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DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]

DDAL04 Expanded Dark Gifts Table [OPTIONAL CONTENT]


The players have spoken, and we've answered: more options for the dark gifts of Ravenloft.  Go ahead, find out what they are... we dare you! This is optional content and is NOT required for a successful or enjoyable play experience. These elements are designed to introduce new content to your games, and to provide some surprises for players that believe that they've seen everything the...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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CCC-YLRA01-02 Uneasy Lies the Head

CCC-YLRA01-02 Uneasy Lies the Head


Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice? A 4-hour D&D Adventurers League adventure for...   [click here for more]
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DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]

DDAL04-02 The Beast (5e) Expansion [OPTIONAL CONTENT]


Because of the incredible response to the newly-launched Curse of Strahd season for the D&D Adventurers League, and DDAL04-02 The Beast in particular, the AL administrators banded together to provide some additional insight into the construction of the setting surrounding this season. Specifically, we will be exploring the tiny mountain village of Orasnou and the ominous Svalich Woods in Barovia,...   [click here for more]
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Adventurers League (AL) Season 11 logsheet (unofficial)

Adventurers League (AL) Season 11 logsheet (unofficial)


There is no official season 11 logsheet and the soul coin references were confusing players at our convention. So, I made this one that cuts out the unneeded portions and adds in some season 11 related information instead. Enjoy! Update: Added a compact version with the same overall look but eliminates the need to rewrite values from the last entry. This one has 4 entries on first page and 5...   [click here for more]
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Season 2 Narrative: Mulmaster

Season 2 Narrative: Mulmaster


Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent...   [click here for more]
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Season 3 Narrative: Hillsfar

Season 3 Narrative: Hillsfar


Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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CCC-ARCANA-02 Seclusion

CCC-ARCANA-02 Seclusion


The sleepy and idyllic little villagers of Kuringrove know of a well-kept secret deep in the Cormanthor Forest. If you're lucky, you might stumble across the home of two elderly seers, who have lived here for longer than there's even been a village. They may be the only ones who can provide answers for all the strange goings on in the forest! A Two-Hour Adventure for Tier 1 Characters. Optimized...   [click here for more]
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Season 5 Narrative: Parnast, Stagwick, & Beregost

Season 5 Narrative: Parnast, Stagwick, & Beregost


Want a bit of insight into the design process for the D&D Adventurers League? Using Parnast, Stagwick, or Beregost in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the cities - A number of the major organizations within the...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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WBW-DC-THAL-01 Heartfire Lost

WBW-DC-THAL-01 Heartfire Lost


A tier 1 adventure, optimised for APL 3. CONTENT WARNING: Mind Control, Torture, the Ocean, and Deep Water In the undersea domain of Thalassia, your heart lights your way. Everyone has a flame, called heartfire, which represents their greatest desire literally burning in their chest. Now the archfey has lost her heartfire, and the domain lies in darkness. ...   [click here for more]
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Conversations With... Faction Contacts in the Moonsea, vol. 1

Conversations With... Faction Contacts in the Moonsea, vol. 1


“Conversations With” is a regular column written by Delwyn Ilar of the Podal Prophet broadsheet of Phlan, bringing you Out-Of-Character knowledge of important NPCs in the Moonsea region from the Adventurers League campaign, so that you might better portray them and their organizations in your games. This volume contains updated and edited previously published interviews with Olisara...   [click here for more]
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WBW-DC-DCAF01B Barangay Bound

WBW-DC-DCAF01B Barangay Bound


It’s time for Ali to follow her dream and head to the next big town, Barangay. But the Encanta Forest is far too dangerous to traverse by oneself. Do you mind helping the young pixie move? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure takes place in Maykanta, a Domain of Delight. If you liked this adventure, check out the other adventures in Maykanta: WBW-DC-DCAF01...   [click here for more]
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CCC-SLMH01-01 Codex Venator - The Last Hunter

CCC-SLMH01-01 Codex Venator - The Last Hunter


In the peaceful Silver Marches, a dangerous evil grows in the shadows beneath the trees of Moonwood. The last descendent of an ancient order would like to vanquish that evil before it spreads, but, betrayed by his age, he’ll need the help of noble adventurers to fulfill his ancient thirst for vengeance. A 4-hour adventure for 5th-10th level characters Codex Venator - The Last Hunter...   [click here for more]
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WBW-DC-DCAF01 Pixie Dreams

WBW-DC-DCAF01 Pixie Dreams


An intrepid pixie resolves to leave the safety of the mangrove trees and visit the town of Barangay. Convincing her mother is one thing but completing her Rite to Flight is another! Can the adventurers help begin her journey? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure takes place in Maykanta, a Domain of Delight. ...   [click here for more]
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WBW-DC-DCAF02 Harengon Harana

WBW-DC-DCAF02 Harengon Harana


A young harengon boy wants to use music to compete for the archfey’s attention. But he needs the perfect guitar to do so. Can you help build the ultimate instrument? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure takes place in Maykanta, a Domain of Delight. ...   [click here for more]
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Season 7 Narrative: Port Nyanzaru

Season 7 Narrative: Port Nyanzaru


Want a bit of insight into the design process for the D&D Adventurers League? Using Port Nyanzaru and its surrounds in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city...   [click here for more]
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CCC-DC-POA-MDV01, "Haven (Isn't too far Away)

CCC-DC-POA-MDV01, "Haven (Isn't too far Away)


The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light? Take your Tier One adventurers on the search...   [click here for more]
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WBW-DC-Sunlit-06 - Township

WBW-DC-Sunlit-06 - Township


Sunlit has been revealed to be the Feywild domain of Empyrean, an archfey. Empyrean says Bettrothanixa is coming very soon, and with the town’s guards nowhere to be found, they will need a way to keep her domain from its clutches. She hatches a plan full of fey trickery to keep her domain safe, and now it’s time to execute it. This is a four-hour Tier 2 APL 8 adventure. It does not follow directly...   [click here for more]
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WBW-DC-Sunlit-05 - Travelogue

WBW-DC-Sunlit-05 - Travelogue


After the face-stealing issue at Red Larch and hunting down the culprit in the Feywild, it’s time to tell Sunlit that something strange is happening. Unfortunately, it’s too late, and trouble has already found the travelling town. With Duelly’s help again, adventurers must rid the town of invading fey by using their own tricks and games against them, and at the same time unravel some of the town’s...   [click here for more]
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DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin

DC-POA-SNIPE-01: The Ski Chalet of Artor Morlin


    ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.     However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive...   [click here for more]
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DC-PoA-DUCKS-OS-02-Are you open-minded?

DC-PoA-DUCKS-OS-02-Are you open-minded?


Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-PoA-HAG-SF4 Failing You

DC-PoA-HAG-SF4 Failing You


The Lottery result in Icewind Dale is as feared as it is considered sacred. While interference is heavily frowned upon, that does nothing to stop rumors of rigged results from spreading. To a local fisherman of Targos, the rumors are his only hope when his childhood love is chosen as that New Moon's sacrifice. Will the adventurers be able to prove the rumors are true? Or is this simply a desperate...   [click here for more]
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DC-PoA-EPO-1 A Garden in the North

DC-PoA-EPO-1 A Garden in the North


DC-PoA-EPO-1 A Garden in the North A strange flower was picked from a garden in the frozen lands of Icewind Dale. Although beautiful, this flower has brought nothing but bad luck where ever it goes. Can you return the flower to its rightful place before its too late? A 2 hour adventure for Tier 1 Characters This adventure starts off in Easthaven, one of the Ten-Towns in Icewind dale and is based...   [click here for more]
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DC-PoA-INAS-02 Left Behind

DC-PoA-INAS-02 Left Behind


Some trappers in Caer-Konig need help finding their lost friends. During their last expedition they wandered near an ancient keep near the Reghed Glacier and barely escaped from an undead horde. Two of them weren’t so lucky and were cut off during the chase. It’s been a fortnight since the encounter; can the adventurer’s travel to this ancient fortress and rescue the missing trappers? ...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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DC-PoA-INAS-01 Beauty and the Mead

DC-PoA-INAS-01 Beauty and the Mead


A pair of Elven merchants have gone missing between Good Mead and Easthaven. They were delivering the rare and tasty Frostbreath Mead for a wealthy and influential merchant in Easthaven to celebrate her daughter’s wedding. The caravan must be found and the mead must be delivered on time! A Dungeoncraft adventure for character levels 1-4, optimzied for APL 3 ...   [click here for more]
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DC-PoA-EH-1 Horsing Around

DC-PoA-EH-1 Horsing Around


This is a DungeonCraft Adventure, for Season 10 Adventurers League set in Good Mead, Icewind Dale. Your party finds itself arriving in icewind Dale on the night of Good Mead's election for the next town speaker. But an unknown candidate has shown up to disrupt the balance of power and the other candidates need you to... take care of them. But what's really going on in Good Mead? The new version is...   [click here for more]
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DC-PoA-Sunlit-01: A Thief in the White

DC-PoA-Sunlit-01: A Thief in the White


Something is causing a businessman in Easthaven to have the worst luck imaginable, and he thinks it’s a ghost. As adventurers, you’re well equipped to handle just that sort of thing and go to help this poor man. As usual for when things get weird in Icewind Dale, there’s much more to the story than a simple “haunting,” and you find yourselves helping an invisible town called Sunlit solve...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship

DC-POA-Z-T1S1 Auril's Worship


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the border of the darkness and...   [click here for more]
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DC-PoA-Sunlit-02: Dug Too Deep?

DC-PoA-Sunlit-02: Dug Too Deep?


You found what was causing the bad luck in Easthaven and realized it went much farther than that one part of Ten Towns. With the luck-depriving object in tow, you aim to return it to its rightful owners: a kobold tribe that runs a gem mine near Termalaine. When the people you mean to give it to show up, they are acting strange, confused, and hostile. You are now tasked with figuring out what has happened...   [click here for more]
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DC-PoA-Sunlit-03: A Solstice Tradition

DC-PoA-Sunlit-03: A Solstice Tradition


Talk of a snipe, a legendary creature with magical feathers, comes to Lonelywood. It seems like nothing more than an interesting rumor, but it gives the people of Sunlit a great idea: a race to “hunt down” a snipe across the Lonelywood Forest. The game is on, all of Sunlit is excited, and you’re in on the fun. Let’s see what contests and circus acts pop up in this new solstice tradition. A...   [click here for more]
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DC-PoA ROBIN 01-1 The Taming of the Chwinga

DC-PoA ROBIN 01-1 The Taming of the Chwinga


A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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DC-PoA-OGG-02 Judge and Jury

DC-PoA-OGG-02 Judge and Jury


Town Speaker Nimsy Huddle knows Lonelywood better than anyone. So she knows its residents haven’t quite been themselves since the rescue mission. Sure, those broken and battered adventurers brought the missing children back...but something followed them. Now she needs someone she can trust to find out exactly what is going on. A Two- to Four-Hour Adventure for Tier 2 Characters. Optimized for APL...   [click here for more]
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DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds

DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds


Zardak’s Ziggurat presents: DC-POA-Z-T1S1 Auril's Worship - Fantasy Grounds edition Welcome to Icewind Dale Boldly go into a land gripped by darkness and confront an evil god. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. This adventure uses the ‘I’d Like to Make a Return, Please’ DungeonCraft Story Seed. This story begins on the...   [click here for more]
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