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Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga... [click here for more] |
D&D Adventurers League |
$8.99
|
Fai Chen has gone missing from Mahadi’s Traveling Emporium, and the merchant sends you a note asking you to rescue him. You’ll have to do it without angering the master of the emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?
A Four/Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
D&D Adventurers League |
$4.99
|
You’ve revealed the mastermind behind the disappearances in River’s Shelter, and confrontation is imminent! But is the puppet master merely a puppet himself? If so, who is pulling the strings and to what end?
The fourth in the Ravenloft: Mist Hunters series of adventures.
An adventure for 4th-level characters.
CONTENT WARNING: Swarms of insects, claustrophobic suffocation, gaslighting... [click here for more] |
D&D Adventurers League |
$9.99
|
A disease is bound to spread throughout the realms and only divine blood is strong enough to cure it. The task of finding divine blood lies with a cursed child. Can the adventurers aid him in this endeavor? A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. CONTENT WARNING: Gore, Trauma Maps included ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
DDAL-DRW-13 Night Thieves
Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever. Part Five of the Shadow Games series of adventures.
A four hour adventure for 5th through 10th level characcters.
Optomized for: APL 8
CONTENT WARNINGS: oppressive government, grave... [click here for more] |
D&D Adventurers League |
$7.99
|
Entrusted with greater responsibility, you’ve been dispatched to I’Cath to find the Urn of Dreams. There, you must navigate the city and find a way into the Palace of Bones—the home of the domain’s Darklord. To accomplish this, you’ll need help from unlikely sources. Whatever you do, though, don’t fall asleep.
The eighth adventure in the Ravenloft: Mist Hunters series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
|
In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.
Part Two of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!
A Four to Six Hour Adventure for 5th to 10th Level Characters (APL 8). ... [click here for more] |
D&D Adventurers League |
$4.99
|
Rumors tell of a jungle shrine in the domain of Valachan, and Alanik has asked you to brave the dangers within in search of the vestige that sleeps within an amber sarcophagus. While the jungle is the clearest danger, you'll have far deadlier things to contend with than beasts and plants.
The tenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 6th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more] |
D&D Adventurers League |
$7.99
|
THE SECOND ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must sail the Moonsea, journey to its depths, and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
THE THIRD ADVENTURE IN THE TENETS OF BANE SERIES
A devout priestess of Torm seeks one of three platinum discs once carried by a trio of Banite fanatics. To retrieve the item, the characters must delve an abandoned dwarven mine and unravel the protective magic left behind by the archmage who originally hid the disc.
A 2-hour adventure for 1st-4th level characters
Each adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Tower of Ahghairon has been sealed for years, but when the door opens at last, it’s an invitation to even more mystery within. Part Two of the Home Sweet Home trilogy.
A Four-Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Your investigations have led you to the peaks of Mount Ghakis, and the Amber Temple— an ancient resting place of terrible evil—lay before you. With any luck, the missing investigator is inside and their work complete. Unfortunately, luck doesn’t seem to have been working in their favor so far. The seventh in the Ravenloft: Mist Hunters series of adventures. An adventure for 5th level characters.... [click here for more] |
D&D Adventurers League |
$9.99
|
Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters.
A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The island of Kiru is visible in the distance, and within the jungles that blanket it, the temple that you seek. The jungle doesn’t rest, however, and neither should you; with death fast on your heels, you must set off in pursuit of your quarry.
The eleventh adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: horror, gore (blood,... [click here for more] |
D&D Adventurers League |
$9.99
|
The ranchers of Longsaddle have recently been plagued by a pride of especially bold griffons, slaughtering their best horses. They have collectively put out a bounty to track down the beasts and put an end to their predations.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
CONTENT WARNING: Animal Death (potential)
Includes full color digital maps for Virtual Tabletop.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Newfound knowledge brings you to the domain of Darkon. Alanik is certain Azalin Rex is behind the dark plot, but time is running out to stop them. The detective charges you with venturing to the ruins of Castle Avernus to learn what you can. Hopefully, it isn’t too late.
The thirteenth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT... [click here for more] |
D&D Adventurers League |
$9.99
|
The Urn of Dreams lies somewhere within the Palace of Bones, and you’ve been tasked with finding it. Along the way, you learn you aren’t the only ones in pursuit of the elusive artifact. To have any hope of recovering the urn before your mysterious rival, you must discover the palace’s secrets, and use them to your advantage.
The ninth in the Ravenloft: Mist Hunters series of adventures. An... [click here for more] |
D&D Adventurers League |
$9.99
|
Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.
A Four-Hour Adventure for 17th- through 20th-Level Characters ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle.
A Three-Hour Epic Adventure Optimized for 2nd-Level Characters
Single Table Play Guidance... [click here for more] |
D&D Adventurers League |
$8.99
|
The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for Tier 3... [click here for more] |
D&D Adventurers League |
$4.99
|
This is the PDF version of the module. If you are looking for the Roll20 VTT version, Click HERE.
An undercover Mistbourne agent has gone missing while investigating a monster outbreak near an isolated village deep within Neverwinter Wood.
What dark secrets does the village hide? What dangers will the adventurers face? Who are the real monsters?
Monsters
An Official Mistbourne... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A séance among friends new and old leads the investigation somewhere deeper and darker than ever before. Conjuring the restless spirits of slain adventurers, you rely on them to guide you to the next piece of the puzzle.
The twelfth adventure in the Ravenloft: Mist Hunters series of adventures. An adventure for 7th level characters.
CONTENT WARNING: death of loved ones, grief, undead imprisonment... [click here for more] |
D&D Adventurers League |
$9.99
|
You have wandered deep into the Neverwinter Wood and stumbled up on the ruins of Gloomwood Cemetery. This long abandoned resting place and chapel are renowned for their tranquility, but as a chill permeates the air, something has changed.
CONTENT WARNING: Undead, Ghosts, Spirits
A 2-hour adventure for Tier 1 characters. Optimized for APL 3.
Your download includes:
19 page PDF adventure with a... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Githyanki pirates have raided the Hesperides Temple and made off with a sacred relic. Can you retrieve the lost item before time runs out?
A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content warning: Death (fire), possible phobia trigger (spiders)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel! Part Three of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
You must transport the Baron of Blood (sealed within his coffin) to his new home. Unfortunately, his new neighbors are not happy to see him move in, and the Mad Mage himself wants to throw him a housewarming party.
Part Three of the Home Sweet Home trilogy.
A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A 4-hour adventure set in the creator’s Feywild domain, playable by D&D Adventurers League Forgotten Realms characters levels 1-4. Part of the Dungeoncraft Spotlight series for The Wild Beyond the Witchlight season
The legendary city of Castamella, held aloft by cotton candy clouds, has meandered peacefully across the skies of the Feywild for time immemorial. But when its spires suddenly... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Tier 1 [2-Hour Spelljammer Dungeoncraft]
A sentient starsquid was caught in the net of a fishing vessel you hitched a ride on to get to Alphaspace. She wants to get back home to Squidlantis in the Great Asteroid Reef.
Can you protect Squidalina from ink-redible dangers and bring her home?
Squidaddle! is a two-hour family-friendly Spelljammer adventure for characters... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Forge of Fangs has been located in Vanrakdoom. While many innocents have been saved from an undying fate, the forge remains. Artor Morlin would like to see it torn to the ground and the threat ended forever.
Part Three of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to distant mountain, magical desert, and the Outer Planes--but all their success might yet be undone by a vengeful enemy. Part Four of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
A Bone to Pick: Part 1 of the Daughters of Cyric
The adventurers take a well-paying job to protect a caravan of goods and refugees on a long journey to the Sword Coast. However, a stop in the town of Voonlar goes awry. Members of the caravan goes missing and the investigation soon uncovers an evil ploy brewing in the otherwise uninteresting town of Voonlar.
A Four -Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The hand behind all of the Baron of Blood’s troubles is revealed, and he vows to make himself the worst kind of neighbor.
Part One of the Home Sweet Home trilogy. A Four-to-Six Hour Adventure for Tier 4 Characters. Optimized for APL 18. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Two-Hour Forgotten Realms Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8.
The Administration in Hillsfar is seeking adventurers to investigate the disappearance of adults in a nearby town, leaving all the children to fend for themselves. Will you help them or turn your back for your own safety? ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The village near Oreclasp Keep has been reporting brutal owlbear attacks that have left people missing or dismembered. Lord Oreclasp has placed a bounty for every owlbear beak brought to Oreclasp Keep. The villagers don’t suspect the deeper problems brewing in the hunting preserve.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
La aldea cercana está plagada... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.
Part Three of the Storm King’s Descent series of adventures.
A six-hour adventure for Tier 3 characters. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The true mastermind behind the dark plot you’ve been investigating has been revealed. Bathed in the crimson light of the King’s Tear, Alanik, Kabe, and a host of adventurers from countless Domains of Dread, stand ready to put an end to his profane aspirations. But will it be enough?
The three-hour epic conclusion in the Ravenloft: Mist Hunters series of adventures. An adventure for 8th-level characters.... [click here for more] |
D&D Adventurers League |
$14.99
|
House of Shadow
A Forgotten Wyrms Anthology Adventure
The Dark Lady has spread chaos and ruin across the Dessarin Valley, causing great misfortune to nearly all adventurers and guilds that visit. Thus, it is time to endeavor to bring this power to heel, helping save the Savage Frontier or deal with this threat in a more permanent way. Dive into one of her lairs, Rundreth Manor,... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Vampires in service to Shar, the Mistress of Night, are somewhere in Vanrakdoom. You must locate them without drawing attention to the other residents of this dangerous place.
Part Two of the Undying Threat trilogy.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
D&D Adventurers League |
$4.99
|
The Curse of Pacts and Passion
A Moonshae Isles: Malefic Delusions Adventure
The fate of Sarifal hangs in the balance as great forces move to protect it by altering the Sentient Mythal of Karador. To accomplish this mission, heroes are called upon to navigate the intricacies of the Feywild. Are you up to the task?
Part 2 of the Echoes of Truth Trilogy
A Four-Hour... [click here for more] |
D&D Adventurers League |
$8.99
|
The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amid the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells.
A Four to Six-Hour... [click here for more] |
D&D Adventurers League |
$4.99
|
Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown?
Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16.
Get the adventure that comes directly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Harpers tracked the Puppeteer to an abandoned dungeon in the lost city of Myth Drannor. The adventurers are dispatched to uncover the Puppeteer’s plans and put a stop to it! What dangers await them in the ancient elven dungeon?
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: abduction, body horror (mutilation), blood, dead bodies
ALL PROFIT WILL... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now. Part Two of the Doors and Corners series of adventures. A Four-to-Six-Hour Adventure for 11th through 16th Level Characters (APL 13). ... [click here for more] |
D&D Adventurers League |
$4.99
|
Tier 3 [4-Hour Forgotten Realms Dungeoncraft]
A demonic pirate “king” sails to the vital Impilturan port of Bay Town, dead-set on laying waste to it. You are tasked to stop them, but there’s more to the situation than it seems from the surface. Plunge into the murky waters of Impiltur’s politics of prejudice and decide who lives and dies under a hunting moon.
Part 2 of... [click here for more] |
Dungeon Masters Guild |
$5.99
|
THE FOURTH ADVENTURE IN THE TENETS OF BANE SERIES
A priestess of Torm needs adventurers to travel to Thentia with three platinum discs that once belonged to a trio of Banite fanatics. From there, the items are bound for Elturgard, where they can finally be destroyed. It seems like a simple task, but followers of Bane also seek the discs. Can you see your cargo safely to its destination and... [click here for more] |
Dungeon Masters Guild |
$4.99
|