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Baldur's Gate: City Encounters

Baldur's Gate: City Encounters


Baldur's Gate: City Encounters There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios...   [click here for more]
Dungeon Masters Guild  $6.95

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Queen's Hoard Expanded

Queen's Hoard Expanded


Written by Gabriel Kerr, Queen's Hoard Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Hoard of the Dragon Queen. The product also  What's included? A beautifully laid-out 30-page PDF containing stunning artwork and: 20 encounters  1...   [click here for more]
Dungeon Masters Guild  $4.99

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The Adventure Collection Vol. I

The Adventure Collection Vol. I


The Adventure Collection, Vol. I contains all of the Jeff C. Stevens adventures published in 2016.  You get eight adventures and a cursed item supplement.  In addition, one of the adventures includes over 20 new magic items! Add these adventures as side-quests to your...   [click here for more]
Dungeon Masters Guild  $24.95

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Forgotten Realms: Guide To Faerun (includes the Sword Coast)

Forgotten Realms: Guide To Faerun (includes the Sword Coast)


A great reference for players and DMs new to the Forgotten Realms This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes 16 pages and over one hundred clear and succint descriptions of some of the major kingdoms, cities, and other famous locations throughout...   [click here for more]
Dungeon Masters Guild  $4.99

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Safehouse: An Urban Side Trek

Safehouse: An Urban Side Trek


The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon.  After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited.  However, he would like the characters to act quickly in case the cult comes looking for the relics. Safehouse is a side trek adventure for a party of...   [click here for more]
Dungeon Masters Guild  $1.00

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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish.  Characters have a short timeline (four days), but wide latitude in how they accomplish the job.  This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries.  This adventure...   [click here for more]
Dungeon Masters Guild  $1.00

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Defenders of the Spring Citadel

Defenders of the Spring Citadel


Something is about to be born. Will you be there to witness it? "Above the high, terraced walls of the city, cloaked in green, pink specks float on the wind. Visitors who had never seen the strange sights of Niddir might comment on the hanging gardens visible from nearly everywhere in the city, or on the strange unnatural hue of the sky. Some might look past the city...   [click here for more]
Dungeon Masters Guild  $14.95

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The Witchfire Curse

The Witchfire Curse


The Witchfire Curse Three months ago the township of Durgon’s Rest exiled Elia Fenfrost for practicing witchcraft.  Now as the first harvest approaches there are signs that something is amiss.  The crops are failing, local farm animals are becoming sick with disease, and all of the food stores have gone foul.  The town’s folk suspect that the accursed blight is the work...   [click here for more]
Dungeon Masters Guild  $3.99

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WBtW03: Wild Beyond the Wilderlight - Out of the Feywild

WBtW03: Wild Beyond the Wilderlight - Out of the Feywild


Out of the Feywild is an adventure that concerns a fantastic forest that suddenly grows overnight - the result of an old druid ritual meant to protect a small town. Little do the players know that a renegade red wizard and a host of undead are marching toward the town, bent on overtaking it and claiming it for Thay! NOTE: This adventure is set in the Theskan town of Tammar, but could easily be placed...   [click here for more]
Dungeon Masters Guild  $2.99 $1.99

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SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps

SKT04: Storm King's Thunder: The Seven Stringed Harp - Adventure Locale and Battle Maps


The Seven Stringed Harp is an adventure local, set in Secomber. This product contains a detailed battlemap of the first level of the tavern (I'm currently working on the 2nd level and the basement), as well as adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area. Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors!...   [click here for more]
Dungeon Masters Guild  $3.99

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The Hunt For the Black Unicorn

The Hunt For the Black Unicorn


The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations) It can also...   [click here for more]
Dungeon Masters Guild  $2.49

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