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EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
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Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99
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Triboar - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes:
Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining... [click here for more] |
Dungeon Masters Guild |
$2.99
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Baldur's Gate: City Encounters
There’s no eliminating power in the City of Blood; it only changes hands.
Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios... [click here for more] |
Dungeon Masters Guild |
$6.95
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Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$4.95
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Phandalin Townmaster's Hall, Phandalin Smithy, Phandalin Woodcarvers, and the Shrine of Luck.
Four essential locations from from the town of Phandalin, from “Lost Mine of Phandelver” and “Dragon of Icespire Peak”.
This map pack provides detailed maps of all four locations, and includes a number of variations on these maps (grid, no grid, day and night).
Add to the atmosphere of your game... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Goldenfields - a Storm King's Thunder DM's Resource
This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes:
Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Neverwinter
Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters.
Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.
If you enjoyed this guide, please... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bryn Shander - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. The download includes:
Introductions - a guide to introducing Bryn Shander through minor tasks and sidequests.
Attack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Fight off an ambitious young green dragon in this expansion for Storm King's Thunder!
This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Waterdeep Primer is a Dungeon Master's go to document to learn about or refresh their knowledge of the current state of Waterdeep. The primer is a summary, distillation and update of the AD&D, 3.5e, and 4e printings about Waterdeep. The Primer saves Dungeon Masters' time by reducing the amount of searching and reading needed to gain an up to date understanding of the current state of Waterdeep.... [click here for more] |
Dungeon Masters Guild |
$1.99
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"OMG! This is excellent!"
"Very well done! A great adventure"
Yegor Bonecruncher is the most ferocious hill giant in the land. When he begins terrorising the small village of Frickley, the inhabitants have only one hope - the legendary warrior, Jahia Giantslayer. The PCs undertake a dangerous trek through the High Forest to find her, battling wild fey magic all the way. But can Jahia... [click here for more] |
Dungeon Masters Guild |
$1.95
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Reign of the Ice King is a 10th level Adventure for 4-6 players
Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving of... [click here for more] |
Dungeon Masters Guild |
$2.95
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Instant Mirabar!
A professionally drawn map staying as close to canon as possible for use in adventures, and as large as possible to allow for large print outs (16232 x 11476 px)
A smaller map of a single block of Mirabar with 20 locations for PCs to rest at and explore
Brief outline of the city, looking at the main source of Volo's Guide to the North and discussing what the party might expect in... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Waterdeep Fantasy Grounds module is the most comprehensive module on Waterdeep for Fantasy Grounds Classic and Unity. The module adapts and updates information about Waterdeep (NPCs, Locations, and Organizations) from AD&D, 3.5E, and 4E books into one module for Dungeons and Dragons 5th Edition. The module organizes and connects the information from all of these materials to save Dungeon Masters... [click here for more] |
Dungeon Masters Guild |
$14.99
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A great reference for players and DMs new to the Forgotten Realms
This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes 16 pages and over one hundred clear and succint descriptions of some of the major kingdoms, cities, and other famous locations throughout... [click here for more] |
Dungeon Masters Guild |
$4.99
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Storm King's Thunder
Map Pack 1
This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations:
Amphail (40x40) - a trio of hill giants attack the town of Amphail during... [click here for more] |
Dungeon Masters Guild |
$1.50
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"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it."
Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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HOUSE of HORROR
A 15th Level adventure set in the city of Waterdeep. To add to the sense of danger, this adventure was designed as being possibly DEADLY, as is. So, see the note below before running it, if you plan on changing the difficulty.
As the adventurers are investigating the disappearance of a missing teenager in the city of Waterdeep, they stumble upon an old rundown... [click here for more] |
Dungeon Masters Guild |
$3.95
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Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats. The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.
Includes the following high resolution (2048x1536) maps:
- Yartar, Day (Generic / Unlabelled)
- Yartar, Day (Forgotten Realms Labels)
- Yartar, Night (Generic / Unlabelled)
- Yartar, Day... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
So, your players have just recently completed the D&D; Starter Set "Lost Mines of Phandelver", wherein they have routed the Redbrand Brigade, cleared up Cragmaw Castle, defeated the Black Spider, discovered Wave Echo Cave, and generally made life better for the residents of Phandalin.
But it doesn't have to end there! With the reveal of the former Mayor's corruption and association with the Redbrand... [click here for more] |
Dungeon Masters Guild |
$0.99
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Featured here are four maps made to supplement the suggested locations for players to visit in the 3rd chapter of Storm King's Thunder: The Savage Frontier. These high resolution maps come in multiple variations including with or without text or labels for tabletop or digital play, print resolution pdfs, alternative versions using a nighttime palettes, and black and white line versions. They... [click here for more] |
Dungeon Masters Guild |
$4.00
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This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$2.95
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What happens to cultists when their evil plot is foiled?
This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters. Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city.
Burning Down the (Ware)House! begins this... [click here for more] |
Dungeon Masters Guild |
$1.00
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High Resolution Maps of Yartar, a city in the North of Faerun. These maps are based on the original maps of Yartar (although I have pulled back the view to show the entire town). All these maps are printable at 300dpi.
The original artwork for this PDF is for sale at $300. It is 12 by 16 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested.
You can also find maps of various other... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This adventure was written by former Wizards of the Coast Dungeons & Dragons staff member Greg Bilsland, producer on the fifth edition core rulebooks. The adventure was designed for use in D&D's 24-hour 2016 Extra Life game.
The adventure is for characters levels 6 - 8 and integrates with the story of Storm King's Thunder.
Description: Two tendays ago, cloud giants... [click here for more] |
Dungeon Masters Guild |
$3.99
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Gauntlet of Flame The Blistering Forge
Situated atop Mount Marazbor, an active volcano, it the dwarven lava-forge once known as Citadel Grungharaz. Once, this great armoury produced hordes of weaponry for dwarven regiments in far off lands, but now it has been taken over by rampaging fire giants.
Are you capable of infiltrating the Gauntlet of Flame?
A 6-10 hour Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.95
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The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics.
Safehouse is a side trek adventure for a party of... [click here for more] |
Dungeon Masters Guild |
$1.00
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MAPS FOR YOUR ADVENTURES
SET 3: CITYSCAPES
By Patrick E. Pullen
Here are 20 random maps that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps are in a PDF file for easy download.
There are color maps and some hand drawn maps ready to add to your adventures and projects to... [click here for more] |
Dungeon Masters Guild |
$2.95
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Twitch Overlay - Mountain Fortress
Streaming home games is becoming increasingly popular, especially when groups are already playing online using virtual tabletops. Recording sessions can help both the players and the DM recall details between games, share their games with friends, and even has the potential to provide a little side income just for playing the game you love.
Organize... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Ein unbekannter Schrecken sucht das Umland von Dreieber heim und er hat die Herzen der Menschen fest im Griff. Des Nachts werden Tiere dahingeschlachtet und Kinder aus ihrem Zuhause entführt. Könnt ihr das dunkle Geheimnis der Stadt lüften, bevor es weitere Leben fordert?
Das Abenteuer kann von Charakteren der Stufen 2 bis 3 in einer einzelnen Spielsitzung bestritten werden. Es enthält 15 Begegnungen... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 This is a complementary adventure for the “Lost Mine of Phandelver” & “Dragon of Icespire Peak” Original Products, and notably for the “Butterskull Ranch” encounter of the latter, although one new location is provided too.
This modules’ purpose is to leave a bed of breadcrumbs which allow the players to find one of the entrances to the long forgotten Khundrukar Complex from another... [click here for more] |
Dungeon Masters Guild |
$2.99
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'Solid one-shot adventure! Great as a interlude or prelude for any campaign, not just the Sword Coast! Now go rescue/kidnap that noble!' - Stephen B.
A two hour adventure for 2nd - 4th level characters
(Click on “Full-size Preview” and you can check out entire product before purchasing. I'm sure you'll love it and I appreciate your support)
Emerson Frostfield... [click here for more] |
Dungeon Masters Guild |
$3.95
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Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.
This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters... [click here for more] |
Dungeon Masters Guild |
$1.00
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In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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Butterfield's annual Egg Hunt falls into chaos, as the hidden eggs unexpectedly hatch- and baby blue dragons emerge. Can characters collect the dragon eggs in time, before their fearsome mother returns to raze Butterfield to the ground?
This adventure takes place during the Spring festival of Greengrass, featuring Easter themes and imagery, and is appropriate for adventurers of all ages.... [click here for more] |
Dungeon Masters Guild |
$1.95
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A little lore, a lot of gore...
In “The Weeping Glass,” the characters happen to be in the wrong inn at the wrong time. An elven troublemaker plays with a power beyond her control and releases a horrific wave of death. The characters have to fight through a grindhouse to stay alive.
This encounter is designed with options to kill* a party of 4 from levels 1 – 11.
*Total Party... [click here for more] |
Dungeon Masters Guild |
$1.00
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Maps of Xantharl's Keep, as described in "Volo's Guide to the North" by Ed Greenwood. One map has a key for town locations, with two extras that I put in, while the other map does not include the key.
The original artwork for this PDF is for sale for $250. It is 9 by 12 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested.
You can also find maps of various other locales that... [click here for more] |
Dungeon Masters Guild |
$4.49
|
What a privilege to be born into a position of privilege! To hold the title of Barons and Baronesses, Counts and Countesses, Dukes and Duchesses, Kings and Queens, Emperors and Empresses!
We see outward show of chivalry, opulence, heraldry, wars, scheming and politics. Little boys want to grow up and become knights and little girls see themselves as princesses.
Nobility formed the fundamental basis... [click here for more] |
Dungeon Masters Guild |
$5.99
|
From award-winning screenwriter Dale Zawada
Unknown Wizard's Battlegrounds is a 3-5 hour adventure inspired by the battle royale video game PlayerUnknown’s Battlegrounds. It is best for 3rd-4th level characters.
The adventurers have been arrested and find themselves fighting nineteen other teams in a fight-to-the-death battle royale. The winning team receives a full pardon from their lifelong... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A poster map of the city of Mirabar, located in the North of Forgotten Realms. This is a fan art map designed based on the description of the city in Volo's Guild to the North. This map is set at 300dpi and prints at around 30 inches by 22 inches.
The original poster map for this PDF is for sale for $800. The map section is around 18 by 24 inches, but there's a white border area around it that makes... [click here for more] |
Dungeon Masters Guild |
$4.99
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 A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest."
Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This PDF contains colored battle maps for the full town of Xantharl’s Keep, based on the town map of Xantharl’s Keep I previously produced, which you can find HERE. It includes two full sized 256dpi versions of the surface map (as well as a split up version at 72 dpi so they can be loaded into Roll20). One maps shows Xantharl’s Keep during the day, and one map shows Xantharl’s Keep at night.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 High Resolution Maps of Fireshear, a city in the far north of Faerun, in a region called the Frozenfar (just south of Icewind Dale). These maps are based on the descriptions of Fireshear within Volo's Guild to the North and Storm King's Thunder, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Fireshear map, as well... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Merchants at War!
Someone always pays for a shortcut - Part 2 of a 3 Part adventure series that can be played as a stand-alone game or as part of the series.
Merchants form an essential part of all adventurer's lives, yet rarely do characters get the opportunity to affect the trade of goods that move around them. This adventure series puts the characters in the middle of... [click here for more] |
Dungeon Masters Guild |
$4.96
|
Just a quick 1-2 hour adventure for 4-6 2nd level adventurers.
This adventure comes with full text boxes for a new DM that isnt very great at roleplay, a new monster, and a table of seaworthy encounters for hearty sailors. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Marek the Stalwart, Paladin of the Knights of the Eternal order has stolen a powerful magical artifact. Fleeing the order’s keep he has left several slain paladins of the order in his wake. Our adventurers have been charged with returning Marek, preferably alive, and the artifact to the Knights of the Eternal Order so he can face trial for his crimes
This adventure is designed for 4-6 characters... [click here for more] |
Dungeon Masters Guild |
$2.00
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Citizens of Neverwinter are being horribly mauled to death by ferocious beasts. When the city's lead investigator is a victim to these monsters, the city turns to adventurers to investigate the deaths.
What deadly secret awaits in the foggy streets of Neverwinter?
"A Moon Over Dolphin Bridge" is an investigative adventure for characters level 3 to 6, but can be easily scaled up or down by the... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Merchants at War!
This is our road - Part 1 of a 3 Part adventure series that can be played as a stand-alone game or as part of the series.
Merchants form an essential part of all adventurer's lives, yet rarely do characters get the opportunity to influence or affect the trade of goods that go on around them. This adventure puts the characters in the middle of a trade war... [click here for more] |
Dungeon Masters Guild |
$4.96
|