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Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds!
What is contained within this module?
This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard.... [click here for more] |
Dungeon Masters Guild |
$7.95
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This Campaign Set includes four adventures, one for each tier of play. It is built for a well balanced party of five level one characters, and supports player character advancement to level 20.
Each Adventure Includes:
Primary Quest
Settlement: A village or city with numerous NPCs.
Wilderness: Wild terrain featuring warm-up encounters.
Dungeon: Featuring hordes... [click here for more] |
Dungeon Masters Guild |
$5.00
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"Chance Encounters: Outlands" provides twelve interesting random encounter scenarios related to dark and unexplored areas with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
12 encounters with strange creatures
a... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Chance Encounters: Wanderers & Wayfarers" provides fifteen interesting random encounter scenarios related to roads and trails with suggestions to make them challenging at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide.
This book includes:
15 encounters (added... [click here for more] |
Dungeon Masters Guild |
$1.50
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"Chance Encounters: Wilderness" provides ten interesting random encounter scenarios with suggestions to make them interesting at any Tier of Play. These are not lairs, side quests or mini-dungeons, but random encounters brought to life with more interesting details than what the random encounter tables provide (e.g. "there are 8 orcs, and they attack you!").
This book includes:
15 creature-based... [click here for more] |
Dungeon Masters Guild |
$1.50
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So, your characters are in a city...what now?
City Encounters details ten short encounters that you can throw at your party. The encounters provide a mix of combat, skill and social challenges. Most can be easily modified for almost any character levels.
Encounters include:
The Spectator: A porter trips, unleashing a nasty surprise
The Garbage Monster: Oops, a deadly wrong turn…
Tomino’s... [click here for more] |
Dungeon Masters Guild |
$1.00
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A cloud of death hangs over the land, as an unlikely trio of evildoers orchestrates a reign of terror over the tiny Barony of Twolakes Vale. Because of these fiends' actions, hordes of undead have escaped through a gateway from the Sphere of Death, laying the peaceful lands of the barony to waste and terrorizing its citizens. Can the undead be stopped?
To use this conversion guide... [click here for more] |
Dungeon Masters Guild |
$1.95
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Colliding Worlds: The Lair of the Dragon
When whole sections of a city get replaced with parts of another more hostile world, a call for adventurers is sent out to step up and become heroes. Right in the middle of a city neighbourhood was replaced by something sinister, and the mage guild of the city sealed it off. But nothing lasts... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Adventure encounters with unique dragons!
Do you like dragons?
Do you like dragons to be more than just monster stat blocks?
Dragons Now is a collection of unique dragons to be used right away in any adventure. Here are dragons for dungeon, wilderness and urban settings, evil dragons and good, ancients and wyrmlings, living and undead. All true dragon types in the Monster Manual... [click here for more] |
Dungeon Masters Guild |
$1.99
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Lazy Dungeon (LD):
The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with it. ... [click here for more] |
Dungeon Masters Guild |
$3.95
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UPDATE: I have gone through and fixed several issues such as editing and spelling. Moreover, I have added player and DM maps. I'm sorry I didn't do these things sooner.
Small Disclaimer:
Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the... [click here for more] |
Dungeon Masters Guild |
$3.95
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Encounters in the Infinite Planes
Volume 2: Plane of Water
Adventure and excitement across the limitless depths of the Plane of Water!
The Encounters in the Infinite Planes seeks to add flavor and excitement to the planes of existence by providing short scenarios that can be dropped into the key planar locations. The encounters are designed for specific tiers but can easily be adjusted up or down... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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Ten campaign and setting neutral encounters suitable for epic tier parties (17+ level).
Comes with 10 encounters, 30 adventure hooks, and a new monster.
Assassins, Balor, Centaur, Clay Golem, Combat, Construct, Dragon, Epic Encounters, Fiend, Gethrixx The Ancient Green Dragon Zombie, Ghosts, Giants, Gladiators, Levels 17-20, Monstrosities, Purple Worm, Role Play, Skill Challenge, Storm Giant,... [click here for more] |
Dungeon Masters Guild |
$2.99
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How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20!
“Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes... [click here for more] |
Dungeon Masters Guild |
$3.95
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Adventurers! They go on adventures all the time! But who's got the time to play through them all?
What you need is something to help you speed things up. Something that will allow you to play through multiple adventures in one quick session...
What you need is a clip show!
This guide has everything you will require to create a clip show tailored specifically for your campaign. ... [click here for more] |
Dungeon Masters Guild |
FREE
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For 12th through 18th level characters. This is actually the first module I wrote. The ruins of Ganthorpe have been found, and you are lucky enough to be the first to investigate them. ... [click here for more] |
Dungeon Masters Guild |
$0.89
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Story overview: Ylem Grav is an ancient God who's name has been forgotten over the passage of time. As his power waned, he found his very existence being threatened. In order to prevent himself from ceasing to exist, he used what remained of his power to craft a pocket universe that was connected to a cursed magical artifact (the cover illustration denotes a sword, but the artifact... [click here for more] |
Dungeon Masters Guild |
$3.00
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Tell the greatest story no one ever told...
A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can... [click here for more] |
Dungeon Masters Guild |
$3.95
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A.I. Generated Content for Storytellers
Designed for a well balanced party of 5 characters at level 16. Suitable for 4-6 characters of level 15-17.
Everything is optional. There is no storyline. There are no maps or rules. They say it’s best if the story emerges as a response to the players, and that’s the type of game this module is designed to support. Make it up as you go or plan the... [click here for more] |
Dungeon Masters Guild |
$1.99
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An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
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**Updated as of 4/1/18. Adventure is now FOUR pages.
Adventure Structure:
This is a combat-light roleplaying adventure designed for 4+ players. Your players can either roll new characters or they can use their existing characters. Please note: this adventure is primarily designed for DMs who enjoy improv and do not need a clear path for the adventure. PDF includes... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement features 50 fully detailed wilderness encounters for levels 1-20. Your players can rescue a time traveling wizard, exorcise an all-powerful haunted cello, liberate a slave ship on the high seas, or tame a demonic camel. There are combat encounters, social encounters, and puzzle-solving encounters. All encounters are organized by level and terrain type (i.e. forest, plains, sea) for... [click here for more] |
Dungeon Masters Guild |
$3.99
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After recently converting this short adventure and running my PCs through it after “Against the Giants” so they could get to level 20 I decided to compile the conversion here. This is a bit of a gem in my opinion – interesting characters, interesting fights, interesting story but short and punchy. What you will find here is a conversion of all the monsters for the encounters. You will still... [click here for more] |
Dungeon Masters Guild |
$1.99
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