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WBW-DC-IDL-01 One For Sorrow

WBW-DC-IDL-01 One For Sorrow


Part One of the Idlip Trilogy Something is keeping Archfey Dreyma from returning to her Domain of Delight Idlip. She doesn’t know if the people living under her protection are safe, nor if her twin sister has fallen to the same fate. Unable to contact anyone inside, she has no choice but to turn to brave adventurers for help. A Two to Four-Hour Adventure for Tier 2 Characters. Optimized for APL...   [click here for more]
Dungeon Masters Guild  $2.00

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DC-PoA-CONMAR-03 - Unfrozen

DC-PoA-CONMAR-03 - Unfrozen


A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-GHC-BK1-10 The Heart of Shadow

CCC-GHC-BK1-10 The Heart of Shadow


A great evil is rising in the Border Kingdoms. The dead walk the wilderness in greater numbers than ever before. As if they are driven to some hidden task or agenda. But they aren’t the only thing stirring in the wilds of the kingdoms. More shadows have woken in the dark places that the weak of will dare not go, but where the brave will dive into the heart of. Which are you? A Four-Hour...   [click here for more]
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CCC-SEA-01-03 Stargazing on the Albatross

CCC-SEA-01-03 Stargazing on the Albatross


The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun? A Four-Hour Adventure with two bonus objectives for Tier 3 Characters....   [click here for more]
Dungeon Masters Guild  $3.95

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SJ-DC-RFJK-01 Bringing Home the Bacon

SJ-DC-RFJK-01 Bringing Home the Bacon


Working under the nose of the tyrannical Dominion, a ragtag group of smugglers ekes out a living delivering much-needed supplies to the desolate Ladiaksa region of Theveer. They’re docked at the same port you are... and they're in a jam for their next job! A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. CONTENT WARNING: tyranny/classism, alcohol consumption, livestock in peril,...   [click here for more]
Dungeon Masters Guild  $4.99

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Mergryn's Helm (SJ-DC-EBAL-SPKY-01)

Mergryn's Helm (SJ-DC-EBAL-SPKY-01)


A dwarven widow asks adventurers to help maintain the memory of her husband by visiting his gravesite on a distant asteroid. Unfortunately, an inhuman intruder has claimed the barren charnel house as its new home. A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 CONTENT WARNING: Horror Themes (undead; gore) This adventure works as a stand-alone adventure, but is also part of a multi-part...   [click here for more]
Dungeon Masters Guild  $1.99

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CCC-BMG-MOON11-2 A Darkened Court

CCC-BMG-MOON11-2 A Darkened Court


The Court of the Slain at Caer Callidyrr holds many intrigues and even more danger. Yet you must walk these darkened halls and speak in whispers to uncover the malevolent plots of the Slain. Careful, now. One wrong step or a misplaced word could mean exposure and oblivion. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Content Warning. This adventure contains themes of classism,...   [click here for more]
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CCC-NBDD01-01 Clever

CCC-NBDD01-01 Clever


A strange new crime family has been growing and tightening its grips on local businesses. Any who refuse their offers are found dead shortly after, torn apart by claws and teeth. Who is behind this wave of organized crime? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 7. "Clever" was written for North Bay Dungeon Day 2019, organized by the players of Fundemonium...   [click here for more]
Dungeon Masters Guild  $3.99

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[Roll20] Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)

[Roll20] Wayfarer's Log: The Art of War (SJ-DC-FAUX-04)


Now Fully Converted for Roll20! If you've already purchased the PDF edition of this adventure, check out the bundle to get the Roll20 VTT conversion for a mere dollar! (You might also be interested in this PDF+Roll20 bundle for the Complete Series, to get all the adventures + fully-prepared Roll20 lobbies at a great price today.) Wayfarer's Log: The Art of War When an extravagant...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)

CCC-TRI-34 Rise of the Sea Dragon (Part Three of the Dead Men Series)


Old pirates tell an aged tale of a black dragon attacking merchant ships sailing the Moonsea. The beast was slain, or so they thought. Recently, merchant ships have been attacked, and they say the culprit was a black dragon. The beast may fly away with a few victims, but it leaves the rest to fend for themselves in the Moonsea. Could this be the same creature from before? Can the adventurers slay the...   [click here for more]
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CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc


CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
Dungeon Masters Guild  $12.99

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CCC-BMG-MOON13-3 Wolves of the Sea

CCC-BMG-MOON13-3 Wolves of the Sea


Part 3 of the Hunters of the Sea Trilogy An expedition has gone missing. Rumors surface that reavers based in the pirate city of Westhaven are selling slaves to unscrupulous merchants. Is the expedition still alive? Can you uncover the slavers and rescue the expedition before it’s too late? A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Content Warning: This...   [click here for more]
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Strahd Must Die!

Strahd Must Die!


Can you stop Strahd from escaping Barovia, before it is too late! The heroes must dive into an ancient artifact to defeat Strahd’s very soul, before Strahd can escape his eternal prison in Ravenloft. Can they defeat Strahd as he was, as he is, and as he hopes to become? A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. CONTENT WARNING: Abuse, war, terror This adventure is best experienced...   [click here for more]
Dungeon Masters Guild  $6.99

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Das Flüstern aus dem Brunnen

Das Flüstern aus dem Brunnen


„Flüstern aus dem Brunnen“ ist ein Abenteuer für eine Gruppe von vier bis sechs Charakteren der 1. Stufe. Das Abenteuer spielt in Ravenloft. Bevor das Land den Namen Hazlan erhielt, war es ein blühendes Reich voller glücklicher Bewohner. Die Tochter des Leuchtturmwächters war mit dem Fluch der Prophezeiung gesegnet. Doch die gierigen Bewohner sperrten das Kind ein, damit sie jederzeit von...   [click here for more]
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CCC-TRI-14 The Voice in the Night (Part Three of the Yulash Series)

CCC-TRI-14 The Voice in the Night (Part Three of the Yulash Series)


A bizarre sea monster has been spotted near Hillsfar. Strange voices visit people in their dreams. Zealots preach about the Great Old Ones’ return. Can you find out the truth before the voice consumes everyone’s sanity? This is a Tier 3 (APL 13) Adventurers League legal adventure set in Hillsfar. This module first premiered at TotalCon 2018. Contents include: PDF of the adventure PDF...   [click here for more]
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WBW-DC-CONMAR-12 Dreams of the Wet Wizard

WBW-DC-CONMAR-12 Dreams of the Wet Wizard


The new archfey has gone bonkers in the domain of Marinaria and driven its people on the run. An underwater city has been rumored and seems fit as a safe place for the refugees, but it must be secured first. Are you adventurer enough to brave what lies at the bottom of the endless ocean to help those in need? A four-hour adventure for characters level 5 to 10. Optimized for APL 8. Includes VTT friendly...   [click here for more]
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SJ-DC-NOS-03 Sol Crash

SJ-DC-NOS-03 Sol Crash


The exciting conclusion for the main storyline of the Nostia series! Due to pooling information together, the giff Captain Algernon Delacourt now wants to send a party of experienced adventurers to determine the source of the corruption affecting the Nostia wildspace system. Chronomancy is suspected. As is cult activity. The way is open, but the way to stop the corruption means to go back to the beginning......   [click here for more]
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Missing Heir (SJ-DC-ASLM-03)

Missing Heir (SJ-DC-ASLM-03)


Missing Heir A Spelljammer Adventure: Part 3 of the Asylum Trilogy   This adventure answers the question of what happens as the hardcover Spelljammer adventure Light of Xaryxis takes place, including what other heroes are doing. Contacted by the Leiran Royalty of Selûne, the adventurers have been asked to find and rescue a missing prince. The prince was accompanied...   [click here for more]
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CCC-BMG-MOON13-1 Lure of the Reefs

CCC-BMG-MOON13-1 Lure of the Reefs


Part 1 of the Hunters of the Sea Trilogy Ships have disappeared amongst the Norheim Islands, almost all of them carrying refugees from Norland. An expedition, sent to find the cause, has similarly vanished without a trace. Most blame lack of experience with the treacherous local waters, but a few whisper of a more sinister cause, something that lures the desperate to their doom. Initiates...   [click here for more]
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CCC-BMG-MOON12-3 Tempest of Malice

CCC-BMG-MOON12-3 Tempest of Malice


The key to severing the chains of the Slain is located at Tempest Keep, and the adventurers must face the impossible — brave the wrath of the elements to harness the power of the storm. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ...   [click here for more]
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CCC-SALT 02-02 Tower in the Valley

CCC-SALT 02-02 Tower in the Valley


The SALT Consortium extends it reachf rom Hawksroost, to help a wizard regain his tower. Prepare yourselves to enter a wizard’s wondrous tower! Within lies tricks and traps all from the mind of the brilliant? Or the insane? One never truly knows when it comes to wizards, but one thing is for certain; the rooms within will throw you for a loop! Prepare to deal with magical trickery and arcane...   [click here for more]
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CCC-GSP-NTHR01-01 A Night of Sorrows

CCC-GSP-NTHR01-01 A Night of Sorrows


A small settlement on the outskirts of the Cormanthor forest called Dusklight has recently called for aid in defending against monstrous creatures that have begun attacking. Their leader, Kyria, believes they may be coming from the nearby ruins; a fragment of the ancient city of Thultanthar. Is this just a coincidence, or is there something more sinister at work here? (A Two-Hour Adventure for Tier...   [click here for more]
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Storm King's Thunder Harpers Faction Kit

Storm King's Thunder Harpers Faction Kit


Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been...   [click here for more]
Wizards of the Coast  $4.99

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CCC-BWM-06 Introduction to Adventuring

CCC-BWM-06 Introduction to Adventuring


Recent events in the Moonsea have caused Hillsfar to become a booming economy.  This has attracted many new adventurers to the area and unfortunately brought an increase in deaths of overconfident adventurers too.  Bert the Goblin has decided to sponsor an “Introduction to Adventuring” workshop!  Explore Hillsfar and the five factions by participating in any one of five different missions and...   [click here for more]
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WBW-DC-MIMIC-01 A Day in the Life of a Mimic

WBW-DC-MIMIC-01 A Day in the Life of a Mimic


An investigation takes an unexpected turn. Study and explore the strange lands where everything and anything could possibly be a hungry predator. Story 1 of the Mimic Modules A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Fey domain: Elmtaryd Archfey: Mimic King Mobel Content/themes: Horror, Mystery, Wilderness Content...   [click here for more]
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SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee

SJ-DC-PHP-WUMBO: Flight of the Wumbo Bee


Revisit the black market city of Glip Dak and uncover the mystery behind the spelljammer known as the Wumbo Bee as you search for its missing helm before heading off to Realmspace in this 4 hour adventure for tier 2 characters! Tier: 2 (Character levels 5-10. Optimized for APL:8) Included in this product:  30-page adventure PDF Printer friendly version of adventure...   [click here for more]
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Dungeoncraft Australia Bundles Info

Dungeoncraft Australia Bundles Info


G'DAY! This is an anchor for the Dungeoncraft Australia-bundles.  If you happen to come upon this entry, check out our bundles here : (TBD) DC-AAA-01 Australian Astral Alliance Volume #1 DC-AAA-01 Australian Astral Alliance Volume #2 DC-AAA-01 Australian Astral Alliance Volume #3 ...   [click here for more]
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CCC-MAYDAYS-02-01 King Obould's Fist

CCC-MAYDAYS-02-01 King Obould's Fist


King Obould's Fist Overview "A figure from legend asks the gathered heroes to help set the cosmos aright. Will the heroes overcome the multiversal threat? Will they overcome their own biases? A four-/six-hour adventure for Tier 3 characters. Optimized for APL 13." Why Get "King Obould's Fist?" So why should you buy this adventure? Five reasons... It has modrons! This Forgotten...   [click here for more]
Dungeon Masters Guild  $9.99 $7.99

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Spears of Glip Dak: Four Adventures

Spears of Glip Dak: Four Adventures


Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): Glip Dak (CCC_GLIP-01-01) The Kroth Magg hobgoblins run the trade city of Glip...   [click here for more]
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CCC-SDREAM-01-01 From Every Winter, Spring

CCC-SDREAM-01-01 From Every Winter, Spring


Adventure Description: An elderly gentleman asks a group of green adventurers to escort him to a fountain of youth. What they discover will leave them rethinking their own lives. A Two- to Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Free Preview: Besides a full preview of the adventure, you can also enjoy a playthrough of it and creator's critique,...   [click here for more]
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CCC-BMG-08 HULB 1-2 Hulburg Burning

CCC-BMG-08 HULB 1-2 Hulburg Burning


Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it downand remove it? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-MOON9-2 Dark Moon Marching

CCC-BMG-MOON9-2 Dark Moon Marching


Fighting factions in Rogarsheim increase the peril of the duergar and the threat from the Shadowfell. Can the characters uncover the darkness in Rogarsheim and unite the people against the threat from the Shadowfell? Part 2 of the Dark Moon Trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ...   [click here for more]
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SJ-DC-THIDMB-04 The Horror in Darkfall - Roll20 Version

SJ-DC-THIDMB-04 The Horror in Darkfall - Roll20 Version


This is the Roll20 version of the Copper selling adventure! If you have previously purchased the PDF version of this adenture, you can find a link to a reduced price Roll20 conversion in the updated appendix.  The remote asteroid town of Darkfall harbors a terrible secret. In this adventure characters will have the opportunity to reveal the mystery behind the strange occurrences that have been...   [click here for more]
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CCC-PRETZ-PLA01 The Mystery at Coppertop Manor

CCC-PRETZ-PLA01 The Mystery at Coppertop Manor


A mysterious plague has struck the town of Glister and now bodies have gone missing from the local cemetery! The grave keeper has noticed strange lights at the abandoned manor on the hill. Can the adventurers stop the plague and solve The Mystery at Coppertop Manor? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3 CCC-PRETZ-PLA01 premiered at Pretzcon in April 2019...   [click here for more]
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CCC-MACE01-03 Haunted Memories

CCC-MACE01-03 Haunted Memories


The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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DC-PoA-PM01 Adventures in babysitting squids

DC-PoA-PM01 Adventures in babysitting squids


While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling. Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included...   [click here for more]
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CCC-CIC-07 Pieces of You

CCC-CIC-07 Pieces of You


An ancient tome, a dangerous ritual, and the ultimate question, what makes us human? How far are you willing to go to save the life of a child? What lines are you willing to cross and how much are you willing to give? This adventure completes the story begun in CCC-CIC-04 Best Friends Forever and CCC-CIC-05 Donum Vitae. An Adventurers League Approved adventure provided through the Con Created Content...   [click here for more]
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DC-PoA-CONMAR-02 Put That Thing Right Back

DC-PoA-CONMAR-02 Put That Thing Right Back


THE LONG AWAITED SEQUAL (or beginning) TO DC-PoA-CONMAR-01 SOMETHING SINISTER IS FINALLY HERE! An ancient artifact is too dangerous to keep around. It needs to be stored securely for all eternity. Do you dare to put it away? Join a crazy ride across the ice of Frozenfar and dwelve into an ancient structure, with secrets and surprises galore! A Four-Hour RP-heavy Adventure for Tier...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th...   [click here for more]
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CCC-BMG-MOON16-1 Augurs of Spring

CCC-BMG-MOON16-1 Augurs of Spring


Part 1 of the Rites of Spring Trilogy Deep in the Dernall Forest, the Slainsworn labor on the Howling Disease that threatens the fey of the Moonshae Isles by twisting them into unnatural creatures of shadow. Will you dare to delve into the darkness and resist the Shadowfell’s despair to discover the cursed secrets of the disease? A Four-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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CCC-TRI-22 On the Baron's Trail (Part One of the Storm Series)

CCC-TRI-22 On the Baron's Trail (Part One of the Storm Series)


Following the destruction of the Thunderbound and the Ark of the Mountains, the cloud giant known as Baron Rajiram, remains at-large. A lead from the Harpers has brought the party to the city of Hulburg in pursuit of one of the Baron’s known accomplices. If they can locate his partner-in-crime, the party will be a step closer to finally apprehending the Baron and bringing him to justice. This...   [click here for more]
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WBW-DC-ZODIAC-08 The Golden Goats

WBW-DC-ZODIAC-08 The Golden Goats


Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune. Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac. A mystical quest in the Domain of Delight, Samsara. Siblings of the archfey of the Goat have been goat-napped! Traversed the feywild to save the Satyr Sisters from the Trolls of Rock. ...   [click here for more]
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CCC-ODFC01-03 Elders' Eyes Upon You

CCC-ODFC01-03 Elders' Eyes Upon You


Rastol Shan has summoned you to the Tower of Arcane Might and told you to be discrete.  The last time the chief of the Cloaks said that, there was a coup in Mulmaster.  This time, something has been stolen that he wants retrieved without the Thayans being alerted. A four hour adventure for 11th- 16th level characters. ...   [click here for more]
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WBW-DC-PHP-TYM-01 i dreamt that i was falling

WBW-DC-PHP-TYM-01 i dreamt that i was falling


A dark presence has invaded Longrest, threatening to turn this domain of respite into a realm of nightmare. Its archfey tasks you with finding three artifacts that can end this bad dream once and for all. Will you heed her call? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 9.   CONTENT WARNING: Mild body horror, mild horror imagery, loss of...   [click here for more]
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WBW-DC-DGE-02 The Scorpion's Sting

WBW-DC-DGE-02 The Scorpion's Sting


Your mission is to infiltrate the hideout of a nemesis to the archfey and recapture his prized staff. Does your team have what it takes to pull off the ultimate feywild heist? A Four-Hour AL legal adventure for characters level 5-10. Optimized for five level 8 characters. CONTENT WARNING:  Self-Harm, Recreational Substance Use, General Party Debauchery, Steamy Shower Scene, Grand Larceny, Lots...   [click here for more]
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CCC-RPR-01 Eyes of Blood

CCC-RPR-01 Eyes of Blood


"Recent goblin attacks near the outskirts of Hulburg prompted Lord Eorl Hulmaster to send a band of mercenaries into the foothills of the Galena Mountains to thin out their numbers.  It was supposed to be an easy task, but it ended in disaster.  The band's leader remains trapped in goblin territory with their chieftan as his prisoner.  Lord Hulmaster now needs skilled adventurers to retrieve...   [click here for more]
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[Roll20] Dohwar Heist (SJ-DC-DWR-01)

[Roll20] Dohwar Heist (SJ-DC-DWR-01)


This is the Roll20 version of Dohwar Heist This is an addon that is fully set up, ready to roll on the Roll20 VTT platform. On the Rock of Bral the dohwar of the Silver Beak merchant cartel are feeling the squeeze as the mercane are moving in on their turf. To make matters worse a recent raid by vampirates has resulted in the loss of the secret production facilities...   [click here for more]
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WBW-DC-DGE-01 An Underdodge Story

WBW-DC-DGE-01 An Underdodge Story


The thin veil between our world and the land of Underdodge is open, and the archfey is challenging those he deems worthy to a competition of ultimate athletic prowess.  Do you have what it takes to secure total victory? A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 9. CONTENT WARNING: Gambling, Predatory Behavior ...   [click here for more]
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Season 5 Narrative: Parnast, Stagwick, & Beregost

Season 5 Narrative: Parnast, Stagwick, & Beregost


Want a bit of insight into the design process for the D&D Adventurers League? Using Parnast, Stagwick, or Beregost in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the cities - A number of the major organizations within the...   [click here for more]
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Beneath Ironfang Keep

Beneath Ironfang Keep


CCC-ALMOG-24 DAGON02-04 Ironfang Keep resides as one of the most mysterious and dangerous locations in all Faerûn. Recently, a local wizard has gone missing. His daughter calls for local adventurers to decipher his transcripts, brave entry, and expose the truth behind the ancient basalt walls. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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