Title |
Publisher |
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 DDAL-DRW-INT-04 Tales of Fang and Claw
A reclusive patron of Candlekeep has passed away and the Avowed have asked you to travel to his mansion in the Wood of Sharp Teeth, where his servants wait to hand over his collection.
Part Four of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters. Optimized For: APL 3
CONTENT WARNINGS: slavery,... [click here for more] |
D&D Adventurers League |
$7.99
|

Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown?
Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16.
Get the adventure that comes directly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DRAGONS OF REVELATION
A Dragonlance®: Vault of the Undying Adventure
A harried flight into a primal wood leads to the discovery of an ancient sanctuary of secrets. Therein, the redoubt’s guardian offers revelations of the past and keys to unraveling the machinations of the Dark Queen and her cohorts. Part of the Vault of the Undying series of adventures.
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$7.99
|
An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures.
A Four-to-Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
Something is wrong in the endless gloom of Skullport, and the Baron of Blood has tasked you with setting things right. Part One of the Undying Threat trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What dark secrets lay within? It’s time to find out. Part Three of the Call for Aid series of adventures.
A Four-to-Six-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
DRAGONS OF DIVINITY
A Dragonlance®: Vault of the Undying Adventure
Storm clouds of war loom on the horizon, and a new band of recruits and volunteers travels toward the heart of Solamnia to lend sword and spell to its defense. They won’t join the fray alone though. The threat of a great war also sees the return of the Old Gods to lend their divine aid.
Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 The heroes must perform acts of piracy and derring-do to infiltrate the party of the century. If they can’t, the Empyrean Loupe seems destined to fall into the wrong hands, leading to ruin and catastrophe for all worlds throughout Wildspace.
A Four-Hour Adventure for Tier 2 Characters.
Optimized For APL 8.
CONTENT WARNING: Enslaved sentient creatures ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 After securing a safe position on board the spelljammer ship Starfire, the heroes must get to and open the secured vault to retrieve the Empyrean Loupe. Then they will need to make their escape back to the Rock of Bral, all the while avoiding the guards, party guests, and the host of the party, Prince Andru.
A Four-Hour Adventure for Tier 2 Characters. Optimized For APL 8. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
 You make it back to the Happy Beholder, coin in your pouch, after a successful heist. As you take a long pull from your well-deserved drink, you see a little friend staring at you from the other end of your table. They tell you that you have made a big mistake, and now, because of it, a cataclysmic event will occur that threatens to destroy the Rock of Bral and the region of wild space as we know it!... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete... [click here for more] |
D&D Adventurers League |
$3.99
|
In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.
Part Two of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Covered in bees! The peace of Mahadi’s Emporium is shattered as a swarm of hellwasps has descended upon it. Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures.
A Four-to-Six-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?
A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
D&D Adventurers League |
$4.99
|
To Raise a Princess is an adventure where you are chosen to mentor a young princess to prepare her for the responsibility of holding an important role in leading an interplanetary empire. Shape your living legacy in this war-torn Wildspace system.
A 4-Hour Spelljammer adventure for Level 5-10 characters.
The PDF features:
11 pages of the core adventure
1 page explaining... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!
A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ... [click here for more] |
D&D Adventurers League |
$4.99
|
An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A 2-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season
The adventure takes place in the new Feywild Domain of Delight, Wonderia, a magical land where childlike fey creatures called wonderfey live. In this adventure, the characters... [click here for more] |
Dungeon Masters Guild |
$5.95
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A 4-hour Adventure for Levels 11-16 (Tier 3, APL 14)
Adventurers League legal - Spelljammer Dungeoncraft
Riding on a spelljammer isn't as glamorous as people make out - especially when your ship gets sabotaged! It's time to find out who did it and why...
Every Breath You Take is an exciting standalone adventure that showcases some of the wonders of Spelljammer with an engaging and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A two-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season.
Content Warnings: grief, memory loss
Dwindle is a domain of loss and loneliness: a vast desert realm where memory and mirage are one and the same. Born out of the... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A 2-Hour Spelljammer adventure, playable by D&D Adventurers League Forgotten realms characters levels 1-4.
You are called to the Wildspace system of Forlorn where an astral elf requests your aid! Will you help him seek out his lost lover?
Part one of the Crystalstar Trilogy
Forlorn but not Forgotten is a two-hour love-torn Spelljammer adventure for characters of level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters.
A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"The Great Toy Escape" is a four-adventure for 1st through 4th-level characters part of the Dungeoncraft Spotlight Program using new mechanics found in the "Domains of Delight: A Feywild Accessory" supplement.
The adventure takes place in the Feywild Domain of Delight, the Joy Shop, or Aoibhneis, a realm that occupies a toymaker's workshop and a small area surrounding it. The shop is a wonder for... [click here for more] |
Dungeon Masters Guild |
$7.95 $6.36
|
High above the sky over the ruins of Castle Torn. A rift into the Astral plane tears open, an immense, contorted limb pushes through the rent to hang in the air. Mage Rymdyl is sending you to Castle Torn to locate the generator creating the arcane wards protecting the rift in the sky.
A Two-Hour to Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Samsara is at war, wrenched into the astral sea by an ancient enemy, adventurers and allies have been summoned by a seer to save the domain. The shadows have eclipsed the realm of fortune as a monstrous betrayal leaves permanent scars on the lands of Samsara.
Part 1 of the ZODIAC Wars Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
D&D Adventurers League |
$8.99
|
Explore the Low City of Bral as you search for a spelljammer vessel to ferry you and a trio of plasmoids back to Toril in this 2 hour adventure for Tier 1 characters!
Adventure Seed Used: Headed My Way?
Tier: 1 (Character levels 1-4. Optimized for APL:3)
Included in this product:
24-page adventure PDF
Printer friendly version of adventure PDF
Colored... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$4.99
|
You need to steal the Macguffin back?! Enter Club Diamond, rub shoulders with its mega-rich patrons, and get past its well-protected vault to reclaim the prize.
Part 2 of the Suncorp's Bounty series.
A Two-Hour Adventure for Tier 2 characters. Optimized for APL 8.
Club Diamond's the stomping grounds of the Immortals, a cabal of mega-rich businessmen. The... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A four-hour adventure set in Realmspace! High above the surface of the planet Toril and past the asteroid cluster the Tears of Selune is a gathering place for the brave and adventurous.
An unusual beholder tyrant ship appears at the Rock of Bral and heads straight to the off-limits private docks on the Underside. More than one beholder on the Rock of Bral? That can’t be good for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A THEMBERCHAUD FAN CLUB ADVENTURE!
Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Fantasy racism, slavery, genocide, obesity
This adventure is for anyone who loves Feywild/Feydark... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tier 2 (2-Hour DungeonCraft, Spelljammer)
It is Liar’s Night Eve, and the Candy King needs your help! A supply of sweets for the children and revelers of Faerun has been waylaid deep in the Astral Sea at the edge of Doomspace.
A Two to Four Hour Spooktacular Adventure for Tier 2 Characters. Optimized for APL 8.
Adventure by Steven Truong
CONTENT ADVISORY: Arachnophobia... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
2022 ENNIE Award (Silver) for Best Organized Play
Your friend is kidnapped on their wedding day. Can you save them?
Strange beings whisked your friend away to an unknown fey realm and you join forces with their fiancé to rescue them. Travel to an otherworldy place where you must use your might, your wits, and your social skills to navigate the wilderness... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
La aldea cercana está plagada... [click here for more] |
Dungeon Masters Guild |
$4.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
 A druid grove of the sea is in peril; their guardian elemental has gone rogue!
A Two-Three Hour Adventure for Tier 3 Characters. Optimized for APL 14.
Adventure by Steven Truong
CONTENT ADVISORY: Galeophobia (Sharks), Ophidiophobia (Snakes), Thalassophobia (Sea
This product includes:
Adventure PDF - Standard
Adventure PDF - Printer Friendly
Map - Image files of each map,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells.
A Four to Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure for Tier 2 Characters. Optimized for APL 8.
The Sequel to Ooze There?, an ENnie Awards 2019 nominee in the Best Organized Play category!... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|