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The Killer In Renault's Mine

The Killer In Renault's Mine


A killer stalks the jungles of Chult tainted with the mad rage of a twisted deity. The people of Port Nyanzaru are uncertain of what this creature is or where it has come from. Renault De'Gault, an entrepreneur from Waterdeep has gone missing and his business associate, the merchant prince Ekene-Afa needs heroes to find the beast and drive it from the land. A 4-hour adventure for 1st-3rd level...   [click here for more]
Dungeon Masters Guild  $0.99

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The Mother's Cabal (A Final Encounter)

The Mother's Cabal (A Final Encounter)


The Island of Chult has become a hotbed for adventurers; each of them searching to make a name for themselves by solving the mystery of the Death Curse. With the heroes distracted, and the world’s factions focusing on larger matters; a servant of Dendar the Night Serpent is plotting, planning, and slithering around gaining power right under everyone’s nose. Will she be found and defeated...   [click here for more]
Dungeon Masters Guild  $2.50

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The Rabbit and the Acorn

The Rabbit and the Acorn


This one-off adventure is intended for a solo run by a player of around 8th level, with an eye towards a druid. It should be a fun exploration of Chult and some of the strange creatures introduced in the Tomb of Annihilation module, which will be required to run the adventure. ...   [click here for more]
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The Red Hand of Doom 5E Conversion Guide (Guide Only)

The Red Hand of Doom 5E Conversion Guide (Guide Only)


Conversion guide for red hand of doom module. DOES NOT include the original module, you must purchase that serparately here. If you wish to purchase the maps AND the guide, please visit this link: https://www.dmsguild.com/product/266760/The-Red-Hand-of-Doom-5E-Conversion-Guide-and-Expanded-Map-Packs ...   [click here for more]
Dungeon Masters Guild  $10.00

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The Second Black Tower of Zed

The Second Black Tower of Zed


The Second Black Tower of Zed is a teleporting magical tower adventure, set in the Jungles of Chult, which can be used as an introductory adventure, or as a sequel to my adventure The Black Tower of Zed. In this adventure the player characters explore the ruins of a half destroyed tower in the middle of the jungle, and possibly another intact tower with the ability to teleport across the Realms and...   [click here for more]
Dungeon Masters Guild  $1.99

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The Sunken Ruins of Ishau

The Sunken Ruins of Ishau


The Sunken Ruins of Ishau Near the jungles of Chult, beneath the waves of Refuge Bay, lies a ruined city. Evil hags and their minions make their home among the ancient relics. Even deeper down, at the bottom of an old undersea lake, an otherworldly monstrosity guards its eclectic hoard of oddities. What does it know about the Soulmonger? An adventure for characters between levels 4-6 Requires...   [click here for more]
Dungeon Masters Guild  $3.95

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The Witch

The Witch


Monster stats for a cr4 witch, plain and simple. Can be used as an alternative low level encounter or even as an interesting npc. ...   [click here for more]
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The Wizard of Zo

The Wizard of Zo


The Wizard of Zo What Lies Behind the Mask of Ubtao? As the characters travel through the dinosaur-infested jungles of Chult, they come across a rundown encampment named Camp Resistance. They quickly discover that those who created the camp left after a strange being began demanding tribute. Now the Chultans who remain are convinced that the being is a manifestation of their lost...   [click here for more]
Dungeon Masters Guild  $4.95

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Tomb of Annihilation Companion

Tomb of Annihilation Companion


This expansion to the Tomb of Annihilation adventure gives dungeon masters ready-made material to help run certain sections of the adventure with little preparation. This book is written by the author of the best-selling Emirikol’s Guide to Devils, A Guide to Curse of Strahd, A Guide to Storm King’s Thunder, A Guide to Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $4.99

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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”   -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings... provides an alternate beginning to the...   [click here for more]
Dungeon Masters Guild  $1.00

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Tremors in the Sand - Tier 1 desert adventure

Tremors in the Sand - Tier 1 desert adventure


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
Dungeon Masters Guild  $3.95

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TWR1 The Sea Demon's Pearl

TWR1 The Sea Demon's Pearl


Welcome to the new phase of Maztica Alive! When the young fisherman's boy Asquel surpised the elders and returned alive after missing for weeks, he returned with a black pearl the size of which the coastal town had never seen. Asquel became somewhat of an instant celebrity, and his family was lifted from the poverty from which it once languished. Little did the boy know that the pearl was not...   [click here for more]
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Unknown Wizard's Battlegrounds

Unknown Wizard's Battlegrounds


This 3-5 hour adventure is inspired by the video game Playerunknown’s Battlegrounds. It is best for 3rd-4th level characters. "The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their lifelong sentence and won’t have to endure the hell that is Stonegate Penitentiary....   [click here for more]
Dungeon Masters Guild  $1.00

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Vorn's Discoveries - Tomb of Annihilation Supplement

Vorn's Discoveries - Tomb of Annihilation Supplement


"Vorn... once was a wizard's bodyguard..." Tomb of Annihilation gives us little more than an unknonwn character death to the backstory of the mysterious shield guardian in the north of Chult. This supplement fills in the gaps of Vorn's history and details the life and death of its ward, the wizard Chituandu. If you've ever wanted an explorer's journal to turn up in the jungle but had no...   [click here for more]
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We Are Grung

We Are Grung


The village of Bang Bang Whoosh has come under siege by the vile Yuan Ti. Can you and your fellow Grung defend the village, celebrate your victory, and maybe come out of it with a few more shineys? We Are Grung is NOT a legal Adventurers League module and will provide you NO Adventurers League rewards for running or playing this module. It was designed solely to drive Chris Lindsay insane. We Are...   [click here for more]
Dungeon Masters Guild  $4.99

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