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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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Ogres and Orcs

Ogres and Orcs


This module contains a three part sidequest type adventure, that is originally designed to be played during chapter 1 with Storm King's Thunder campaign when adventurers need more experience before advancing to more sinister challenges later. Most action happens outdoors, but there is also some action underground especially in the last part of the adventure. The module is designed to characters starting...   [click here for more]
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The Enemy That I Despise

The Enemy That I Despise


Two ten days ago a theft took place at the Gatehouse located in the Dawn Pass. The Gatehouse is a Zhentarium stronghold that collects a toll from anyone passing through the pass. A Phaerimm named Ursealatrall used his unique powers to start a battle between the Zhentarium guards and the Lord's Alliance knights who were escorting a wagon of ancient books and scrolls to SEER. The Phaerimm used the distraction...   [click here for more]
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Barbarians of the Savage Frontier I

Barbarians of the Savage Frontier I


Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline. Everything you need to make memorable encounters with the barbarians of the North is included: * A map of the North with the barbarians' spheres of influence. * 4...   [click here for more]
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Darkness Over Daggerford: A Storm King's Thunder Supplement

Darkness Over Daggerford: A Storm King's Thunder Supplement


This adventure is intended to work in conjunction with your Storm King's Thunder story line.  Do you want a way to expand on the story found in Storm King's Thunder or other Sword Coast based adventure?  Do you want a way to add more flavor and interaction with NPC's?  Do you want a way to add more experience before the big finale in your campaign?  Do you want a way to get some awesome...   [click here for more]
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Giant Tales

Giant Tales


Giant Tales Two giant themed adventures to challenge your party.  These adventures can stand alone, or be easily integrated into your Storm King's Thunder campaign. In the Well of Victory, characters follow Berdusk Grey, relic hunter, into a sacred barbarian barrow mound and find an ancient memorial to giants that fell in the great war against dragons.  This...   [click here for more]
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Hags of Red Rocks

Hags of Red Rocks


Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.  Feel free to check out my other work on the Dungeon Masters Guild. For DM's: Mythic Demon Princes Additional Random Encounters for Curse...   [click here for more]
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Hill Giants River Gauntlet

Hill Giants River Gauntlet


Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings.  His holdings have been under attack by monsters that are not normally found in this region.  In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ...   [click here for more]
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Mountain of Ash

Mountain of Ash


Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more...   [click here for more]
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Rebirth of the Storm Lich

Rebirth of the Storm Lich


This is a time sensitive adventure lv 1-4, for those DM's that want your players to be time aware. To the passer by, this year’s Festival of Rain in Somberre may look the same as any other year, but there is something stirring beneath the surface. As time goes on signs begin to show that something isn’t quite right. Dark clouds slowly begin to cover the sky as a storm begins creeping in from the...   [click here for more]
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Red Jack's Retreat

Red Jack's Retreat


A short scenario best suited to four 3rd level adventurers The region surrounding Kelvin's Cairn has always been considered dangerous by the inhabitants of Icewind Dale, but people traveling there and never returning seems to be a common occurrence these days, raising concern among the people of Ten Towns about a new strand of evil inhabiting the mountain. A dwarf ranger who used...   [click here for more]
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Side Quests: Mightyhammer Hold and Thunderforge

Side Quests: Mightyhammer Hold and Thunderforge


This product includes two short, high-level adventures that are perfect for side quests. In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire.  This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis. In Thunderforge...   [click here for more]
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The Free Cats of Loudwater

The Free Cats of Loudwater


Delimbiyr Vale Welcomes you The Free Cats of Loudwater need your help to rescue four children from the clutches of the Nighthoods. Pit your blade and spells against these deadly foes of the Ogre King. This adventure begins a series of quests set in Delimbiyr Vale and Grayvale. A Dungeons...   [click here for more]
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The Town of ManyAxes

The Town of ManyAxes


Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North. The town is fully detailed with many NPCs, plot hooks, and random encounters to...   [click here for more]
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Red Thrall

Red Thrall


A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5.  Alternatively, this material can easily be adapted to enhance nearly any campaign. ...   [click here for more]
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Caesar Minimus

Caesar Minimus


This adventure is created for three different difficulty levels, so it can be played with various levels ranging from party of 3rd level characters all the way to the party of 7th level characters. There has been an old crime and adventurers are needed to investigate it. A witness will be located close to Womford where a problem rises. The one, an elder tiefling woman, who would know of the people...   [click here for more]
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Hundelstone: A Storm King Thunder Quest

Hundelstone: A Storm King Thunder Quest


This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest...   [click here for more]
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Doom of the Desert - a Storm King's Thunder DM's Resource

Doom of the Desert - a Storm King's Thunder DM's Resource


Doom of the Desert - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling: Companions and Items - How much help should...   [click here for more]
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Last Stand at Mishka’s Warren (DDV08)

Last Stand at Mishka’s Warren (DDV08)


An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe...   [click here for more]
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Return of the Amberguls (DDV03)

Return of the Amberguls (DDV03)


An adventure for four to seven 3rd-level characters The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning....   [click here for more]
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Secret Beneath Sword Hills (DDV04)

Secret Beneath Sword Hills (DDV04)


An adventure for four to seven 3rd-level characters All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine. In additon to a classic crawl through the Underdark, this module contains an optional...   [click here for more]
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Shadow of Evil (DDV10)

Shadow of Evil (DDV10)


An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen...   [click here for more]
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Silver March Sentinels Campaign - Part 3 (5E)

Silver March Sentinels Campaign - Part 3 (5E)


The Silver Marchs call for hero's, will your party answer the call? The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this...   [click here for more]
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Storm King's Thunder: Extra Encounters

Storm King's Thunder: Extra Encounters


Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Storm-wreck Island

Storm-wreck Island


Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire). Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately...   [click here for more]
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Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?  Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
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The Folly at Fairmarsh

The Folly at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village.  This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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Melathar's Tome

Melathar's Tome


Find an ancient Tome in an ancient Temple. This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon. The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps....   [click here for more]
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Urshani of High Moor

Urshani of High Moor


Once again the Hobgoblins approach from the south and demand Secomber provide them with supplies or they will unleash their blue dragon on the city. After the attack, the party is asked to track the hobgoblins into the High Moor and eliminate them. Can the party survive the High Moor long enough to complete their assignment? This is the second adventure in my Unborn Immortal series. It begins as...   [click here for more]
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In the Steps of Giants - Hill

In the Steps of Giants - Hill


In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants...   [click here for more]
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Orcs of Icespire Peak 01 - Orcs of Dwarven Excavation

Orcs of Icespire Peak 01 - Orcs of Dwarven Excavation


This is an expansion of the “Lost Mine of Phandelver” and “Dragon of Icespire Peak” Original Products, and notably of the “Umbrage Hill” and “Dwarven excavation” encounters of the latter. It provides a new background and a narrative useful to merge them and give the overall plot a new twist. This is a 4-hour adventure for 4 1st level characters. ...   [click here for more]
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Return of the Warlock

Return of the Warlock


Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party....   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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Ten Sword Coast Encounters

Ten Sword Coast Encounters


Designed to complement the events and setting of the Sword Coast Adventurer's Guide (and related) campaigns. Includes 10 encounters, 30 adventure hooks, and a new monster. Abberations, Bandits, Benero, Blink Dogs, Combat, Constructs, Dragons, Elementals, Fey, Formians, Giants, Humanoids, Kenku, Levels 1-8, Monstrosities, Peryton, Role Play, Skill Challenges, Spectators, Sword Coast Encounters,...   [click here for more]
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The Flying Misfortune - a Storm King's Thunder Adventure

The Flying Misfortune - a Storm King's Thunder Adventure


The Flying Misfortune This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered...   [click here for more]
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The Frozen Forge

The Frozen Forge


Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural...   [click here for more]
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The Girl Who Woke the Dead

The Girl Who Woke the Dead


A 3-4 hour adventure for 3-7 characters of levels 1-4 In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her? Are...   [click here for more]
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Triboar Filler Quests [With VTT Compatible Maps]

Triboar Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around Triboar. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Triboar Filler Quests Using this resource, catered...   [click here for more]
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Mountain Brew

Mountain Brew


Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own! This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters...   [click here for more]
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DM's Guidebook to Storm King's Thunder

DM's Guidebook to Storm King's Thunder


Want to run Storm King's Thunder but overwhelmed by the scope of the adventure and the number of supplements available on DM's Guild? This 75-page+ guidebook aids a DM in every way, providing advice on how to connect plot threads and run the adventure, advising on how to integrate content from key supplements, and enhancing the story through new and improved encounters.  It is designed to save tons...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
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Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure

Fee, Fly, Foe, Fund: A Storm King's Thunder Adventure


This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game. The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder. Description: Two tendays ago, cloud giants...   [click here for more]
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The HILL OF RAGS AND BONES: A TIER ONE ADVENTURE

The HILL OF RAGS AND BONES: A TIER ONE ADVENTURE


 Battle against a Deadly Hill Giant to save the Greenfields! Combat the Hill Giant Gorge and save those trapped in his path in this tier one adventure - THE HILL OF RAGS AND BONES! Starting with the desperate rescue of an innocent farming family from a burning house, before moving through swamp and caverns to a final deadly confrontation, THE HILL OF RAGS AND BONES is a challenging...   [click here for more]
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