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The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with the... [click here for more] |
Dungeon Masters Guild |
$11.99
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The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
|
The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
|
Maps, advice, & more to help you run Sunblight & Light's Destruction!
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Maps, advice, & more to help you run Chapter 7: Doom of Ythryn
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Maps, advice, & more to help you run Chapter 6: Caves of Hunger
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support!
--
Synopsis:
Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manage to escape the workshop warzone and recruit... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
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EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though!
Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time... [click here for more] |
Dungeon Masters Guild |
$0.75 $0.68
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A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health.
Are you brave enough to heed the call?
A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters.
This module is a D&D Adventurers League Season 10 module, featuring... [click here for more] |
Dungeon Masters Guild |
$4.85
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The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series.
A four-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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 Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom.
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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 Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.
Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In... [click here for more] |
Dungeon Masters Guild |
$0.75 $0.68
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A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.
TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms.... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs
"The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not... [click here for more] |
Dungeon Masters Guild |
$6.99 $6.29
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 Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series.
A two-hour Icewind Dale... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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 Have you wondered what's up with the dwarves in Icewind Dale?
Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.
Why aren't the dwarves helping the people? Why did they stop sending food?
There are new monsters and new magic items.
As with all modules... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time."
- Aenor Gleenwith
[Youtube video from this product at the end of the page]
"This is truly one of the most exciting set pieces I've come... [click here for more] |
Dungeon Masters Guild |
$6.95 $6.26
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 The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$4.99
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"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...." ... [click here for more] |
Dungeon Masters Guild |
$9.99 $8.99
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An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head?
A 2 Hour Adventure For 1st through 4th level Characters
This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once... [click here for more] |
Dungeon Masters Guild |
$3.00 $2.70
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The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze?
A 4 hour adventure for 1st through 4th level Characters.
This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison.
The... [click here for more] |
Dungeon Masters Guild |
$4.99
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 A huge natural cavern gleams with ice reflecting from your lanterns. A bridge of ice extends out over a lake of thick black oil, a door at the other end. You step onto the bridge... seems solid enough. As the party makes their way to the center of the bridge they realize there's something in the darkness underneath. Large black tentacles reach out from the depths and wrap themselves around... [click here for more] |
Dungeon Masters Guild |
$4.95 $2.99
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 In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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 Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3.
This adventure is made... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin!
The adventure features:
A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.
16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.
Provides a great introduction to Mind... [click here for more] |
Dungeon Masters Guild |
$2.95
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 Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.
The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
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 Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world.
Now, centuries after the tomb was buried, the entrance was revealed by an avalanche.... [click here for more] |
Dungeon Masters Guild |
$3.50 $3.15
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Icicles & Brimstone
Ice, Fire, Adventure
An adventure for 5th-8th level characters
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Find the Fantasy Ground Unity only version here: https://www.dmsguild.com/product/338555/Icicles--Brimstone-Fantasy-Grounds
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When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has... [click here for more] |
Dungeon Masters Guild |
$4.95 $4.46
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 Heart of Ice
An Adventure by Elven Tower
In this level 5 adventure for the world's greatest RPG game. A group of adventurers travels to the far north. To the merciless tundra. They visit a small community of secluded tribesmen who had an important artifact stolen from them. An evil mage, thirsty for power and knowledge stole the heart of ice a powerful arcane battery that he aims... [click here for more] |
Dungeon Masters Guild |
$2.45 $2.21
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 This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot
It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 A four-part adventure of might and sorcery set in the savage north of Faerûn!
-Over twelve hours of epic adventure for a party of any size and characters of any level-
-This module is perfect for an existing party travelling through any northern wilderness, or it can be used as the launch of a classic, pulp fantasy campaign originating in the village... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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 Half-Ogres...giant kin. A race of mighty individuals who revel in their intimidating size. ... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries.
Here's what is included in this adventure:
An amazing adventure... [click here for more] |
Dungeon Masters Guild |
$1.00 $0.90
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 In Arannis, Dragons can sometime choose to share a bit of their innate magical essence with someone they deem a worthy herald. These select few are the Draconic Warlocks.
... [click here for more] |
Dungeon Masters Guild |
$0.99 $0.89
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 Three Goddesses await…
Somewhere on the edge of the world, a long-forgotten temple serves as home to three goddesses. They are eager to welcome brave adventurers to their abode, but do not expect an oasis in the wilderness. The temple is a trial for a vanished faith and those who enter commit to its challenges. But those who overcome the trials will surely find what they desire…. ... [click here for more] |
Dungeon Masters Guild |
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 A local necromancer has offered a reward in exchange for a rare ingredient found within a haunted barrow. The necromancer requires a special dust, ground from the bones of a flameskull, an undead guardian created from the skull of a dead magic user. Its up to the characters are to enter the barrow, defeat the guardians, and grind the flameskull to dust!
This adventure offers a medium... [click here for more] |
Dungeon Masters Guild |
$0.99
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 The Pool of Abhor is an original adventure that begins after the player characters have begun exploring The Verbeeg Lair during the Rime of the Frostmaiden campaign. This adventure provides a newly created, colored map of The Verbeeg Lair, the adventure itself, as well as a dungeon map for the Abhorrent Caves, where a mad wizard is sacrificing innocent people to a pool of green slime!
The Verbeeg... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Fighter Archetype: Shock Trooper
Dedicated to reliably stricking first:
- Strong Initiative
- Mobility
-First Strike Effects
A knock on the door, the bandit readies his blade. The door breaks as the bandit is unable to react to the blur closing in and striking him so hard he can't hold his weapon. How did such a... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles. Adventure Location: The Immortal Maker Regular price: $2.99 Bundle price: $2.39 Format: Multiple File Formats A huge natural cavern gleams with ice reflecting from your lanterns. A bridge of ice extends out over a lake of thick black oil, a door at the other end. You step onto the bridge... seems solid... [click here for more] |
Dungeon Masters Guild |
$5.94 $4.75
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 A distraught scribe seeks adventurers to protect an ancient tomb from plundering marauders. Does your party have the courage to delve into the ancient Cairn and face the evil bandits, ancient traps and possible spirits enshrined and long forgotten? Or will they defeat the foes and take the plunder for themselves?
The first launch of our ONE-SHOT-WONDER series of one-off, one-shot adventures for parties... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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