Title |
Publisher |
Price |
THE TARTHWOOD CURSE
When good Ffolk go missing in the Tarthwood, strange newcomers wander out. Adventurers must untangle the transformation magic that darkens the forest. Part Two of the Wayward Songs Trilogy.
A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8
Interested in more exciting titles from Baldman Games?
Looking for exciting Roll20... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters.
A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Where there is animosity, the Shadow will swallow all. Tensions arise as a border dispute between two archfeys threaten the stability of their domains. Can the adventurers help them put aside their differences and make them work together to defeat a coming evil?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
PART ONE OF THE HOUSE OF ASHALON DUOLOGY
CONTENT... [click here for more] |
Dungeon Masters Guild |
$5.99
|
The Lost Song
A Moonshae Isles: Malefic Delusions Adventure
A lost song is adrift in the Strait of Oman, stolen by an Unseelie Fey. Heroes are needed to right this wrong, and in doing so may secure their destiny as legends. Will you follow the harmony?
Part Three of the Wayward Songs Trilogy.
A Four-Hour Adventure for 5th–10th Level Characters Optimized for APL 8
Interested... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Shipwrecked in the Sea of Madness
When a spelljammer ship is dragged into a wormhole, the worst thing that could happen is to be far-flung and end up in an entirely different space system. But not all wormholes are the same, especially not the one you encountered. Shipwrecked in a strange, alien location, can you even hope to escape?
A Two-Hour eldritch horror survival adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The cult of Kostchtchie is preparing for a ritual to empower their brutal demon lord. Can you stop them before he unleashes his fury on the Sword Coast?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 12.
This is Part 2 of 2 in The Ritual arc and the finale of The Night of the Falling Stars series. This Tier 3 adventure is optimized for APL 12.
The Night of the Falling Stars... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A persistent ghost has been spotted in Phlan, flitting from building to building. The residents say that it stands in front of the Laughing Goblin every night, eyes wide and full of terror. If approached, it screams and disappears. In the wake of the town’s re-opening and the retreat of the thick winter fogs, peace must be returned before people leave for good. A D&D Adventurer’s League adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Zhentarim traders. Shadowy figures roaming the fields near Hillsfar. How do these all relate? Everything traces back to the recently unearthed grave-barrows. Rescuing a caravan from undead attackers, the adventurers learn of an ancient danger.
An Adventurer's League Four-Hour Adventure for 5th-10th Level Characters.
Please see our other AL adventures:
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters.
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Captain Blackblade needs allies!! With a formidable fleet, the enigmatic, would-be pirate king can rule the trade ways! To that end, he has chosen the party as emissaries to negotiate a new treaty with an enterprising enclave of Chultan reavers. To gain the alliance, they must earn the fellow pirates’ trust, and do one “small” favor to seal the deal.
Part Seven of the Pirates of the Border... [click here for more] |
Dungeon Masters Guild |
$4.99
|
New Season; Let’s do This!
If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 5 maps in both .jpg (reasonably-sized for online play) and .pdf (scaled for printing 1" scale battlemaps) formats. Future adventures to come!
Travis... [click here for more] |
Dungeon Masters Guild |
$0.99
|
In the midst of a ferocious storm, a band of mercenaries raids a lighthouse. Is this just a plot against trade with Mulmaster, or something more sinister? Journey down the River Lis and explore a forgotten keep in search of answers.
An eight hour adventure for 5th-10th level characters.
Included with the purchase is the Fantasy Grounds conversion, full scale printable battle maps, and custom item... [click here for more] |
Dungeon Masters Guild |
$1.99
|
As winter releases its grip on the region surrounding the town of Phlan, secrets are revealed within Glumpen Swamp. Strange landscapes and sigils have been found beneath the mud, and the wildlife around the swamp has become greatly agitated. At times a spectral figure can be seen in the distance, only to disappear upon approach. Can you discover what is happening in the muck and gloom?
A 4-hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In honor of Tempus, Hillsfar will host the Celebration of Swords – the largest battle tournament that the Moonsea has ever seen. Warriors from across the multiverse will descend upon the arena for a chance at eternal glory. Does your team have what it takes to become champions?
A four-hour-adventure for 11th to 16th level characters. This adventure revels in the glory of high tier D&D... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An Adventurers League Con-Created Content Module. Levels 1-4 (Tier 1), 2-4 Hours. (Compatible with Homebrew games too!)
May I have the next 100 words to convince you to purchase this adventure?
**PITCH BEGINS!**
This module features three ways to play: join the Knights of Holy Judgment, the Cult of Zariel, or the forces of Chaos as you search for a lost Angel of Tyr, Ser Vindictus. Play like... [click here for more] |
Dungeon Masters Guild |
$5.95
|
High above the sky over the ruins of Castle Torn. A rift into the Astral plane tears open, an immense, contorted limb pushes through the rent to hang in the air. Mage Rymdyl is sending you to Castle Torn to locate the generator creating the arcane wards protecting the rift in the sky.
A Two-Hour to Four-Hour Adventure for Characters of 17th – 20th Level ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The people of Tawalisi prepare for battle against the mighty serpent. Only one moon remains. While the drums of war echoes, a shadow lurks. A Two-Hour Adventure for Tier 3 Characters. Optimized for APL 13. Part 3 of the Bakunawa Trilogy
CONTENT WARNING: Violence, trauma
Included are maps and the printer-friendly version of the mod
------------
This is based on the Filipino folklore Bakunawa and... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Two-Hour Spelljammer Dungeoncraft Adventure for Level 1-4 Characters. Optimized for Average Party Level (APL) 3.
You are onboard the maiden voyage of the Coalition’s first exploration ship. As the ship departs, it receives a distress signal from a cold desert planet and you are tasked to investigate it.
Will... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is the PDF version. If you'd like to get the same files for Roll20, use this link.
If you have previously purchased this pdf, you can find an updated appendix with a link to the reduced price Roll20 conversion. Thank you for your support!
The remote asteroid town of Darkfall harbors a terrible secret.
In this adventure characters will have the opportunity to reveal the mystery behind the strange... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Shadow will not relinquish its task to consume the shared domain of archfeys Ananeira and Aesandoral for itself. Now, after many moons of destruction and with the help of brave adventurers, the Lord of Winter and the First Daughter of the Night Sky will go to war against the Shadowfell.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
PART TWO OF THE HOUSE OF... [click here for more] |
Dungeon Masters Guild |
$5.99
|
Travel the Astral Sea in search of salvage!
Explore the expanse while cleaning up the messes and threats others have left behind.
Litter Patrol takes the characters on an exploratory journy through the Astral Sea. A great introductory adventure for players and characters unfamiliar with Spelljammer or as a side quest to a grand campaign across the stars!
Inside the 27... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A relentless torrential storm has forced you to seek shelter at an abandoned caravan lodge with several others you met on the road, but the dangers outside may pale in comparison to the dangers within. Can you survive the night?
A Tale of Mystery & Suspense for Tier 1 Characters. Optimized for APL 3.
From the author of the Neverdusk Trilogy comes a brand new roleplaying &... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
|
You are sought out by Duwain Brickhammer—a giff ship captain with a grudge—to deliver a special message with MAXIMUM impact to the beholders of H'catha. Meanwhile, rumors abound that beholders are eliminating entire races in Realmspace. Will you deliver that message and stop the eye tyrants before it's too late? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.... [click here for more] |
Dungeon Masters Guild |
$3.95
|
SWEET DREAMS ARE MADE OF BEES (Just Bee Causes)
Hired by Honeybell Habitats in their outreach program to test a new line of modular housing, an unsuspecting crew runs into some technical difficulties. Honeybell - “Build Better, Bee Better”
A Four-Hour Adventure for Level 11-16 Characters (Tier 3, Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Captured by the Illithids! Escape out of their grasp and into Wildspace by working with unexpected allies and building a makeshift spelljamming ship.
MADJAMMER NIGHTMARE DOME A four-hour action-packed spelljammer adventure for Tier 1 characters. Optimized for APL 3. Inside you’ll find: A one shot adventure in PDF format in both coloured and printer friendly versions
A Familiar... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Enemy of my Enemy
A Dreams of the Red Wizards: Obscure Devotion Epic Adventure
The Red Wizards are interested in more than just crystals, as are other factions in Cormyr. Which are friends, and which are foes? Strange happenings in Suzail may hold the answers. Part Four of the Obscure Devotions series of adventures. A Four-Hour Epic Adventure for 5th- through... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Four-Hour Spelljammer Dungeoncraft Adventure for Level 5-10 Characters. Optimized for Average Party Level (APL) 8.
A distress signal and a transmission from the final member of the Sigma crew leads the N-T3RPR153 to a planet in ruins where a ritual begins. Will you be able to put a stop to it before darkness descends?
Part... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Eyes of Flame have gone too far and built a mighty fleet of beholder tyrant ships. But never fear, the Beholder Corps yet lives! Xamott—master of tactics—enlists powerful and wise heroes to sink this fleet in the depths of Realmspace. But who is the leader the enemy fleet and what doom lurks in waiting for the Corps?
A Four-Hour Adventure for Tier 3 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.95
|
You’ve found yourselves in possession of a lockbox full of secrets – secrets to die for.
Can you unravel the truth before those who want it come calling?
An Action-packed Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Content Warning: Loss of a parent
From veteran Dungeoncraft designers Martine Lassen and Steve... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Go beyond Avernus!
Visit Maladomini, the Seventh Layer of Hell, in this epic 8-hour adventure for characters of levels 11 to 16!
A prisoner with knowledge vital to the safeguarding of Faerûn is held in Maladomini, the seventh of the Nine Hells. Retrieving her is a blood-tinted guided tour of all of this plane has to offer.
There are bargains to be made and infernal bureaucracy... [click here for more] |
Dungeon Masters Guild |
$9.99 $7.99
|
Three scions of the Sword Coast Mercantile Consortium’s leadership have been abducted and now are in the hands of a demonic cult. Can you rescue them from the clutches of the cult?
This is the third adventure in the four-part Devil You Know arc, a part of the Night of the Falling Stars series. This Tier 1 adventure is optimized for APL3. Playing the prior adventures in the series is recommended... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In pursuit of the Consortium’s three scions, a small army of demonic cultists is marching on the headquarters of the Sword Coast Mercantile Consortium. Can you defend the compound and protect the scions? Why is the cult going to such great lengths to capture them?
This is the exciting conclusion of the four-part Devil You Know arc, a part of the Night of the Falling Stars series. This Tier 1 adventure... [click here for more] |
Dungeon Masters Guild |
$3.99
|
It’s a period of downtime for the adventurers in The Tavern at the End of the Wildspace, an interdimensional, planes-hopping pub. Really, that’s it, I swear! Get to know the tavern and its people, take in the atmosphere, and participate in a series of episodic and light-hearted encounters.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Valid... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET!
Tier 3 [2-Hour Spelljammer Dungeoncraft]
Stoneheart
Part I of the Elemental Cosmic Power Pentalogy
Astronomers have spotted a rogue asteroid made entirely of dense materials heading for the Rock of Bral. Unearth the secrets buried within... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Play all FIVE parts of the Pentalogy for an experience your players will NEVER FORGET!
Tier 3 [2-Hour Spelljammer Dungeoncraft]
Behold, Tiamatron
Part V of the Elemental Cosmic Power Pentalogy
Tiamatron, a being of cosmic destruction has awoken with malice in its core. Who will stand between this entity of cosmic proportions and the people on the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Three scions of the Sword Coast Mercantile Consortium’s leadership have been abducted. An unknown group commissioned the kidnapping, and the bandits are on their way to deliver the teenagers. Can you catch them in time?
This is the second adventure in the four-part Devil You Know arc, a part of the Night of the Falling Stars series. This Tier 1 adventure is optimized for APL2. Playing the prior... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-Hour Adventure set in The Acre Woods the Feywild Domain of Trickery and Deceit, playable by D&D Adventurers League Forgotten Realms characters levels 5-10.
A contract for a magical study appears in front of the adventurers and after signing it, they find themselves in a mysterious tower. Do they have the wits to escape?
A Two-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
2023 ENNIE Awards Silver Winner in the Best Organised Play category! The Dai Meow-Ou is dead, you’re accused of murder, and you have until sunrise to clear your names. It’s time to put on your thinking cats and play detective, adventurers! Can you sniff out the real killers before your time runs out?
A Pawsome Feywild Murder Mystery for Tier 1 Characters.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Continue your quest on Stormwreck Isle
The Adventures of Stormwreck Isle series delves into some of the unexplored plot hooks of Dragons of Stormwreck Isle. This tier-2 trilogy will explore more lore of the island, Astalagan, and the King Killer comet. With a foot hold established on the King Killer comet it's time to begin the assault on the Mindflayers!
Inside the 31... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The frontier city of Hawksroost has seen a lot in the past few weeks, but the claims that the people have seen a skeleton dragon flying overhead at dusk are unsubstantiated. The hunt for the rumored creature is on, but is the creature what the people claim it is? Or is something else getting the people of Hawksroost all worked up?
About Mount Ogden Gaming Company
MOGC is a group of gamers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Goblin’s Gambit
Part 1 of the Goblin Gods
A nilbog has been born amongst the wild tribes of the goblin hordes of Phandalin. Adventurers find themselves taking responsibility for this young child, protecting them from the wicked followers of Maglubiyet.
A Two-Three Hour Starter Adventure for Tier 1 Characters. Optimized for APL 2.
By Steven Truong
CONTENT... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Every single soul in Alphaspace has been harvested. To reclaim their stolen essence, the crew of the Airship Carrier Medusa must embark on a journey through a rip in the fabric of reality. Will you guide them safely through the unknown?
Destination Unknown is a four-hour action-packed Spelljammer adventure for characters of levels 11-16.
Get the adventure that comes directly... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Carmille Santiago strikes again!
The long-requested, long-awaited follow-up to the award-winning Where Can She Be? is here. Carmille Santiago has stolen a spelljamming ship and escaped into Wildspace - now it's up to you to track her down!
Explore Wildspace, discover new and classic systems, and collect the clues to see where Carmille's next heist has taken her. Danger awaits in the depths... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 2-hour racing adventure for Tier 1 characters It's the day of the big race on the Rock of Bral, but all of the riders are missing or incapacitated. Can you step in to save the Space Hamsterball Run? Your Purchase Contains -Illustrated and Print Friendly versions of the 23 page adventure pdf -Map Packs with 70 and 300 dpi versions -Art Pack with original Hamster Art and VTT Tokens... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Wayfarer's Log: The Dohwar Chronicle
Faux Consortium has always been at the forefront of innovative spelljammer technomancy, thanks in no small part to their salvage department overhauling derelict ships. An unresponsive dohwar ship has just drifted into their controlled region of the Astral Sea - but for a newly commissioned salvage crew, will this fresh opportunity herald fortune or danger?
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something on the Move
A Dreams of the Red Wizards: Obscure Devotion Adventure
Deep beneath the ruins of an ancient necropolis on an alien planetoid, intrepid adventurers close in on the Red Wizards. Can they navigate the dead-haunted sanctum of the necromancers of Old Iskirthos and find the psi crystal before it falls into their foes’ hands? Part Three of the... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|