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With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided... [click here for more] |
Dungeon Masters Guild |
$4.99
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A 4-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
The children of Oar’s Rest have gone missing and it’s up to you to get them back, but what’s that about a party?
Included:
Guide to play in a shorter time slot (as short as 2 hours)
Guidance on adjustments to fit parties at level 1 through 4
Introduction... [click here for more] |
Dungeon Masters Guild |
$5.99
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A remote research facility has gone dark, and a team of spacefaring adventurers are sent out into the vast reaches of wildspace to find out what happened to the station and its crew. A four hour adventure for character levels 5-10, optimized for level 8.
CONTENT WARNING: Gore, Horror, Ambushes, Graphic Bodily Mutations, Cannibalism, Parisites, Mind Control, Aliens ... [click here for more] |
Dungeon Masters Guild |
$4.99
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The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
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Journey to Samsara, the Feywild's Domain of Delight, a realm of Rewards, Reincarnation and Fortune.
Inspired by The Myths of the Lunar New Year and the Animals of the Eastern Zodiac.
A mystical underwater saga in the Domain of Delight, Samsara.
A sacred stone has been stolen from the Coral Kingdom of the archfey of Samsara, The Dragon Lord. Summoned to track down the... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
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Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Kered? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken... [click here for more] |
Dungeon Masters Guild |
$4.99
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While attending the first annual Reclamation Day Festival in Phlan, a mysterious book is given to the adventurers, leading them to what appears to be an abandoned print shop west of the city. There they meet a would-be benefactor, who seeks their help in ridding the southern ruins of Zhentil Keep of a growing threat, the Ebon Tide, a group of mercenaries and bandits that are quickly becoming the... [click here for more] |
Dungeon Masters Guild |
$4.99
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A new planet has appeared. Orbiting the white dwarf star of the Echo system, this planet has one particularly odd characteristic – it’s made entirely of gold!
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content warning: Environmental hazards (extreme heat)
Wildspace system: Echo
This product includes:
Adventure PDF
Map Pack - Standard and Printer... [click here for more] |
Dungeon Masters Guild |
$1.99
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SOMETHING WICKED THIS WAY COMES.
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second... [click here for more] |
Dungeon Masters Guild |
$4.95
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The necromancer has been revealed, and his tower of black rock now dominates the ruins of Zhentil Keep. You must race against his machinations, or a cloud of undeath will overwhelm the Moonsea and beyond.
A 4-hour adventure for 11th-16th level characters.
Necromancer’s Ascent premiered at Origins in June 2017 and Druids & Dragons in July 2017. It is the third part... [click here for more] |
Dungeon Masters Guild |
$4.99
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You visit the peculiar village of Basht expecting a pleasant evening filled with good food and drink, and a chance to learn their strange customs and superstitions. Your evening is interrupted when you are asked to rescue their mayor. Their mayor? A goat that lives in the center of town. Why is he so vital, and why is this a job for adventurers?
A Two to Four-Hour Adventure for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Tier 3 [4-Hour Spelljammer Dungeoncraft]
The body of a dead god has mysteriously entered “Sector Eta,” a Wildspace system whose sun’s solar flares destroyed its planets. Contact with the divine body could spell apocalypse.
Can you prevent impact?
You Are My Sunshine is a four-hour action-packed adventure for characters of levels 11-16.
Get the PDF!
Inside you’ll... [click here for more] |
Dungeon Masters Guild |
$3.99
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The rumored presence of a strange, sunken shipwreck leads the Mage Rymdyl to summon adventures to investigate. Within the depths of The Lake of Steam, the mage’s agents must delve into the watery deep to search the wreckage for dangerous technologies and then destroy it. This space-vessels salvage must happen quickly, for its discovery and plunder is on many minds! Bring Rymdyl back this salvage... [click here for more] |
Dungeon Masters Guild |
$4.99
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Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?
Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego?
A Two-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
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2023 ENNIE Award Nominee for Best Organised Play.
Isolated outpost. Complacent scientists. Alien infestation.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content warning: Body horror (mutation), possible phobia trigger (insects)
Wildspace system: Echo
This product... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series."
A four-hour Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The star of Nostia has been cleansed of corruption, but something still lurks under the surface. The eidolons of the planet cannot go below, so they ask the characters to investigate. What they uncover is a terrifying remnant embodied in the form of an eldritch dragon.
This Four Hour T3 Dungeoncraft has been optimized for 5 characters, APL14.
CW: Mind Flayers and their ilk. So. Many. Mind Flayers. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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 When everything goes topsy-turvy at the biggest extreme sporting event in wildspace, can you rescue your charge before it all spins out of control?
The job is supposed to be easy. Hoverboard enthusiast and cocky royal teen Princeps An’itonyyn Lighthawk hires the party to come with him to a wildspace party station and protect him in a dangerous race. Sure, some enemies of his royal... [click here for more] |
Dungeon Masters Guild |
$3.99
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Final Assault on Cornellium
is the 1st episode of theSiege of Galthandra's trilogy, an adventure for Tier 1 characters, packed with dystopias, conflicts as a great Spelljammer experience should be!
Synopsis: Finding themselves survivors of an air raid on a war hospital, the characters must plan how they will escape with their lives. Looking for shelter and guiding other survivors amid a planet in... [click here for more] |
Dungeon Masters Guild |
$4.99
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There are many legends of the Vengeful Tempest and its supernatural crew. Few have seen that pirate ship and lived to tell the tale, and fewer still dare to seek it out. To hunt down that fabled vessel, you must lead a group of makeshift mariners and set sail upon the Kraken's Wake.
A four-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters.
This... [click here for more] |
Dungeon Masters Guild |
$4.99
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Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge?
This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ... [click here for more] |
Dungeon Masters Guild |
$3.99
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A THEMBERCHAUD FAN CLUB ADVENTURE!
Three plasmoids. One huge cargo shipment. The fate of thousands literally hanging in the balance … and you’re the only one who can get the fat dragon to help save them.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Fantasy racism, slavery, genocide, obesity
This adventure is for anyone who loves Feywild/Feydark... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A festive two-hour adventure for Tier 1 characters. Optimized for APL 3. This light-hearted adventure takes place on the morning of the giff holiday Revery. The crew of Her Majesty are on course to be late to the festivities. Help captain Reginald find the stragglers from his crew, including Speck the space hamster who has plans of her own. Then join the giff in this explosive celebration! This... [click here for more] |
Dungeon Masters Guild |
$3.99
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 When Annam shaped the world, big game meant the regisaur. There was nothing before. There has been nothing as big since. A giff politician embarks on an interplanetary safari, seeking to bag the ultimate trophy: a regisaur horn. Can you keep him safe from dinosaurs, political rivals, and most of all, himself? A four-hour adventure for Tier 2 characters. Optimized for APL 8.
Journey through... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
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The town of Ylraphon on the border of the Flooded Forest has been targeted by the yuan-ti. One of them has uncovered an ancient ritual to change the people of the area called the Old City into their servants. Can the adventurers stop the yuan-ti in time? The whole of the Moonsea may be at risk if they fail.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit.
A Two-Hour Adventure for 1st-4th Level Characters
Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
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Silver ENnie Awards 2020 winner for "Best Organized Play"
A master criminal has been making her way across the Moonsea, stealing priceless treasures at every stop. It's up to you to trace her steps, find her allies, and stop her before she can claim her final prize.
What will you get in "Where Can She Be?"
Explore the Moonsea!
"Where Can She Be" is a roleplay... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Devil King School of Higher Learning is looking for new students this school year. Those who accept the school’s invitation will be sent to Minauros, the third layer of the Nine Hells. Will the adventu—I mean students—survive the tests given to them by their devilish professors? Part One of I Got Accepted as a Student in the Nine Hells and Now I'm at the Top of the Class series.... [click here for more] |
Dungeon Masters Guild |
$4.99
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Steam has been rising from ruins east of the city of Thentia for almost two tendays. Scouts and adventurers have gone to investigate, but have not returned. What might be lurking in the depths of those dark places, and will it remain there?
A 2-hour adventure for 1st-4th level characters.
Beneath the Surface premiered at Conclave of Gamers 2017 and Tri-State Gamers... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A cult stole invaluable books from Candlekeep. They escaped into Wildspace in what can only be described as a rocket! A rocket!
The arcane spaceship now heads toward a massive black hole. Help us in retrieving the stolen knowledge!
KANDLEKEEP REKONSTRUKTION
A four-hour action-packed spelljammer adventure for Tier 2 characters. Optimized for APL 8. Inside... [click here for more] |
Dungeon Masters Guild |
$2.50
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The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
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Bleeding Gate: Amalgamation
Part 2 of 3
When the party is hired to assist a covert organization, investigating the disappearances of Peacesmith, they are sent deep into the bowels of the town. It’s dirty work and the party certainly smells the stench of conspiracy (among other things). But after charging into a colossal mess in the Border Forest, they come face-to-face with the culprit.
A 2-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
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Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Dungeoncraft Seed: Awake and Afraid
The creators of Ooze There? and Dominus Duodecim are proud to present... [click here for more] |
Dungeon Masters Guild |
$4.99
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After the first expedition to locate an ancient tomb was prematurely ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make their dreams come true, but the leader of the Consortium is hiding something. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a century-long hatred.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. This adventure delves into the history of Mulmaster and... [click here for more] |
Dungeon Masters Guild |
$4.99
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This module is designed as a “Choose Your Own Adventure” style story, and is weighted heavily with improvisation. The success of this module will depend entirely on your willingness to contribute and collaborate. As you read this, there is no beginning, middle or end that is written. You and your party will determine these together as you complete the module.
This module provides you with the... [click here for more] |
Dungeon Masters Guild |
$1.26
|
 Part One of The Sanguineous Gambit Trilogy
A welcome respite at the annual Harvesttide Festival suddenly becomes the backdrop of incursion of an otherworldly army! The people of Splondar call for anyone to save them from the destructive wake of this aberrant legion’s march! Why are they here? or better yet- Who leads them? Who has the courage to find out and warn the cities... [click here for more] |
Dungeon Masters Guild |
$4.99
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When a nefarious bounty has the Kyriakos stymied, they approach you with an offer you can ill refuse. The hunt is on in The Prime’s fog shrouded streets, but there is also danger at every turn. Can you win through?
A Heroic Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content Warning: Abuse (Charm/Mind Control), Alcohol, Hospital (Injuries... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The yuan-ti have a demented scheme to bring the most vulnerable denizens of the small town of Ylraphon under their sway. Can the adventurers traverse the Flooded Forest, one of the most dangerous areas of wilderness in all Faerûn, in time to stop the machinations of the serpent god’s fanatical priest?
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Yarnspinner’s book has gone missing!
This important task needs to be addressed.
This Feywild adventure includes:
Flexible playtime to run in slots of 2.5-4 hours
Focus on all pillars of play
Family-friendly themes and NPCs
Guidance on adjustments to fit parties at... [click here for more] |
Dungeon Masters Guild |
$4.99
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The ship plaguing the Northern Moonsea region, Merchant Lords’ Folly, is unable to hide anymore. Through coercion of their best fence, its current port and owners have been located. Now is the chance to strike out, and possibly acquire both the boat and its captains: The Teshwave Siblings.
This is a Tier 2 (APL 8) Adventurer's League legal adventure set near Melvaunt.
This module first... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Four-Hour Season 11 Adventure for Tier 2 Characters. Optimized for APL 8.
In the Domain of Marocaro, a giant by the name of Karl has fallen asleep in a sacred grove. This is a usual occurrence, but he has started to have nightmares that have manifested in the grove. For some reason, Karl can’t be woken up and desperate fey creatures have traveled to the Material Plane to try... [click here for more] |
Dungeon Masters Guild |
$4.55
|
A beholder tyrant ship crashed into the Dragonspine Mountains many years ago. Three beholders survived and found a home in Mulmaster. A recent archaeological dig may have discovered the crash site. The Mulmaster Beholder Corps doesn’t want the ship’s secrets to fall into the hands of someone who could use it for evil. Do you have what it takes to help the Corps?
This is a Tier 3 (APL 14) Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When a fragment of the Monad surfaces at a tropical resort, it’s time to stow away your armor, put on your bathing suits, and hit the beach! For once, fun in the sun’s part of the job description. Just don’t let those sea monsters crash your party!
A Sunny Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Possible... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Moving Up in the World
At the outermost regions of Angkaspace, there has been a surge in pirate attacks targeting spelljamming vessels carrying merchants and travelers.
If left unchecked, this growing threat has the potential to disrupt the economic and social stability of Angkaspace.
The situation calls for capable adventurers to take action and prevent any lasting damage.
A... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Mulmaster refugee named Ani Kuleimatt discovered references to a forgotten mine near the Moonsea, a mine rumored to produce an unexpected export. The adventurers are hired to locate the complex and secure its resources for the Mulmaster Diaspora.
A D&D Adventurers League two-hour adventure for 5th-10th level characters.
Una refugiada de Mulmaster llamada Ani Kuleimatt descubrió... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 4-Hour Adventure set in Fidestia. the Feywild Domain of Happiness and Belief, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
You have been asked to go to the City of Hillsfar to look for missing people. Strangely enough, you find an enormous list of people that have been missing since the rage of demons. As renown adventures you have been tasked... [click here for more] |
Dungeon Masters Guild |
$4.99
|