Title |
Publisher |
Price |
Journeys beyond the Radiant Citadel
"Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh
Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of the lands first introduced in Journeys... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Step off a Concord Jewel and take refuge in the light of the Auroral Diamond. On the streets of this cosmopolitan metropolis, adventure awaits for enterprising heroes in Encounters in the Radiant Citadel!
Set in the Radiant Citadel, this is the perfect supplement to your "Journeys Through the Radiant Citadel" campaign, allowing adventurers to explore the ancient city and discover more about... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Take down a brutal crime boss in this one-shot heist with hijinks and heart. Explore Umizu, a seedy coastal steampunk city-state inspired by pre-modern Japan. Umizu is a Radiant Citadel locale that never got a full adventure--until now! Out of Luck features a cursed tanuki statue, a baby’s birthday party, and a steamboat fireworks battle! This one-shot includes everything you need to run a memorable... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Here’s the guide to the Radiant Citadel you’ve been waiting for! Get to know the Citadel and make it come alive like never before.
Want to know where to get a drink or a bite to eat, where to buy goods, how to gamble or carouse, or where to find poisons or second-hand knick-knacks in the Citadel itself? Then this book is for you.
This supplement gives you 10 new enterprises, including five... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Journey through Siabsungkoh" is an expansion to the module "Salted Legacy" featured in the book "Journey through the Radiant Citadel." This immersive expansion delves deeper into the captivating world of Siabsungkoh, a land richly inspired by Thai culture and folklore. Within its pages, players will discover five additional side quests and encounters, each intricately woven with elements of Thai mythology... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel!
This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party in contact with Gimlen, a gnome that made a dark deal with a powerful fiend. He asks them to rescue another version... [click here for more] |
Dungeon Masters Guild |
$3.99
|
The supplement can be used in a number of ways. Its initial purpose is to serve as an expansion to the module 'The Fiend of Hollow Mine' from 'Journey through the Radiant Citadel.' It is written to connect the lower exit in the hollow mine to the outskirts of San Citlan. Alternatively, it could be slotted into any other existing campaign that involves traversing a forest. Or you may wish to run it... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Televised arena combat in the far future
The good news? You’ve come to the future and you’re famous! The bad news? You were abducted by a time-traveling edutainment megacorp that counts you among history’s most notorious criminals, and they’re forcing you to compete in brutal televised arena combat!
Can you escape the future before it kills you?
An adventure for characters... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A 6-10 hour adventure designed for 11th or 12th-level characters.
Corruption grows in what used to be the Dayawlongon archipelago's most sacred island. When a wanted fugitive flees to the blighted holy land, the player characters are asked to chase after and apprehend the renegade. As the adventure unfolds, it soon becomes apparent that the roots of corruption run deep.
This can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A dark power grows as an evil druid seeks to wrest control of the rivers in Shankhabhumi from the riverines by imbuing a corpse lotus with riverine and human blood. Can the party stop the ritual and save the sacrifices? Or will they lose all their treasure to lovelorn and status-seeking bullywug knight along the way?
This adventure is set in the civilisation of Shankhabhumi from Journeys... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Welcome to Tletepec, the Radiant Citadel civilisation set amid volcanoes and other signs of elemental upheaval! This one-page side quest sees adventurers looking for precious fire spider eggs to help the Seekers of Obsidian in Itzimico repair their famed Obsidian Wall. Use this if your party would like to adventure more in Tletepec.
Features:
An easy-to-run single page balanced for a party of four... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This supplement builds on the contents presented in Journeys through the Radiant Citadel book, expanding in particular the Adventures in Zinda section. It provides maps, encounters and characters useful for Dungeon Masters willing to set their campaigns in N’wari. A list of useful links and other small bonus materials are likewise included.
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From the same author of bestselling The... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome, adventurers, to the Tayyib Empire of Suristhanam! Whether you’re a Suristhanami of the Empire or a traveler from Sensa, Godsbreath, Djaynai, or any of the other Radiant Citadel civilizations or other realms, the Tayyib Empire offers adventure, danger, challenges, and rewards. For DMs, this Gazetteer provides a map of Suristhanam, a history of the land through the Tayyib Civil War, an... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Concord Jewel from the Radiant Citadel has returned at last to Suristhanam, again connecting the Tayyib Empire to the other Concordant civilizations after a 250 year absence. But not all Suristhanami are happy about its return, especially in the wake of the recent civil war from which they are trying to recover. Undead still plague the land, rubble fills many cities, and many of the fields... [click here for more] |
Dungeon Masters Guild |
$5.95
|
A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Journeys beyond the Radiant Citadel
Now available for Fantasy Grounds Unity!
"Salaam, weary traveler. Make yourself comfortable as I weave for you a wondrous, hopeful tale that unfolds beyond the Radiant Citadel." - Speaker Sholeh
Journeys beyond the Radiant Citadel is a companion to Journeys through the Radiant Citadel that includes expanded gazetteers of seven of... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Escape from Shurrock - A Journeys Through the Radiant Citadel adventure
Now available for Fantasy Grounds Unity!
Save an innocent variant in this multiversal planar prison break adventure for Journeys Through the Radiant Citadel!
This adventure is designed for the Journeys Through the Radiant Citadel setting and is intended to give your players an extra optional adventure. It will bring your party... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!
Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.
This item is designed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Please enjoy this free gazetteer of a lost Radiant Citadel civilisation to celebrate the publication of Radiant Citadel Enterprises, and to say thank you to everyone who has bought my DM Packs for the Radiant Citadel so far.
This gazetteer describes a nomadic population who live in the shadow of giant cities. The original draft won the Gazetteer Jam on r/RadiantCitadel on Reddit, this version has... [click here for more] |
Dungeon Masters Guild |
FREE
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