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Wild Minds
A unique Barbarian Path for use in the Forgotten Realms.
Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind.
“Wild Minds” allows you to pursue this path, bringing to bear the power of the mind... [click here for more] |
Dungeon Masters Guild |
$3.00
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This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,... [click here for more] |
Dungeon Masters Guild |
$0.50
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Embrace the cold and dark with this new otherworldly patron for warlocks!
Beneath the cold places of the world, where permafrost cedes no ground and glaciers never melt, there in the dark icy earth beats the slow heart of winter. Are you ready to make a pact with its guardian?
Want to make a part with Auril the Frostmaiden or the ruler of a distance plane of ice? Now you can!
This product includes... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented.
_____________________________________________________________________________
Now available for Fantasy Grounds
_____________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
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"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow.
Included in this product is
A brief history of Yuan-ti in the Forgotten Realms
An outline of the different types of Yuan-ti
a unique background (Blood of the Ophidian)
a monk subclass (Way of the Serpent)
mechanics... [click here for more] |
Dungeon Masters Guild |
$4.00
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The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level.
Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across... [click here for more] |
Dungeon Masters Guild |
$0.50
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This Martial Archetype for Fighters should help you bring divine wrath to any titans who dare stand against your judgement. The power of the Tempest, now in the hands Fighters! ... [click here for more] |
Dungeon Masters Guild |
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This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild. I only have a basic understanding of the layout tool I'm using so please keep that in mind. There is no art unfortunately. ... [click here for more] |
Dungeon Masters Guild |
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The Warlord is designed to offer a martial healer. This is the perfect build for a low-fantasy campaign where magic of either the arcane or divine types are not available. Competent in combat, the warlord excells at setting up allies for victory and enemies for defeat. Borrowing mechanically from the Battlemaster Fighter, this build allows you to gain some of those benefits from Level 1, making this... [click here for more] |
Dungeon Masters Guild |
$2.00
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Barbarian Primal Path: The Warden
The warden is inspired in an existing class from 4th Edition. It was my first DnD character,
a strong melee warrior with elemental power and transformations.
Including:
- Using Wisdom for AC
- Third Caster ( Like the eldritch knight)
- Elemental Rages
... [click here for more] |
Dungeon Masters Guild |
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THE SPELLGUARD
A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting.
The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon.
Although no longer tied directly to Silverymoon, they still draw their strength... [click here for more] |
Dungeon Masters Guild |
$1.50
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A brand new class of magical warriors for the world's greatest roleplaying game!
The Soul Knight is a powerful and versatile class that combines a fighter's abilities with a spellcaster's skills. They harness the power of their soul to gain unique abilities and attacks, such as elemental affinities, soul arts, and the ability to summon a spectral weapon. With the ability to choose... [click here for more] |
Dungeon Masters Guild |
$0.64
|
Is a child in your family currently obsessed with snow and ice magic?
Want to add a little wintry fairytale flavor to your D&D game?
Just wish there were more cold spells in the Player's Handbook?
If you said "yes" to any of these questions, this supplement is for you! This document includes:
A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)... [click here for more] |
Dungeon Masters Guild |
FREE
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Play the all-new casting class, the Sanguinomancer! This caster blends elements of at-will casting with a risk/reward playstyle!
About the class:
While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that witnesses have... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the wild north, many barbarians inhabit lands once ruled by the children of Annam All-Father. Whether it is through distant giantish heritage or the study of the remnants of ancient runes left in the ruins of giant cities, barbarians that follow the path of the runecaster learn to harness the power of magic runes to augment their own prowess and deepen the power of their rage.
This Barbarian Path... [click here for more] |
Dungeon Masters Guild |
$0.99
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This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Orc-Ettin is a new playable race option for 5th Edition D&D, the offspring of male orcs and female ettins. Orc-Ettin's act like medium sized ettins who easily fit into orc society, but are much smarter (although still stupid by human standards) than common ettins. Many Orc-Ettins follow Gruumsh and other violent gods, but more than half end up venerating the demi-lord Demogorgon! ... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Ogrenome (half ogre - half gnome) an unexpected character race that combines the brute power of the common ogre, with a curious leaning toward magic that comes from their gnomish kin, but none of the intelligence. Ogrenomes are commonly deformed at birth, causing them to have over or undersized limbs, hideous appearances and sometimes comically mismatched features.
This PDF is available as part... [click here for more] |
Dungeon Masters Guild |
$1.49
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The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bizarre and often haunting creatures, molded are sometimes mistaken by the ignorant as ghosts or spectres due to their translucent bodies. In reality the molded are humanoid oozes created by an artifact out of normal, non-sentient oozes. Imbued with a base level of knowledge and skills by their manufacturer, most molded are used as magical test dummies and servants for their brief existences. But for... [click here for more] |
Dungeon Masters Guild |
$1.99
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From the Depths of the Stonelands, a strange society is revealed at last. The Stoneland Minotaurs have adapted well to this harsh land and have created a unique culture that is all their own.
- The history of the Stoneland Minotaurs.
- Playing a Minotaur, both the race and the culture within.
- The Old Sod, a new settlement with plot hooks a plenty.
- Sod this!!!, an adventure... [click here for more] |
Dungeon Masters Guild |
$2.99
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Prepare your campaigns for the upcoming "Storm King's Thunder" adventure path with this extensive volume, packed to the brim with classic monsters from the history of Dungeons and Dragons. Included in this product are over 40 creatures, including both True Giants and Giantkin such as Ogres and Trolls, all updated and reimagined for the mechanics and philosophies of 5th edition.
Also included are an... [click here for more] |
Dungeon Masters Guild |
$1.99
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If yer eyes be falling upon the contents of this journal, then ye are braver than most. Of course you have heard the tales of Captain Silbarr Snake-Eyes, legendary halfling pirate of the Sword Coast. My deeds are far too many and too impressive to recount in their entirety here, but I’m sure my name speaks for itself. So, if ye value yer life, I suggest putting down these notes, in which I have documented... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Half-Hobgoblin is a new race option for player characters in 5th Edition Dungeons and Dragons. This race option give you the statistical rules to play a character that is half human and half hobgoblin, which can fit into both societies
This PDF is available as part of my CLASS AND MONSTER BUNDLE, as well as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts for... [click here for more] |
Dungeon Masters Guild |
$1.49
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Meet the Half-Giants!
Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants!
This supplement includes a brand new race with 6 subraces – one for each true giant!
Also includes 7 racial feats inside,... [click here for more] |
Dungeon Masters Guild |
$1.00
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Warlock Patron: The Giant
Inspired for an interesting dynamic with the Storm King's Thunder Campaign.
This document includes:
- Giant Patrons and deities
- New Invocations for any Warlock
- Throw Rocks like a Giant and grow to Giant's Size
In the chaos of the raid, an enormous... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks... [click here for more] |
Dungeon Masters Guild |
$4.99
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Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
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This special bundle product contains the following titles. Blood of the Lycan Regular price: $4.95 Bundle price: $1.49 Format: PDF "Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow.
Included in this product is
A brief history of Lycanthropy in the Forgotten Realms
An outline... [click here for more] |
Dungeon Masters Guild |
$24.40 $7.32
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There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was... [click here for more] |
Dungeon Masters Guild |
FREE
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Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend... [click here for more] |
Dungeon Masters Guild |
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have you ever wanted to be a wizard, but with more swords and armor? or a fighter with more magic? or a paladin...but without all the holy warrior stuff?
well, now you can! the Arcane Knight is an arcane based half caster class that is designed around the idea of being a "wizard" equivalent to the paladin, and a full class version of the eldritch knight.
included in this supplement is:
- A complete... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Animata are the embodiment of art, inspiration and expression. They are creativity brought to life and the muses of the multiverse made whole. As a playable race they offer vast artistic opportunities to bring your personal creativity into the world of D&D.
Think of the best painting, poem, song or sculpture you ever created. Now imagine it came to life, booped you on the nose and strolled... [click here for more] |
Dungeon Masters Guild |
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This is the Fantasy Grounds Module. If you are looking for the PDF please visit https://www.dmsguild.com/product/328674/Tashas-Book-of-Frozen-Death
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations of... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is the PDF version. If you are looking for the Fantasy Grounds Module please check https://www.dmsguild.com/product/328795/Tashas-Book-of-Frozen-Death-FG
In this book you will find a variety of spells designed to personalize your characters and NPCs, encompassing the theme related to the ice element and necromancy. Some of these spells will look familiar to you, since they are reskins or adaptations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
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Warlocks of Storm Giants gain access to both physical might and prophetic ability.
This subclass focuses on increasing your martial capabilities, with an additional pact that grants you the divination wizards portant ability.
... [click here for more] |
Dungeon Masters Guild |
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While most wizards choose to specialize in one of the eight recognized types, or schools, of magic a few arcane practitioners study the underlying forces that power their magic. These generalists, known as Spellweavers, lack the “tricks of the trade” possessed by their more specialized peers but compensate with a degree of adaptability second only to sorcerers.
The Spellweaver was inspired by... [click here for more] |
Dungeon Masters Guild |
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"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang.
Included in this product is
a unique background (True Spellfire Wielder)
a sorcerer origin (Spellfire Ancestry)
mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it
an encounter
2 unique NPCs, both powerful spellfire wielders.
... [click here for more] |
Dungeon Masters Guild |
$4.00
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A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
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Introducing the giant bloodline! A brand new origin that sorcerers can select at 1st level. The giant bloodline sorcerer draw upon magic left behind by ancient giant empires from the dawn of time. Sorcerers of the giant bloodline are more capable melee combatants able to grow to near-giant size and strength in combat.
Follow me on Twitter @JamesPatrickDnD for updates and more!... [click here for more] |
Dungeon Masters Guild |
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"In ages past, the Giants rivaled the Dragons over dominion of the world. The kingdom of Ostoria stretched all over Faerûn and was the height of Giant culture and magic."
In this product you will find a remaster of the Giant Soul subclass for the Sorcerer originally released in Unearthed Arcana, as well as two monster stat blocks for the Titan, the largest of the true Giants. ... [click here for more] |
Dungeon Masters Guild |
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Often as a player, nothing strikes more joy into your heart than the chance to spend some of your hard-earned gold. As a DM, it's a different story. Shopping can suck away session time, as well as being notoriously hard to plan for. If you've ever had a quick comment turn into a full-fledged trip to Ye Olde Mall, these are the tables for you. Each one is broken down by race and subrace and can be used... [click here for more] |
Dungeon Masters Guild |
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Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
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Ever since the mage Einstein proposed his legendary theory of relativity, many spellcasters have explored further into the nature of time, space and gravity, seeking to harness these raw forces of nature.
This compilation sheds light on 13 elusive and dangerous spells from the school of Gravity Magic and what it would take to actually wield even a fraction of the destructive power of the gods!
***... [click here for more] |
Dungeon Masters Guild |
$0.99
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The ordning has been shattered, the Sword Coast trembles under the rage of giants but in distant Vaasa the secrets of old Ostoria have been revealed. This supplement contains new giants, new ways to use rune magic, and new class archetypes for players.
The supplement is also loaded with new ways to role play and use giants in combat. It’s a quick read that will help you turn giants into truly terrifying... [click here for more] |
Dungeon Masters Guild |
$1.99
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After the Giant empire of Ostoria fell in the war with dragons, Annam All Father went off to discover new weapons to bolster the might of the giants. After a thousand years, Annam returned, having discovered the secret of rune casting. Since that time a select few adventures in the North have wrested the mysteries of runes from the giants and unlocked their power. This supplement provides:
Rules... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting.
The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft... [click here for more] |
Dungeon Masters Guild |
FREE
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Who wouldn't like to run a wizard that specializes in creating magic items? Well, that is what I am talking about!
The Runebinding school of magic emphasizes the art of creating permanent magic items inscribed with spell imbued runes.
Runebinders can create magic items that may be activated by anyone who knows the trigger. These wizards spend countless hours studying and perfecting their magic... [click here for more] |
Dungeon Masters Guild |
FREE
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