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To Hell and Back Again

To Hell and Back Again


Play alone or with friends! For characters of 1st to 3rd level. What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home...   [click here for more]
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Monster Loot – Tales from the Yawning Portal

Monster Loot – Tales from the Yawning Portal


I want to loot Belak the Druid! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tales from the Yawning Portal, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
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A Guide to Tales From the Yawning Portal

A Guide to Tales From the Yawning Portal


This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc. I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved....   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign


A Horror Mystery on the High Seas Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was  last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's captain, can the adventurers...   [click here for more]
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Companion Guide to Neverwinter

Companion Guide to Neverwinter


Neverwinter Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters. Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore. If you enjoyed this guide, please...   [click here for more]
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Waterdeep Primer

Waterdeep Primer


The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep....   [click here for more]
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Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module

Waterdeep 5e Fantasy Grounds Module: All things Waterdeep in one module


The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds. The module adapts and updates information about Waterdeep (NPCs, Locations and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters preparation time...   [click here for more]
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Waterdeep Factbook

Waterdeep Factbook


With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore. This book is intended to offer additional content for DM's running an adventure in or around Waterdeep....   [click here for more]
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Forgotten Realms: Guide To Faerun (includes the Sword Coast)

Forgotten Realms: Guide To Faerun (includes the Sword Coast)


A great reference for players and DMs new to the Forgotten Realms This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes 16 pages and over one hundred clear and succint descriptions of some of the major kingdoms, cities, and other famous locations throughout...   [click here for more]
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Quick Dungeons 2: Lair of the Ooze Lord

Quick Dungeons 2: Lair of the Ooze Lord


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Loot The Room: 100 New Trinkets

Loot The Room: 100 New Trinkets


100 New Trinkets - Anniversary Edition! This product has now been updated to the Anniversary Edition, with a new layout, new artwork, another 20 trinkets, and 10 new adventure hooks! Are the trinkets in the Player's Handbook not filling your needs? Do you crave new weird and wondeful items, with cool pop culture references to make your characters just that little...   [click here for more]
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Instant Mirabar!

Instant Mirabar!


Instant Mirabar! A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px) A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in...   [click here for more]
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VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)

VeX's Expanded Dungeon of the Mad Mage, Level 01 (PDF)


THIS IS A PDF. If you want the Fantasy Grounds Version, Click Here. Tyrannosaurus VeX Presents VeX's Expanded Dungeon of the Mad Mage Level 01 THE COMPLETE BUNDLE OF ALL 23 EXPANDED LEVELS IS NOW AVAILABLE WITH MASSIVE SAVINGS! Do you wish the maps for Waterdeep: Dungeon of the Mad Mage had a bit of color? Do you wish there was more...   [click here for more]
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Forgotten Realms Archetypes: Savagery & Shadow

Forgotten Realms Archetypes: Savagery & Shadow


Forgotten Realms Archetypes: Savagery & Shadow presents eleven* new subclasses as well as new races and subraces, complete rules and roleplaying guidance for lycanthrope player characters, new monsters, new feats, setting lore, and more for the Tales of the Yawning Portal storyline and other 5th Edition D&D games set in the Forgotten Realms and...   [click here for more]
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Quick Dungeons 1: The Hidden Tomb

Quick Dungeons 1: The Hidden Tomb


Don’t let the name fool you! Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly complete adventures, the dungeon comes with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players...   [click here for more]
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Forgotten Realms Archetypes II: Champions of Mystery

Forgotten Realms Archetypes II: Champions of Mystery


Forgotten Realms Archetypes II: Champions of Mystery presents eleven new subclasses with complete rules and roleplaying guidance for characters with links to very essence of magic in the Realms or dire secrets they must protect. It also includes detailed descriptions of several related factions, along with new feats, spells, setting lore, and more for the Tales...   [click here for more]
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Swordsbreak Mine

Swordsbreak Mine


An abandoned, hallucination-causing mine is creating chaos for a small town. When the village children begin to go missing, adventurers are called in to stop the beast lurking in the dark. Long forgotten in the mountains, Swordsbreak Mine hungers for a feast. Swordsbreak Mine is a complete dungeon ready for use in any campaign or as a stand alone one-shot game for level 4-6 characters. This adventure...   [click here for more]
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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night,...   [click here for more]
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Adventure Sidekicks: Tales from the Yawning Portal

Adventure Sidekicks: Tales from the Yawning Portal


From the creative team that brought you Animal Sidekicks: Do you want to play Tales from the Yawning Portal, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your tall-tale campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this...   [click here for more]
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MZA6 Voyage to the True World

MZA6 Voyage to the True World


From harpy hoodoos to ghoulish giff the Trackless Sea beyond the Sea of Swords is full of surprises and traversing it is an adventure in itself. In this book you will find forty encounters for the forty days it takes to reach Maztica from the harbor of the great city of Waterdeep. There are literally enough new creatures in this book for it to be considered it’s own small monster manual. With new...   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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The Adventure Collection Set:1

The Adventure Collection Set:1


THE ADVENTURE COLLECTION This collection contains all 5 of my award-winning adventures published to date. You get five bestselling adventures for OVER 50% OFF!!!! Over 70 pages of adventure await in this bundle!! The following adventures are included Included in this collection Also from Patrick E. Pullen:...   [click here for more]
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Mystra's Secret – an Eventyr Games adventure

Mystra's Secret – an Eventyr Games adventure


Mystra's Secret There's always been something fascinating about the ruins of Mystra’s temple lying at the edge of the Lyresong Woods. For years it has inspired folk tales and bedtime stories about dragons and magical blue stones. But now trouble is brewing at the old ruins… This location-based adventure offers a full day of adventure for 3 to 5 characters of 1st level and a decent challenge...   [click here for more]
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Luck be Malady

Luck be Malady


Dice roll and cards fly at the Dove House of Luck in Waterdeep... but it's not all fun and games, as your party must stake out the casino and determine whether a crooked card dealer is stealing from the house, and what she's up to. Gamble and be merry... but even games of chance have a habit of leading back to the mysterious forces of quarrelsome Gods. Lucky be Malady is a D&D...   [click here for more]
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Homeland Feats: Ribbons for Forgotten Realms Locales

Homeland Feats: Ribbons for Forgotten Realms Locales


Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving...   [click here for more]
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The Half-Giants

The Half-Giants


Meet the Half-Giants! Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants! This supplement includes a brand new race with 6 subraces – one for each true giant! Also includes 7 racial feats inside,...   [click here for more]
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Bounty of the Month: Golden Widow

Bounty of the Month: Golden Widow


A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style. The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late? Bounty of the Month includes 1 villain or monster...   [click here for more]
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A Fey Feast

A Fey Feast


Into the woods, for whatever reason a group of adventurers have set off, in groups or alone. While in the forest they become turned around and unknowingly whisked away to the Feywild for nefarious reasons. While there the group is confronted by Pixies and asked to perform three tasks for a feast before they can leave. Quickly the tasks become questionable, and it is up to the party to figure out what...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Amber Waves of Grain--An Expanded Supplement for Goldenfields

Amber Waves of Grain--An Expanded Supplement for Goldenfields


Here's a new map of Goldenfields, the Breadbasket of the North, with supplementary material to inspire your adventures among the farmers! Intended for use in conjunction with Princes of the Apocalypse™, it contains an original map of Goldenfields that can be printed 3 different ways (with hex versions!), a 16-page booklet guide of descriptions for the entire facility and operating structure,...   [click here for more]
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Quick Dungeons 5: Halls of Fire

Quick Dungeons 5: Halls of Fire


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Maps for Your Adventures Set 4

Maps for Your Adventures Set 4


MAPS FOR YOUR ADVENTURES SET 4 40 MAPS by 4 Great cartographers!!! The Maps are High-Res JPGs, available in 1 zip file for your convenience! The PDF is only for the previews . These maps can be used in your products and altered for your needs. Please give credit to the artist's map(s) used. Derek Ruiz of ElvenTower, Troy Everett Taylor, Patrick E. Pullen and Christian...   [click here for more]
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The Emporium of Uncanny Magic — Astounding Staffs

The Emporium of Uncanny Magic — Astounding Staffs


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if...   [click here for more]
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Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game

Chultan Personalities: Pregenerated Characters and NPC's for your "Tomb of Annihilation" Game


*** 100% of all proceeds from this product directly benefits PADS of Illinois Valley, a homeless shelter group in North Central Illinois. Please consider donating as you can - it's a great cause. For every $100 this product raises, the author will add another pregenerated character to this work - starting with a lizardfolk monk.*** Product Overview: Are...   [click here for more]
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Quick Dungeons 4: Village of the Dead

Quick Dungeons 4: Village of the Dead


Quick Dungeons are complete dungeons filled with monsters and other encounters such as traps and puzzles. While they are not exactly whole adventures, they are complete dungeons with a Player map, a DM map and a Map Key with numbered encounters, descriptions and even boxed text. A short backstory is also included to help you give your players a quick hook to jump right into the action....   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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Caught at the Cross Keys

Caught at the Cross Keys


'Solid one-shot adventure! Great as a interlude or prelude for any campaign, not just the Sword Coast! Now go rescue/kidnap that noble!' - Stephen B. A two hour adventure for 2nd - 4th level characters (Click on “Full-size Preview” and you can check out entire product before purchasing. I'm sure you'll love it and I appreciate your support) Emerson Frostfield...   [click here for more]
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Sword Coast Magic Items

Sword Coast Magic Items


Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game. This document includes: House Rule for Number of Magic Items for Attunement. Sword Coast Magic Items Origins Table. 14 Magic Items with...   [click here for more]
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Berdusk Till Dawn

Berdusk Till Dawn


From award-winning screenwriter Dale Zawada Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more! Adventure...   [click here for more]
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{WH} Shardminds! A psionic race of crystal constructs

{WH} Shardminds! A psionic race of crystal constructs


In an era long before mortal reckoning, the Living Gate, the only bastion of safety against the nightmare creatures of the Far Realm, was torn apart in an unimaginable cosmic catastrophe. You weren’t there, of course. It was well before your time. Still, its shards make up your body. Its ancient thoughtforms shape your mind. And your life carries on its legacy. Shardminds...   [click here for more]
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DDAL06-01 Epic Map pack for A Thousand Tiny Deaths

DDAL06-01 Epic Map pack for A Thousand Tiny Deaths


From the Roadside Encounter from the town of Blasingdell to the Sourscale Warrens located in the Dark Mere. Even after using the maps for the Adventures League game, they are generic enough to use for other campaigns. Included: This map pack includes 3 versions of the Kobold Warrens map. With and without a grid and one with the DM's layer. Also 2 versions of the Roadside Encounter,...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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Trinkets 3: The Third One

Trinkets 3: The Third One


"I search inside the fireplace. What do I find?"   "Look at all the junk in this room. There has to be something good here!"   "It says I get a trinket at character creation, but I don't really like any of them. What else can I have?"   We've all been there, either as a DM called upon to create interesting loot on the fly, or else as a player...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Unknown Wizard's Battlegrounds

Unknown Wizard's Battlegrounds


From award-winning screenwriter Dale Zawada Unknown Wizard's Battlegrounds is a 3-5 hour adventure inspired by the battle royale video game PlayerUnknown’s Battlegrounds. It is best for 3rd-4th level characters. The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their...   [click here for more]
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Escape from the Temple of Dawn

Escape from the Temple of Dawn


Can you escape  the Temple of Dawn? Adventurers! It is I, the renowned explorer Dungeon Delver Jim! You may have heard of me. I've recently uncovered an ancient calendar that points to a secret Yuan-Ti temple off the coast of Chult, and I need a daring group of adventurers like yourselves to go in first... I mean explore it with me. If you accept, there will be untold riches...   [click here for more]
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Cabinet of Curiosities

Cabinet of Curiosities


20 rooms of tricks, traps, monsters and oddities Yamos Mutterzaq has a dark secret and the characters want details. To do this, the characters must explore the physician’s mansion – a cabinet of curiosities crammed full of danger. Multiple hooks are included to engage the characters in the story, including a connection to the Doomvault in the Tales from the Yawning...   [click here for more]
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A Planar Grimoire - Spells from Beyond the Material

A Planar Grimoire - Spells from Beyond the Material


Across the Multiverse The realms of D&D contain endless memorable characters and creations. Spells and magic tend to be quite similar. Almost every setting has some spell native to its material plane, inspired by some great spellcaster who became a legend within that world. Sometimes, it's not uncommon to apply a motif or aspect to that world into the spell's identity. No matter which...   [click here for more]
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