Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more]
This is a guide of helpful suggestions to play Waterdeep: Dragon Heist hardcover in your Adventurers' League groups, bringing the best out of the City of Splendors and giving your players the wonderful experience of this unique adventure module.
Here you will find:
How to let your various groups of player live the City of Splendors together
How to keep organization among various groups of... [click here for more]
This is a front page or cover to use with existing logsheets. I have incorporated the 8.1 rules as best as I can. Simply fill out the logsheets as you normally would and then update the this cover page. Easily track checkpoints and treasure.
This is my first published work, depending on response I will update as the rules progress. ... [click here for more]