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Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of the Gray...   [click here for more]
Dungeon Masters Guild  $9.99

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Out of the Abyss DM's Kit & Screen

Out of the Abyss DM's Kit & Screen


Indexes of 200+ NPCs, new monsters, demon lords, and more! A detailed adventure background and summary, plus level break downs of each region. Dungeon Master Screen inserts to keep the most important mechanics handy! This 19 page expansion and supplement includes three sections chock full of tools to improve your campaign! For the price of a cup o' joe, you can now have all the tools...   [click here for more]
Dungeon Masters Guild  $1.95

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Underdark Side Treks

Underdark Side Treks


This is a PDF of Underdark Side Treks. If you are looking for the Fantasy Grounds VTT module – click here. This is Underdark Sidetreks, an offering of three side-treks for your Out of the Abyss or any Underdark campaign. What’s inside? Steam-Vents encounter featuring a new steam nereid creature. The Xorn’s Madness encounter. Duergar Outpost adventure – A duergar...   [click here for more]
Dungeon Masters Guild  $1.00

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Underdark Encounters

Underdark Encounters


Ten random encounters ready to be dropped into your Underdark-based setting, or added as random encounters in your Out of the Abyss/Rage of Demons campaign.  Each encounter has flavor text, challenges (whether monsters, skills, or roleplay) to overcome, pre generated treasure and three adventure hooks to continue the story.  This encounter pack contains a total of 10 encounters, 30...   [click here for more]
Dungeon Masters Guild  $2.99

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Sisters of the Dark Mirage

Sisters of the Dark Mirage


Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape. Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss...   [click here for more]
Dungeon Masters Guild  $2.00

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Encounter Bundle 1

Encounter Bundle 1


Bringing all of our DM's Guild content from Limitless Adventures' year one, this bundle contains 50 encounters to expand your WotC official campaigns. 50 fully detailed encounters OGL stat blocks for all monsters Creative, CR appropriate treasure 150 Further Adventure writing prompts Included Modules: Epic Level encounters Ravenloft encounters Storm King's Thunder encounters Sword Coast encounters...   [click here for more]
Dungeon Masters Guild  $9.99

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Darkness before Dawn

Darkness before Dawn


The dwarven city of Valhaspar is under siege by an army of demons. Race against the coming dawn to confront the demonic general and attempt to close the gate, or assist the dwarves with a desperate ritual, deal with a dragon, and sink the demon army into the depths of the earth. A 3-hour adventure for characters 12th level and higher that can be run as a stand-alone or in conjunction with material...   [click here for more]
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Dark Redemption

Dark Redemption


An unexpected encounter leads the PCs to make a choice between less than reputable adversaries, and a possible short sojourn through the Underdark. This side trek is written with Out of the Abyss in mind but can be dropped into any campaign. A 2-hour side trek for 5th-6th level characters. Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep! My silver best selling adventure The...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
Dungeon Masters Guild  $3.50

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