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Baldur's Gate: The Fall of Elturel

Baldur's Gate: The Fall of Elturel


Baldur’s Gate: The Fall of Elturel is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot undertaken by the Cult of the Dead Three. This adventure seeks to invest the characters in...   [click here for more]
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A Guide to Tyranny of Dragons

A Guide to Tyranny of Dragons


A Guide to Tyranny of Dragons is designed to help Dungeon Masters prepare to run both Hoard of the Dragon Queen and Rise of Tiamat. Inside you will find notes on every chapter, ways to link things together, clarifications on confusing sections, breakdowns of the Council of Waterdeep and that long journey in Hoard of the Dragon Queen. ...   [click here for more]
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Frozen Castle - Expanding Tyranny of Dragons

Frozen Castle - Expanding Tyranny of Dragons


Tyranny Expanded: A Return to Skyreach Castle!  The loss of Skyreach Castle in Hoard of the Dragon Queen was a major setback to the Cult of the Dragon, but still only a setback. The cult is determined to retake the castle and claim Tiamat's lost treasure buried in its frozen walls and cloudstuff vaults, but they aren't the only ones. Giants and creatures of the frozen...   [click here for more]
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Baldur's Gate: City Encounters

Baldur's Gate: City Encounters


Baldur's Gate: City Encounters There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios...   [click here for more]
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Baldur's Gate: The Fall of Elturel | Roll20 VTT

Baldur's Gate: The Fall of Elturel | Roll20 VTT


Baldur’s Gate: The Fall of Elturel (Roll20 Version), is an introductory two-hour adventure for Baldur’s Gate: Descent into Avernus or Tyranny of Dragons for 1st-level characters. Already own the PDF? Click Here to get the Roll20 Module at a discount! What appears as a normal mission to stop the Cult of the Dragon in the Elturgard Woods reveals a more sinister plot...   [click here for more]
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Murder in Thay

Murder in Thay


MURDER DOESN'T STOP AT THE GRAVE With the rise of Tiamat threatening to destroy the world, the undead masters of Thay have approached the Council of Waterdeep to discuss the possibility of an alliance. But the Dragon Queen has agents everywhere, even in a remote keep on the Thayan frontier. A vampire noblewoman has been killed, and the characters are the prime suspects. To clear...   [click here for more]
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Rebuilding Greenest

Rebuilding Greenest


This supplement establishes the town of Greenest as a hub for your Dungeons and Dragons adventures. It expands on the locations previously featured in ‘The Hoard of the Dragon Queen’ adventure path. In addition to two low-level side quests, this supplement gives you guidance on how you can enable your players to earn income both actively and passively from one of the many start-ups that have sprung...   [click here for more]
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Queen's Hoard Expanded

Queen's Hoard Expanded


Written by Gabriel Kerr, Queen's Hoard Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Hoard of the Dragon Queen. The product also  What's included? A beautifully laid-out 30-page PDF containing stunning artwork and: 20 encounters  1...   [click here for more]
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Hoard of the Dragon Queen: Chapter 1 Guide

Hoard of the Dragon Queen: Chapter 1 Guide


How to Avoid a Total Party Kill and Rescue a Town. The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter...   [click here for more]
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Hoard of the Dragon Queen: Chapter 4 Guide

Hoard of the Dragon Queen: Chapter 4 Guide


How to Tour the Sword Coast while Stalking Cultists The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter...   [click here for more]
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Tyranny of Dragons: DM Guide

Tyranny of Dragons: DM Guide


How to rule a Dragon Cult and Terrorize the Sword Coast. The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter...   [click here for more]
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Hoard of the Dragon Queen: Chapter 2 Guide

Hoard of the Dragon Queen: Chapter 2 Guide


How to Sneak through with a Cloak and Dagger. The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come...   [click here for more]
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Tyranny of Dragons: Reloaded

Tyranny of Dragons: Reloaded


All profits from this book (after WOTC's 25% licensing fee) will be donated to charity (Doctors Without Borders). If you want to donate 100% to charity, feel free to pay 0$ for the article, and donate directly at https://donate.doctorswithoutborders.org/secure/donate . This is a companion book to Hoard of the Dragon Queen and Rise of Tiamat. The goal...   [click here for more]
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Hoard of the Dragon Queen: Chapter 8 Guide

Hoard of the Dragon Queen: Chapter 8 Guide


How to Steal Wyverns and Break Flying Castles The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come...   [click here for more]
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Hoard of the Dragon Queen: Chapter 3 Guide

Hoard of the Dragon Queen: Chapter 3 Guide


How to Crawl through Caves and Cook Dragon Eggs The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come...   [click here for more]
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Hoard of the Dragon Queen: Chapter 5 Guide

Hoard of the Dragon Queen: Chapter 5 Guide


How to Massacre a Work Camp and Escape into the Swamps The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each...   [click here for more]
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Hoard of the Dragon Queen: Chapter 6 Guide

Hoard of the Dragon Queen: Chapter 6 Guide


How to Survive Swamps and Lead a Lizardfolk Revolution The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter...   [click here for more]
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Hoard of the Dragon Queen: Chapter 7 Guide

Hoard of the Dragon Queen: Chapter 7 Guide


How to Cut Trolls and Cut Deals in the Mountains The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come...   [click here for more]
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Rise of Tiamat: Chapter 17 Guide

Rise of Tiamat: Chapter 17 Guide


How to Summon Tiamat and End the World The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Rise of Tiamat: Council of Giants

Rise of Tiamat: Council of Giants


While they are mentioned, Rise of Tiamat does not delve deeply into the giants of Faerun. This expansion changes that! Convince the grand and towering giants of the Sword Coast to join the fight against Tiamat and her draconic cult in this expansion for the Rise of Tiamat published adventure. Enjoy, and please leave a review! ...   [click here for more]
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Rise of Tiamat: Chapter 9 Guide

Rise of Tiamat: Chapter 9 Guide


N.B. The council sessions are spread across the chapter guides I found it frustrating that they are not in chronological order in the original adventure. Information for each council session is at the beginning of the chapter guides below (with an updated council score card at the end of each one). 1st Council - Chapter 9 guide 2nd Council - Chapter 12 guide 3rd Council...   [click here for more]
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Hoard of the Dragon Queen: Extra Encounters

Hoard of the Dragon Queen: Extra Encounters


Duel against cultists, deal with hags, and defend civilians from draconic assaults in this expansion for the official campaign Hoard of the Dragon Queen, part one of the Tyranny of Dragons campaign. It contains 5 encounters that can be sprinkled throughout the campaign. The Cult of the Dragon is as powerful as ever in this expansion for only 1.99! Enjoy, and leave a review below! ...   [click here for more]
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Rise of Tiamat: Chapter 14 Guide

Rise of Tiamat: Chapter 14 Guide


How to Roar and Pout like a Moody Dragon The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Rise of Tiamat: Chapter 16 Guide

Rise of Tiamat: Chapter 16 Guide


How to Dye your Robes Red without Dying The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Rise of Tiamat: Chapter 15 Guide

Rise of Tiamat: Chapter 15 Guide


How to Forge Masks and Topple Towers The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Rise of Tiamat: Chapter 10 Guide

Rise of Tiamat: Chapter 10 Guide


How to Sail through Icebergs and Skim on Ice The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come...   [click here for more]
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Rise of Tiamat: Chapter 13 Guide

Rise of Tiamat: Chapter 13 Guide


How to Ambush the Characters and Kill your Players The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter...   [click here for more]
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Rise of Tiamat: Chapter 12 Guide

Rise of Tiamat: Chapter 12 Guide


How to Part Mists and Unmask Elven Princes The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Rise of Tiamat: Chapter 11 Guide

Rise of Tiamat: Chapter 11 Guide


How to Charm Snake People and Track a Dwarf The first adventure to be published for 5th edition Dungeons & Dragons, Tyranny of Dragons is a great adventure but requires a greater amount of DM planning than others. That is where this guide comes in – it cuts down on the planning with updated and simple descriptions, fixes and suggestions to make each chapter come alive...   [click here for more]
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Dragonlance: Adventures in Autumn Twilight

Dragonlance: Adventures in Autumn Twilight


DRAGONLANCE: ADVENTURES IN AUTUMN TWILIGHT is an adventure for 1st to 5th level characters set in the Dragonlance Chronicles classic Dragons of Autumn Twilight during the War of the Lance. Alternately, this adventure provides plug-and-play locations and challenges for any Dragonlance campaign in southern Krynn.  Set in the year 351 AC, this adventure...   [click here for more]
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A Mission to Thay : Nethwatch Keep

A Mission to Thay : Nethwatch Keep


The land of Thay is a forbidding place.  Thayan slavers scour Faerun for the unfortunate and dispossessed, returning them to Thay to auction to the highest bidder to keep in motion an economy that rides on their backs.  Factions of Red Wizards, all of them outwardly bearing fealty to the Lich lord, Szass Tam, scheme and plot, constantly seeking to undermine each other and grab as much power as they...   [click here for more]
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Rise of Tiamat: Extra Encounters

Rise of Tiamat: Extra Encounters


Fight alongside giants, fend of cultist assassins, and do much more with these five encounters for Rise of Tiamat! These encounters are intended for players of any level in Rise of Tiamat, and can be placed anywhere during the campaign. Feel free to alter these encounters in any way that you like! Enjoy, leave a review below, and beware the Cult of the Dragon! ...   [click here for more]
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Last March of the Tyrant Wyrm

Last March of the Tyrant Wyrm


“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.” --J.R.R. Tolkien  Can your party engineer the redemption of an ailing red dragon?  Faerun is counting on it…   A chance encounter with a fleeing, injured red dragon leads to a multi-day journey through...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s Ward. Can...   [click here for more]
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DM's Kit: Springboard Adventures for Tyranny of Dragons

DM's Kit: Springboard Adventures for Tyranny of Dragons


Springboard Adventures for the Tyranny of Dragons Storyline A frugal Dungeon Master is here to help you get more out of the adventure books,  Hoard of the Dragon Queen and The Rise of Tiamat, even after you’ve played through them once. Both adventure books are packed with resources that can be used again in whole new adventures. It's just a matter...   [click here for more]
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Under the Barrow

Under the Barrow


Under the Barrow is a 4-hour standalone adventure set in the Fields of the Dead area of the Forgotten Realms. It is designed for a party of four 4th level player characters (PCs)<o:p></o:p> The adventure was originally written as a side quest for a party playing the Hoard of the Dragon Queen published adventure and took place during the journey from Baldur’s...   [click here for more]
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Relic Hunt

Relic Hunt


Embark on a journey to a ruined fort, seeking a powerful relic hidden under its walls. A group of adventurers is invited by a local priest to aid in a search for an old relic that, once recovered, will bring safety and prosperity to the village. According to the survivors, the relic was once seen in the possession of a druid who perished in a dragon attack, behind the walls of a now-ruined fort. Unfortunately,...   [click here for more]
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Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?  Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
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Lair of Black Death

Lair of Black Death


The Black Death, the name feared by many on the Sword Coast, the tyrant, and ruler of the Mere of Dead Men a terrible swamp south of the city of Leilon. One of the best-guarded secrets of the region is that Voaraghamanthar is in fact two dragons sharing the same name. The twins share a weird relationship (at least for dragons) in which they share a lair, a hoard and sightings. They never appear at...   [click here for more]
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Secrets of Greenest

Secrets of Greenest


With the cult of the dragon descending on the previously quiet town of Greenest, several unexpected and unusual discoveries have been made. A selection of short side quests for adventurers to explore in the town of Greenest. Designed to fit alongside, or before, Chapter 1 of The Hoard of the Dragon Queen, but suitable for any small town or village setting. Includes rules for allowing players...   [click here for more]
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The Goblins of Duskwood

The Goblins of Duskwood


The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders. The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters....   [click here for more]
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Cleaning Up The Cult

Cleaning Up The Cult


With the defeat of Severin Silrajin at the Well of Dragons, the Cult of the Dragon's aspirations to raise Tiamat from her prison in the Nine Hells were crushed. While many of the cult's forces were slain or captured in the final battle, many others escaped, dreaming of their chance of revenge against the heroes who thwarted them. Among these escaped cultists is Galvan, the blue dragon wyrmspeaker....   [click here for more]
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Spirit of The Season

Spirit of The Season


SPIRIT OF THE SEASON - A Midwinter Adventure for 5th Level Adventurers Tucked away in the Greenfields of the Western Heartlands lies the hamlet of Greenest home to the family Swift. It is three days before Midwinter but Cuth Swift, patron of the Swift family, has no spirit or joy in his heart. This year has been particularly hard on the people of Greenest, they found themselves struggling...   [click here for more]
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The Town of ManyAxes

The Town of ManyAxes


Nestled amongst the dwarven settlements of the North is a young town founded by an industrious dwarf to service traders traveling between Sundabar, Silverymoon, and the dwarven citadels of the area. Filled with personalities and mysteries, it is a great place to begin your own Forgotten Realms campaign set in the North. The town is fully detailed with many NPCs, plot hooks, and random encounters to...   [click here for more]
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Aberrations: Inflection Point - A Horror Adventure In Icewind Dale

Aberrations: Inflection Point - A Horror Adventure In Icewind Dale


In the frigid heart of Icewind Dale, a distress call has been heard from a mining expedition sent to the outpost of Inflection Point. But this is no ordinary cry for help – it originates from the shattered remnants of a once-soaring castle that now lies broken and buried in the snow. Within its frozen depths, an elder mindflayer conducts grotesque experiments, melding aberration biology with creatures...   [click here for more]
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The Cult of the Dragon

The Cult of the Dragon


I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat. Any feedback would be appreciated! ...   [click here for more]
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Exodus of the Underdark

Exodus of the Underdark


In the isolated reaches of the Silver Marches, local communities have been beset by an increasing number of Underdark denizens. Drow and deep gnome raiding parties steal food and skirmish with local forces. Deep underground the reason for the sudden Underdark incursion becomes clear: the drow have lost the great city of Menzoberranzan. Beset by an outside force, they have retreated to caverns nearer...   [click here for more]
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The Reaching Woods

The Reaching Woods


Control a powerful stone statue like a mech! Meet a Sylvan god! Cavort with Saytrs, hang with the Hybsil, and spar with Centaurs! Fight off hoards of invading goblins and cultists using the Unearthed Arcana mass combat rules! Repeat exclamation points! This encounter/mini-adventure is meant as an extension to The Hoard of the Dragon Queen, taking place in The Reaching Woods between episodes 3...   [click here for more]
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Storm over Scorched earth

Storm over Scorched earth


Storm over Scorched Earth A high level adventure that can be used as part of the Hoard of the Dragon Queen adventures or as a One-Shot to give your players an opportunity to play characters in Tier 4 adventures.   The Lord's Alliance has called in all their favors to assemble a group of powerful adventurers to kill an ancient blue dragon that has wagon up after centuries...   [click here for more]
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Undergrove One Shot

Undergrove One Shot


Hork down that turkey leg and roll for initiative! For (very casual) players of D&D and avid Ren Fest explorers, Undergrove provides a quick, one hour adventure relying on humor and improv. Your tools needed are pencils, a bunch of d6's, and a few d8s. Your group plays their characters from a Ren Fest day taking on classic tropes from D&D - Dragons, Tombs of Horror, crowds of orcs and goblins,...   [click here for more]
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