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CCC-HERO-BK-02-01 Riders of the Storm

CCC-HERO-BK-02-01 Riders of the Storm


Supplies for a raid against an outlaw settlement have been stolen. While nobody could have foreseen such a development, someone will have to deal with it. Enemies are everywhere, and storm clouds are on the horizon. A two hour adventure for Tier 1 characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  $4.99

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Digital Map Pack: DDAL04-02 The Beast

Digital Map Pack: DDAL04-02 The Beast


Due to Popular Demand! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come! Travis...   [click here for more]
Dungeon Masters Guild  $0.50

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A Glow in the Galenas

A Glow in the Galenas


CCC-ALMOG-24 DAGON02-02 A visit to a dwarven forge village built into a volcano happens at the worst possible time. Can you save the dwarves and themselves? An adventure for 1st through 4th level characters, optimized for 3rd level characters. ...   [click here for more]
Dungeon Masters Guild  $4.95

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CCC-HATMS02-03 A Vile Wake

CCC-HATMS02-03 A Vile Wake


Klondras Imdree’s necromancer master has been stopped, but the undead illithid is still at large, and is one step closer to claiming the Book of Vile Darkness as his own. Heroes are called on to go after the mad mindflayer and to stop him at all costs. A 4-Hour Adventure for Tier 3 Characters. Optimized for APL 14. A Vile Wake premiered at Holiday Around...   [click here for more]
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CCC-MMT 02-01: The Stuff of Memories

CCC-MMT 02-01: The Stuff of Memories


Was it something you drank? Perhaps you were drugged. Whatever it was, it caused you to forget why you just woke up in the Cormanthor Forest with some fellow adventurers. Some entity is messing with you, and it’s your job to figure out who and why! A two to four hour adventure for Tier 2 Characters. Optimized for APL 8. This adventure premiered at Common Ground Gives 2019. Elua's...   [click here for more]
Dungeon Masters Guild  $4.00

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CCC-SCAR03-02 Secrets Underneath Glister

CCC-SCAR03-02 Secrets Underneath Glister


With the discovery of Min Thelbur, a lost dwarven city, dwarven explorers descended to locate the royal warhammer of King Filburt Mithrilshield. However, the vermin had already moved in and the dwarves were unable to make their way into the palace, where ancient records indicate the warhammer was stored. They are hiring adventurers for an expedition to retrieve King Mithrilshield's warhammer. A Two...   [click here for more]
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CCC-BMG-23 PHLAN 2-2 Hatemaster

CCC-BMG-23 PHLAN 2-2 Hatemaster


With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. ...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-BMG-06 CORE 2-3 Edicts of Neutrality

CCC-BMG-06 CORE 2-3 Edicts of Neutrality


With land trade threatened, the city of Melvaunt is relying on sea trade to get goods into and out of the city. An island rises out of the Moonsea just outside of Melvaunt Harbor, and initial exploration indicates the island is a threat. The origins and nature of the island must be ascertained before trade is shut down completely. A four-hour adventure for 1st - 4th level characters ...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-HERO-BK-02-05 Morsels for the Monstrosity

CCC-HERO-BK-02-05 Morsels for the Monstrosity


More duplicates of Carl Wilberton Merket emerge for Qurth Forest every day, overwhelming the town of Bloutar. Since it cannot easily be destroyed, the Deepspawn responsible for producing the Carls must be manipulated into producing something useful again, or the region will be overwhelmed by a flood of Carls. A two to four hour adventure for Tier 1 characters. Optimized for APL 3. ...   [click here for more]
Dungeon Masters Guild  $4.99

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CCC-AN-03 Winter Wonderland

CCC-AN-03 Winter Wonderland


Someone’s stolen the gifts from Santa’s workshop on the eve of the winter solstice. If they’re not recovered before nightfall, the winter solstice celebration will be ruined and children across the realms won’t get any presents. A 4-Hour Adventure for five 5th-10th Level Characters. Optimized for APL 6. Adventure Code: CCC-AN-03 ...   [click here for more]
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CCC-MACE01-03 Haunted Memories

CCC-MACE01-03 Haunted Memories


The search for Geoffrey’s family mace leads you to a meeting with a famous thief. In exchange for the information, she asks you to find a painting called Dawnsight. An easy task if you can withstand the haunted memories surrounding the painting. About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards...   [click here for more]
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CCC-SCAR01-02 Glister By Light

CCC-SCAR01-02 Glister By Light


The mining town of Glister has a problem. The latest caravan only arrived with a part of its supplies. Orcs waylaid them, took much needed goods, and are now making demands that the town return an artifact that is theirs, but the town is unfamiliar with. Help track down information about this artifact and possibly defend the city from an orc invasion! A 4-hour Adventure for 1st-4th Level Characters...   [click here for more]
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CCC-ODFC01-02 Black Blades, Black Wings

CCC-ODFC01-02 Black Blades, Black Wings


As the Zhentarim slowly reoccupy the Citadel of the Raven, they continue to explore the tunnels under the mountain one level at a time. Three tendays ago, a new section of the tunnels broke open, and the first group exploring did not come out. Neither did the second. Nor the third. Unwilling to risk their necks any further, the Zhentarim turn to the other factions for aid in figuring out what threat...   [click here for more]
Dungeon Masters Guild  $4.00

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CCC-SAC-02 Fun With Fey

CCC-SAC-02 Fun With Fey


Trouble is afoot in the mysterious Quivering Forest. An Archdruid finds herself unable to control the magic of a particularly powerful tree. This tree’s magic threatens to create a portal that would allow the most mischievous members of the Feywild entry to the Moonsea region. Clever adventurers will be needed to discover the nature of these fluctuating powers and keep them at bay. A four hour...   [click here for more]
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CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series)

CCC-TRI-20 Breaking Yûlash (Part Five of the Yûlash Series)


The city of Yûlash is under siege. Can you and a small allied force break the siege, save your allies, and discover who or what is behind the assault? This is a Tier 3 (APL 13) Adventurers League legal adventure set in Yûlash, a city on the Moonsea. This module first premiered at Open Gaming Convention 2018. This module is the sequel to CCC-TRI-15 The Dark of the Hive ...   [click here for more]
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CCC-GHC-BK1-03 The Darkest Knight

CCC-GHC-BK1-03 The Darkest Knight


Rumors abound concerning the Great Oak Mercenary Company and their possible role in the undead incursions plaguing the Border Kingdoms. Can you gain an audience with the Great Oak himself and learn what he knows? Part Two of the Shadows on the Border Trilogy A Four-Hour Adventure for 5th-10th Level Characters About the Border Kingdoms According to the sage...   [click here for more]
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CCC-SFBAY-04-03 The Ashen Scar

CCC-SFBAY-04-03 The Ashen Scar


The fey hold sway over the forests of Cormanthor. Their presence has kept the goblinoids disorganized and warring amongst themselves. Now, a deadly enemy of the woods has laid claim to a Feywild glade. This foe is slaughtering the forest defenders and rallying goblinoid tribes in the name of vengeance. Can you stop them in time? The Ashen Scar premiered at Kublacon 2018. A D&D Adventurers...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-05 A Dish Best Served Cold

Deluxe Digital Map Pack: DDAL05-05 A Dish Best Served Cold


This Season’s Theme is FULL COLOR! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 2 maps in both .jpg (reasonably-sized for online play) and .pdf (both scaled for printing 1" scale battlemaps) formats. NOW WITH...   [click here for more]
Dungeon Masters Guild  $0.99

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CCC-BMG-36 ELM 2-3 Vestiges of Darkness

CCC-BMG-36 ELM 2-3 Vestiges of Darkness


Legends say that the fall of Northkeep was orchestrated by one man, who sought ultimate power but was cursed to remain forever within the sunken ruins of the Bell in the Deep as his only reward. Now the great betrayer might himself have been betrayed, with dire consequences for the entire Moonsea region. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-BMG-28 Hill 2-1 The Red Gathering

CCC-BMG-28 Hill 2-1 The Red Gathering


Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught? A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ...   [click here for more]
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CCC-SCAR03-01 Devotees of the Dagger

CCC-SCAR03-01 Devotees of the Dagger


The orcs of the Burning Daggers clan have been pacified with the return of their religious artifact. But just as Glister begins to breathe again, an old "friend" returns with troubling news: a shaman has stirred up the clan to want war again. Can the adventurers stop this new leader and bring about peace again? A Two to Four Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Gary Con X Tier 1 CCC Bundle

Gary Con X Tier 1 CCC Bundle


A bundle combination of: CCC-GARY-04 CCC-GARY-05 CCC-GARY-06 ...   [click here for more]
Dungeon Masters Guild  $7.99

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CCC-CIC-11 Death at Peril Island

CCC-CIC-11 Death at Peril Island


Ships approaching Peril Island rarely survive the dangerous reefs. Sailors who have braved the shores speak of terrible beasts. Now the island seems to be an important link in an ongoing mystery. Pull those rowboats to the shore and prepare for the worst. This is the second adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created Content...   [click here for more]
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CCC-GHC-BK1-04 I am the Fire

CCC-GHC-BK1-04 I am the Fire


A shadow has fallen over the Border Kingdoms. Dark forces are on the move, and a new power has risen. The effects of this new evil are just beginning to show themselves in the villages and towns through the lands. Can a party of adventurers stop the advancement of the dark forces before they wash over the entire kingdoms? Part Three of the Shadows on the Border Trilogy A Four-Hour Adventure...   [click here for more]
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CCC-HERO-BK-02-02 Flight of the Wyvern

CCC-HERO-BK-02-02 Flight of the Wyvern


After the events at the village of Rymdyl, the villain known as the Black Wyvern was taken into custody to answer for his crimes. Brought to Emrys to stand trial, he has become a true black stain on the family name. Many within the Border Kingdoms want him dead. Some want him to stand trial. Still others want to see his name, title, and property be stripped from him – not to mention exile, if...   [click here for more]
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CCC-BMG-27 CORE 3-3 The Spirited Investigation

CCC-BMG-27 CORE 3-3 The Spirited Investigation


The culprit behind the incident at the planar portal has been identified. Adventurers must investigate the individual behind the foul play, determining the means and the motive. But an odd party and some even odder guests threaten the investigation. A four-hour Adventurers League legal CCC adventure for 1st-4th level characters, brought to you by Baldman Games. ...   [click here for more]
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CCC-GHC-05 - Trail Of Treachery

CCC-GHC-05 - Trail Of Treachery


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Recently, rumors of a valuable tree lured a group of loggers away from the safety of the camp after a series of monster attacks caused it to shut down operations. In response, the camp’s foreman sends a group of adventurers into the woods to bring the loggers...   [click here for more]
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Storm King's Thunder Harpers Faction Kit

Storm King's Thunder Harpers Faction Kit


Giants have emerged from their strongholds to threaten civilization as never before. Hill giants are stealing all the grain and livestock they can while stone giants have been scouring settlements that have been around forever. Fire giants are press-ganging the smallfolk into the desert, while frost giant longships have been pillaging along the Sword Coast. Even the elusive cloud giants have been...   [click here for more]
Wizards of the Coast  $4.99

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CCC-SKULL01-02 Not All Who Are Lost Should Be Found

CCC-SKULL01-02 Not All Who Are Lost Should Be Found


An elusive Master Thief claims to have information regarding the murder of a prominent noble’s neph¬ew. However, the adventurers must first prove themselves by finding something the Master Thief lost. A 4-hour adventure for 5th-10th level characters (optimized for 7th level)   About Mount Ogden Gaming Company MOGC is a group of gamers that decided to jump in...   [click here for more]
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Deluxe Digital Map Pack: DDAL05-08/09 Durlag's Tower/Tomb

Deluxe Digital Map Pack: DDAL05-08/09 Durlag's Tower/Tomb


New Season; Let’s do This! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 6 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Included is B&W and...   [click here for more]
Dungeon Masters Guild  $1.75

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CCC-UBCON01-01 Back Home Again

CCC-UBCON01-01 Back Home Again


Back Home Again There is continued unrest in Hulburg and around the Moonsea. The Red Wizards are rumored to be kidnapping visitors—but why? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure takes place around Hulburg, on the northern coast of the Moonsea.  It was originally created for UBCon 2020 in Buffalo, NY.  Due to the Covid-19 pandemic, the...   [click here for more]
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CCC-BMG-26 CORE 3-2 The Ghostly Infestation

CCC-BMG-26 CORE 3-2 The Ghostly Infestation


Tensions are high within Melvaunt after the incident at the planar portal. Reports of strange behavior from several people, from the lowliest dockworker to the members of the Council of Lords, are taxing the resources of the City Watch. Are all of these strange behaviors just paranoid imaginings, or is a more dire threat lurking in the hearts of Melvaunt’s citizen? A four-hour Adventurers...   [click here for more]
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CCC-CIC-12 Redemption at Talos Sound

CCC-CIC-12 Redemption at Talos Sound


A sound is usually a safe harbor on a large sea Talos Sound, on the other hand, is known as a graveyard for ships and sailors entering it. Now adventurers must brave this wild place if they hope to bring a peaceful resolution to their current troubles. This is the third and final adventure in the Pilgrim’s Progress trilogy. A Four-Hour D&D Adventurers League Convention Created...   [click here for more]
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CCC-GLIP-01-01 Glip Dak

CCC-GLIP-01-01 Glip Dak


The Kroth Magg hobgoblins run the trade city of Glip Dak in the Troll Hills of Thar. From there they have taken control of the trade routes along the northern Moonsea. A young noble has been captured for refusing to pay their tariffs and his house looks to hire adventurers to rescue him. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th...   [click here for more]
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CCC-GHC-04 - Shade Of The Dark

CCC-GHC-04 - Shade Of The Dark


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. Until recently, the profitable camp delivered lumber downriver to Semberholme, but its last communication spoke of attacks from forest monsters and panicked loggers unwilling to work. The Golden Paragon Trading Company needs adventurers to find the underlying...   [click here for more]
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CCC-BMG-08 HULB 1-2 Hulburg Burning

CCC-BMG-08 HULB 1-2 Hulburg Burning


Violence is on the on the rise, even more than expected. The heat is rising. People run amok. But greed does not appear to be the flame behind it. Something much colder appears to drive the chaos. Can you track it downand remove it? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure for 5th-10th level characters ...   [click here for more]
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CCC-HERO-BK-02-04 Lanterns at Dusk

CCC-HERO-BK-02-04 Lanterns at Dusk


The Clerics of Blackalblade have read the auguries, and believe that a terrible evil rises in the region. Before it can be dealt with, its influence over the region must be contained. Venture into the forests and swamps of the Border Kingdoms to restore an ancient power and hold the darkness at bay. A two or four hour adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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CCC-BMG-09 HULB 1-3 Hulburg Rising

CCC-BMG-09 HULB 1-3 Hulburg Rising


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the town’s greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D Adventurers League adventure set in Hulburg. A four-hour adventure...   [click here for more]
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CCC-TRI-21 The Rifts of Madness (Part Six of the Yûlash Series)

CCC-TRI-21 The Rifts of Madness (Part Six of the Yûlash Series)


The vast power released by the destruction of a powerful gate connected to the Far Realm created rifts in the fabric of the planes. Even worse, a foul taint has begun permeating into the planes. Are you brave enough to face what is lurking beyond the Rifts of Madness? This is a Tier 3 (APL 15) Adventurers League legal adventure set in Yûlash, a city on the Moonsea. This module first premiered...   [click here for more]
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CCC-WWC-09 Defenders of Est'Ellma

CCC-WWC-09 Defenders of Est'Ellma


Humanoid refugees have struggled to make Est'ellma a haven for all races. Sudden disappearances have disturbed their sanctuary. Will you go to their aid? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure was written for the Winter War convention as a standalone module expanding on story elements introduced in the Tenets of Bane series.  It is suitable for inclusion...   [click here for more]
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CCC-GHC-06 - What You Wish For

CCC-GHC-06 - What You Wish For


Deep in the forests of Cormanthor, the Golden Paragon Trading Company has set up a logging camp to harvest the valuable trees of the Midwood. After investigating monster attacks against the camp, adventurers have learned that something more sinister might be afoot in the area. Several power groups seek something dark and lost in the woods, but sometimes the worst thing you can get is what you wish...   [click here for more]
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CCC-GHC-BK1-05 For the Glory of Bloutar!

CCC-GHC-BK1-05 For the Glory of Bloutar!


After being charged with recovering a relic of the ‘Bloodsword Baron’ by a distant relative of the long-dead Baron named Celban Hilathan, you have journeyed into the depths of the Qurth Forest. You are told that some terrible evil has taken up residence underneath the ruins of a long abandoned keep and is now actively collecting artifacts of the world of the living for some unknown purpose....   [click here for more]
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CCC-FAD-01 Out The Back

CCC-FAD-01 Out The Back


The town of Phlan has had a lot of trouble, but at least today there aren’t any dragons in the sky.  You’ve received a mysterious summons from a citizen of Phlan asking for your help, with the promise of a chance to do some good, what are you waiting for?!    A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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CCC-TAROT02-02 Guardian's Scourge

CCC-TAROT02-02 Guardian's Scourge


Nearly 700 years old, it has outlasted Zhentil Keep and withstood Thar's hordes. Now a new invader threatens to destroy Thentia. The Watchlord struggles to contain the infected while the city's mages race to unravel the enigmas of this disease. Will the Moonsea soon add another ruin to its vast collection? A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Part Nine on A Song of Fates....   [click here for more]
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CCC-3MAGS-ONE Vormestrand's Scroll

CCC-3MAGS-ONE Vormestrand's Scroll


The wait is over! After it's crazy-succssful premiere at PAX West, the first (and only) adventure co-sponsored by a tremendous brewery and an amazing taproom can now be run in the comfort of your own home (or your friendly neighborhood taphouse). The adventure includes high resolution, full-color renderings of all of the maps therein as well as six pregenerated characters modeled after employees of...   [click here for more]
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CCC-BMG-29 Hill 2-2 The Red Herring

CCC-BMG-29 Hill 2-2 The Red Herring


The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar. A four-hour CCC Adventurers...   [click here for more]
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CCC-ODFC02-03 Night's Bright Dawning

CCC-ODFC02-03 Night's Bright Dawning


Mulmaster is slowly being rebuilt following the devastation of the Elemental Cults, but that reconstruction is not without its problems. The city’s need for natural resources has brought it into conflict with its neighbors before, and undoubtedly will again. The High Blade requested your presence on such a matter, and now it’s up to you to solve it. A four hour adventure for 11th –...   [click here for more]
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CCC-BMG-19 HULB2-1 Winter's Frosty Kiss

CCC-BMG-19 HULB2-1 Winter's Frosty Kiss


When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A four-hour D&D Adventurers League adventure set in Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath

CCC-BMG-20 HULB 2-2 Winter's Frigid Wrath


In the wake of Winter’s Frosty Kiss, vicious predators come down from Thar - hunters searching for prey. If Hulburg does not deliver, the citizens will become prey as well. Can you catch the intended mark before it is too late? A four-hour adventure set near Hulburg for 5th - 10th level characters ...   [click here for more]
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CCC-MACE01-02 A Panthers Peril

CCC-MACE01-02 A Panthers Peril


Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken? About...   [click here for more]
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