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"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle "Frostburn", bringing 34 ice-themed spells to your frost-laden campaigns! ... [click here for more] |
Dungeon Masters Guild |
$3.49
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Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural... [click here for more] |
Dungeon Masters Guild |
$2.99
|
3 extraordinary and original adventures in one affordable bundle!
P.B. Publishing & Loot The Room present:
Mini-Dungeons - CAVES!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find three mini-dungeons, all with a common theme. They are all set in dangerous and exciting cave systems.
Not only will you be... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This adventure is intended to work in conjunction with your Storm King's Thunder story line.
Do you want a way to expand on the story found in Storm King's Thunder or other Sword Coast based adventure?
Do you want a way to add more flavor and interaction with NPC's?
Do you want a way to add more experience before the big finale in your campaign?
Do you want a way to get some awesome... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Don't let your random encounters be boring... or random! This supplement to the Storm King's Thunder campaign has four challenging encounters with the Uthgardt barbarians that tie into the greater Storm King's Thunder storyline.
Everything you need to make memorable encounters with the barbarians of the North is included:
* A map of the North with the barbarians' spheres of influence.
* 4... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Storm King's Thunder in Eberron, is a guidebook for moving the Storm King's Thunder published adventure from the Forgotten Realms to the world of Eberron.
The guidebook includes:
A brief narrative walk through of the adventure set in Eberron to provide a framework for DMs.
Lore information about the Giant civilization and Dragon civilization of Eberron to augment... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The latest in a series detailing the terrifying possibilities of magic in nature, Malicious Meteorology harnesses nature's most powerful force, the weather, and turns it against the players with 10 original systems! Written by a field biologist, this supplement will let you face your party with weather to be truly feared.
Full list of systems included: Nourishing Rains, Wakenmist, Godmaker Storm,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?
Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher.
Suggestions for modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A short adventure for levels 8 to 10 and 'how to' guide. The Crown of Fire pits your party against a red dragon on his eyrie atop a dormant volcano and emphasises the importance of player decisions.
22 pages of full colour PDF using the PHB layout as well as PC versions of the multiple original battle-grids and handouts. Richly detailed with lots of tips and practical suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
80 Trinkets of Wind and Sky with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Sky and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
From award-winning screenwriter Dale Zawada
Unknown Wizard's Battlegrounds is a 3-5 hour adventure inspired by the battle royale video game PlayerUnknown’s Battlegrounds. It is best for 3rd-4th level characters.
The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their lifelong... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This product includes two short, high-level adventures that are perfect for side quests.
In Mightyhammer Hold (Level 13-14) characters assault the mountaintop stronghold of a Dwarven vampire. This adventure also includes three encounters (geared for level 4-5, 7-8, and 11-12) that can be integrated into the game to make the vampire an ongoing nemesis.
In Thunderforge... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Green Knight
An encounter for characters lost in the woods.
This encounter, intended to be inserted into any campaign and at any level, is designed such that it can be resolved without the need for combat, or any dice rolls at all, depending upon the choices of the players. It can be resolved within a single session and would suit any adventure where the party seek an evil tyrant or monster when... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Eye of the Storm is a tower storming adventure for parties of 3 to 7 adventurers from 8th to 12th level. It takes around 6 hours to play and is designed to fit into any campaign that needs a wizard in tower.
In this adventure the party are tasked with stopping the storm obsessed wizard, Atonitus, from completing his ritual to become a living storm. Atonitus' ritual is causing dangerous elemental... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom.
This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 3-4 hour adventure for 3-7 characters of levels 1-4
In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her?
Are... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest."
Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to Icewind Dale. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$4.99
|
FIGHT TO SAVE ORINZ FROM THE WAR OF THE FIRE GIANTS!
Resolve the war of battling Fire Giants and face off against Queen Uterslav or Tyrant Flekstag in the epic Tier 3 adventure, THE KINGS OF FIRE AND FORGE. This book is the next adventure in the series started with the best-selling Dark Peaks adventure, THE BLIZZARD OF AXE AND SWORD. Beginning with the rescue... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The first installment of the Terrain Enchiridions series is here!
The arctic can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the howling winds, the unrelenting cold. And now a whole host of arctic creatures that your party might encounter!
14 new creatures ideally suited to the arctic wilderness, one for each type of creature in the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder"
The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Bring the dark side to your giant campaign! Do Hill Giants get smarter, or dumber, when they become zombies? What is the armor class of a Stone Giant skeleton? Are vampirized Storm Giants scary, very scary, or really really scary? Buy and find out!
Skeletons, Vampire Spawn, Vampires, and Zombies each for Cloud, Fire, Frost, Hill, Stone, and Storm Giants (total of 24 creatures). Challenge ratings from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Battle against a Deadly Hill Giant to save the Greenfields!
Combat the Hill Giant Gorge and save those trapped in his path in this tier one adventure - THE HILL OF RAGS AND BONES!
Starting with the desperate rescue of an innocent farming family from a burning house, before moving through swamp and caverns to a final deadly confrontation, THE HILL OF RAGS AND BONES is a challenging... [click here for more] |
Dungeon Masters Guild |
$3.99
|
"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5. Alternatively, this material can easily be adapted to enhance nearly any campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an adventure... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire).
Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Looming threats (or allies) present themselves in the Small Book of Giants.
This bestiary has nearly 50 stat blocks for Giant creatures to use as allies or antagonists in your world. From the elusive bigfoot, to the leaders of each kind of true giant, to titans, get a wide ranging set of Giants that span CR 5 all the way to CR 27!
A Small Book... [click here for more] |
Dungeon Masters Guild |
$7.49
|
Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-1)
Lizardfolk Tunnels!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will findthe first of three mini-dungeons in a short series set in caves. This one being the Lizardfolk Tunnels!
You will be able to drag and drop this mini-dungeon... [click here for more] |
Dungeon Masters Guild |
$2.95
|
"The Eureka Theater is aware..."
For beginners and veterans alike!
Great for kids!
Adventure content for a 2 - 4 hour session.
Designed for five level 3 player characters.
Harkoning back to classic spooky investigation modules, enjoy this self contained location! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
|
Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure. Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Find an ancient Tome in an ancient Temple.
This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon.
The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-2)
The Cavern of One-Eye!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the second of three mini-dungeons in a short series set in caves. This one being the The Cavern of One-Eye!
You will be able to drag and drop this... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants... [click here for more] |
Dungeon Masters Guild |
$2.95
|
P.B. Publishing & Loot The Room present:
Mini-Dungeons: CAVES (C-3)
The Lair of Frostingbite!
Maps by 2017 Ennie nominated Chris Bissette of loottheroom.uk
Within the pages of this book, you will find the third of three mini-dungeons in a short series set in caves. This one being the The Lair of Frostingbite!
You will be able to drag and drop... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help!
Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A fun adventure of danger, fishing, and the Biggest Fish.
A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole?
A 2-3 hour adventure for 1st-3rd level characters Designed... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
Dungeon Masters Guild |
$0.25
|