Title |
Publisher ▲ |
Price |
This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.40 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$131.24 $32.81
|
A DWARVEN FORTRESS IN THE NORTH
Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned.
This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could unlock the secret powers of the world.
Fourteen rooms are detailed (with map) in this adventure location, as well as ideas for connecting this location into a pre-existing campaign. Also includes specific ideas for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This special bundle product contains the following titles. Adventure Location: The Temple of Fire And Ice Regular price: $3.95 Bundle price: $3.47 Format: Multiple File Formats
Long ago, two brothers believed they would become gods; instead they became prisoners of their own pride. They believed that through harnessing the elements of fire and ice they could... [click here for more] |
Dungeon Masters Guild |
$6.90 $4.83
|
In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Boos at the Bottleforge
After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A distraught scribe seeks adventurers to protect an ancient tomb from plundering marauders. Does your party have the courage to delve into the ancient Cairn and face the evil bandits, ancient traps and possible spirits enshrined and long forgotten? Or will they defeat the foes and take the plunder for themselves?
The first launch of our ONE-SHOT-WONDER series of one-off, one-shot adventures for parties... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 6
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which covers Chapter 6 of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This special bundle product contains the following titles. Creature Crucible 10: Hunter's and Guardians Regular price: $0.75 Bundle price: $0.50 Format: PDF This is the 10th edition of my Creature Crucible series in which I have updated and evolved some creatures from older editions. This time I have delved into the scorched earth of Athas and Mystara to bring... [click here for more] |
Dungeon Masters Guild |
$35.69 $23.00
|
A Christmas Adventure in the Kingdoms of Icewind Dale There is nothing quite like a visit to the Ten-Town in mid-winter. The legend of Sir Nicholas, handed down in this region, intrigues you, but the very unique thing about it is that this legend could be a sound reality. You will have a chance to meet this legendary character, and perhaps save his legacy from danger. All of this... [click here for more] |
Dungeon Masters Guild |
$4.85
|
Spoiler alert: This document contains major spoilers for the Dark Duchess quest in the Rime of the Frostmaiden adventure. Stop reading and ask your Dungeon Master if you are playing that adventure.
The Dark Duchess quest in Rime of the Frostmaiden ends with the characters facing Arveiaturace, a blind white dragon they're trying to steal treasure from. Arveiaturace is a tough challenge rating 20,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The party has been hired as caravan guards by Bob Hogcollar “The Pet King”. He is a wealthy merchant, and owner of “Hogcollar’s Luxury Pet Supply”. While making their way through a mountain pass, the caravan is caught in an avalanche. caused by the sinister Count Zapharry, who seeks retribution against Bob Hogcollar. A 4-hour tier 2 Dungeoncraft (AL) adventure for 5-10 level characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Cossum is a small but fast growing village on the northern shore of Maer Dualdon. The village is lucky to have a contingent of constructs built by a talented local inventor, Carol Borgwiggle. The constructs work as servants and laborers. Recently strange tracks from an unknown creature were discovered in the village coming from an area of the woods that is said to be haunted. Can the party uncover... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The Cromulent Three are a band of young adventurers that came together to put a stop to the sinister the Cult of Oblivion, whose plans endanger all of Icewind Dale. Their latest expedition takes them to the far reaches of the Spine of The World. The town speaker of Goodmead has received unnerving reports of undead and terrifying creatures n that area. She fears the inexperienced adventurers are in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Helgret Duncan and Hubert Clem are adventurers from Goodmead that are on a mission to rescue their friend who has been taken prisoner by Mendax the Menacing, a powerful wizard and member of the Cult of Oblivion. While scouting Mendax’s tower in preparation for the rescue, they were spotted. The duo have fled back to the town of Lonelywood but Mendax’s apprentice and the cult's star spawn minions... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$3.39
|
THE LONG AWAITED SEQUAL (or beginning) TO DC-PoA-CONMAR-01 SOMETHING SINISTER IS FINALLY HERE!
An ancient artifact is too dangerous to keep around. It needs to be stored securely for all eternity. Do you dare to put it away?
Join a crazy ride across the ice of Frozenfar and dwelve into an ancient structure, with secrets and surprises galore!
A Four-Hour RP-heavy Adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$5.25
|
A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3.
Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Stuck in a cave, and not a Frost Mandragora in sight.
The only way out is through, better start moving.
Part 2 of the Frost Mandragora Diptych.
Included:
Guide to playing on a time limit.
Map for playing on a VTT.
Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Beneath a Stony Stump is a puzzle-solving adventure inspired by old-school funhouse dungeons.
From the module:
Within the Spine of the World is a flat-topped mountain: the Stony Stump. The fortress within is a den of traps and treasure, curses and creatures, puzzles and perils. Many enter to steal its treasures; some return to put them back.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$7.00
|
After the encounter with a strange child and his family, it is time for a little rest in Easthaven. A party of trappers return to Easthaven speaking of attacks by walking dead and large tentacle creatures. Time to investigate this strange report and see what threat it may be to the town of Easthaven.
Part Two of the Reaching through Space and Time Series of Adventures.
A Four-Hour Adventure for... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Temperatures are rising in Termalaine and winter is no more! But the sudden heat could mean trouble for the town. Can you figure out whats going on before its too late? A 4 hour adventure for Tier 1 Characters
This adventure starts off in Termalaine, one of the Ten-Towns in Icewind dale and is based on the The Warmest Day hook from the Dungeoncraft... [click here for more] |
Dungeon Masters Guild |
FREE
|
Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95
|
As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy
Adventure through time with the Kobolds... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4.
The fourth of four AL adventures in the Kobold... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale.
Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3.
“If you drink, don't ride a sled.”... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75
|
The Cold Eyes of Terror
An encounter with an insane kobold leads the adventurers into a deep mystery concealed within dark caverns. Can the adventurers unravel the clues to understand what horrors await them?
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers League Season 10). The adventure is for characters level 1 - 4 (Tier 1) and is set at APL 3. The adventure... [click here for more] |
Dungeon Masters Guild |
FREE
|
The Last Refuge of Spring
A message is circulating within Easthaven requesting brave adventurers to mount a rescue expedition to the Spine of the World. The message reads:
Adventurers needed for a rescue mission. A team led by Rog Drannian has been lost near the Reghed Glacier. Drannyth Anteos is seeking adventurers who are daring enough to mount an expedition to locate... [click here for more] |
Dungeon Masters Guild |
FREE
|
A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Brave a trap filled dungeon to find a missing Harper in this tier 1 adventure designed for APL 2, with an emphasis on the Exploration and Social Interaction pillars of play. Part 2 of The Savage North. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This is the complete Sunlit Hands Series 1 modules. Three Tier-1 4-hour adventures made for Adventurer's League Season 10 Dungeoncraft.
These modules are in version 3.0, and completely re-organized from their original versions to follow officially released Dungeoncraft templates from Wizards of the Coast.
This purchase includes DC-PoA-Sunlit-01, -02, and -03 PDFs, labeled maps, and labeled handouts. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites.
Part 8 of the Coins of The Elder Evils.
A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99 $3.99
|
Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board?
This is an Adventure League legal module, using... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 7
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter 7: Doom of Ythryn, the epic... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This special bundle product contains the following titles. DC-POA-ROG-1 The Frozen Path To Easthaven Regular price: $0.00 Bundle price: $0.00 Format: Multiple File Formats Brave The Frozen Path!
The party is hired as bodyguards to guard a caravan from The Spine of The World to Easthaven.
This is a four hour, Dungeoncraft Adventure for Plague of Ancients (Adventurers... [click here for more] |
Dungeon Masters Guild |
FREE
|
Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
YOU ARE THE WARMEST PLACE TO HIDE
Outside the Ten Towns of Icewind Dale, at the base of the glacial peak Kelvin’s Cairn, the Dwarven Valley houses an insular community of dwarf miners. What’s unknown to all but a desperate few is that monsters hunger deep within their mines.
Dwarven Valley: Beneath the White Field is an adventure for four or five fifth-level characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This special bundle product contains the following titles. Crypts of the Scions Regular price: $0.99 Bundle price: $0.50 Format: PDF Halloween-themed Adventure
The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.
As the adventurers investigate,... [click here for more] |
Dungeon Masters Guild |
$3.97 $1.99
|
This guide is your DM cheat sheet for Icewind Dale: Rime of the Frostmaiden!
After producing over a dozen videos breaking down this excellent (but cumbersome) book, I've consolidated the most important information and all my best tips for creating a fun and memorable campaign into this one PDF.
overview of the book's contents & the campaign
one-page reference for all 5e arctic wilderness survival... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This special bundle product contains the following titles. DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1 Regular price: $1.50 Bundle price: $1.50 Format: PDF When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved... [click here for more] |
Dungeon Masters Guild |
$6.00
|