Title |
Publisher |
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Defiance in Phlan
The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in... [click here for more] |
Wizards of the Coast |
$2.99
|
A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now- defeated followers of the Cult of the Dragon.
Her maps and notes may lead the way to great wealth—or a terrible death.
And do other parties have designs on the treasure as well?
Five 1-Hour Mini-Adventures for 1st & 2nd Level Characters
Also included in the purchase of this adventure is a version... [click here for more] |
Wizards of the Coast |
$3.99
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Outlaws of the Iron Route
The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack... [click here for more] |
Wizards of the Coast |
$2.99
|
Drums in the Marsh
For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?
An adventure for 1st-4th level characters.
DDEX1-7 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
Heavy mists have plagued the area around Phlan for weeks, even after the reported death of Vorgansharax, the Maimed Virulence. People have been disappearing in those deadly fogs, and now dead bodies are turning up. A D&D Adventurer’s League adventure set in the Quivering Forest.
A 4-hour Adventure for 5th – 10th Level Characters
This adventure originally debuted as custom content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something strange is afoot within the Quivering Forest. So much so that even the elves of Greenhall have left their homes to seek out help from their newfound neighbors. But, their tales of a strange beast are not earning them any favors; especially among the Vistani, whom the elves suspect are to blame for their ills. Return once more to the Quivering Forest and learn the terrifying truth! Part Two... [click here for more] |
Wizards of the Coast |
$2.99
|
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood.
However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
A Vistani fortuneteller has called you out by name during the Burgomaster’s private reading. She raved of an army of the dead, a delicate powderbox, and a beautiful yet dangerous woman. Now the Burgomaster wants to know why you’re more important than he is...
Part Four of Misty Fortunes and Absent Hearts.
A Four-Hour adventure for 1st-4th level characters
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Cloaks and Shadows
The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger.
A four-hour adventure for 1st-4th level characters.
DDEX2-10 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
An unknown force is inciting the people and creatures of the idyllic Greenhall to commit horrific acts of murder and carnage.
Can the adventurers quell the towering rage of the rampaging Horseman?
Part Thirteen of Misty Fortunes and Empty Hearts.
A 2-Hour Adventure for 5th-10th Level Characters
Also included in the purchase of this adventure is a version specially converted for use with... [click here for more] |
Wizards of the Coast |
$2.99
|
The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge.
Can you get to the bottom of this?
Part One of The Rot from Within Trilogy.
Note: Also... [click here for more] |
Wizards of the Coast |
$2.99
|
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.
The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.
A Four-Hour Adventure for 5th-10th Level Characters... [click here for more] |
Wizards of the Coast |
$3.99
|
Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more?
Five one-hour mini-adventures for 1st-2nd level characters.
DDEX3-01 5E... [click here for more] |
Wizards of the Coast |
$2.99
|
Mayhem in the Earthspur Mines
Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the... [click here for more] |
Wizards of the Coast |
$2.99
|
Embers of Elmwood
A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play?
An adventure for 1st-4th level characters.
DDEX2-2 5E
Also included... [click here for more] |
Wizards of the Coast |
$2.99
|
The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.
But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster... [click here for more] |
Wizards of the Coast |
$3.99
|
The Sword of Selfaril
The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for... [click here for more] |
Wizards of the Coast |
$3.99
|
When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers.
A 4-Hour Adventure for 5th – 10th, 11th – 16th, or 17th – 20th Level Characters
Content Warnings: horror (isolation, body)... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Dark Rites at Fort Dalton
Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot?
A two-hour adventure for 1st-4th level characters.
DDEX2-12 5E
Also included in the purchase of this... [click here for more] |
Wizards of the Coast |
$2.99
|
Black Heart of Vengeance
Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she... [click here for more] |
Wizards of the Coast |
$3.99
|
Flames of Kythorn
During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns?
An adventure for 1st-4th level characters.
DDEX2-5 5E
Also included in the... [click here for more] |
Wizards of the Coast |
$2.99
|
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.
Designer: Alan Patrick
Characters of Level 5-10
Playtime: 2 hours
Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features... [click here for more] |
Wizards of the Coast |
$2.99
|
Boltsmelter's Book
A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands?
A four-hour adventure for 1st-4th... [click here for more] |
Wizards of the Coast |
$3.99
|
Shackles of Blood
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.
A four-hour adventure for 1st-4th level characters.
DDEX3-02 5E
Also included in... [click here for more] |
Wizards of the Coast |
$3.99
|
The Quest for Sporedome
In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?
A two-hour adventure for 5th-10th... [click here for more] |
Wizards of the Coast |
$2.99
|
Bane of the Tradeways
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?
A four-hour adventure for 1st-4th level characters.
DDEX3-05 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.
Part One of Six Knives for Torin Nomerthal.
Designer: Cindy Moore
Characters of Level 1-4
Playtime: 2 hours ... [click here for more] |
Wizards of the Coast |
$2.99
|
Just off the northern coast of Chult churns the waters of the Cauldron, a single volcano with a terrible history. Legends from the jungle lands say that it vomits forth lava, stone, and monsters if the peninsula is threatened - and yet the recent events did not set if off. So why is it threatening to explode now? Part Three of the Broken Chains Series.
<o:p> </o:p>A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$3.99
|
With allies gained from denizens of the Underdark, the former drown enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed.
What will you do with this knowledge, and how will it affect the outcome of the conflict?
Designer: Robert Adducci
Characters of Level 5-10
Playtime: 4 hours
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
The Occupation of Szith Morcane
Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late?
A four-hour adventure for 5th-10th level characters.
DDEX3-03 5E
Also... [click here for more] |
Wizards of the Coast |
$3.99
|
All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Shining Seas Mercantile League’s presence throughout the Border Kingdoms, and especially on the Lake of Steam, is too much to bear.
To fight back, and earn some coin, you have chosen to join Captain Blackblade’s growing pirate gang.
Your first task is to travel a short way down the coast to secure a much-needed harbor for the expanding fleet.
Part One of the Pirates of the Border Kingdoms... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE FIRST ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must travel into the rocky, broken lands of Thar and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES
A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Night falls on the Border Kingdoms, a land rife with conflicts and schemes, where lords, counts, dukes, kings, and emperors rise, proclaim themselves, and are swept away with the speed and regularity of waves crashing upon a shore. As you settle in for the evening at a quaint little roadhouse by the name of Harker’s Cleaver, all seems quiet. Were the stories of this turbulent region just that, or... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 5 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In honor of Tempus, Hillsfar will host the Celebration of Swords – the largest battle tournament that the Moonsea has ever seen. Warriors from across the multiverse will descend upon the arena for a chance at eternal glory. Does your team have what it takes to become champions?
A four-hour-adventure for 11th to 16th level characters. This adventure revels in the glory of high tier D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now Fully Converted for Roll20! If you've already purchased the PDF edition of this adventure (check the link for a preview of the adventure), check out the Cheese bundle to get the fully-prepared Roll20 lobby for a mere dollar more!
Or pick up all six adventures PLUS all Roll20 conversions in the full PDF + R20 set here!
SWEET DREAMS ARE MADE OF CHEESE... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
Dragons have ferociously descended upon cities across Toril! The coordination of their attacks suggests that dragons have united under one leader. Can you save civilization before war begins?
The Flying Flame is a four-hour action-packed adventure for characters of levels 11-16.
Get the PDF!
Inside you’ll... [click here for more] |
Dungeon Masters Guild |
$3.99
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats.
This bundle includes the following new features:
A sneak peek of The Heir of Orcus: Verse III
Background hooks for your Adventurers League characters with this storyline
Upgraded layout
These... [click here for more] |
Dungeon Masters Guild |
$9.95 $7.96
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you face The Heir of Orcus! Play like it is 1990 and experience the... [click here for more] |
Dungeon Masters Guild |
$5.95
|