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Storm King's Thunder - Complete DM's Bundle

Storm King's Thunder - Complete DM's Bundle


This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high...   [click here for more]
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A Guide to Storm King's Thunder

A Guide to Storm King's Thunder


This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks, cars, carts, and any other...   [click here for more]
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Urban Encounters for Neverwinter

Urban Encounters for Neverwinter


EXPLORE NEVERWINTER for the first time in fifth edition Dungeons & Dragons! The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major...   [click here for more]
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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
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Nine Jewels of Neverwinter

Nine Jewels of Neverwinter


Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,...   [click here for more]
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Monster Loot – Storm King's Thunder

Monster Loot – Storm King's Thunder


I want to loot Maegera the Dawn Titan! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Storm King's Thunder, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these brave adventurers...   [click here for more]
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Kraken's Gamble - a Storm King's Thunder Adventure

Kraken's Gamble - a Storm King's Thunder Adventure


Kraken's Gamble This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them...   [click here for more]
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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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Triboar - a Storm King's Thunder DM's resource

Triboar - a Storm King's Thunder DM's resource


Triboar - a Storm King's Thunder DM's Resource This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes: Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining...   [click here for more]
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The Flying Misfortune - a Storm King's Thunder Adventure

The Flying Misfortune - a Storm King's Thunder Adventure


The Flying Misfortune This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered...   [click here for more]
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Mountain Encounters - Random Encounter Tables

Mountain Encounters - Random Encounter Tables


      Mountain Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of stormy mountains, snowy peaks, giants, griffons, narrow passes and ancient crags. Includes d8+d12 tables for ... Using Mountain Encounters (Dice...   [click here for more]
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Goldenfields - a Storm King's Thunder DM's Resource

Goldenfields - a Storm King's Thunder DM's Resource


Goldenfields - a Storm King's Thunder DM's Resource This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes: Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive...   [click here for more]
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Bryn Shander - a Storm King's Thunder DM's Resource

Bryn Shander - a Storm King's Thunder DM's Resource


Bryn Shander - a Storm King's Thunder DM's Resource This product is created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. The download includes: Introductions - a guide to introducing Bryn Shander through minor tasks and sidequests. Attack...   [click here for more]
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Wild Magic Tables II: Coastal, Desert, and Grassland Locations

Wild Magic Tables II: Coastal, Desert, and Grassland Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your...   [click here for more]
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Mordenkainen's Codex of Allies (30+ Subclasses)

Mordenkainen's Codex of Allies (30+ Subclasses)


Across the planes of existence and the world of Toril, new allies gather to challenge the multiverse's toughest opponents. To celebrate the release of Mordenkainen's Tome of Foes, which has unleashed hordes of dastardly enemies upon the tables of the world, Mordenkainen has enlisted the Clan Crafter Hralding to create this Codex of Allies, a collection of heroes and villains to call upon when the...   [click here for more]
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Veratrem's Tribal Siege - a Storm King's Thunder adventure

Veratrem's Tribal Siege - a Storm King's Thunder adventure


Fight off an ambitious young green dragon in this expansion for Storm King's Thunder! This adventure is designed for the Storm King's Thunder campaign and is intended to give your players extra content during Chapter 3. It will bring your party to Wealdham, a small town located in the Westwood. There, they will face off with Veratrem, a young green dragon that has taken control of a local kobold...   [click here for more]
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The Dogfighter's Handbook

The Dogfighter's Handbook


The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks...   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon?  Certainly nothing good.  The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
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Mythic actions! (Volo's Guide to Monsters)

Mythic actions! (Volo's Guide to Monsters)


                                                                   "A crackling sound echoes through the skies as the storm that raged for years is starting to get absorbed by the giant. The body of the ancient creature trembles as pulses of energy seep through it whole. As this abnormal procedure ends, a protective layer of lightning envelops the giant and its...   [click here for more]
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Shadow of Evil (DDV10)

Shadow of Evil (DDV10)


An adventure for four to seven 6th-level characters The black dragon, Sjachmalsvir, has terrorized Delimbiyr Vale for far too long. In this epic conclusion to the Decimation of Delimbiyr Vale campaign, the characters trek into Lizard Marsh for a final showdown with the infamous dragon Sjachmalsvir, also known as "Shadow of Evil, Thoss Fyurnen, the Chosen...   [click here for more]
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Races of the Planes Vol. 1 (20 New Races)

Races of the Planes Vol. 1 (20 New Races)


From Azer to Kuo-toa, Thri-kreen and Wilden, this handbook has 20 races selected from previous editions and updated to the 5e rules and balance curve. This handbook is designed to give you and your players more options when it comes to building a new character. There are 20 new races: Azer, Bauriar, Centaur, Dhampyr, Gnoll, Gargoyle, Hamadryad, Kuo-Toa, Loxo, Myconid, Neraphim, Awakened Ooze, Satyr,...   [click here for more]
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The Priest, the Witch, and the Lost Temple: An Adventure

The Priest, the Witch, and the Lost Temple: An Adventure


"The story really captures your imagination and the layout is beautiful." - Neal S. "Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M "[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E. "The writing is both captivating and near perfect, flowing from the pages in a succinct,...   [click here for more]
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The Chosen Path - a Storm King's Thunder DM's Resource

The Chosen Path - a Storm King's Thunder DM's Resource


The Chosen Path - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the Temple of the All-Father in Chapter 4 of the Storm King’s Thunder campaign. On the following pages, you’ll be presented with the following: Overview and advice - A brief overview of...   [click here for more]
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Doom of the Desert - a Storm King's Thunder DM's Resource

Doom of the Desert - a Storm King's Thunder DM's Resource


Doom of the Desert - a Storm King's Thunder DM's Resource The information and resources in this document is created to help you, the DM, enhance your players’ experience as they take on the final challenge of the Storm King's Thunder Campaign: the ancient blue dragon Iymrith. In this document you'll find notes and suggestions for handling: Companions and Items - How much help should...   [click here for more]
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Return to Icespire Hold

Return to Icespire Hold


Another threat to the safety of Phandalin has come to the attention of the mining settlement.  Daran Edermath and Sister Garaele are seeking adventurers that they believe can tackle this threat. Travel across the Sword Mountains and face the dangers that exist within that harsh environment. Meet Ardrek, the dragonborn priest that has taken up residence in the mountain fortress.  DO she and her...   [click here for more]
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The Spellguard

The Spellguard


THE SPELLGUARD A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting. The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon. Although no longer tied directly to Silverymoon, they still draw their strength...   [click here for more]
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Storm King's Barrows: Tombs and Crypts of the North

Storm King's Barrows: Tombs and Crypts of the North


Ten unexplored dungeons in the north of the Sword Coast and a party of eager adventurers is the recipe for an exciting evening. Delve into abandoned chapels, beleaguered mines, haunted barrows and demon-infested crypts. Put an end to evil machinations, unearth ancient treasures, or perish by the hands of your enemies. Welcome traveler! You've found the first volume of the Dungeoneer's...   [click here for more]
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Rescue From Cromm’s Hold (DDV09)

Rescue From Cromm’s Hold (DDV09)


An adventure for four to seven 6th-level characters The evil succubus, Pencheska, has been polymorphed into Lady Morwen Daggerford's likeness for years. After confronting Pencheska about its plot to overthrow the town of Daggerford, the characters launch a daring raid on Cromm’s Hold in an attempt to rescue the real Lady Daggerford from the dungeon of the politically overzealous Baroness...   [click here for more]
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Last Stand at Mishka’s Warren (DDV08)

Last Stand at Mishka’s Warren (DDV08)


An adventure for four to seven 5th-level characters After a green hag arranges the kidnapping of a pregnant woman from Secomber, the town’s alchemist assembles a fabled charm to help the characters find her. First, the characters must hunt down the items required to build the charm, then they must trudge across the High Moor to Mishka's Warren, lair of the savage Urshani hobgoblin tribe...   [click here for more]
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Venture into Hastarl (DDV07)

Venture into Hastarl (DDV07)


An adventure for four to seven 5th-level characters A desperate search for a missing Daggerford guildmaster leads characters to the legendary Ruins of Hastarl beneath the town of Secomber. Explore a rare map of Secomber inspired by Wizards and TSR publications dating back to the 1990s. Visit fourteen locations, including the legendary Seven-Stringed Harp, The Singing Sprite, and the tower...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally.  Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats for potioneers...   [click here for more]
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Amphail - a Storm King's Thunder DM's Resource

Amphail - a Storm King's Thunder DM's Resource


Amphail - a Storm King's Thunder DM's Resource Damn! Your party is going to Amphail, a small settlement a few days north of Waterdeep, but what are you going to do with a town of vacationing nobles and horse-breeders? Fret not, this quick location guide is here to help. This small guide provides you with interesting locations, rumors and events to fill out a session and make your party’s stay in...   [click here for more]
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Spellfire

Spellfire


"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang. Included in this product is a unique background (True Spellfire Wielder) a sorcerer origin (Spellfire Ancestry) mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it an encounter 2 unique NPCs, both powerful spellfire wielders. ...   [click here for more]
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Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)

Storm King's Thunder Map Pack 1 (Amphail, Ascore, Citadel Adbar, Gauntlgrym)


Storm King's Thunder Map Pack 1 This product contains four handdrawn maps for suggested encounters of Storm King's Thunder's Chapter 3. Each map comes with a description of notable features, as well as ideas for running the suggested encounter. This map features gridded and ungridded maps for the following four locations: Amphail (40x40) - a trio of hill giants attack the town of Amphail during...   [click here for more]
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Luskan Visitor's Guide

Luskan Visitor's Guide


"You need to know about Luskan? Well, I've got this old pamphlet here. Good luck. You'll need it." Luskan is a near lawless city that, nevertheless, sees a lot of travelers pass through. With towns like that, it's best to be well-informed. This is a collection of pre-filled versions of my Complete City Sheet (already available on DMsguild) with custom-labeled maps to help your party...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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Grudd Haug - a Storm King's Thunder DM's Resource

Grudd Haug - a Storm King's Thunder DM's Resource


Grudd Haug - a Storm King's Thunder DM's Resource The information and resources presented within this document are meant to enhance you and your players’ experience in the giant stronghold of Grudd Haug. The download includes: Introductions to Grudd Haug - a brief overview of the stronghold, tips for preparation and some points to remember, as well as a small list of creature names. Also...   [click here for more]
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A Great Upheaval - a Storm King's Thunder DM's Resource

A Great Upheaval - a Storm King's Thunder DM's Resource


A Great Upheaval - a Storm King's Thunder DM's Resource This supplementary PDF lends a helping hand to DM's seeking to run the newest official 5th edition campaign Storm King's Thunder. It provides the DM with the following tools: Suggested Changes - Suggestions for changing minor stuff in the first chapter of Storm King's Thunder to make things easier for yourself. Location Rosters...   [click here for more]
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Desecration of Morninglow Tower (DDV02)

Desecration of Morninglow Tower (DDV02)


An adventure for four to seven 2nd-level characters Morninglow Tower’s priest is offering Shou Lung Trade Bars as a reward for stopping whoever or whatever is desecrating the bodies laid to rest in the catacombs beneath Daggerford. While battling the catacomb's dangers, the party has the opportunity to discover three magic items and a small treasure hoard of coins and gems. This module also...   [click here for more]
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Secret Beneath Sword Hills (DDV04)

Secret Beneath Sword Hills (DDV04)


An adventure for four to seven 3rd-level characters All of the silver in Daggerford has gone missing. The characters are directed to the Silver Flood Inn—whose owners might just know where to find the precious element. The adventure leads them first to the legendary Sword Hills and then deep into a lost mine. In additon to a classic crawl through the Underdark, this module contains an optional...   [click here for more]
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Treachery of the Guildmasters (DDV05)

Treachery of the Guildmasters (DDV05)


An adventure for four to seven 4th-level characters Members of Daggerford’s Watermen’s Guild have spotted giant rats in the town’s new sewer system. A long-time resident of Delimbiyr Vale named Sir Darfin Floshin suspects the rats are corrupt, shapeshifted guildmasters hiding from the justice that is due them. In addition to a classic dungeon crawl through the sewers, this module contains...   [click here for more]
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Minotaur's Bargain - The Minotaur Trilogy: Part 1

Minotaur's Bargain - The Minotaur Trilogy: Part 1


 “As the DM I very much loved the story – a one shot that allowed some conversing, some combat and rewarded quick or out-there thinking.” “…started out like we were going in the “Hunger Games”… had fun adding this to our adventure this afternoon” Minotaur’s Bargain Foreword by Dragonlance & New York Times best-selling author – Richard A. Knaak Maps...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested...   [click here for more]
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Ten Storm King's Thunder Encounters

Ten Storm King's Thunder Encounters


Ten random encounters designed to complement the events and setting of Storm King's Thunder campaigns. These encounters are designed to flesh out locations and settings during your adventure, and to help the DM with plot hooks and guidance. Comes with 10 encounters, 30 adventure hooks, and a new monster. Beasts, Combat, a Displacer Beast, Fey, Giants, Gnolls, Goblins, a travelling Tinker,...   [click here for more]
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The Grandmother Tree

The Grandmother Tree


Welcome to the Grandmother Tree Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat. This two-hour one-shot is suited for characters level 2-3,...   [click here for more]
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Wild Magic Tables I: Forests, Mountains, and Urban Locations

Wild Magic Tables I: Forests, Mountains, and Urban Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even...   [click here for more]
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Bale's Outfitting Outpost & 20 New Magic Items

Bale's Outfitting Outpost & 20 New Magic Items


Bale's Outfitting Outpost can easily be placed in any campaign setting, but it feels right at home in the Forgotten Realms, especially somewhere within The Savage Frontier.  The included adventure could also be broken up into several random encounters to be used in your Storm King's Thunder campaign. This module includes: 20+ New Magical Items A description of Bale the gnome - who you can use as...   [click here for more]
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Return of the Amberguls (DDV03)

Return of the Amberguls (DDV03)


An adventure for four to seven 3rd-level characters The recluse wild elves in the Laughing Hollow have seized a cultist smuggling humanoid remains up the River Shining. The Wild Elf King, Melandrach, originally introduced in N5 Under Illefarn (1e), believes that whatever this new cult is up to threatens the entirety of the vale. The king wishes to turn the cultist over for questioning....   [click here for more]
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