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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation and more....   [click here for more]
Dungeon Masters Guild  $4.99

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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
Dungeon Masters Guild  $14.95

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The Dogfighter's Handbook

The Dogfighter's Handbook


The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks...   [click here for more]
Dungeon Masters Guild  $4.99

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The Botanist - an Artificer Sub-Class

The Botanist - an Artificer Sub-Class


The Botanist  Revolutionize the potential of magic and the versatility of nature as you take up the specialization of Botany. Tinkering with natural forces and arcana alike, botanists create hulking plant creatures that serve as loyal companions, and trusted friends. Harnessing the deadliness and the resilience of many different plants, a botanist will always find a friend in the...   [click here for more]
Dungeon Masters Guild  $2.00

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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
Dungeon Masters Guild  $0.95

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Vecna's Vault of Vile Things

Vecna's Vault of Vile Things


Vecna's Vault of Vile things is a new suppliment that offers playable items, class options, weapons, and spells for D&D 5e. The content is not for the faint of heart, for all that is contained within Vacna's Vault bares a terrible origin; allowing players to Inflict Brutal Injuries of their foes, curse and maim their targets, utilize terrible life stealing magics, and even invoke the power of the...   [click here for more]
Dungeon Masters Guild  $4.08 $3.26

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Jungle Magic

Jungle Magic


Jungle Magic Spells & Magic Items of the Rain Forest Headed to Chult? Featuring a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your jungle campaign!  Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002 to 2005, Dragon...   [click here for more]
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Raiders & Dinosaurs

Raiders & Dinosaurs


Raiders & Dinosaurs is a supplement for both player’s and DMs, featuring new races and subraces, subclasses based around adventures in the untamed prehistoric wilderness dominated by dinosaurs. Short hints help placing some existing races and classes in such a world and giving them motivations to explore this savage wilderness. The bestiary supplies a vast list of new dinosaurs, marine reptiles,...   [click here for more]
Dungeon Masters Guild  $5.00

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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign.  Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
Dungeon Masters Guild  $2.50

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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific...   [click here for more]
Dungeon Masters Guild  $0.59

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Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms

Names From The Lost Peninsula: Over 1,000 Names For People, Places & Things Found In The Chult Region Of The Forgotten Realms


Considered by most to be a backward, unsettled. land of monsters, jungles, disease, and savages, the Chultan peninsula boasts several distinct cultures and relatively stable governments that date back hundreds of years. These lands' reputations derive from their isolation from the rest of the world, the magical concealment of key cities, and the fever-induced rants of old sailors. Start working on...   [click here for more]
Dungeon Masters Guild  $1.00

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The Pirate Class 5e

The Pirate Class 5e


The Pirate! “To err is human… but to arr is pirate!” Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs. What better way to prepare yourself for the upcoming 'Ghosts of Saltmarsh' release...   [click here for more]
Dungeon Masters Guild  $4.08 $3.26

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Torzael's Guide to the Insectfolk

Torzael's Guide to the Insectfolk


Deep within the caverns under your very feet lives an entire race of insectfolk who had disappeared for centuries, until now. A wall of their grand, secluded kingdom has just been knocked down by unknown forces, revealing them to the world above. Few scholars have found any remnants from the insectfolk's past, only small bits and pieces of folklore that were passed down and twisted by the generations...   [click here for more]
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The True Necromancer

The True Necromancer


Having loved playing a necromancer in 3rd edition I felt that doing so again in 5e felt different. So idecided to make my own class as a culmination of everything I enjoy out of a darker hero from previous editions and from other games. Included is The True Necromancer with 4 subclasses  A few new spells  Alternate rules for how the Animate Dead spell work to give back the versatility the spell...   [click here for more]
Dungeon Masters Guild  $1.00

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Entropomancer: A Divine Domain for Clerics

Entropomancer: A Divine Domain for Clerics


Entropomancer A Divine Domain for Clerics July's Subclasses #21/31 Meet the Entropomancer, a cleric that ensures that all things crumble to nothingness, and the twenty-first of thirty-one subclasses being released in July! It also includes four new spells. Also available as part of the July's Subclasses Bundle ...   [click here for more]
Dungeon Masters Guild  $0.80

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Scalykind Race Creator

Scalykind Race Creator


Create Your Own Playable Race. This 32 page handbook includes the lore, flavor and rules for creating your own reptilian race from deep within the jungles of Chult or from the far corners of any world. With over 70 racial traits to choose from, the Scalykind Race Creator gives you all the tools you need to create a balanced and unique race for your campaigns. Want...   [click here for more]
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Ice Spells: For Adventures in Hostile Climates

Ice Spells: For Adventures in Hostile Climates


Whether you are a Ranger looking to obscure a wintery trail or a wizard looking to build a winter fortress, this spellbook provides 21 spells dealing with cold magic. Take on an Ice Form, freeze an enemy, or create an Ice Golem.  Add these spells to your repretoire to control the harshest element and provide new and exciting options to your magic. This supplement includes cantrips and spells through...   [click here for more]
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25 New Shadow Spells

25 New Shadow Spells


Play the shadowy spellcaster of your dreams or surprise your players with unexpected dark magic! "25 New Shadow Spells" presents 25 brand new spells that draw on the power of darkness and shadows, including: new shadow-themed spells for every spellcasting class in the Player's Handbook; expanded options for dealing necrotic damage, including four necrotic cantrips; the ability to summon...   [click here for more]
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Take Flight! A Birdfolk Race With 6 Unique Subraces

Take Flight! A Birdfolk Race With 6 Unique Subraces


We all dream of flying, our feet softly lifting as weightlessness takes over. Role-playing is the simplest way for anyone to realize this dream, and this supplement makes the experience of flight achieveable at any level through several birdfolk subrace options based on real-world flyers. Fly, you fools! This 5e supplement contains a new Birdfolk race, the manu (mah-new), with six unique subraces:...   [click here for more]
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3 Calimshan Backgrounds (5e)

3 Calimshan Backgrounds (5e)


3 Calimshan Backgrounds for fifth edition is exactly what you'd expect: three new player backgrounds. In this updated-for-fifth-edition version of Calimshan, those descended from elementals rule while "mundane" humans have been reduced to serfdom. In this nation where the planetouched reign, three new kinds of player backgrounds come to light: Drudgehunter: when servants flee their masters, a drudgehunter...   [click here for more]
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Crabfolk 5E Player Race

Crabfolk 5E Player Race


Shell and Claw! The Crabfolk are humanoid crustaceans that live on many coastline, scavenging shiny items to add to their personal hoards. Based off of the 2nd Edition creature of the same name and the Aldani from the jungles of Chult, these creatures could make for excellent adventurers in your aquatic based campaigns! Brought to you by Scotty Hood Publications...   [click here for more]
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Into the Snakewood

Into the Snakewood


Delve into a new module detailing an isolated settlement, 2 quests, and rules for exploring the perilous Snakewood! -This content is written for a party of any size and with adventurers of any level- -Search the oppressive and dangerous Snakewood for a missing townsperson in the quest "Malar's Haunt," and explore the long forgotten ruins of an ancient wood elf deity...   [click here for more]
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Otherworldly Patron: the Living Grimoire

Otherworldly Patron: the Living Grimoire


Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages. This patron is for more scholarly and arcane warlocks that wish for...   [click here for more]
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Friendlywug And Friends

Friendlywug And Friends


Many Dungeons & Dragons monsters are simply anthropomorphic versions of plants and animals you can find in your backyard, and players of all ages find it fun to turn these creatures into adventurers. However, some of the most familiar creatures are evil-aligned or apathetic according to the official lore. Therefore, this supplement provides good-aligned, playable alternatives to several classic...   [click here for more]
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Master of the Swamp

Master of the Swamp


While most Warlocks are empowered by beings of the outer planes or powerful gods, there are some who draw their magic from the ancient spirits of the earth. Powers rest deep within the muck and mire of the world, slumbering for centuries away from the grasp of man. Hidden among the swaying reeds and ghostly pools of swamps lie secrets long lost to the waking world. A chosen few can embrace the ghostly...   [click here for more]
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The Class Archetype Collection - The Cleric

The Class Archetype Collection - The Cleric


These are four Divine Domains for the Cleric class. Each one is based on ideas created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Faerie Domain. Beguiling and enchanting beings, Clerics of the Faerie domain weave charms to warp mens' minds and bend other creatures to...   [click here for more]
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Warlock Patron: Death Knight General

Warlock Patron: Death Knight General


He is the Death Knight General, and he is your warlock patron. Between the bones and necrotic spells, behind the glow of bitter evil eyes, he is the dark magic that gives rise to the undead army of the underworld. You have struck a bargain with him so that you can access more powerful magic, the kind that lets you improve undead you conjure, and give them resistance....   [click here for more]
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Warlock Otherworldly Patron: The Shadow Lord

Warlock Otherworldly Patron: The Shadow Lord


This is a 5th Edition Warlock Patron subclass based on the Gloom Pact warlock in the 4th Edition Heroes of Shadow (TM) supplement.  Included are new spells based on those presented in HoS that are also appropriate for 5th Edition sorcerers and wizards. ...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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Warlock Patron: The Mean Green Mother From Outer Space

Warlock Patron: The Mean Green Mother From Outer Space


Welcome the Flower that Devours, the Virus shaped like an Iris, the Mean Green Mother From Outer Space! This deadly bloom plants one of its spawn directly in your fleshy body and it's BAD.  It seduces with offers of professional excellence and hidden knowledge its other blooms has over heard, but you need to feeeeed it.  Not just anything either... Must be fresh. Must be bloooood. Not to worry,...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Biomancy

Weird & Wonderful: Archetypes of the Realms: Biomancy


Hello fellow travelers! Have you been searching for an unusual archetype to play as for your next adventure? Well look no further because I have the Class for you, the Master of nature, The Biomancer. P.S. This is the first class I've created so I would like some feedback ...   [click here for more]
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Rodentians - A new Playable Race

Rodentians - A new Playable Race


Let's be honest. Tieflings are cool, but whenever you make a D&D character, there's one thing you've ALWAYS wanted to be. Look deep inside yourself. You wanted to play a beaver. We all know it. Who doesn't want to be a talking beaver? You can now, with The Rodentians! This small supplement packs a big punch. It has one race - The Rodentians, a strange, magical race of enchanted, bipedal rodents...   [click here for more]
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Barval's Beastiary

Barval's Beastiary


Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters. Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds.  Barval Vin,...   [click here for more]
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PRIMAL - Rakastadon: A Race Option for Dungeons and Dragons 5E

PRIMAL - Rakastadon: A Race Option for Dungeons and Dragons 5E


THE RAKASTADON: A race of Saber-tooth Tiger people that are the undisputed alpha-predators amongst the humanoids that inhabit the primordial savannahs and desert grasslands of the ancient world. Fast and powerful, these monstrous hunters are widely feared for their ferociousness in battle and terror they instill in their enemy's hearts! Welcome to PRIMAL! A series...   [click here for more]
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PRIMAL - Wild Halfling: A Race Option for Dungeons and Dragons 5E

PRIMAL - Wild Halfling: A Race Option for Dungeons and Dragons 5E


THE WILD HALFLING: A race of tiny tribals that rule supreme over their primordial-jungle realm! These small wildmen's skill in jungle war-fare and survival is legendary, and they have been blessed with Gaia's might in the form of awesome supernatural abilities, such as the power to dish-out and resist energy attacks, and the uncanny...   [click here for more]
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Weird & Wonderful: Races of the Realms: The Living Dead

Weird & Wonderful: Races of the Realms: The Living Dead


Ever wanted to be amongst the dead? I've managed to raise some unusual characters for 5th edition in this supplement in order to provide those of morbid tastes. You will be able to play as many of the undead races of the Dungeons & Dragons, all the from Ghouls to the terrifying Wights ...   [click here for more]
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Class Option: The Artist

Class Option: The Artist


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes.  Combine a variety of effects to make spells up on the fly, but be warned, the generative act is taxing.  If you create too much too fast or Works that far exceed your own stamina you will be driven insane, sickly, or even die. 4 Archetypes based on the kind of Art...   [click here for more]
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PRIMAL - Beastfolk: A Race Option for Dungeons and Dragons 5E

PRIMAL - Beastfolk: A Race Option for Dungeons and Dragons 5E


THE BEASTFOLK: Within the heart of these proud and savage tribals beats the fury of a lion! These elusive and wild-men of the jungle use their natural ablities to blend-in with their rainforest homes, making them deadly hunters and fearsome opponents. Welcome to PRIMAL! A series of race options for D&D 5E that entail the mighty heroes and ancient evils of the...   [click here for more]
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Class Option: The Companion

Class Option: The Companion


Overlord Class included in purchase! Additional Art and Magic Items will be added if The Companion reaches Copper in sales! Inspired by the Iolus, the many companions of Doctor Who, and Watson, this class allows a character to follow a hero of their own choosing. The Companion begins their career with an affinity for Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Class Option: The Overlord

Class Option: The Overlord


Companion Class included in purchase! Additional Art and Magic Items will be added if The Overlord reaches Copper in sales! Inspired by Cobra Commander, Skeletor, Ernst Stavro Blofeld, and Ainz-sama, this class allows a character to drive a favored minion to new heights. The Overlord begins their career with an mastery of Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Weird & Wonderful: Archetypes of the Realms: Ophiomancy

Weird & Wonderful: Archetypes of the Realms: Ophiomancy


Greetings Adventurers, ever wanted to have some sway with Serpents and divine prophecies within their motions? Well now ancient secrets have been revealed to bring this Archetype from realms far away and hidden deep beneath the sands of time. ...   [click here for more]
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