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 Hottest Community DMsGuild, Storm King's Thunder, 5th Edition
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Dragon of Icespire Peak: Wrath of the Drake-Mother

Dragon of Icespire Peak: Wrath of the Drake-Mother


The white drake Cryovain has been slain and lies upon the frozen plateau he furnished for himself atop Icespire Hold. His death-scream, however, carried by a fell wind across the Sword Mountains, has the White Dragon Avazateura, who is come to see what befalls the first-born of her brood. Wrath of the Drake-Mother serves as lengthened ending to the Dragon of Icespire Peak. It intends to provide a...   [click here for more]
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Encounters along the Long Road

Encounters along the Long Road


Make travel along the largest trade route of the North more exciting with this expansion for Storm King's Thunder! Encounters along the long Road is an excerpt from Veratrem's Tribal Siege, an adventure that takes place during Chapter 3 of Storm King's Thunder. The adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It...   [click here for more]
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Giant options for Storm Kings Thunder

Giant options for Storm Kings Thunder


This file provides additional action options and variant rules for 5e giants, with the goal of making combat with giants more dynamic and memorable, whether the party is fighting a huge group of giants or just one. These options were inspired by Web DM's video on giants, found here: https://www.youtube.com/watch?v=xXYmbh5e02o All artwork is done by me with limited tools (please excuse the poor quality)....   [click here for more]
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Giant Runic Alphabet - The Language of Ostoria

Giant Runic Alphabet - The Language of Ostoria


Giant society and culture in the Forgotten Realms is partially based on the Scandinavian peoples of the Viking Age and time periods prior to that, be it as a direct reference to the sea-and-plunder lifestyle of raiding norsemen represented by the frost giants or the more spiritual and contemplative seers in the figure of the storm giants who look for signs of events yet to come, which is far from something...   [click here for more]
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Lost in the High Forest:  A Five-Page Module

Lost in the High Forest: A Five-Page Module


Track down a reclusive treant who lives in the deepest reaches of the Savage Frontier's most expansive forest. Brave hidden dangers and solve ancient mysteries along the way. Just try not to get lost. This adventure module expands on the High Forest entry contained in Storm King’s Thunder to spin a tale of wonder and danger in one of the Forgotten Realms’ most iconic locales. This five-page...   [click here for more]
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Natures King

Natures King


Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ...   [click here for more]
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Ogre Race 5E Homebrew

Ogre Race 5E Homebrew


Ogre as a playable race. 5E Homebrew. ...   [click here for more]
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Preview - Race Based Class Archetypes

Preview - Race Based Class Archetypes


This is only a small preview of the full document and contains only the information on Gith, and the Githyanki & Githerzai archetypes. To obtain the full document go here: /product/190642/Race-Based-Class-Archetypes?sorttest=true Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition...   [click here for more]
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Runebinder Arcane Tradition from the Wizard School of Runebinding

Runebinder Arcane Tradition from the Wizard School of Runebinding


Who wouldn't like to run a wizard that specializes in creating magic items? Well, that is what I am talking about!  The Runebinding school of magic emphasizes the art of creating permanent magic items inscribed with spell imbued runes. Runebinders can create magic items that may be activated by anyone who knows the trigger. These wizards spend countless hours studying and perfecting their magic...   [click here for more]
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Runecaster: A Wizard Arcane Tradition

Runecaster: A Wizard Arcane Tradition


The Runecaster arcane tradition is an ancient, secretive, and rare discipline, heavily guarded by practitioners of the art; instead of specializing in a school of magic, wizards practicing the runecaster arcane tradition learn the art of runecrafting. The Runecaster arcane tradition was inspired by the descriptions of runecasting and rune magic published in 1995 in the Forgotten Realms Giantcraft...   [click here for more]
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Spell-Based Monster - Zephyrian

Spell-Based Monster - Zephyrian


Based on the feather fall spell, the Zephyrian is a Challenge 1/2 playful air elemental. Locals might hire a party to clear out a zephyrian making a nuisance in town, or they might hang around cloud giants or djinn castles. One could even serve as a useful, whimsical familiar for a Pact of the Chain warlock! This title is part of a series of spell-based monsters from the...   [click here for more]
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The Boots of Mischief

The Boots of Mischief


Do you enjoy cursed items and have a hero whose ego or reputation needs to be taken down a peg or two? You have come to the right place, my friend! The Boots of Mischief are an artifact created a trickster god for nefarious purposes. They can have a variety of effects depending on the situation, and they are not easy to rid oneself of once donned. The ridiculousness of the Boots is surpassed only...   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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The Ovens Sea Caves

The Ovens Sea Caves


A perfect storm has washed wreckage of a ship into a series of sea caves. How many caves can you plunder for treasure before the high tide washes it all away? A side adventure for characters level 1-3 ...   [click here for more]
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The Singing Tree

The Singing Tree


An easy to run 3 to 6 hours adventure for 2nd level characters. Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign. Best suited for enriching wild areas travel or fleshing out a small settlement. Check preview for more details! Any feedback is welcome. ...   [click here for more]
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The Snow Queen (and Other Winter Treats)

The Snow Queen (and Other Winter Treats)


Is a child in your family currently obsessed with snow and ice magic? Want to add a little wintry fairytale flavor to your D&D game? Just wish there were more cold spells in the Player's Handbook? If you said "yes" to any of these questions, this supplement is for you! This document includes: A new sorcerer subclass - the Cryomancer - so you (or your kids) can build the icy sorcerer (or sorceress)...   [click here for more]
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The Wild Scourer

The Wild Scourer


This is an Original monster I created for 5e, the artwork is 100% original too. Created by a wizards conclave who needed a way to deal with all the waste and remnants of their curious experiments in their quest for knowledge and power. Over time though the continuous exposure and digestion of magical waste warped the scourers and turned them into the uncontrollable monsters we now know and fear....   [click here for more]
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The Witch Doctor (class)

The Witch Doctor (class)


This is my first custom class created from the ground up, and first thing uploaded to the DM's Guild.  I only have a basic understanding of the layout tool I'm using so please keep that in mind.  There is no art unfortunately. ...   [click here for more]
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The Womford Bat:  A Four-Page Module

The Womford Bat: A Four-Page Module


An evil creature, spoken of in whispers only as the Womford Bat, is terrorizing a tiny village along the Dessarin River. Meanwhile, a young femme fatale plans her meteoric rise up the ranks of the Zhentarim, while a crime lord schemes in his luxurioius private quarters across the river in Bargewright Inn. This four-page adventure module for 6th-level characters expands on the Womford and Bargewright...   [click here for more]
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Tinker Emporium Gray

Tinker Emporium Gray


This is a free, text-only version of the Tinker Emporium, where all the images have been grayed out and nothing except the pdf file is available for download. If you like the content, consider taking a look at the original https://www.dmsguild.com/product/311481/Tinker-Emporium  Inside this document you can find: 10 Common Magical Items 10 Uncommon Magical Items 10 Rare Magical Items 10 Very Rare...   [click here for more]
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Treasures of the High Forest

Treasures of the High Forest


Magic items mean more when they come with a great story. This supplement details four unique magic items – complete with names, histories, unique properties and plot hooks for further adventures – that await discovery in the High Forest of the Savage Frontier or other enchanted woodlands. This supplement works seamlessly with Lost in the High Forest:  A Five-Page Module, also available...   [click here for more]
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Village of Leilon

Village of Leilon


SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018.  Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade. This product includes...   [click here for more]
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Vaults Deepest Depths: Arm's Pt.1

Vaults Deepest Depths: Arm's Pt.1


In the depths of dusty tombs and in hidden places everywhere unique magic items lie, waiting for some lucky adventurers to find them and wield them. Stay tuned for more of my work. ...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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A Taste for Blood

A Taste for Blood


This adventure is the fourth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Lost to Darkness

Lost to Darkness


This adventure is the third in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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Treasure in the Deep

Treasure in the Deep


This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific campaign,...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to Monsters pota:...   [click here for more]
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Erdans Homebrew- Pine Elf Character Option

Erdans Homebrew- Pine Elf Character Option


This Erdans Homebrew product details the rare and mysterious Pine Elf. Speficially found in the Forgotten Realms®️ and Ravenloft®️ settings, the subrace of wood elf can be used in any other world. Filled with detailed lore and easy to read character traits, the pine elf is a wonderful additon to any campaign with its one-of-a-kind playing style. Furthermore, a new weapon is featured...   [click here for more]
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Nautical Magic Items

Nautical Magic Items


Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign. Check Out Our Other Products! 5e Adventures    5e Game Materials            Savage Tokusatsu      Savage Worlds Game Materials    Savage Worlds One...   [click here for more]
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Path of the All Father's Chosen

Path of the All Father's Chosen


Path of the All-Father's Chosen Those chosen by the God of giants are destined for greatness and renown amongst giants. Despite being humanoid their potential has been recognized by the All-Father. Their induction into the giant kind has begun. Please leave a review  It really helps me improve my craft. ...   [click here for more]
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Race Based Class Archetypes

Race Based Class Archetypes


Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion.   Not only have the original options been revised and updated, but this document has been expanded to include all of the...   [click here for more]
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Reformed Villain Background

Reformed Villain Background


Have you always wanted to play a villain who has flipped and joined the heroes? Some of the most compelling figures in fantasy fiction are cut from this cloth, the once-ruthless enemy who has a change of ethos or philosophy, or perhaps is simply amnesiatic, unaware that they once were a sinister maniac. Maybe your character was simply an enemy soldier who was inspired by an adventurer to take up...   [click here for more]
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Sorcerous Origin: Weaver

Sorcerous Origin: Weaver


A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings...   [click here for more]
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Spellweaver

Spellweaver


While most wizards choose to specialize in one of the eight recognized types, or schools, of magic a few arcane practitioners study the underlying forces that power their magic. These generalists, known as Spellweavers, lack the “tricks of the trade” possessed by their more specialized peers but compensate with a degree of adaptability second only to sorcerers. The Spellweaver was inspired by...   [click here for more]
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Storm King's Thunder Character Options

Storm King's Thunder Character Options


This barbarian primal path option was designed to coincide with the new Storm King’s Thunder, Forgotten Realms campaign. However, it may be used in any campaign setting if allowed by the Dungeon Master. I will be adding additional files to this title which contain archetype options for other classes. Including, but possibly not limited to Fighter, Rogue, & Sorcerer; though not necessarily in...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Disenchanter - 5E Creature Conversion

The Disenchanter - 5E Creature Conversion


The disenchanter is an infamous monster that roams the wilderness in search of magical auras, spells and items to consume. They are believed to have been made by the Phaerimm, underneath the Anauroch Desert in Faerun, and thus dwell around the eastern desert, the Vast and around the Sea of Fallen Stars and within the Cormanthor forest. Original appearances: White Dwarf Magazine #6 and the Fiend...   [click here for more]
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The Final Storm • 4th tier Encounter (5e)

The Final Storm • 4th tier Encounter (5e)


"An eternal lightning storm rages around an earthmote taken as a lair of a high priestess of Talos, the Storm Lord. This flying fortress is now a threat to the lands it crosses, bringing destruction upon the lands in its way, much to the satisfaction of the priestess and her lord." The Final Storm is a combat encounter for a group of three to seven 17th to 20th level characters,...   [click here for more]
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The Fury Domain

The Fury Domain


A cleric domain option for the fifth edition. Envisioned for clerics with a marital bent. ...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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The Golden Ooze

The Golden Ooze


The Golden Ooze is a unique monster, originally created by Halaster Blackcloak, with the only known example of one being found within the Western Reaches of the first level of Undermountain. However, knowledge of their creations has spread away from Undermountain, and variants such as the Silver Ooze and the more common Copper Ooze are found in dungeons and dragon's lairs across the Realms. This...   [click here for more]
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The Jaegernacht's Chant

The Jaegernacht's Chant


Invoke a dread feeling in the heart of your players when you play this chant before their next giant-based encounter.  This track is designed to be played as part of The Hunter in the River adventure module, but can be used as part of any adventure. ...And if you enjoy this adventure, try out one of our other modules: Shrine of the Forgotten Goddess The...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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Time Travel In Baldur's Gate

Time Travel In Baldur's Gate


Time is a mysterious entity. We experience it, feel it fleeting during a pleasant moment or drag on during a dull one. But how does it work? And how do we travel through it? How does it influence us and how do we in turn influence it? This adventure (for 4-6 characters of Lvl 4) set in Baldur's Gate (or a town of your choice) will give you a brief glimpse into these very questions.  The adventurers...   [click here for more]
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Travel Domain Cleric

Travel Domain Cleric


The desire to explore and travel—to see the wonders and beauties that the world has to offer—this is what fuels a cleric of the Travel domain. The travel domain is an option available to Cleric characters when they choose a Divine Domain at 1st level. Clerics who serve deities that revere travel and exploration—examples of which appear on the Travel Deities table—can be found spread out across...   [click here for more]
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Warlock Patron Options

Warlock Patron Options


This is a small collection of some options for otherworldly patrons for warlock characters. This allows for a less generic patron if so desired. Included are options for Garagos the Lord of War, a patron of conflict and destruction; Gargauth the Lord Who Watches, a patron of betrayal, greed and corruption; Dendar the Night Serpent, a patron of nightmares, Kazef the Chaos Hound, a patron of fear, hunger,...   [click here for more]
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Digital Map Pack: DDAL05-03 Uninvited Guests

Digital Map Pack: DDAL05-03 Uninvited Guests


Full colour maps for the Adventure League adventure DDAL05-03 Zip files includes gridded and un-gridded maps for: Weathercote Wood Lonely Moor The Feast Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system. Maps created by Amie, with graphic assets by Mike Schley ...   [click here for more]
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Digital Map Pack: DDAL05-12 Bad Business in Parnast

Digital Map Pack: DDAL05-12 Bad Business in Parnast


Full colour maps for the Adventure League adventure DDAL05-12 Zip files includes gridded and un-gridded maps for: The Cabin The Golden Tankard Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system. Maps created by Amie, with graphic assets by Mike Schley ...   [click here for more]
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Digital Map Pack: DDAL05-19 Eye of Xxiphu

Digital Map Pack: DDAL05-19 Eye of Xxiphu


Full colour maps for the Adventure League adventure DDAL05-19 Zip files includes maps for: The Caverns (Gridded and Gridless) The Castle (Gridless, Full Map and separated section for VTT upload) Maps have been optimised for Roll20 usage with 70px per square and sizes included in map titles however can be used with any system. Maps created by Amie, with graphic assets by Mike Schley ...   [click here for more]
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