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CCC-DWB-GNA-1 Gallery of the Nightmare Artist

CCC-DWB-GNA-1 Gallery of the Nightmare Artist


Deep in the city of Malagard, a mad artist cackles and feverishly crafts his masterpieces.  Will you come to his show?  ...   [click here for more]
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Sisterhood of the Blade (CCC-UNITE-AN-04)

Sisterhood of the Blade (CCC-UNITE-AN-04)


LIVE THE EXCITING LIFE OF AN ADVENTURER! FREE TRAINING PROVIDED! WANT TO KNOW MORE? New posters advertising free training for adventurers have appeared around the town of Melvaunt. Is this just a training facility or something more sinister? The only way to find out is to go! A 2- to 4-Hour adventure for 1st to 4th level characters, with 1-hr options for new players. This...   [click here for more]
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CCC-MAG01-03 The Clock that Didn't Tick

CCC-MAG01-03 The Clock that Didn't Tick


Mystery in the Moonsea. Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot. A Four-Hour Adventure for Tier 3 Characters....   [click here for more]
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CCC-BMG MOON 4-2 Dangerous Dernall

CCC-BMG MOON 4-2 Dangerous Dernall


The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters,...   [click here for more]
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CCC-BMG MOON 3-2 Within the Tunnels of Dwarvenholm

CCC-BMG MOON 3-2 Within the Tunnels of Dwarvenholm


With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought...   [click here for more]
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CCC-GHC-BK2-02 The Folly of Sneaky Simon

CCC-GHC-BK2-02 The Folly of Sneaky Simon


A Tier 1 Border Kingdoms Adventure The council of merchant dukes from the town of Emrys have recently been troubled by a highwayman outside of the city spooking off would be merchants and customers alike. Whispers speak of a tiny demon in a red hat with knives faster than sound, but what is the real truth? ...   [click here for more]
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CCC-BMG-02 CORE 1-2 A Cog in the Wheel

CCC-BMG-02 CORE 1-2 A Cog in the Wheel


With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined. Part Two of The Chaos in Melvaunt. A four-hour adventure for 1st-4th level characters ...   [click here for more]
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CCC-ELF-02 An Adventuring Party Walks Into A Bar

CCC-ELF-02 An Adventuring Party Walks Into A Bar


An Adventuring Party Walks Into a Bar… There have been strange accounts from several of the heavier drinkers in Hillsfar; all are reports of monsters plaguing the woods near the city. Are these simply the ravings of those who have overindulged… or is there a more sinister plot to uncover? Your party is hired to go on a pub crawl and uncover any mischievous mixologists...   [click here for more]
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CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines

CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines


Well that’s odd. There sure are a lot of cats in the hamlet of Selpt. In fact, it seems as if just about everyone has one, and boy do they pamper those cats. Even if you’ve never been a cat person, it’s hard to say no. In fact, you should probably be adopted by one straight away. Yes, that’s it. You belong to that cat. Who’s a pretty human? A Two-Hour to Four-Hour...   [click here for more]
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CCC-RCC-01-04 Black Bliss

CCC-RCC-01-04 Black Bliss


On the streets of Mulmaster, a highly addictive elixir called Black Bliss offers hours of relaxation and euphoria for those seeking respite from the dreary, difficult life many struggle to maintain. If left unchecked, it is only a matter of time before its widespread use starts to affect the economic and social structure within the City of Danger. But what exactly is the substance, and where did it...   [click here for more]
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CCC-WWC-05 Tyrant of Orcs

CCC-WWC-05 Tyrant of Orcs


THE FIFTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs called the Tenets of Bane has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-UK-3 The Tainted Grove

CCC-UK-3 The Tainted Grove


WATCH OUT FOR THINGS THAT GO BUMP IN THE NIGHT! Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn. The Tainted Grove is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level...   [click here for more]
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CCC-GAD01-02 Red War: Black Phoenix

CCC-GAD01-02 Red War: Black Phoenix


The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike. A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's...   [click here for more]
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CCC-DES-01-02 A Sanity Never Questioned

CCC-DES-01-02 A Sanity Never Questioned


"Jeny Greenteeth gives you a letter that must reach its far-off destination, with frightening consequences if it doesn't make it there by nightfall. Jeny knows one way to accomplish this, but her method of travel isn't for the weak of spirit. All magic has a price, dearies, and these magics may have you doubting your sanity. Part 2 in the 'At Jeny's Request' series." A four-hour Adventurers League...   [click here for more]
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CCC-BMG-16 ELM 1-1 The Sage of Cormanthor

CCC-BMG-16 ELM 1-1 The Sage of Cormanthor


The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-KUMORI-03-01 Protégé of the Trampling Forest

CCC-KUMORI-03-01 Protégé of the Trampling Forest


ENnie award 2020 nominated "Best Organized Play" CCC-KUMORI-03-01 Protégé of the Trampling Forest Genre: SciFi, Action Gameplay Duration: 2-4 hours Optimized: APL 3  Players have the opportunity to transform into animals and problem-solve non-combat solutions. DMs are provided helpful reference links and guidance...   [click here for more]
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CCC-ALMOG-03 TALES03-01 Claws of Fury

CCC-ALMOG-03 TALES03-01 Claws of Fury


The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up? About Mount Ogden Gaming Company MOGC is a group of gamers...   [click here for more]
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CCC-BMG MOON 3-3 Beneath the Cairnwell

CCC-BMG MOON 3-3 Beneath the Cairnwell


The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger...   [click here for more]
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CCC-BMG-03 CORE 1-3 A Hole in the World

CCC-BMG-03 CORE 1-3 A Hole in the World


Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster. Part Three of The Chaos in Melvaunt. ...   [click here for more]
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CCC-YLRA01-02 Uneasy Lies the Head

CCC-YLRA01-02 Uneasy Lies the Head


Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice? A 4-hour D&D Adventurers League adventure...   [click here for more]
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When Mages Fall (CCC-OA-01-01)

When Mages Fall (CCC-OA-01-01)


Fledgling wizards are being struck down in Thentia, the City of Mages.Rumors tie the deaths to the reappearance of an ancient artifact, the Bright Sword.Can adventurers solve the mystery of the mage slayings before the body count rises? A 2- to 4-Hour adventure for 1st to 4th level characters. This adventure features a balance of all pillars of play, including an optional puzzle. Maps and magic...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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CCC-GHC-BK2-04 Wicked Little Things

CCC-GHC-BK2-04 Wicked Little Things


A Tier 1 Border Kingdoms Adventure Lord Barlett is at the end of his wit trying to keep his Manor together. Doors slamming, objects disappearing, harm upon the Manor children and more have plagued the estate for far too long. Can the adventurers determine the cause of these events? ...   [click here for more]
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CCC-GHC-BK2-07 In The Dead of Knight

CCC-GHC-BK2-07 In The Dead of Knight


A Tier 2 Border Kingdoms Adventure When a young prince’s parents are kidnapped, it is the characters who answer the call for help. Can they learn the hidden truth before it's too late or will they join countless other unfortunate souls, forgotten and dead in fetid swamp waters? ...   [click here for more]
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CCC-SFBay-02-01 Old Enemies Arise

CCC-SFBay-02-01 Old Enemies Arise


The alliance between Thay and Mulmaster is stronger than ever, and this does not sit well with some of the neighboring countries; in fact, it appears that one of them is attacking caravans leaving Mulmaster and heading towards Thay. You have been asked by the Cloaks to investigate the attacks, discover who is behind them, and stop them if you can. A Four-Hour Adventure for 5th-10th Level Characters...   [click here for more]
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CCC-TAROT01-02 By the Light of the Moon

CCC-TAROT01-02 By the Light of the Moon


Storms batter Thentia and the rains are threatening to wash away what little farm land is available.  But these are not the only storms to threaten the peace as various powers wage a quiet struggle around the city.  Are you brave enough to become an Agent of the Fates? A Two-Hour Adventure for 1st-4th Level Characters Part 2 of A Song of Fates.   CCC-TAROT01-02 Other adventures in...   [click here for more]
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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
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CCC-BMG-37 HULB 3-1 Weakness of Rock

CCC-BMG-37 HULB 3-1 Weakness of Rock


Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ...   [click here for more]
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CCC-SFBAY-04-01 The Cornflower Hive

CCC-SFBAY-04-01 The Cornflower Hive


What links an infamous Zhentarim mercenary with a brilliant but tormented artificer? To find out, the adventurers must break the goblinoid siege of the village of Westfir. After the bizarre goblins are defeated, the Cornflower Hive must be destroyed. Ultimately, what secrets are held in the grain mill by the Westfork river? A D&D Adventurers League four-hour adventure for 1st-4th level...   [click here for more]
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CCC-UBCON01-03 Grime and Gears

CCC-UBCON01-03 Grime and Gears


Grime and Gears On the road between Melvaunt and Thentia, your party are dared to investigate the strange sounds and lights deeper in the forest, the cause of which isn't something you bargained for! A two hour adventure for characters of 1st-4th level. More UBCon 2020 adventures! Back Home agains by Scott Moore Realm of the Brand by Garrett...   [click here for more]
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CCC-BLD 1-1 Bleeding Gate: Pandemonium

CCC-BLD 1-1 Bleeding Gate: Pandemonium


Bleeding Gate: Pandemonium Part 1 of 3 Genre: Fantasy, Adventure, Mystery, Things are Not What They Seem Gameplay Duration: 2 hours Optimized: APL 3 Hired as security escorts for a group of noble children on a pilgrimage to the underground town of Emudomier, the party meet a strange tiefling being hunted by the father of her unborn child and...   [click here for more]
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CCC-BMG-17 ELM 1-2 The Lost Sanctum

CCC-BMG-17 ELM 1-2 The Lost Sanctum


Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town. A four-hour adventure for 5th - 10th level characters ...   [click here for more]
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CCC-GHC-BK2-03 Framed in Felshroun

CCC-GHC-BK2-03 Framed in Felshroun


A Tier 1 Border Kingdoms Adventure As the heroes are celebrating vanquishing a cursed spirit in Felshroun, they find out it’s not as dead as they’d hoped. A frantic chase through the city ensues. Can the heroes banish it for good before too much damage is done? ...   [click here for more]
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CCC-WWC-06 The Fear of Fiends

CCC-WWC-06 The Fear of Fiends


THE SIXTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-UK-2 The Wayward Wives

CCC-UK-2 The Wayward Wives


SOMETHING WICKED THIS WAY COMES. Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge. The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
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CCC-BMG-18 ELM 1-3 The Battle of Elmwood

CCC-BMG-18 ELM 1-3 The Battle of Elmwood


As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ...   [click here for more]
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CCC-BMG-13 PHLAN 1-1 Sepulture

CCC-BMG-13 PHLAN 1-1 Sepulture


Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms. The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission. A four-hour adventure for 11th-16th level...   [click here for more]
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CCC-TAROT01-03 A Martyred Heart

CCC-TAROT01-03 A Martyred Heart


As Thentia’s lighthouse grows dim so too does faith within the city. In the midst of this a priest of Ilmater has been accused of a heinous crime. But is this really the truth of the matter, or are we all just Agents of Fate? A 2-hour adventure for 1st - 4th level characters. Part 3 of A Song of Fates. Other Adventures in the TAROT Series CCC-TAROT01-01 Awakening of Fates CCC-TAROT01-02...   [click here for more]
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CCC-WWC-07 The Icy Hand of Hate

CCC-WWC-07 The Icy Hand of Hate


THE SEVENTH ADVENTURE IN THE TENETS OF BANE SERIES The attempted destruction of three platinum discs, called the Tenets of Bane, has gone awry, releasing the souls of their former owners back into the world of the living. Priestess Malana Homwell once again calls for aid from the Moonsea’s factions to track down and eliminate these vile Banites, who call themselves the Servants...   [click here for more]
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CCC-DWB-TFG 1: The Frostbane Garden

CCC-DWB-TFG 1: The Frostbane Garden


A portal to the feywild has been created in the icy wastes of stygia. This cannot be! ...   [click here for more]
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CCC-GHC-BK2-05 Finglebruggle's Phantomball Field

CCC-GHC-BK2-05 Finglebruggle's Phantomball Field


A Tier 2 Border Kingdoms Adventure The heroes are pulled into a fast-paced sport played in certain parts of the Border Kingdoms. But the trophy, the community's pride and joy, is stolen by a vengeful wizard who challenges the party to retrieve it in his own private “Finglebruggleball’ dungeon. Can the heroes use their newly acquired sports skills to overcome the wizard's deadly...   [click here for more]
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CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)

CCC-TRI-03 Fences and Swords (Part One of the RocSlide Series)


The Northern Moonsea region has recently been plagued by a mysterious pirate ship, which is seemingly able to appear without warning and then simply vanish. Instilling fear, and beginning to impact trade, those with vested interests in the area need this thorn removed from their sides. First, however, they must first discover where the mysterious ship calls home. This is a Tier 2 (APL 7) Adventurer's...   [click here for more]
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CCC-SALT-01-01 Rumors of Riches

CCC-SALT-01-01 Rumors of Riches


The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seeking rumors of riches? A Two-Hour Adventure for 1st-4th level characters ...   [click here for more]
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CCC-RCC-01-01 Flight of the Forgemage

CCC-RCC-01-01 Flight of the Forgemage


Thorin Ironcap has journeyed from his home in Mithral Hall to the Moonsea in search of his missing brother, Thoradin, who was exiled from Mithral Hall for blacksmithing experiments deemed “too risky”. Rumors exist that he is in Melvaunt, and that he had been using the forges in the city before disappearing recently. Thorin needs adventurers to find Thoradin before his experiments cost his...   [click here for more]
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CCC-ELF-04 Blood of the Covenent

CCC-ELF-04 Blood of the Covenent


Deaths of non-humans in the City of Hillsfar has taken attention of the Red Plumes away from several attacks by werewolves in the docks. Kriv sent out a request for adventurers to assist on this matter. Optimized for APL 13. **Adventure is marked down due to personal reasons that I have detailed in the module.** ...   [click here for more]
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CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy

CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy


Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak. Opinions about the cause are plentiful, but some theories seem more solid than others. A D&D Adventurers League adventure for character levels 11...   [click here for more]
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CCCROZK01-02 Zhentarim's Lament

CCCROZK01-02 Zhentarim's Lament


A dark force is rising from the ruins of Zhentil Keep. The Zhentarim themselves are on the move to stop it from spreading, and you have been pulled into the struggle. Will you find the objects of power that your adversary searches for before it is too late? A 4-hour adventure for 11th-16th level characters. Zhentarim’s Lament premiered at Origins in June 2017 and...   [click here for more]
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CCC-DWB-TRM-1: Red Mirage

CCC-DWB-TRM-1: Red Mirage


Silvara Steeljaw has hired a new quartermaster, but someone has kidnapped him! ...   [click here for more]
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CCC-WWC-08 Pool of Annihilation

CCC-WWC-08 Pool of Annihilation


THE FINAL ADVENTURE IN THE TENETS OF BANE SERIES The platinum discs known as the Tenets of Bane have been reclaimed, and their owners, the Servants of Strife, no longer threaten the Moonsea. As the last days of summer rapidly approach, your faction asks you to meet Priestess Malana Homwell in the city of Thentia, where the lore wizard Rylan Elentaur believes he may have found a way...   [click here for more]
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