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Hags of the Red Rocks is a encounter and mini-dungeon meant to be dropped into the Storm Kings Thunder, but can easily be an evenings play for any group travelling along a treacherous coastline.
Feel free to check out my other work on the Dungeon Masters Guild.
For DM's:
Mythic Demon Princes
Additional Random Encounters for Curse... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master.
I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to Longsaddle! We're a small community nestled in the hills of the Savage Frontier, but we do all right for ourselves. You've come just in time for our annual harvest festival! Come, enjoy the games and feasting. Just be careful if you go outside of town, there've been reports of vicious gnoll attacks. Nothing like that ever happens in town, though! This 3rd level one-shot comes with:
An... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Broken but haughty, the gold clad giant kings harbor a racial guilt that has been ingrained into their psyche from their ancient war with the dragons. It defines their culture and outlook in ways that even they cannot fathom.
This book is an exploration of a special subgroup of stone giants in the Forgotten Realms land of fire known as Lopango and the ways of their clans. It is up to the reader to... [click here for more] |
Dungeon Masters Guild |
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A poster map of the city of Mirabar, located in the North of Forgotten Realms. This is a fan art map designed based on the description of the city in Volo's Guild to the North. This map is set at 300dpi and prints at around 30 inches by 22 inches.
I also have the following high resolution fantasy maps available on here:
Xantharl's Keep
Lathtarl's Lantern
Zaratan
The Halfway Inn
Mirabar
Yartar... [click here for more] |
Dungeon Masters Guild |
$4.99
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Into The Sword
The sun beats down upon the arid, sandy wasteland before you as your camel silently trudges its way over the next dune. How long has it been since the last oasis? Two days? Three? Since your waterskin ran dry, time seems to have lost meaning. With a raspy, tired voice, you mutter to yourself with your dry, parched mouth. "Why didn't I just hire a guide..."
In this volume, you... [click here for more] |
Dungeon Masters Guild |
$19.99
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Part 1 of bigger project - Convertation of all magic items from Baldur's Gate to D&D 5e.
In this part:
ARMOR
Ankheg Plate Mail
Armor of Deep Night
Armor of Faith
Armor of the Viper
Ashen Scales
Aslyferund Elven Chain
Bladesinger Chain
Bloody Bone Plate
Blue Dragon Plate
Commander's Chain Mail
Cornugon's Revenge
Corthala Family Armor
Corwin's Armor
Delver's Plate
Doomplate
Dragon... [click here for more] |
Dungeon Masters Guild |
$4.99
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Are you tired of finding the same boring +1 weapons over and over?
Have even the oathbow or the holy avenger lost their novelty?
Have you ever wished swords weren’t the only interesting magic weapons?
Search no further. The treasures of Toril are in your hands now.
This product contains 12 uncommon, 42 rare, 35 very rare, and 12 legendary... [click here for more] |
Dungeon Masters Guild |
$2.99
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Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Enter into the Rainbow...
Once thought to be the bright opposite of the Shadowfell before the Feywild was recognized as such, the Limitless Light is a little known demiplane of rumored infinite size. It is a plane of rainbows and radiance - islands of earth, crystal and color connected by the indestructible Bridge of Rainbows.
The Limitless Light is the first in a series... [click here for more] |
Dungeon Masters Guild |
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Hundreds of years ago a giant declared himself the Jarl of one of the tribes of Icewind Dale. Unbeknownst to them, the soul of a long forgotten dragon corrupted them and what they called home would soon be called a tomb.
Many years later a group of dwarves found the Tomb of the Mountain Splitter, after they paid their price on those halls, the map to the tomb and it's treasures were lost.
However... [click here for more] |
Dungeon Masters Guild |
$3.99
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A 3-4 hour adventure for 3-7 characters of levels 1-4
In Faerun, magical acts of resurrection are reserved for the rich and powerful. Hired priests perform them in rituals, wherein diamonds are offered up as payments to deities in exchange for the power to bring the dead back to life. When a young woman starts performing these miracles for free, will you stop her or save her?
Are... [click here for more] |
Dungeon Masters Guild |
$2.99
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Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.
Not only have the original options been revised and updated, but this document has been expanded to include all of the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Magic items mean more when they come with a great story.
This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands.
This supplement works seamlessly with Lost in the High Forest: A Five-Page Module, also available... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Greetings~ I am Søren Kraak Wollenberg, and I have a confession to make:
"I like Box Text"
Yes, I know that is a controversial statement, but I must speak my heart!
What is found within this document is a list of area-descriptions attributed different locations and encounters, designed for the purpose of streamlining the conveying of information relating to the given areas. Additionally, the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A map of the town of Hundelstone in the Spine of the World Mountains. Made for Storm King's Thunder, and particularly "Hundelstone: A Storm Kings Thunder Quest." However, the map could be used for any campaign. Included here by itself, or it comes as part of "Hundelstone: A Storm Kings Thunder Quest."
Included: Player's map, DM map with locations used in "Hundelstone: A Storm King Thunder Quest,"... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
The very last picture is of the Fantasy Grounds VTT version, the other pictures are from the PDF version NOT SOLD HERE, but in the link above.
The Dungeoneer's Pack 1st Volume
Storm King's Barrows - Tombs and Crypts of the North
Ten unexplored dungeons in the north of... [click here for more] |
Dungeon Masters Guild |
$24.95
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Are you tired of finding the same boring cloaks of protection and potions of healing over and over?
Have even the cube of force or Daern’s instant fortress lost their novelty?
Have you ever wished for a magic item that does something other than add another “plus”?
Search no further. The treasures of Toril are in your hands now.
This product contains 9 uncommon,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures... [click here for more] |
Dungeon Masters Guild |
$5.99
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Grudd Haug Script
This a "box text" descriptive aid for Dungeon Masters running Storm King's Thunder. Each area of the dungeon is prepared and ready for you to read aloud (or simply reference) without worrying over missing significant details or accidentally revealing too much.
This purchase includes an additional ink-friendly version of the pdf.
Whether you're... [click here for more] |
Dungeon Masters Guild |
$1.00
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Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to Icewind Dale. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$4.99
|
High Resolution Maps of Fireshear, a city in the far north of Faerun, in a region called the Frozenfar (just south of Icewind Dale). These maps are based on the descriptions of Fireshear within Volo's Guild to the North and Storm King's Thunder, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Fireshear map, as well... [click here for more] |
Dungeon Masters Guild |
$3.99
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Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North.
The town is fully detailed with many NPCs, plot hooks, and random encounters to... [click here for more] |
Dungeon Masters Guild |
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An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn.
This four-page adventure module for 6th-level characters expands on the Womford and Bargewright... [click here for more] |
Dungeon Masters Guild |
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Two rival hill giants are hunting food for Chief Guh. They have decided that ships on the Dessarin River are a great source. The giants are setup on opposite shorelines, hurling rocks in hopes of sinking more passing ships on their side of the river than their rival. Joining each giant are ogres hucking goblins to secure the payloads. At either end of the gauntlet, ogres pull taught a net to block... [click here for more] |
Dungeon Masters Guild |
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FIGHT TO SAVE ORINZ FROM THE WAR OF THE FIRE GIANTS!
Resolve the war of battling Fire Giants and face off against Queen Uterslav or Tyrant Flekstag in the epic Tier 3 adventure, THE KINGS OF FIRE AND FORGE. This book is the next adventure in the series started with the best-selling Dark Peaks adventure, THE BLIZZARD OF AXE AND SWORD. Beginning with the rescue... [click here for more] |
Dungeon Masters Guild |
$7.99
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Quality Roleplaying Maps!
Useful for online virtual tabletop (VTT) or printed by crafty individuals, these RPG battlemaps are manually created using custom textures, lighting, objects, doodads, and more.
Maps are presented in their native 11" x 17" tile format, at high resolution with multiple tiles comprising the entire layout.
Included are 2 files - a .zip that includes everything, and a low resolution... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Greetings~ I am Søren Kraak Wollenberg The product you see before you is a collected description of a major location, and the inhabitants of that location, meant to be played as an extension of "Storm King's Thunder"
The narrative theme looming over this product presents a follow-up to Chapter 1 of said book, "A Great Upheaval" Explaining what happened to the supposed Ostorian relic,... [click here for more] |
Dungeon Masters Guild |
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Click HERE for the PDF
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean...... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries.
Here's what is included in this adventure:
An amazing adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
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"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord."
The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,... [click here for more] |
Dungeon Masters Guild |
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A new evil lurks in Ardeep Forest and has claimed its first victim. This adventure is designed to be interwoven into and enhance A Great Upheaval from Storm King's Thunder, enriching the story while helping fill the oft-criticized "experience point gaps" over levels 1-5. Alternatively, this material can easily be adapted to enhance nearly any campaign. ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Raid the Cloud Giant's Treasure Storehouse!
The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind... [click here for more] |
Dungeon Masters Guild |
$0.99
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"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection
Full Page Items: This entire project was brought on by the desire to hand my players a full sheet... [click here for more] |
Dungeon Masters Guild |
$2.99
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Battle against a Deadly Hill Giant to save the Greenfields!
Combat the Hill Giant Gorge and save those trapped in his path in this tier one adventure - THE HILL OF RAGS AND BONES!
Starting with the desperate rescue of an innocent farming family from a burning house, before moving through swamp and caverns to a final deadly confrontation, THE HILL OF RAGS AND BONES is a challenging... [click here for more] |
Dungeon Masters Guild |
$3.99
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Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world.
Now, centuries after the tomb was buried, the entrance was revealed by an avalanche.... [click here for more] |
Dungeon Masters Guild |
$3.50
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Nobody expects to get ship wrecked when they set out on a voyage, perhaps they should and stay at home, because it always happens. Adventurers don't stay at home, they have places to be, things to slay and stuff to steal (ahem acquire).
Storm-wreck Island provides a side quest for any campaign where a sea voyage is required. The island harbours horrors to pacify and secrets to discover. Ultimately... [click here for more] |
Dungeon Masters Guild |
$1.99
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Hello my fellow explorers. I have again delved into the past of dungeons and dragons to inspire and update various creatures from older edditions. This time I look at and tried to find a host of monsters of the Giant variety to give to you.
Inside you will find the following stat blocks:
Death Giant
Death Giant Soul Mounger
Dusk Giant
Fire Giant Forge Caller
Frost Giant Frost Caller
Frost Giant... [click here for more] |
Dungeon Masters Guild |
$0.80
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Scout out massive dragon lairs, clash with orcish tribes, and hold fast against giant assaults in this expansion for the official campaign Storm King's Thunder. It contains 5 encounters that can be sprinkled throughout the campaign. Hill, stone, fire, frost, cloud, and storm giants are as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
Dungeon Masters Guild |
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Is your party brave enough to follow the path in the Spine of The World and to chase after answers no one else chose to pursue? Do you want to find out who or what is behind the disappearance of the remains of the barbarians of old? Make this adventure your own!
This module is designed for three to seven characters within Tier 2 limitations (5-10 character level) and is optimised for 5 characters... [click here for more] |
Dungeon Masters Guild |
$3.56
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Produced as an accompaniment to The Desert Walker's Guide To Anauroch, these maps can be used to enhance any Anaurian adventure. Presented in color and greyscale and in varying levels of locational detail, these can be used to find the many locations listed in The Desert Walker's Guide To Anauroch or as a blank canvas upon which to craft your own Anaurian... [click here for more] |
Dungeon Masters Guild |
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Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and... [click here for more] |
Dungeon Masters Guild |
$1.95
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Return of the Warlock is designed for 4-6 2nd-3rd level PCs and non-evil alignment. It takes place in the Forgotten Realms, in the Dessarin Vale, as described in The Storm King’s Thunder and Princes of the Apocalypse. The module can be run using any setting where you’d find a small village and woodland mountains nearby. All encounters can easily be modified to fit either a larger or a smaller party.... [click here for more] |
Dungeon Masters Guild |
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Find an ancient Tome in an ancient Temple.
This is a one-shot for 6th level players. It can be played as an extra mission in Storm King's Thunder, or any campaign in or around Silverymoon.
The adventurers are asked, by The Conclave of Silverymoon, to retrieve a Netheril Tome from an ancient Mystryl temple in Silverwood. Obviously, this won't be easy. They'll have to face monsters, puzzles, and traps.... [click here for more] |
Dungeon Masters Guild |
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In the Steps of Giants-Hill is a 19 page supplement designed to diversify Hill Giants in your games. It aims to bring to scale the true size of giantkind; providing them with fresh rules to reflect their size and strength; giving them several ways to move players around and storm around the battlefield themselves. This supplement also explores several unique aspects of Hill giants... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Frostforge Gambit
The Frostforge clan is dwindling, their long lost clan hold but a memory as their numbers diminish. The clan leaders, ambitious siblings are willing to risk it all on a single gambit – locate their traditional home and uncover the legendary frost forge once more – restoring honor and prestige to the clan before it vanishes into history. The race is on! The first to... [click here for more] |
Dungeon Masters Guild |
$4.99
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Esteemed DMs and players,
This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I... [click here for more] |
Dungeon Masters Guild |
$20.00
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STL files
I have modeled the Giant Pantheon from existing art and symbol descriptions. These STL files are for you to print off and use as handouts and symbols for your player characters. Players want to know what an NPCs holy symbol looks like to investigate to body. FWant to show what a NPCs neck tatoo looks like? you kow your players are ganna cut it out to take it with them. PCs can have their... [click here for more] |
Dungeon Masters Guild |
$1.96
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