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If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.
What Is This?
This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
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In 1982, TSR published the module named “Against the Cult of the Reptile God” with the module code “N1”. It was written by Douglas Niles and published as a 28-page booklet. The module provides a town as a home base for adventure as had been previously seen in a number of other modules but for the first time introduces a threat within the town itself. In addition it provides a challenging underground... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Night Below: An Underdark Campaign
In 1995, TSR published the campaign adventure named “Night Below” for Advanced Dungeons and Dragons 2nd edition. It was written by Carl Sargent and illustrated by Jeff Easley, Arnie Swekel, and Glen Michael Angus. It was a box set consisting of three 64-page books, player handouts on 16 sheets, an 8-page Monstrous Compendium supplement, 8 referee reference cards,... [click here for more] |
Dungeon Masters Guild |
$5.00
|
To use this conversion guide you will need a copy of "B2 The Keep on the Borderlands", originally available in hard-copy and now for sale in Digital format at DMsguild.com.
This "B2 The Keep on the Borderlands" conversion guide allows DMs to run the original module with 5th Edition rules. Also included in this guide is a handy two-page reference sheet for encounters along with monster... [click here for more] |
Dungeon Masters Guild |
$2.95
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Welcome to PIRATES OF REALMSPACE: The Light Package Trade, Privateering & Merchant Princes, a 5th EDITION DUNGEONS & DRAGONS™ adaptation of the classic MS-DOS videogame SPELLJAMMER: PIRATES OF REALMSPACE- the first official ADVANCED DUNGEONS & DRAGONS™ computer product to use SPELLJAMMER™ rules. This supplement has been designed to help the DM populate Realmspace (and beyond!)... [click here for more] |
Dungeon Masters Guild |
$4.99
|
In 1987, TSR published the supermodule named “Desert of Desolation” with the module code “I3-5”. It was a compilation and expansion of the original three modules; Pharaoh, Oasis of the White Palm, and Lost Tomb of Martek. The original material was written by Tracy Hickman, Laura Hickman, and Philip Meyers, and expanded by Peter Rice and William... [click here for more] |
Dungeon Masters Guild |
$2.95
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In 1980, TSR published the module named “Queen of the Demonweb Pits” with the module code “Q1”. It was written by David C. Sutherland III and Gary Gygax, and illustrated by Jeff Dee, David S. LaForce, Erol Otus, Jim Roslof, and David C. Sutherland III. It consisted of a 32 page booklet and double cover folder containing maps.
This conversion guide allows DMs to run the original module with... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Vault of the Drow” with the module code “D3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, and Erol Otus. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to run the original module with 5th Edition rules... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Descent into the Depths of the Earth” with the module code “D1-2”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jim Roslof, Jeff Dee, Erol Otus, David S. La Force, and Bill Willingham. It consisted of a 32 page booklet and cover folder containing maps.
This conversion guide allows DMs to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1980, TSR published the module named “Slave Pits of the Undercity” with the module code “A1”. It was written by David Cook and illustrated by Jeff Dee, David S. Lagorce, Jim Roslof, and Bill Willingham. The 22-page booklet had an outer folder containing maps.
This adventure was originally designed as a tournament module, rewarding players for what they accomplished in addition to how long... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1981, TSR published the module named “Against the Giants” with the module code “G1-2-3”. It was written by Gary Gygax and illustrated by David C. Sutherland III, David A. Trampier, Jeff Dee, David S. La Force, Erol Otis, and Bill Willingham. It consisted of a 32 page booklet and two cover folders containing maps. The material was previously published in 1978 as three separate adventures;... [click here for more] |
Dungeon Masters Guild |
$1.95
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“Secret of the Slavers Stockade” was published by TSR in 1981. This 32-page booklet had an outer folder containing maps. It was written by Harold Johnson and Tom Moldvay. The cover artwork by Jim Roslof features a drawing of two hobgoblins, a boggle on a leash, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and Erol Otus. The adventure leads to a lost fortress... [click here for more] |
Dungeon Masters Guild |
$1.95
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“In the Dungeons of the Slave Lords” the final module in the A series, was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Lawrence Schick. The cover artwork by Erol Otus features a drawing of a group of myconid (fungus men) fighting a party of adventurers. The interior art was done Otus, Roslof, Willingham, Steve Sullivan, David C. Sutherland III,... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “The Lost Caverns of Tsojcanth” with the module code “S4”. It was written by Gary Gygax, and illustrated by Jim Holloway, Erol Otus, Jeff Easley, and Stephen D. Sullivan. It consisted of two 32 page booklets. The first dealt with the wilderness trek to find the caverns, as well as the caverns themselves. The second detailed new monsters and magical items... [click here for more] |
Dungeon Masters Guild |
$1.95
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“Assault on the Aerie of the Slave Lords” was published by TSR in 1981 as a thirty-two page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the The Nine Slave Lords. These five are Nerelas the assassin, Mordrammo the priest, Feetla the master buccaneer, Ajakstu the magic-user, and Brother Milerjoi the monk. The interior... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dragons in Waterdeep? Indeed there are...numerous in fact. And not just in Waterdeep, but around and below as well.
Written primarily for Dungeon Masters and game designers looking to add some additional flavor to their Waterdeep campaign, this publication significantly expands on the dragons in, under, and around the City of Splendors. It also includes additional details on how and why all these... [click here for more] |
Dungeon Masters Guild |
$3.95
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A0 Danger at Darkshelf Quarry was first published by Wizards of the Coast LLC in 2013 as part of a compilation of the classic “Against the Slave Lords” adventure modules. Alongside the classic A1-A4 series, the new A0 module was included as an introduction to the storyline. “Danger at Darkshelf Quarry,” written by Skip Williams in 2013, was developed to “create a campaign-friendly introductory... [click here for more] |
Dungeon Masters Guild |
$1.00
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This creation named New Neverwinter is a mix between the Wizard of the Coast’s creation as well as plenty of homebrew made by me, Philip Johansson. I have tried to incorporate all the information that Wizards have produced about the city and I have then filled the gaps where needed. For transparency I have put this symbol “*” next to titles to show that it has made by me. If you wish to remove... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing... [click here for more] |
Dungeon Masters Guild |
$2.99
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In 1981, TSR published the module named “The Sinister Secret of Saltmarsh” with the module code “U1”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Harry Quinn, and Stephen D. Sullivan. It consisted of a 32 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “The Forgotten Temple of Tharizdun” with the module code “WG4”. It was written by Gary Gygax, and illustrated by Karen Nelson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. In 2004, for the 30th anniversary of the Dungeons & Dragons game, Dungeon magazine ranked this module the 23rd greatest adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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**USE OF THIS CONVERSION GUIDE REQUIRES A COPY OF THE ORIGINAL MODULE
If you do not have the original module, it can be found here.
Introduction: In 1979, TSR packaged this module with the boxed Dungeons and Dragons Basic Set. The module was written by Mike Carr with illustrations by David C. Sutherland III and David A. Trampier. It was marked as a “Special Instructional Module”... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1986, TSR published the module named “Treasure Hunt” with the module code “N4”. It was written by Aaron Allston, and illustrated by Jeff Easley and Stephen Fabian. It consisted of a 36 page booklet, 12 page interior booklet, and folding cover with maps. This module was unique in that it included a section for running characters at level 0.
This conversion guide allows DMs to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a conversion to Fifth Edition of the 'Basic' Edition Dungeons & Dragons Solo adventure Thunderdelve Mountain by William Carlson published as Module XS2 (1985).
You will require a copy of the original module Thunderdelve Mountain (available on Dungeon Master’s Guild here) and a Level 7 PC (dwarf). You will not need a DM to play through this, as it is written in the style... [click here for more] |
Dungeon Masters Guild |
$0.99
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To use this conversion guide you will need a copy of "B3 Palace of the Silver Princess ," originally available in hard-copy and now for sale in Digital format at DMsguild.com.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
In 1981, TSR published the module named “Palace of the Silver Princess”... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$10.00
|
In 1996, TSR published the adventure named “The Gates of Firestorm Peak” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jeff Easley and Arnie Swekel. It consisted of a 96 page book and cover folder that held 2 double-sided poster maps; one map of the complex and 3 tactical maps. It also came with punch-out counters for use with the tactical... [click here for more] |
Dungeon Masters Guild |
$1.95
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Murder in Baldur's Gate is an adventure released in 2013, during the playtest period for D&D 5th edition. It is designed to be edition agnostic and as such the product itself doesn't feature any stat block for the monsters contained in the adventure. On the official Wizard of the Coast website there is a freely downloadable compendium which contains stat blocks for D&D 3.5, 4E and... [click here for more] |
Dungeon Masters Guild |
$2.50
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A modern version of the Moathouse Dungeon maps for the AD&D adventure T1 Village of Hommlet. The product contains a night time version of the upper level of the dungeon and a gridded and gridless version of each of the maps!
... [click here for more] |
Dungeon Masters Guild |
$0.99
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A 5th Edition adventure conversion guide for 1st– 4th level characters
This product requires the original B10 Night's Dark Terror adventure module to use. Copies of original classic modules are available at dndclassics.com ... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Beyond the Crystal Cave” with the module code “UK1”. It was written by Dave J. Browne, Tom Kirby, and Graeme Morris, and illustrated by Dave De Leuw and Timothy Truman. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1984, TSR published the module named “All That Glitters...” with the module code “UK6”. It was written by Jim Bambra, and illustrated by Brian Williams and Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 5-6 characters... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1984, TSR published the module named “Eye of the Serpent” with the module code “UK5”. It was written by Graeme Morris, and illustrated by Tim Sell. It consisted of a 32 page booklet and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is intended for 4-5 characters of level 1, or... [click here for more] |
Dungeon Masters Guild |
$1.00
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In 1985, TSR published the module named "Dark Clouds Gather" with the module code "UK7". It was written by Jim Bambra and Phil Gallagher, and illustrated by Brian Williams. It consisted of a 28 page booklet with 4 page pullout section and folding cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters. It is... [click here for more] |
Dungeon Masters Guild |
$1.95
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To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM.
Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting.
This conversion guide allows Dungeon Masters to run the original... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “The Final Enemy” with the module code “U3”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw and Keith Parkinson. It consisted of a 48 page booklet and tri-fold cover with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for encounters.
This adventure... [click here for more] |
Dungeon Masters Guild |
$1.95
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A conversion for the classic AD&D module I3 "Pharaoh"
This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.
At 27 pages,... [click here for more] |
Dungeon Masters Guild |
$0.99
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In 1987, TSR published the module named “Under Illefarn” with the module code “N5”. It was written by Steve Perrin and illustrated by Jeff Easley and Luise Perenne. It consisted of a 48 page booklet and an outer folder containing maps. The module details the town of Daggerford and offers 4 adventures in the surrounding area including exploration of the titular mines. "Under Illefarn" was... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1982, TSR published the module named “Danger at Dunwater” with the module code “U2”. It was written by Dave J. Browne and Don Turnbull, and illustrated by Dave De Leuw, Jim Holloway, Harry Quinn, and Tim Truman. It consisted of a 30 page booklet and cover folder with maps.
This conversion guide allows DMs to run the original module with 5th Edition rules and provides a reference sheet for... [click here for more] |
Dungeon Masters Guild |
$1.95
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A 5th Edition adventure conversion guide for 7th – 10th level 5e characters
This product requires the original EX2 The Land Beyond the Magic Mirror adventure module to use. Copies of original classic modules are available at dmsguild.com
The Land Beyond the Magic Mirror is the second "EXtension" to Castle Greyhawk... [click here for more] |
Dungeon Masters Guild |
$2.95
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In 1999, Wizards of the Coast published the module named “Deep Dwarven Delve” with the module code “L3”. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. "Deep Dwarven Delve" was the third part of Lenard Lakofka's "Lendore Isle trilogy", but was never published by TSR. Lakofka found the manuscript and brought it to Wizards... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1980, TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson and Jeff R, Leason, and illustrated by Jeff Dee, Gregory K. Fleming, David S. LaForce, Erol Otus, and David C. Sutherland III. It consisted of a 32 page booklet, 8 page illustration booklet, and tri-fold cover containing maps. "The Hidden Shrine of Tamoachan"... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Master of the Desert Nomads” with the module code “X4”. It was written by David Cook and illustrated by Jeff Easley and Keith Parkinson, and was the first in a two module series concluding with X5: Temple of Death. It consisted of one 32 page booklet and cover folder with maps. After the introduction of wilderness adventures in X1: The Isle of Dread,... [click here for more] |
Dungeon Masters Guild |
$1.95
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If you are looking for our map packs that no longer appear on this site, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
B5 Horror on the Hill (5th edition D&D Conversion Guide)
In 1983, TSR published the module... [click here for more] |
Dungeon Masters Guild |
$2.00
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A Lost Dwarven Mine Reshaped by Malfunctioning Modrons!
An four- to six-hour adventure for three to seven 1st to 4th level characters, with tips for higher level play
With guidance to set it in the Sword Coast, Undermountain, or your own campaign
32 rooms of mind-bending encounters
Three levels, each with beautiful, detailed custom maps
A local dwarven family of miners has rediscovered an old family... [click here for more] |
Dungeon Masters Guild |
$3.99
|
In 1984, TSR published the module named “Rahasia” with the module code “B7”. It was written by Tracy and Laura Hickman and illustrated by Jeff Easley and Timothy Truman, and consisted of a 32 page booklet and cover folder containing maps. "Rahasia" was originally published in 1979 by Hickman under his publishing imprint Daystar West Media, and again in 1983 by TSR as "RPGA1 Rahasia", available... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1984, TSR published the module named “The Lost Island of Castanamir” with the module code “C3”. It was written by Ken Rolston and illustrated by Jeff Easley, and consisted of a 32 page booklet and cover folder containing maps. "The Lost Island of Castanamir" was the third of TSR's competition series of tournament adventures.
This conversion guide allows DMs to run the... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1983, TSR published the module named “Lost Tomb of Martek” with the module code “I5”. It was written by Tracy Hickman, and illustrated by Jim Holloway and Harry Quinn. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Lost Tomb of Martek was the third module of a three module series that included I3 Pharaoh, and I4 Oasis of the White Palm.... [click here for more] |
Dungeon Masters Guild |
$1.95
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In 1997, TSR published the adventure named “Evil Tide” for Advanced Dungeons and Dragons 2nd edition. It was written by Bruce Cordell and illustrated by Jennell Jaquays and Glen Michael Angus. It consisted of a 32 page book with maps. "Evil Tide" was the first adventure in a trilogy based on "The Sea Devils" from the AD&D 2nd edition book series Monstrous Arcana®, and was followed by "Night... [click here for more] |
Dungeon Masters Guild |
$1.95
|
In 1983, TSR published the module named “Oasis of the White Palm” with the module code “I4”. It was written by Philip Meyers and Tracy Hickman, and illustrated by Jim Holloway and Keith Parkinson. It consisted of one 32 page booklet and two cover folders with wilderness and dungeon maps. Oasis of the White Palm was the second module of a three module series that included I3 Pharaoh, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|