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There’s trouble brewing in Port Nyanzaru. When your motley band of pirates discovers a conspiracy at a kaeth roastery, they must evade the authorities to stop a truly evil business deal.
Part Six of the Pirates of the Border Kingdoms series of Adventures.
A Four-Hour Adventure for 5th through 10th Level Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Another Plane. Another City.
The singer, Angel Aria, has been abducted! The party faces the daunting task of venturing into the Hive where they must confront an infernal street gang that holds the musician captive.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A Dungeoncraft Planescape Adventure set in Sigil, the City of Doors.
CONTENT WARNING: Abduction, Alcohol,... [click here for more] |
Dungeon Masters Guild |
$1.99
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An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize.
Part 2 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A 4-Hour Planescape adventure, playable by D&D Adventurers League Forgotten realms characters levels 5-10.
In the bustling City of Sigil, not everything is in harmony. The occasional case of theft or murder slips through the cracks
before the factions who maintain order can intervene. Eltara, a grief-stricken deva, seeks your aid to find out who killed her research partner.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Shadow will not relinquish its task to consume the shared domain of archfeys Ananeira and Aesandoral for itself. Now, after many moons of destruction and with the help of brave adventurers, the Lord of Winter and the First Daughter of the Night Sky will go to war against the Shadowfell.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
PART TWO OF THE HOUSE OF... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Deep within the Demonweb Pits, the Spider Queen plots to steal the Weave from the goddess of magic. To that end, she has kidnapped the servants of her rebel daughter Eilistraee, in a bid to sacrifice their souls to power her own Demon Weave. Eilistraee cannot let this transgression stand, and seeks the aid of heroes to help her rescue the souls of her people.
A Four -Hour Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In the Jewel of the North, a lost scion has returned to restore his family’s namesake. In the face of Neverember Bureaucracy, he must not only suffer the past transgressions of his noble blood but claim his family’s holdings from evils long-ignored.
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Amputation, Character Possession
This adventure was one-of-three... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
A demonic pirate “king” sails to the vital Impilturan port of Bay Town, dead-set on laying waste to it. You are tasked to stop them, but there’s more to the situation than it seems from the surface. Plunge into the murky waters of Impiltur’s politics of prejudice and decide who lives and dies under a hunting moon.
Part 2 of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Fraternity of Order needs your help to prevent a snake-astrophe in Sigil! Citizens in the City of Doors have been sprouting scales, fangs, even serpent tails, and the problem is only getting worse. The curse seems to originate in the sewers beneath the Ditch, but the first team sent to investigate hasn’t returned. Can you rescue them and prevent the coming snake-pocalypse?
Snakes on a Planescape... [click here for more] |
Dungeon Masters Guild |
$3.99
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A distress call from a lost spelljammer requires the assistance of experienced adventurers. Brave the wilds of the dead wildspace system known as Nostia, and discover why the ship went missing seven years ago. The giff know precious little, but promise rich rewards. A four hour adventure balanced for 5 characters with an average party level of 13, inspired by the 90s cult classic horror movie "Event... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying &... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
WE'RE ALL IN THIS TOGETHER
A Dreams of the Red Wizards: Obscure Devotion Adventure
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the... [click here for more] |
D&D Adventurers League |
$9.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Death Sailing
A Moonshae Isles: Malefic Delusions Adventure
The group tasked with saving Price Owaren Kendrick has finally escaped Snowdown aboard an ally’s ship. The next goal is to reach Caer Callidyrr on the isle of Alaron. However, Lady Erliza Daressin has made plans to ensure their journey won’t be an easy one.
Part 3 of the Fangs of Snowdown Trilogy
A... [click here for more] |
D&D Adventurers League |
$8.99
|
The Occupation of Caer Caldwell
A Moonshae Isles: Malefic Delusions Adventure
The isle of Gwynneth is under attack! An armada of Amnian ships has been spotted west of the isle while a legion of Amnian soldiers and mercenaries has made landfall on its east coast. The trajectories of these two forces seem to converge at Caer Corwell. What is the Viceroy of Westphal,... [click here for more] |
D&D Adventurers League |
$11.99
|
On the great fields of ice sits a frozen cathedral, turning the skies into frost...
As the first Solstice Festival since the Rime ended is about to take place, the town of Summervale has hired the characters to provide entertainment and security. The journey there promises to be peaceful, until they stumble across something unnatural on the Dale. This in turn leads to a fallen cleric, lamentations... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Yeenogy, Yeenogy, the Hungry Prince
Tensar's Employment Service has an unusual job for a band of adventurers. At 'The Hungry Prince', a renowned eatery in Sigil, a troublesome rodent issue has arisen. The adventurers are called upon to assist the understaffed ratcatchers of Parakk Pest in tackling this infestation. But as they delve deeper, they may find that in the City of Doors,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Only tangentially related to ice cream The Cult of Black Earth has started a ritual, and unfortunately for them, you were taken as a component for the vile magic. Can you escape and put an end to the ritual before it’s too late?
A four to five hour adventure for Tier 4 Characters. Optimized for APL 18. Part 1 of the Elemental Chaos Series
CONTENT WARNING: Imprisonment,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When a “rogue arcanist” runs afoul of the modrons, it’s time for heroes to intervene. How hard
can it be to break into a jail cell in Automata and break out the wizard before they’re shipped off
the Mechanus to serve a long sentence? Well…sometimes appearances can be deceiving.
A Two Hour Tier 4 Planescape Dungeoncraft for APL 18, set in the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
REVERIE AND MURDER
A Moonshae Isles: Malefic Delusions Adventure
Trouble lurks in the village of Dynnegall, where Ffolk find themselves unable to wake from slumber. A hero is needed to unravel this mystery before their dreams fade away. Will you answer the call? Part One of the Wayward Songs Trilogy.
A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8
Interested... [click here for more] |
Dungeon Masters Guild |
$9.99
|
The Risen Catacombs of Quinterra
is episode 2 of the Siege of Galthandra's trilogy, an adventure for Tier 1 characters, full of emotion, conflicts and a typical Spelljammer space experience.
Synopsis: A party of Buconar-allied survivors travel to Quinterra, a dystopian planet. Arriving on scene, local leaders desperately seek aid in investigating disappearances related to the risen catacombs.
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There is no missing this fog-covered island. Clear the island of undead and free it from whatever effects are keeping it in darkness.
Part Nine of the Pirates of the Border Kingdoms series of adventures.
A Four-Hour Adventure for Characters 5th through 10th Level. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Go beyond Avernus!
Visit Maladomini, the Seventh Layer of Hell, in this epic 8-hour adventure for characters of levels 11 to 16!
A prisoner with knowledge vital to the safeguarding of Faerûn is held in Maladomini, the seventh of the Nine Hells. Retrieving her is a blood-tinted guided tour of all of this plane has to offer.
There are bargains to be made and infernal bureaucracy... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something Wicked
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Redeemer has spoken. It’s time to go to Iskirthos, where a powerful crystal that defies the Weave lies hidden in an ancient necropolis. Can you survive this dangerous journey and arrive in one piece? Part Two of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 5th-... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3.
You are onboard the maiden voyage of the Coalition’s first exploration ship. As the ship departs, it receives a distress signal from a cold desert planet and you are tasked to investigate it.
Will... [click here for more] |
Dungeon Masters Guild |
$2.99
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Shipwrecked in the Sea of Madness
When a spelljammer ship is dragged into a wormhole, the worst thing that could happen is to be far-flung and end up in an entirely different space system. But not all wormholes are the same, especially not the one you encountered. Shipwrecked in a strange, alien location, can you even hope to escape?
A Two-Hour eldritch horror survival adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Wickedness over Dargaard
Racing Against War Trilogy
Possessing maps to metallic dragon eggs hidden throughout the Northern Dargaard Mountains, the heroes and their allies split up to retrieve the eggs as soon as possible. The forces of Takhisis—the Dragon Queen—are certainly looking for the eggs as well.
A Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$6.99
|
2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
Tensions rise on Crystalstar as more undead materialize from the Maercryshal. Two astral elves
may have a solution to save the planet, but can you act fast enough to prevent utter ruin?
Part three of the Crystalstar Trilogy
Unsworn Oath is a two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape?
A Two-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
On a significant anniversary of a major battle of the Kozakuran civil war, a monster of titanic proportions threatens the village of Hanamigahara. This creature, a massive amalgam of skeletal parts, seems to have a connection to the battlefield itself. Travel to Hanamigahara and put and end to the threat.
A 4 hour Tier 2 Adventure, optimized for APL 8
CONTENT WARNINGS: Death, Disrespect of the Dead... [click here for more] |
Dungeon Masters Guild |
$3.99
|
It's been several days since the expected return of Pigeon's Pride and the artifact its crew recovered. The ship is presumed lost in the waters known as the Kraken's Triangle. A search and rescue operation is forming, but a group of highly skilled adventurers is needed to help complete the mission. Lazy days on sunny seas sounds like and easy job and the perfect opportunity for some well-earned rest.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Many Spell's Gambit
A Forgotten Wyrms Anthology Adventure
The Great Dragon Mage Jalanvaloss has been captured by the Cult of the Dragon, condemned to eternity as a dracolich, and only one band of adventurers can rescue her from her fate. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A Four-Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$6.99
|
DRAGONS OF TREACHERY
A Dragonlance®: Vault of the Undying Adventure
The flames of war rage westward, driving refugees from their homes to seek sanctuary within the remote Solamnic outpost of Wildswatch. Fate’s beleaguered chosen arrive as tensions build beyond the walls and a dark plot brews within—one which could leave the western defense fatally exposed. Part... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Knock, knock, open the door. Tick tock, time is short. Stalk, stalk, it comes for you. How will you open the lock, once you can no longer wind the clock? A four-hour adventure for 5th-10th level characters, brought to you by Cold Iron Conventions and Draxtar Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Final Assault on Cornellium
is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be!
Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Beyond the sea, cultists loyal to Commodore Jenkins grow kaeth beans capable of creating an army and raising horrifying undead beasts. Wash ashore and sneak through The Green House and stop Jenkins’ spawn from turning the tides on Captain Blackblade’s fleet..
Part Eight of the Pirates of the Border Kingdoms series of adventures. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal.
Part Seven of the Pirates of the Border... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The food shortages in Thentia have gotten worse. THe crops aren't producing as much, and with the Harvest Festival approaching, the government of Thentia is seeking people to investigate the farmlands to find the cause. Popular belief says that there are monstrous beings rampaging the farms, but other powers are afoot...
A Two-Hour Adventure for 1st-4th Level Characters
Part 1 of A Song of Fates... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Lurking Blade
A Forgotten Wyrms Anthology Adventure
An unidentified enchanted blade brings heroes together for one more adventure. A secret ritual is nearly complete, and its final component requires an involuntary donation
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
A stand-alone adventure. Part of the... [click here for more] |
Dungeon Masters Guild |
$6.99
|
You are sought out by Duwain Brickhammer—a giff ship captain with a grudge—to deliver a special message with MAXIMUM impact to the beholders of H'catha. Meanwhile, rumors abound that beholders are eliminating entire races in Realmspace. Will you deliver that message and stop the eye tyrants before it's too late? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Captured by the Illithids! Escape out of their grasp and into Wildspace by working with unexpected allies and building a makeshift spelljamming ship.
MADJAMMER NIGHTMARE DOME A four-hour action-packed spelljammer adventure for Tier 1 characters. Optimized for APL 3. Inside you’ll find: A one shot adventure in PDF format in both coloured and printer friendly versions
A Familiar... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,... [click here for more] |
D&D Adventurers League |
Pay What You Want
|
A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late?
A 4-hour adventure for 11th-16th level characters.
Zhentarim’s Lament premiered at Origins in June 2017 and Druids... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice?
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|