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Forgotten Realms: Guide To Faerun (includes the Sword Coast)

Forgotten Realms: Guide To Faerun (includes the Sword Coast)


A great reference for players and DMs new to the Forgotten Realms This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes 16 pages and over one hundred clear and succint descriptions of some of the major kingdoms, cities, and other famous locations throughout...   [click here for more]
Dungeon Masters Guild  $4.99

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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
Dungeon Masters Guild  $12.00

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Guard Duty

Guard Duty


What happens to cultists when their evil plot is foiled? This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters.  Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city.   Burning Down the (Ware)House! begins this...   [click here for more]
Dungeon Masters Guild  $1.00

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Road's End Robbery

Road's End Robbery


Lisha’s luck ran out.  Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago.  She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need.  This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
Dungeon Masters Guild  $1.00

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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish.  Characters have a short timeline (four days), but wide latitude in how they accomplish the job.  This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries.  This adventure...   [click here for more]
Dungeon Masters Guild  $1.00

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Newborn Legends — A Simple Barbarian Day

Newborn Legends — A Simple Barbarian Day


Looking for the Fantasy Grounds version? Procurando pela versão em Português? Fullfil your destiny and become a Barbarian Legend! A solo adventure in Daggerdale, introducing new players to the world’s greatest roleplaying game, starring the BARBARIAN class Recently, through the malign influence of a once dormant entity, a barbarian tribe, previously unknown to dalesfolk, descended in...   [click here for more]
Dungeon Masters Guild  $5.95

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Newborn Legends — A Simple Barbarian Day for Fantasy Grounds

Newborn Legends — A Simple Barbarian Day for Fantasy Grounds


Looking for the PDF version? Click here. Fullfil your destiny and become a Barbarian Legend! NOW CONVERTED FOR FANTASY GROUNDS UNITY ALSO IT IS AVAILABLE FOR FG CLASSIC USERS  A solo adventure in Daggerdale to the world’s greatest roleplaying game, starring the BARBARIAN class Recently, through the malign influence of a once dormant entity, a barbarian...   [click here for more]
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A Boy and his Modron - Fantasy Grounds Edition

A Boy and his Modron - Fantasy Grounds Edition


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend.  A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Includes...   [click here for more]
Dungeon Masters Guild  $2.49

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WBtW03: Wild Beyond the Wilderlight - Out of the Feywild

WBtW03: Wild Beyond the Wilderlight - Out of the Feywild


Out of the Feywild is an adventure that concerns a fantastic forest that suddenly grows overnight - the result of an old druid ritual meant to protect a small town. Little do the players know that a renegade red wizard and a host of undead are marching toward the town, bent on overtaking it and claiming it for Thay! NOTE: This adventure is set in the Theskan town of Tammar, but could easily be placed...   [click here for more]
Dungeon Masters Guild  $2.99 $1.99

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The Hunt For the Black Unicorn

The Hunt For the Black Unicorn


The Hunt For the Black Unicorn is a quest to track and slay an evil, beast that has slain two halflings near the recently reopened Roosting Griffin Inn. I've also created a detailed dungeon crawl: Into the Depths of Madness, where the deeper the players go into a treacherous underground temple, the more insanity they face (complete with color dungeon maps and original illustrations) It can also...   [click here for more]
Dungeon Masters Guild  $2.49

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Windride Hangover

Windride Hangover


The first part of the Shaundakul's Legacy Trilogy set in the Dalelands. Windride Hangover is a simple introductory module for 1st level characters where they encounter Vesryn Nyalair, an elven cleric of Shaundakul on his church's most chaotic and unpredictable day of the year. A series of seemingly unrelated events take place across the town but all come together...   [click here for more]
Dungeon Masters Guild  $1.00

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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
Dungeon Masters Guild  $4.99

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Gritos al Ocaso (Spanish)

Gritos al Ocaso (Spanish)


"En definitiva, Gritos al Ocaso es una excelente aventura. Lo considero uno de los mejores productos de Jeff". "...teje el misterio, el combate dinámico, los PNJ intrigantes y tramas atractivas para crear un producto tremendo". Una aventura de +4 horas para un grupo de 4 a 5 PJ de nivel 2 a 4 usando criaturas en del Manual de Monstruos de la 5ta edición...   [click here for more]
Dungeon Masters Guild  $1.95

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Elephants in the Wind

Elephants in the Wind


The Second part of the Shaundakul's Legacy Triology set in the Dalelands. Elephants in the Wind continues the characters adventure following the Windride. In an adventure suited to 3rd level characters, a nearby land owner has found his estate over-run by animals. The local druid has gone missing and the town's resident sage is acting suspiciously. The module...   [click here for more]
Dungeon Masters Guild  $1.50

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