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Demon Hunter Class (5e)

Demon Hunter Class (5e)


We've been downloaded over 500 times since post, thank you! Keep that feedback coming! While demon hunters abhor evil and those that practice it, they have chosen to embrace evil in order to overcome it. Possessing dark powers provided through study and dark rituals involving the lower planes, demon hunters turn the darkness against evil teaching their prey that they too should...   [click here for more]
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Take Flight! A Birdfolk Race With 6 Unique Subraces

Take Flight! A Birdfolk Race With 6 Unique Subraces


We all dream of flying, our feet softly lifting as weightlessness takes over. Role-playing is the simplest way for anyone to realize this dream, and this supplement makes the experience of flight achieveable at any level through several birdfolk subrace options based on real-world flyers. Fly, you fools! This 5e supplement contains a new Birdfolk race, the manu (mah-new), with six unique subraces:...   [click here for more]
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Salvation - Cleric Domain

Salvation - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Salvation. This domain is suitable for any setting, though this also includes a new deity, the Morninglord, who is a Barovian god of the Ravenloft setting, intended to be used with Curse of Strahd. This also includes a printer-friendly version. I welcome input and criticism. All thoughts are appreciated. ...   [click here for more]
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Networking Downtime Activities

Networking Downtime Activities


Are you dissatisifed with the lack of options for downtime activities? Do you just want more things for your character to be able to do during those "time skips"? Introducing the new downtime activity of Establishing a Network! This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city. You spend time working on the network and receive...   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


NOTE: If you really like the barbarian class, you can find three more pacts (along with the Path of Madness) at this LINK. The Paths of Legends await you! Meanwhile, the Path of Madness will remain as a pay what you want preview of the whole bundle. Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want...   [click here for more]
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Classes Unbound: Warlock

Classes Unbound: Warlock


There are countless paths to power, some more dangerous than others... Classes Unbound: Warlock introduces five new Warlock Patrons: The Ancient Dragon; granting the power of the great wyrms. The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude. The Dread Mist; the mists of Ravenloft hold...   [click here for more]
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New Arcane Tradition: White School Necromancer

New Arcane Tradition: White School Necromancer


All necromancers wield the power of death, but a few balance the hungry darkness of negative energy with the powers of life. Whether they are truly manipulating positive energy or just simulating its effects, these necromancers of light restore flavor hinted at in AD&D and present an intruiging counterpoint to the moustach twirling villans and gothic antihero steriotypes of necromancy, breathing...   [click here for more]
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Druid Archetype - Circle of the Sun

Druid Archetype - Circle of the Sun


Druid Archetype - Circle of the Sun Hello fellow dungeoneers, I've always been a big fan of Druids and I felt that there was a big omission on class options relative to Druid Lore. The first Druids, and pretty much everyone else, first worshiped the sun or as they call it "The Mighty Oak". Before the moon, before the lands, before the spirits of the forest was he who set it all in motion,...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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Wizard Subclass: School of Scrolls

Wizard Subclass: School of Scrolls


As a member of the School of Scrolls, or a Scribbler, you understand the power of the written word in a way that traditional wizards do not. Sure spellbooks have a place, but they require preparation. The true flexibility lies in scrolls. We also provide a sample NPC with an adventure hook for DMs and a short section on how wizards of this school fit in Ravenloft. We hope you enjoy it and look forward...   [click here for more]
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Shieldbearer

Shieldbearer


Shieldbearers are Fighters that utilize a special Defensive Fighting stance which allows them to use Defensive Reactions and Avenger Dice to aid their allies and hinder their enemies. Inspired by Protection Warriors in WoW. Homebrew Fighter Archetype created by Ed "Mac" McManus Not allowed in Adventurer's League play ...   [click here for more]
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Fighter - Tactician Martial Archetype

Fighter - Tactician Martial Archetype


Great generals will tell you, it's all about positioning and timing, a battle can be won or lost not by how many bodies you have to sacrifice but how well you use them. The tactician dedicates itself to the study of battlefields and strategy, he is as comfortable on the front lines as he is on the back whilst choreographing the battle. Through their anatomical studies, tacticians are proficient field...   [click here for more]
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Vampire Monk

Vampire Monk


What would happen if a monk turned into a vampire? The answer is the funnest brawler/utility character you could play with unlimited role playing and quest line potential. Teleportation, turning invisible, immortality, turning your enemies into vampires, charming/dominating, climbing over walls/ceilings, walking on water, regenerating limbs, calling bats/rats/wolves to aid you in battle, over 50ft+...   [click here for more]
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Ranger Update

Ranger Update


Unlike alot of people who simply glance over the classes to see which one gives the most dice to roll, I have done the math and do not believe that the Ranger in underpowered or needs to be rebalanced, I infact believe that if played correctly the Ranger in the Players hamdbook is the most powerful of the classes. This is not a guide to Rebalance the Ranger, I simply felt that the never changing list...   [click here for more]
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