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Villains & Lairs

Villains & Lairs


Now with even more Villains and Lairs! Expand your game with this collection of 56 NPCs of various Challenge Ratings, thirteen of which include maps and details of their lairs. Add these NPCs as a side-quest, a main villain, a one-shot, a bounty for easy money, or however else you wish.  Written by some of the best-selling authors on the Dungeon Masters Guild and outstanding...   [click here for more]
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource

A Friend in Need - a Waterdeep: Dragon Heist DM's Resource


A Friend in Need - a Waterdeep: Dragon Heist DM's Resource The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:  Before We Begin - A discussion about choosing a villain, including a brief review...   [click here for more]
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Waterdeep's Notice Boards: Quest Seeds for the City of Splendors and Skullport

Waterdeep's Notice Boards: Quest Seeds for the City of Splendors and Skullport


This title is also available in the Waterdeep Notice Boards Bundle for 20% off! Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment. Get Ready for Waterdeep! Waterdeep...   [click here for more]
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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
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Dragon Heist: The Haunting at Trollskull Manor

Dragon Heist: The Haunting at Trollskull Manor


We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a...   [click here for more]
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource

Gray Hands - a Waterdeep: Dragon Heist DM's Resource


Gray Hands - a Waterdeep: Dragon Heist DM's Resource Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got...   [click here for more]
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Encounters in the Savage Cities

Encounters in the Savage Cities


Ever needed to spice up a stay in a city?  Or, ever needed something to fill the gap between sessions when you are missing a player?  Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.  You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using...   [click here for more]
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Devil of a Night, a Waterdeep: Dragon Heist Side Quest

Devil of a Night, a Waterdeep: Dragon Heist Side Quest


Can you heist the Stone of Golorr during an extravagant ball? Or will you be caught up in the hosts' diabolical schemes? Either way, it’s bound to be a Devil of a Night! Once every year, the nobility of Waterdeep set aside politics and trade for an evening of entertainments. The Starlit Revels—a name that pales before the grandeur of these affairs—will this year be held by House...   [click here for more]
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Waterdeep: A Tail of Two Fishies

Waterdeep: A Tail of Two Fishies


This is the PDF version. The Fantasy Grounds version is here. This product has been updated to version 1.2 with some fixes and additions (see full changelog below). Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes. This is a five-hour adventure for 1st to 4th level characters....   [click here for more]
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The Lady of Trollskull Priory

The Lady of Trollskull Priory


This product is a PDF. If you wish to purchase the Fantasy Grounds version of The Lady of Trollskull Priory, please click here. A Story Expansion for Waterdeep Dragon Heist for Levels 2-4 As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another...   [click here for more]
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Leverage: Waterdeep - "One Hand Washes the Other"

Leverage: Waterdeep - "One Hand Washes the Other"


The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.   Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack...   [click here for more]
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Wolpertinger, Wererat—Well!

Wolpertinger, Wererat—Well!


  "The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger, Wererat—Well! is an adventure with soul, comedy, love, and Fawlty Towers-esque antics"—Cameron Day from Comics, Clerics, & Controllers "The...   [click here for more]
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Neverember's Guide to Urbanization

Neverember's Guide to Urbanization


Bring your cities to life with this supplement for urban settings Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find: 13 new subclass options for: artificer, bard, cleric,...   [click here for more]
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SOLO EPA 01: Eight Petals Argent

SOLO EPA 01: Eight Petals Argent


  ...   [click here for more]
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Volo's Guide to Getting Murdered

Volo's Guide to Getting Murdered


Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist! This adventure is designed for characters of 4th or 5th level! Volo’s Guide to Getting...   [click here for more]
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Skullport: Dragon Swindle

Skullport: Dragon Swindle


For the Fantasy Grounds version, click here "Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign! Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of...   [click here for more]
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Waterdeep: Faction Adventures (Volume 1)

Waterdeep: Faction Adventures (Volume 1)


Six best-selling adventures set in Waterdeep updated with new layout and artwork at a massive discount! This updated collection is also available at the same price bundled with the original editions (see below). Owners of the original editions receive a discount when buying the bundle version!  Chapter 2 of Waterdeep: Dragon Heist has simple (and disappointing)...   [click here for more]
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Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist

Zhentarim - faction missions and DM's resources for Waterdeep: Dragon Heist


Zhentarim DM's resources and four faction missions for 2nd to 5th level adventurers The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network...   [click here for more]
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One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1

One Shot: The Great Wyrm Theft - Waterdeep's Shadow Heist No. 1


"That sorceress of his, Nahm-Din, is very dangerous. It would be best if you don't talk to her, don't look at her, or better yet, don't linger in the same room as her. " - Vivienne Good morning, agents! Today’s special is larceny. A Waterdhavian merchant who goes by the name of Arnould Gerin plans to sell the Great Wyrm during his son’s birthday celebration. It is your mission to...   [click here for more]
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Adventures & Maps for Waterdeep: Dragon Heist

Adventures & Maps for Waterdeep: Dragon Heist


ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS New adventure hooks for use with Dragon Heist maps. Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign! MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME! This...   [click here for more]
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Sins of the Past

Sins of the Past


Sins of the Past "Few brave souls dare to visit the City of the Dead at night. Some might say that tales of nighttime horrors are for children, but the wise folk know better" Three members of the Jackals gang, famous grave robbers, are found murdered in the City of the Dead cemetery in Waterdeep. Their wounds are horrible, and their jaws are completely destroyed.  City...   [click here for more]
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Houses of Waterdeep: Amcathra, Phylund, and Rosznar

Houses of Waterdeep: Amcathra, Phylund, and Rosznar


If you've read page 13 of Waterdeep: Dragon Heist, you've seen the spark the writers give you for a character being a member of one of Waterdeep's grand noble families....but then they tell you next to nothing about those families. This pub is an attempt to solve that problem. Written for players, dungeon masters and game designers, this document is designed to provide both historical and...   [click here for more]
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Adventure: City of the Dead

Adventure: City of the Dead


City of the Dead A 4th Level adventure for 4-6 players A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb....   [click here for more]
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Balancing Encounters: Waterdeep Dragon Heist

Balancing Encounters: Waterdeep Dragon Heist


D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play...   [click here for more]
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Scrying Into His Handkerchief - Waterdeep Faction Adventure

Scrying Into His Handkerchief - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 2 hour adventure! The first Bregen D’aerthe mission on page 34 of Waterdeep: Dragon Heist requires that the characters steal a noble’s handkerchief and give it to a tiefling girl down by the wharf. Scrying Into His Handkerchief answers the questions: Which noble? Why him? Where can we find him? What happens...   [click here for more]
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Grave Concerns - Waterdeep Faction Adventure

Grave Concerns - Waterdeep Faction Adventure


Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting! The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ...   [click here for more]
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Dung Work - Waterdeep Faction Adventure

Dung Work - Waterdeep Faction Adventure


A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game! The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything...   [click here for more]
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One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2

One Shot: The Bone Dancer - Waterdeep's Shadow Heist No. 2


"The flesh suits? There's a simple and reasonable explanation for that..." - Borgo Schaller Good morning, Agents! Sometimes, information is worth more than mere coins and trinkets. This is one such time. A suspect Luskar merchant is resting in Waterdeep’s own Boar’s Head Inn and you are tasked with a delicate mission. Search for Borgo Schaller’s documents, copy them, and find out...   [click here for more]
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The Hangover: A Real Balor Party

The Hangover: A Real Balor Party


Description: Every adventure must end, and sometimes even the bravest heroes decide to hang up their cloaks rather than suffer terrible death at the maw of some monster. For the adventurers who survive long enough, a time-honored tradition has developed: the Balor Party—an epic send-off for an adventurer looking to cash in the treasure and settle in for a life of peace and prosperity....   [click here for more]
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Waterdeep: Items & Encounters

Waterdeep: Items & Encounters


Welcome to Waterdeep: Items & Encounters, a collection of 45 encounters with unique magic items attached set in the city of splendor, Waterdeep. This encounter supplement for adventuring around Waterdeep is perfect during any Waterdeep: Dragon Heist campaign or as a prelude to Waterdeep: Dungeon of the Mad Mage! These 45 encounters are designed for characters of 1st to 5th level! Perfect for...   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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Harpers Faction Renown Benefits

Harpers Faction Renown Benefits


Are you looking to join the Harpers, or are you already a member? If so, you need this pamphlet! Within, you will find the rewards that members are eligible to receive based on their Renown earned for completing missions. Starting out, you will learn the Harper Code - a secret method of communicating between members, and later on you will command your own force of Harper agents! This...   [click here for more]
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Sewers of the Rat King (5e Adventure)

Sewers of the Rat King (5e Adventure)


Sewers of the Rat King is an urban adventure designed for a party of three to five players of level 1-3. The adventure was intended to take place in Waterdeep, but can easily be changed to set in any urban location. The Story A group of adventurers find themselves in Waterdeep where five different people disappear nightly never to come back, yet the lords of Waterdeep struggle to take action....   [click here for more]
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Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist

Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist


WATERDEEP DRAGON HEIST REQUIRED FOR THIS ADVENTURE Take the swashbuckling adventure of Waterdeep: Dragon Heist to Eberron's City of Towers! Sharn Schema Scandal reimagines this 5E adventure to take your adventurers on a sky-scraping, depth-plumbing campaign through Sharn. Square off against Sharn's four largest crime syndicates--the Boromar Clan, Daask,...   [click here for more]
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Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Shard Shunners - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Shard Shunners - a Zhentarim Faction Mission 'Shard Shunners' is the name of the third faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, finding the missing Dasher Snobeedle is no longer a simple errand, but a deep delve into the seedier portions of Waterdeep, as the...   [click here for more]
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Sandbox: The Beggar Prince - A Waterdeep Adventure

Sandbox: The Beggar Prince - A Waterdeep Adventure


The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning. ...   [click here for more]
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Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Hatred Surfacing - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Hatred Surfacing - a Zhentarim Faction Mission It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley....   [click here for more]
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Player's Guide to Faerun Heraldry

Player's Guide to Faerun Heraldry


Player's Guide to Faerûn Heraldry Over 160 pages of Faerûn heraldic shields, badges, insignia, and more. Includes symbol attribution, source reference, blazon (description of shield), and basic information for identifying families, office titles, and locations throughout Faerûn. All of the images within this product are available as stock art packages. See below hyperlinks...   [click here for more]
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Runway Bloody Runway

Runway Bloody Runway


A fashion designer is getting threats and needs some models for a show, Maybe some Adventurers can handle both? Gromir Fingercutter, a half-orc fashion designer, is preparing for his second fashion show at The Order of Diligent Clothes Makers Guild Hall, but he and the models he had lined up have been getting threats to stop, which has intimidated the models into quitting. Gromir has decided that...   [click here for more]
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Luck be Malady

Luck be Malady


Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods. Lucky be Malady is a D&D...   [click here for more]
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The Sea of Swords

The Sea of Swords


If you get my adventure, PLEASE leave a rating and review!! It helps me so much in regards to future projects. Many things coming!! Very Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps! (Part 7 of The Sword Coast Coup, a multi-part campaign by Justin Gagliani) For three to four 7th-8th level characters The Sword Coast is...   [click here for more]
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Love's Fickle Arrow

Love's Fickle Arrow


Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors. Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any...   [click here for more]
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Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist

Deadly Delivery - a Zhentarim Faction Mission and DM's Resource for Waterdeep: Dragon Heist


Deadly Delivery - a Zhentarim Faction Mission 'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission...   [click here for more]
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Caught at the Cross Keys

Caught at the Cross Keys


'Solid one-shot adventure! Great as a interlude or prelude for any campaign, not just the Sword Coast! Now go rescue/kidnap that noble!' - Stephen B. A two hour adventure for 2nd - 4th level characters (Click on “Full-size Preview” and you can check out entire product before purchasing. I'm sure you'll love it and I appreciate your support) Emerson Frostfield...   [click here for more]
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Primer on WaterDeep Court

Primer on WaterDeep Court


Introduction to WaterDeep legal theory. Game mechanics on using the legal theory (like alignment). Walkthru of the 4 main court systems in WaterDeep. List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens. General lawyer advice. A sample of famous WaterDeep court rulings. ...   [click here for more]
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Zhentarim (Doom Raiders) Faction Renown Benefits

Zhentarim (Doom Raiders) Faction Renown Benefits


This pamphlet is the gateway to faction rewards within the Zhentarim based on a character's renown earned throughout the course of an adventure or longer campaign. Whether it is a specific magical item you want found or a taskforce of goons to do your bidding in Waterdeep, you'll find what you need inside. ...   [click here for more]
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Adventure: The Creeping Horror

Adventure: The Creeping Horror


The Creeping Horror is a Lovecraftian-style adventure designed for four 1st level characters and taking them into 2nd level. It is set in the Forgotten Realms and transports the heroes to the nightmare realm of Ravenloft. The hamlet of Darklund is not as it first appears. It is cursed. Its people live the same events over and over. The adventure has substantial role-play and investigation aspects with...   [click here for more]
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Hunt for Dragonkin

Hunt for Dragonkin


Butterfield's annual Egg Hunt falls into chaos, as the hidden eggs unexpectedly hatch- and baby blue dragons emerge. Can characters collect the dragon eggs in time, before their fearsome mother returns to raze Butterfield to the ground? This adventure takes place during the Spring festival of Greengrass, featuring Easter themes and imagery, and is appropriate for adventurers of all ages....   [click here for more]
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How Malar Stole Midwinter!

How Malar Stole Midwinter!


Explore a new villain option for Waterdeep: Dragon Heist! Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events...   [click here for more]
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Inns and Taverns (D&D 5e)

Inns and Taverns (D&D 5e)


This guide, meant both for players and DMs alike, present detailed rules on how you as a player character can run your own inn and tavern. This odcument provides detailed rules and charts on income, guild licences, hirelings and more, and combines them into an easy to use method to calculate your inn/tavern's income. This document can be used in conjuction with any adventure, homebrew or official,...   [click here for more]
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