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A treasure trove of items for seafaring adventurers
Adventures on — or even under! — the high seas present Dungeon Masters and players alike with opportunities to explore an alien world without venturing too far from home. This collection of sea-themed magic items is equal parts conversion from Stormwrack, a supplement for the 3rd edition of Dungeons & Dragons, and... [click here for more] |
Dungeon Masters Guild |
$1.45
|
A set of content for folks in ocean-themed campaigns. Includes:
1 New Race (The Selkie, a shapeshifting race of aquatic humanoids).
4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes).
3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
AN AQUATIC ADVENTURE, WITH A PLANAR TWIST!
The characters are welcomed into a planar castle as guests of a powerful water genie whose skin is broken and scarred by painful looking barnacles. The genie has been afflicted by a dreadful curse and is willing to bestow a small fortune upon anyone brave enough to aid him.
To save the genie the characters will need to dive into the ocean... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The fifth edition Dungeon Master’s Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Master’s Guide needed to leave a whole bunch of stuff out.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Coastal Encounter Tables (Low level encounters, mid level encounters, high level encounters)
Location Tables (Wilderderness locations, semi-civilized locations, unusual... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A FAST AND FURIOUS AQUATIC ADVENTURE!
When the body of a murdered sailor reanimates as a vengeful revenant, the party is sucked into his quest for revenge. Can they help lay his spirit to rest for good?
To succeed, The Hound, a steampunk treasure ship will have to brave an endlessly churning storm and deliver the characters to the dark waters of Skeleton Atoll.
The revenant’s ship... [click here for more] |
Dungeon Masters Guild |
$2.95
|
AN AMPHIBIOUS ADVENTURE, WITH A LOVECRAFTIAN MYSTERY!
The characters are brought to a remote island village called Lobster Cove. There is something fishy about the mist-shrouded village, and it’s not just the smell of those awkward, unfriendly villagers!
A steampunk treasure-ship is stranded in the nearby harbor with its captain missing and its crew on alert. Can the characters uncover the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So if you're... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So if you're... [click here for more] |
Dungeon Masters Guild |
$1.75
|
BLACKTIDE COVE
THE CULT OF THE FISH-MEN
From the Ship's Log of the Sprite: "...I can hear them fish-men. All the time with their chanting and hissing and whatnot. There's some kind of religion going on here, down below. We can't understand what they say, but it's something God-like, sure as spray on the foc'sle."
A century ago, during the Spellplague, pirates hid a treasure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Shadows in Shallow Waters is a Dungeons & Dragons adventure using the 5th Edition rules. It is designed to be played by a party of 5th level adventurers, with advice on how to adapt the encounters for lower levels. This adventure can be treated as a one-shot campaign, or applied to any setting that includes a coastal or aquatic setting.
The Islands of Laquama provide peaceful respite for... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Beware the depths of the sea. The winds howl, the waves crash, but what hides beneath is often the most terrifying.
Both aquatic and coastal characters alike need skills for watery environments, but Dungeons & Dragons is short on such adaptations. This document, themed around sea- and storm-themed options, includes the sharkfolk race with four associated subraces, the Buccaneer base... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters.
Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds. Barval Vin,... [click here for more] |
Dungeon Masters Guild |
$1.50
|