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Manual of the Planes (5e)

Manual of the Planes (5e)


From creators behind The Draconomicon, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon, Planewalker.com, and more comes... Manual of the Planes An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game A vital sourcebook for players and...   [click here for more]
Dungeon Masters Guild  $29.99

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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel


82 maps for Planescape: Turn of Fortune's Wheel available in multiple formats. Printable PDF 8.5x11 Letter sized Printable PDF 11x17 Tabloid sized Printable PDF A3 sized 100ppi JPG images with grid 100ppi JPG images without grid 100ppi dd2vtt files without grid dungeondraft_map and asset files   I have tried to make maps that are: Complete. Every location in the campaign that...   [click here for more]
Dungeon Masters Guild  $8.99

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Codex of the Infinite Planes

Codex of the Infinite Planes


Codex of the Infinite Planes Multiverse of Wonder and Adventure! Fully bookmarked 369 page PDF! Color interior art! Crack open the Codex of the Infinite Planes and unlock a multiverse of wonder and adventure! Your world is about to get much bigger. Infinitely bigger, specifically! Codex of the Infinite Planes is a Dungeons & Dragons supplement expanding upon the planes of...   [click here for more]
Dungeon Masters Guild  $19.95

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Encounters Enhanced: Sigil

Encounters Enhanced: Sigil


Think you know the City of Doors? You're climbing the Spire, berk! Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. This volume of Encounters Enhanced includes: 116 new encounters for games set in Sigil, the City...   [click here for more]
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Sigil's Secret Menu

Sigil's Secret Menu


What is this Book? Sigil's Secret Menu is a magic item collection and companion book to Planescape: Adventures in the Multiverse. This book expands upon the content provided in Sigil and the Outlands with the addition of "the Secret Menu", a union of street food vendors and exclusive magic item store set within Sigil's Hive Ward. This book...   [click here for more]
Dungeon Masters Guild  $4.95

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The Planescape Archive

The Planescape Archive


The Archive Has Been Opened Scribes have been hard at work, toiling with the assistance of mimirs to create this supplement with information necessary to survive planar travel. Ownership of this tome does not guarantee surviving planar travel, but it does substantially increase one's chances. This supplement includes wide-ranging player options and DM material to help craft Planescape adventures on...   [click here for more]
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The Realm Fused Class - Join with a creature from another world to improve your power

The Realm Fused Class - Join with a creature from another world to improve your power


The Realm Fused are warriors who share their essence with a being from another plane, much like familiars from wizards and warlocks, drawing on the traits, powers, and wisdom of their otherworldly counterpart. Through rituals and intense discipline, they transform, gaining abilities unique to realms like the mechanical order of Mechanus or the mystical allure of the Feywild. "Unity is strength" guides...   [click here for more]
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Vecna: Eve of Ruin - The Sword of Kas: Cult of the Chaotic Spore

Vecna: Eve of Ruin - The Sword of Kas: Cult of the Chaotic Spore


The Sword of Kas: Cult of the Chaotic Spore is a 13th-level side quest and the second episode in the search for the blade once thought lost to Vecna: Eve of Ruin. The quest unfolds within the enigmatic cityscape of Sigil, the City of Doors. Players must navigate the unpredictable, citywide phenomenon of the sky cracks to recover the Bloodstone of Chaos from a Slaadi cult lost in Limbo, ensnared...   [click here for more]
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Monsters of the Infinite Planes

Monsters of the Infinite Planes


Monsters of the Infinite Planes Multiverse of Monsters and Adversaries Fully bookmarked PDF! Color interior art! Crack open the Monsters of the Infinite Planes and unlock a multiverse of monsters and adversaries! Fantasy Grounds version now available! Beyond the Material Plane, the multiverse stretches out in infinite directions with infinite possibilities....   [click here for more]
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The Loot Goblin's Guide to Vecna: Eve of Ruin

The Loot Goblin's Guide to Vecna: Eve of Ruin


The evil lich Vecna is rising. Powerful beings are not who they seem. The very existence of the multiverse is at stake....... But what about the loot? Half of the fun in playing D&D is getting fun loot! This guide contains individual loot tables for each monster introduced in the Vecna: Eve of Ruin module, along with a simple method of determining what loot is received. Some enemies give usable...   [click here for more]
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Factions of Sigil

Factions of Sigil


From the minds who brought you the best-selling Factions of Phandalin comes a new set of factions in a whole new setting... We get it. Factions are an integral part of D&D, but it's not always clear how to use them in your campaigns. Luckily, Factions of Sigil has you covered for each of the twelve main factions found across Sigil and the Outlands! This supplement goes over the...   [click here for more]
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Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)

Tessa Presents 82 Maps for Planescape: Turn of Fortune's Wheel (Roll20)


Full‑size Preview Roll20 version ONLY.   A Roll20 Game Addon with 82 maps for your Planescape: Turn of Fortune's Wheel campaign. Includes maps for Sigil, Outland, Automata, Curst, Excelsior, Faunel, Glorium, Rigus, Sylvania, Dendradis, and the Spire. No official maps are reproduced in this package except for variations of the Walking Castle. The light layer is built in for applicable maps. ...   [click here for more]
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Planescape: Metropolis

Planescape: Metropolis


This product is available as a PDF, Roll20 supplement, and Print-on-Demand book. Click here to view the Roll20 VTT Product Click here to view the PDF + Roll20 VTT Product Bundle From the producer of Manual of the Planes, The Draconomicon, and Tasha's Crucible of Everything Else comes... This short adventure is intended as a 4-8 hour side...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 1

DM's Guide to Turn of Fortune's Wheel, Part 1


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It provides a session 0 handout for the campaign, a outlined walkthrough of chapters 1 and 3, and additional scenes for chapter 2 in Sigil. It also provides advice for improving the adventure.  My guide to part 2 is now available here! Check out my Gold best selling DM's Guide to the Dragon...   [click here for more]
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Heroes of the Infinite Planes

Heroes of the Infinite Planes


Heroes of the Infinite Planes Character Options from Across the Multiverse! Fully bookmarked 130 page PDF with 45 new subclasses, 30 backgrounds, 34 new spells, and cultural overviews! The planes hold an abundance of wonders, treasure, and excitement, enough to fill any campaign with untold sights, riches beyond compare, and horrendous monsters never before seen. These aspects are...   [click here for more]
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Treasures of Avernus

Treasures of Avernus


Newly updated to version 1.3 The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim...   [click here for more]
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Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three

Vecna: Eve of Ruin - The Sword of Kas Episode 1 - The Crimson Caper of the Wizards Three


In The Crimson Caper of the Wizards Three, the party is volunteered to unite the legendary Bloodstones of Kas, which are said to open a portal to the last known location of the Sword of Kas. Their first target: the Bloodstone of Betrayal, located deep within Undersigil, where it is about to go up for auction. To succeed, the PCs must navigate the chaotic streets of Sigil, outwit cunning adversaries,...   [click here for more]
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Spelljammer: Helms Pilots & Combat

Spelljammer: Helms Pilots & Combat


AD&D Spelljammer 2e Combat re-envisioned for 5e! ...   [click here for more]
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2024 D&D Quick Reference Sheets

2024 D&D Quick Reference Sheets


2024 D&D Quick Reference Sheets Including version showing changes from 2014 D&D ...   [click here for more]
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Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage

Encounters Enhanced: The Outlands, Part I—Excelsior to Ribcage


The Outlands is bigger than you think, cutter: let's do this in order. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this first volume of four, the gate-towns from Ribcage to Excelsior and locales from the Hidden Realms to Thebestys...   [click here for more]
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Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel

Encounters Enhanced: The Outlands, Part II—Tradegate to Faunel


The Outlands is bigger than you think, cutter: let's get good. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this second volume of four, the gate-towns from Tradegate to Faunel and locales from the Wonderhome to The Realm of the...   [click here for more]
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Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam

Encounters Enhanced: The Outlands, Part III—Sylvania to Bedlam


The Outlands is bigger than you think, cutter: let's get chaotic. Encounters Enhanced: The Outlands enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more. In this third volume of four, the gate-towns from Sylvania to Bedlam and locales from the Mausoleum of Chronepsis to...   [click here for more]
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Trinkets of Avernus

Trinkets of Avernus


Trinkets of Avernus This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus. The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of...   [click here for more]
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DM's Guide to Turn of Fortune's Wheel, Part 2

DM's Guide to Turn of Fortune's Wheel, Part 2


This product serves as a DM guide to running Turn of Fortune's Wheel from the 5e Planescape Campaign Setting. It is a continuation to my silver best selling guide to running part 1.The Guide covers Part 2 of the adventure: chapters 4-13. I have dettails for each of the gate towns, and puts the context from Sigil and the Outlands together with the gate-towns. I've also included some details from the...   [click here for more]
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Planar Encounter Tables - Random Encounters

Planar Encounter Tables - Random Encounters


      Planar Encounter Tables for Creatures and Locations Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology. Includes d8+d12 tables for ... Feywild Encounters...   [click here for more]
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Gadgeteer Artificer-A new artificer subclass for D&D 5.5

Gadgeteer Artificer-A new artificer subclass for D&D 5.5


This homebrew includes an Artificer Subclass as well as 11 weapons/items that function in tandem with the subclass itself.  This Subclass was made for people who want to enjoy the world of D&D but feel that it lacks something. That something being the ability to craft several Gadgets, all very much capable of destorying whatever beast or bandit you're currently facing. These Guns and Gadgets...   [click here for more]
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The Eternal Boundary - The Caged Conversion

The Eternal Boundary - The Caged Conversion


The Eternal Boundary The Caged Conversion Requires the AD&D Planescape Adventure The Eternal Boundary, to play   by Igor Comunale Welcome to the Cage, friend. You'll want to watch your back in Sigil - it seems every cutter here's got a way to peel a clueless basher, and you're no exception. Besides, there's something happening...   [click here for more]
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About Time - Abimelech’s Subclass Guides X: Time Options

About Time - Abimelech’s Subclass Guides X: Time Options


Theme The theme of this supplement is time, and how unique individuals manipulate, protect, and change within it. Some work to protect and manipulate it with magic directly, such as the wizard’s Chronomancy school and the cleric’s Time Domain. Both of these subclasses directly harness time to do things like predict the immediate future, increase the speed at which spells can be cast, and...   [click here for more]
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Planescape: The Undersigil Blues

Planescape: The Undersigil Blues


Love loss, sensory stones, and rock 'n' roll paint a portrait that sets the stage for rebellion in the City of Doors. This module can be used as a 1st-level one-shot or as a prelude to “Turn of Fortune's Wheel,” found within the 5e Planescape: Adventures in the Multiverse box set. Includes amazing maps from the esteemed Tessa Presents Maps and Dyson f'n Logos. Also loaded with all the custom...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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A Boy and his Modron - Remastered

A Boy and his Modron - Remastered


A fresh remaster of the beloved DMsGuild module, updated with new Planescape content! Embark upon a tale of a young boy who discovers an extra-planar creature on his family's farm. When otherworldly threats such as Devils and Githyanki begin to emerge, he enlists the party's aid in a thrilling quest to protect his newfound friend!  A Boy and his Modron is a module for characters...   [click here for more]
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Shops, Inns, Taverns and NPCs of Sigil and Beyond

Shops, Inns, Taverns and NPCs of Sigil and Beyond


This PDF is filled with shops, inns, and taverns, but mostly NPCs. We searched thru every 2e and 4e product we had access to looking for Planescape places and names. We didn't use ALL of them, but quite a few. There is no art, other than the cover, because art is expensive and I won’t use AI art in products going forward, now that I understand the issues. There is A LOT of art available to you online,...   [click here for more]
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Piranesi and the Library of Sigil

Piranesi and the Library of Sigil


Get Lost In a Good Book  Somewhere in the city streets of Sigil sits a strange and marvelous invention of magic, architecture and mystery. The perhaps boastfully named library of Sigil. Hidden within are endless books about history, magic, and dangers of the great city of Sigil, the outlands and the infinite worlds beyond. If you can find your way through there is a lot to learn....   [click here for more]
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Gatetown Encounters #4 - Automata

Gatetown Encounters #4 - Automata


Welcome to the fourth in our Gate Town Encounter series. In Automata you'll be travelling to the inverse and letting out your inner chaotic side with an audacious plan to stop Automata from merging with Mechanus. This series are short encounters (though this is the longest!) that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other...   [click here for more]
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PS-DC-MAR-01 Death, Taxes, & Maruts

PS-DC-MAR-01 Death, Taxes, & Maruts


In a gripping tale of stolen identity, you suddenly find yourself ensnared in a heart-pounding pursuit by relentless Maruts, the indomitable enforcers of Sigil. Now you must unravel a tangled web of deception to clear yourself of guilt and unveil the true culprits. How will you navigate this treacherous path to reclaim your innocence and ensure that justice prevails? Part 1 of 2 in the More...   [click here for more]
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The First Oath

The First Oath


Ancient grudges wake anew… Strange creatures have been popping up around the Great Wheel. Knots have been uncovered in the fabric of the planes. Ancient ruins are pulsing with new energy. And Shemeshka the Marauder, King of the Crosstrade, has gone missing. All signs point to a scientist from the Fraternity of Order, but she herself is a pawn. From the authors of Bard-Core Brawlers,...   [click here for more]
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Planescape: Sigil Map Pack

Planescape: Sigil Map Pack


...   [click here for more]
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Faces of the Cage

Faces of the Cage


16 NPCs and their haunts in Sigil, the City of Doors. Ash Yggsdottir A dryad cleric of Heimdall with multiversal ambitions, and member of the Society of Sensation, often found within her greenhouse meadhall—The Golden Tongue. Azetaa the Vitrifier A half-dragon preservationist, who stays guarded about her mysterious past in Acheron, and member...   [click here for more]
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Well of Worlds - The Caged Conversion

Well of Worlds - The Caged Conversion


Well of Worlds The Caged Conversion Requires the AD&D Planescape Adventure Well of Worlds, to play   by Igor Comunale Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes....   [click here for more]
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Monsters of the Multiverse - The Planescape Files

Monsters of the Multiverse - The Planescape Files


MONSTERS OF THE MULTIVERSE THE PLANESCAPE FILES Monsters from   The Planes    Mordenkainen Presents: Monsters of the Multiverse adds several new monsters to the game. In many cases they are classic monsters from previous editions. Over the years, adventure modules and handbooks have contributed to...   [click here for more]
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Species Of the Outer Planes - 16 Planar Species

Species Of the Outer Planes - 16 Planar Species


This suppliment unveils a collection of sixteen extraordinary species, each intricately woven into the fabric of the outer planes. These species, born from the diverse realms of the multiverse, are tailor-made for immersive adventures within the intricate tapestry of the Planescape setting. In this supliment you'll encounter beings that embody the very essence of celestial realms, others shaped by...   [click here for more]
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Harbinger House - The Caged Conversion

Harbinger House - The Caged Conversion


Harbinger House The Caged Conversion Requires the AD&D Planescape Adventure Harbinger House, to play   by Igor Comunale A succubus with an unquenchable lust for power is turning the Cage into a ripping madhouse. And the Lady of Pain ain't pleased. . . . Something's foul in Sigil, berk. A mad slasher prowls the...   [click here for more]
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Compendium of Blades Vol.2 Blades of Avernus

Compendium of Blades Vol.2 Blades of Avernus


The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always...   [click here for more]
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Gatetown Encounters #3 - Excelsior

Gatetown Encounters #3 - Excelsior


Welcome to the third in our Gate Town Encounter series. In Excelsior you'll be investigating a crime! (gasp! in excelsior!!! CRIME!!! Don't panic people...) This includes my take on the Ethereal Filcher, a fantastic planescape monster. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work...   [click here for more]
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Gatetown Encounters #6 - Sylvania

Gatetown Encounters #6 - Sylvania


Welcome to the sixth title in our Gate Town Encounter series. In Sylvania you will be doing good deeds, over and over and over and over and over. This series are short encounters that are designed to highlight what makes each Gate Town unique. This Title includes the best table I've ever made, d20 annoyingly innane questions. We're making the imporatnt roleplaying resources at the O.P.S.! We...   [click here for more]
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Gatetown Encounters #2 - Tradegate

Gatetown Encounters #2 - Tradegate


Welcome to the second in our Gate Town Encounter series. In Tradegate e you'll be exploring the market while cursed currency makes its way through the vendors. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous...   [click here for more]
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In the Abyss - The Caged Conversion

In the Abyss - The Caged Conversion


In the Abyss The Caged Conversion Requires the AD&D Planescape Adventure In the Abyss, to play   by Igor Comunale Looking for a little extra jink and maybe some excitement? It seems the Doomguard lost track of their coveted ship of chaos. It's flying about the abyss, driving the local tanar'ri even more barmy...   [click here for more]
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Planescape Heroes

Planescape Heroes


Step Into a Setting of Worlds Without End Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or...   [click here for more]
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Gatetown Encounters #12 - Rigus

Gatetown Encounters #12 - Rigus


Welcome to the twelth title in our Gate Town Encounter series. In Rigus you will be attempting to escape a prison camp. This series are short encounters that are designed to highlight what makes each Gate Town unique. We use AI generation for art purposes only, all other work is performed by our own hands and/or brains Check out our Previous Titles to gauge the high...   [click here for more]
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Vecna: War in the Multiverse

Vecna: War in the Multiverse


Dungeons & Dragons players, prepare to descend into darkness! This meticulously crafted tome unveils the chilling narrative of Vecna, the Whispering God, from his humble origins to his ascension as a deity of secrets and undeath. Witness his twisted path, forged by tragedy, vengeance, and an insatiable hunger for power. Walk alongside the mortals who shaped him and the cruel forces...   [click here for more]
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