragonlance®: Vault of the Undying Adventure Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell...   [click here for more]
Dungeon Masters Guild  $11.98 $9.99

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BMG-DL-VOTU-01 Dragons of Revelation PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-01 Dragons of Revelation PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-01 Dragons of Revelation Regular price: $9.99 Bundle price: $8.33 Format: PDF DRAGONS OF REVELATION A Dragonlance®: Vault of the Undying Adventure A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers...   [click here for more]
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BMG-DL-VOTU-01 Dragons of Revelation | Roll20

BMG-DL-VOTU-01 Dragons of Revelation | Roll20


DRAGONS OF REVELATION A Dragonlance®: Vault of the Undying Adventure A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures. A Four-Hour...   [click here for more]
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BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT

BMG-DL-VOTU-02 Dragons of Sorrow - Roll20 VTT


DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse of Throtyl Gap in a desperate attempt to reunite with their comrades at the Solamnic outpost of Wildswatch.  Part of the Vault of the Undying series...   [click here for more]
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BMG-DL-VOTU-02 Dragons of Sorrow PDF | Roll20 [BUNDLE]

BMG-DL-VOTU-02 Dragons of Sorrow PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DL-VOTU-02 Dragons of Sorrow Regular price: $9.99 Bundle price: $8.33 Format: PDF DRAGONS OF SORROW A Dragonlance®: Vault of the Undying Adventure With critical intelligence related to an object of unspeakable divine power in hand, surviving members of the 47th Knights Wing venture into the expanse...   [click here for more]
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BMG-DLEP-VOTU-01 Dragons of Destructions PDF | Roll20 [BUNDLE]

BMG-DLEP-VOTU-01 Dragons of Destructions PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DLEP-VOTU-1 Dragons of Destruction Regular price: $12.99 Bundle price: $11.30 Format: PDF DRAGONS OF DESTRUCTION A Dragonlance®: Vault of the Undying Adventure The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knights Wing is sent...   [click here for more]
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BMG-DLEP-VOTU-1 Dragons of Destruction - Roll20

BMG-DLEP-VOTU-1 Dragons of Destruction - Roll20


DRAGONS OF DESTRUCTION A Dragonlance®: Vault of the Undying Adventure The western borders of Solamnia come under peril as the Dragon Armies test the nation’s defensive perimeter. The 47th Knights Wing is sent to respond in a show of force, but the thunder of war isn’t the only terror that bedevils the skies of Ansalon. Part of the Vault of the Undying series of...   [click here for more]
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BMG-DRW-OD-01 Something in the Way PDF | Roll20 [BUNDLE]

BMG-DRW-OD-01 Something in the Way PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRW-OD-01 Something in the Way Regular price: $9.99 Bundle price: $8.33 Format: PDF Something in the Way A Dreams of the Red Wizards: Obscure Devotion Adventure Szass Tam is dead, but the appearance of a new star among the Tears of Selûne might be tied to his demise. The Silent Hall in Suzail holds...   [click here for more]
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BMG-DRW-OD-02 Something Wicked PDF | Roll20 [BUNDLE]

BMG-DRW-OD-02 Something Wicked PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRW-OD-02 Something Wicked Regular price: $9.99 Bundle price: $8.33 Format: PDF Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you...   [click here for more]
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BMG-DRW-OD-02 Something Wicked | Roll20

BMG-DRW-OD-02 Something Wicked | Roll20


Something Wicked A Dreams of the Red Wizards: Obscure Devotion Adventure The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures. A Four-Hour Adventure for 5th-...   [click here for more]
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BMG-DRW-OD-03 Something on the Move | Roll20

BMG-DRW-OD-03 Something on the Move | Roll20


Something on the Move A Dreams of the Red Wizards: Obscure Devotion Adventure Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the...   [click here for more]
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BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20

BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20


The Enemy of my Enemy A Dreams of the Red Wizards: Obscure Devotion Epic Adventure The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through...   [click here for more]
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BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20 [BUNDLE]

BMG-DRWEP-OD-01 The Enemy of My Enemy | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-DRWEP-OD-01 The Enemy of My Enemy Regular price: $12.99 Bundle price: $11.30 Format: PDF The Enemy of My Enemy A Dreams of the Red Wizards: Obscure Devotion Epic Adventure The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange...   [click here for more]
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BMG-MOON-MD-01 Reverie and Murder - Roll20

BMG-MOON-MD-01 Reverie and Murder - Roll20


REVERIE AND MURDER A Moonshae Isles: Malefic Delusions Adventure Trouble lurks in the village of Dynnegall, where Ffolk find themselves unable to wake from slumber. A hero is needed to unravel this mystery before their dreams fade away. Will you answer the call? Part One of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested...   [click here for more]
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BMG-MOON-MD-01 Reveries and Murder PDF | Roll20 [BUNDLE]

BMG-MOON-MD-01 Reveries and Murder PDF | Roll20 [BUNDLE]


This special bundle product contains the following titles. BMG-MOON-MD-01 Reverie and Murder Regular price: $9.99 Bundle price: $8.99 Format: PDF REVERIE AND MURDER A Moonshae Isles: Malefic Delusions Adventure Trouble lurks in the village of Dynnegall, where Ffolk find themselves unable to wake from slumber. A hero is needed to unravel this mystery before their...   [click here for more]
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BMG-MOON-MD-02 The Tarthwood Curse - Roll20

BMG-MOON-MD-02 The Tarthwood Curse - Roll20


The Tarthwood Curse A Moonshae Isles: Malefic Delusions Adventure When good Ffolk go missing in the Tarthwood, strange newcomers wander out. Adventurers must untangle the transformation magic that darkens the forest. Part Two of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested in more exciting titles from Baldman...   [click here for more]
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BMG-MOON-MD-03 The Lost Song - Roll20

BMG-MOON-MD-03 The Lost Song - Roll20


The Lost Song A Moonshae Isles: Malefic Delusions Adventure A lost song is adrift in the Strait of Oman, stolen by an Unseelie Fey. Heroes are needed to right this wrong, and in doing so may secure their destiny as legends. Will you follow the harmony? Part Three of the Wayward Songs Trilogy. A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8 Interested...   [click here for more]
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CCC-AETHER-01-01 The Heir of Orcus: Verse I

CCC-AETHER-01-01 The Heir of Orcus: Verse I


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like...   [click here for more]
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CCC-AETHER-01-02 The Heir of Orcus: Verse II

CCC-AETHER-01-02 The Heir of Orcus: Verse II


An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!) May I have the next 100 words to convince you to purchase this adventure? **PITCH BEGINS!** This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the...   [click here for more]
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CCC-ARCON01-03 Pharmacist Wanted (Roll20)

CCC-ARCON01-03 Pharmacist Wanted (Roll20)


A Two-Hour Adventure for Tier 1 Characters (levels 1-4). Optimized for APL 3. They haven’t delivered the medicine, and no one wants to enter the forest to get it. Why don’t you go ahead? I mean, it’s probably not dangerous. Included: an emotional adventure set in Oar's Rest balanced between roleplay, exploration, and combat a custom pixel-art...   [click here for more]
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CCC-CONMAR01-01 Helping Hands (Roll20 only)

CCC-CONMAR01-01 Helping Hands (Roll20 only)


Something is happening to the tribal people in a small settlement in North-Eastern Cormanthor. The unlikeliest of creatures is requesting help to locate the source of a mysterious illness. Time is ticking. Can you help bring order to this part of the wicked forest? A two-hour adventure for level 1 to 4 characters. Optimized for APL 3. This module premiered during Conmar Online Union 2020 and is considered...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters. ...   [click here for more]
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CCC-GAD01-01 Broken Blade

CCC-GAD01-01 Broken Blade


On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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CCC-GAD02-01 The Monster Within

CCC-GAD02-01 The Monster Within


A mind flayer has called for a massive conference of monsters in the Underdark beneath Hillsfar. Trolls, umber hulks, demons, and more have answered the illithid's call. To infiltrate this gruesome menagerie, you must embrace the monster within yourself. A two-hour-adventure with two one-hour bonus objectives for 1st to 4th level characters. To succeed, the characters must transform into powerful...   [click here for more]
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CCC-GAD02-02 Voyage of the Kraken's Wake

CCC-GAD02-02 Voyage of the Kraken's Wake


There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake. A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This...   [click here for more]
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CCC-GAD02-03 Arena of Champions

CCC-GAD02-03 Arena of Champions


In honor of Tempus, Hillsfar will host the Celebration of Swords – the largest battle tournament that the Moonsea has ever seen. Warriors from across the multiverse will descend upon the arena for a chance at eternal glory. Does your team have what it takes to become champions? A four-hour-adventure for 11th to 16th level characters. This adventure revels in the glory of high tier D&D...   [click here for more]
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CCC-GHC-BK1-01 Into the Border Kingdoms

CCC-GHC-BK1-01 Into the Border Kingdoms


Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or...   [click here for more]
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CCC-LINKS-01 Champion of the People

CCC-LINKS-01 Champion of the People


A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure...   [click here for more]
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CCC-LINKS-02 The Secrets We Keep

CCC-LINKS-02 The Secrets We Keep


As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom? A 4-hour...   [click here for more]
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CCC-MACE01-01 The Blight of Geoffrey

CCC-MACE01-01 The Blight of Geoffrey


Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg? About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC...   [click here for more]
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CCC-MACE01-02 A Panthers Peril

CCC-MACE01-02 A Panthers Peril


Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken? About...   [click here for more]
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