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The yuan-ti have a long, storied past in the history of Chult.
So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire.
Both the merchant princes and factions believe that if discovered, they likely contain knowledge that’ll prove invaluable in the battles to come. Get looking!
A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$3.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters.
A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
Time has been tampered with and the nightmarish unraveling of an archfey has disastrous consequences on the domain. Tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$4.99
|
The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds to be... [click here for more] |
D&D Adventurers League |
$3.99
|
 Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.
Part Two of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
ONE MOMENT Or, a Historical Record of the Unforgotten Realms
They say everything happens for a reason. But when a patch of bad time sends you to a nearby Domain of Delight in the Feywild, it’s up to you to modulate this archfey’s Momentum before history itself is set permanently out of joint.
A Four-Hour Adventure for Tier 2 Characters (Optimized for APL8) (Content Warning: bullying, coerced... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The adventurers are invited to the coronation of the new King of Autumn Harvest, but when they arrive, they find the village under assault by a dark and evil entity. Can the party deal with the threats, sort through the politics, and put an end to this vile threat?
A FOUR-HOUR TIER 2 ADVENTURE OPTIMIZED FOR APL 8
CONTENT WARNING: Food supply chain, depression, regret, imprisonment ... [click here for more] |
Dungeon Masters Guild |
$4.50
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-hour Tier 1 adventure in a Feywild Domain of Delight
The perimeter of a volcanic island needs secured! Help a nature preserve's new caretaker assure the area surrounding his base of operations is safe.
The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several islands containing diverse... [click here for more] |
Dungeon Masters Guild |
$4.99
|

A 4-hour Tier 1 adventure in a Feywild Domain of Delight
News of a metropolis to the west spawns a mission to investigate. The last known reports of the city are from a sailing crew that has been missing for 75 years.
The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part Three of The Sanguineous Gambit Trilogy
Having descended upon the Border Kingdoms, a merciless Thayan army marches toward the great port city of Derlusk. Unfortified, the city mobilizes its meagre forces in a desperate attempt to stall the invaders long enough for civilians to evacuate.
Can a group of adventurers on a daring secret mission turn the tide of war?
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part Two of The Shattered Stone Trilogy
With the true villain responsible for the horror at Yallasch identified, the heroes uncover and perform a ritual, hoping to banish the city of Kethendyr back to the Far Realm and restore the city of Yallasch.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete... [click here for more] |
D&D Adventurers League |
$3.99
|
Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
La aldea cercana está plagada... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
The planar distortions in Andelein are reaching its zenith! Dare you venture beyond the Feywild’s borders to confront the source? The final part, and thrilling conclusion, to the Thin Veil Trilogy.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
|
 A former sailor requests your help to retrieve their heirloom. You surely wouldn’t let down a friendly soul in need, right? Even if it calls for you to risk your lives, right?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Water, alcohol, deceit, more water
Now with proper VTT friendly maps as well for use with FoundryVTT, Roll20, Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells.
A Four to Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|

A 4-hour Tier 2 adventure in a Feywild Domain of Delight
A request has been made to help an endangered species. A rare blood dragon requires aid relocating its lair before the predator that killed its mate returns for the clutch.
The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of several... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES
A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The area known as Godswalk Keep has been showing signs of activity. Are the Bloodreavers really working towards bringing back Garagos and restoring him to divine status? Only true heroes of the Border Kingdoms can stop them. This is a Tier 4 adventure optimized for APL 18, and is a stand alone adventure for the Border Kingdoms.
A Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
D&D Adventurers League |
$8.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Grandma Cookie’s honeybees have swarmed, and she needs help in getting them back to their hive. Are you ready for a wild chase in the Feywild?
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure is set in the Feywild domain Sweetfields and is a familyfriendly adventure suitable for both Adenturers League and homebrew.
CONTENT WARNING: Cannibalism (mention), sugar
Gridded... [click here for more] |
Dungeon Masters Guild |
$3.49
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Four-Hour Season 11 Adventure for Tier 2 Characters. Optimized for APL 8.
In the Domain of Marocaro, a giant by the name of Karl has fallen asleep in a sacred grove. This is a usual occurrence, but he has started to have nightmares that have manifested in the grove. For some reason, Karl can’t be woken up and desperate fey creatures have traveled to the Material Plane to try... [click here for more] |
Dungeon Masters Guild |
$4.55
|
The Red Hollyphant cabaret needs your skills and talents. It is up to you to make opening night a success. However, things are not what they seem. Will you choose love, or will you sell out?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This is a D&D Adventurers' League Dungeoncraft adventure set in a fey domain of the writer's design using The Wild... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Getting a free ticket to the pleasure boat Casper’s Gambit, the characters discover that Luck is an unreliable patron. And is there any such thing as a free ticket?
This is a low combat adventure set in Fortunia, the domain of Luck, ruled by the archfey Miss Fortune.
A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 7. CONTENT WARNING: Gambling, superstition Gridded and undgridded maps... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Some heroes raid dungeons. Some heroes slay dragons. And some heroes raise money for children’s hospitals. Everything is going splendidly for the fundraising gala at the Moonsea Children’s Hospital – until an uninvited guest and his aberrant entourage crash the party!
A two-hour adventure for 1st-4th level characters.
An entertaining adventure that brings together many NPCs from the Moonsea... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Enter Rollem, the Feywild's Domain of Delight focused around games!
The Archfey Yuverion has announced a new competition, where competitors face off in a series of games for the chance to win gold and amazing prizes. Of course, not everyone is there with the best of intentions. Can you prove yourself the lord of games and stop the evil machinations that are afoot?
Step into a new Dungeoncraft adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The children of Oar’s Rest have gone missing and it’s up to you to get them back, but what’s that about a party?
Included:
Guide to play in a shorter time slot (as short as 2 hours)
Guidance on adjustments to fit parties at level 1 through 4
Introduction... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The thin veil between our world and the land of Underdodge is open, and the archfey is challenging those he deems worthy to a competition of ultimate athletic prowess. Do you have what it takes to secure total victory?
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 9.
CONTENT WARNING: Gambling, Predatory Behavior ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A 4-Hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
The discovery of the thin veil between Amn and the fey domain of Andelein has demonstrated how fragile Amn’s economy and food supply are against the whims of the archfey, Alindaya. Adventurers of your renown must go into the Feywild, figure out... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This year’s Midwinter holiday efforts have been met with unusual obstacles: small stockpiles rummaged through, foods spoiling, ale casks leaking, festive clothes torn up, and crucial pembelon fruits missing.
With schedules and deadlines rigid, any bigger bumps in the road might result in disaster. Who would want to keep the people of Chult from celebrating this long-revered holiday?
A two-hour... [click here for more] |
Wizards of the Coast |
$2.99
|
The Gommurg Clan rarely deal with outsiders. These hill dwarves have isolated themselves for centuries to work on their craft and guard an ancient and sinister structure. Unfortunately, the world around them does not rest easy. An exile of the clan has inadvertently brought terrible woes to his ancestral home, and now he frantically seeks help to save his people.
A D&D Adventurers League two-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
|