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Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
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A simple, linear maze, or is it? Corridors loop back into themselves through magical means, creating an unending series of passages through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
Looping Labyrinth offers a simple challenge for your player party to encounter, and can be fitted into... [click here for more] |
Dungeon Masters Guild |
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Three consentric rings of stone, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Rotating Rings offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting as an additional... [click here for more] |
Dungeon Masters Guild |
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Ire of the Wilds
An Adventure for a party of 3rd to 5th level characters
Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to... [click here for more] |
Dungeon Masters Guild |
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A maze crafted into the faces of a massive cube, constantly shifting in position and creating a maze through which a party must test themselves, using guile and intuition to solve the mysteriers within and find their way to their goal at its centre.
The Cubic Conundrum offers a simple challenge for your player party to encounter, and can be fitted into any existing or homebrew setting... [click here for more] |
Dungeon Masters Guild |
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This mini-game maze encounter can be dropped directly into your next session. Players race against time to escape the maze, relying on memory and luck to navigate a series of turns that may find them right back where they started. Specially suited for online games where mapping and fog of war can pose a challenge for even the most intrepid of digital preparation DMs
... [click here for more] |
Dungeon Masters Guild |
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Scale the Spire
This modular One Shot Adventure Module contains:
The story for a single adventure
Additional rules to create a modular, rogue-like dungeon crawl experience in 5e
18 random events for traversing a magical dungeon
Builds for 21 new monsters and fights
Builds and ideas for 18 new boss battles
Loot-tables for 3 dozen new potions, magical weapons and magical... [click here for more] |
Dungeon Masters Guild |
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You step forward into the circle of runes and feel your stomach lurch. Within a blink of an eye, you find yourself in the arena. You can no longer see the audience but you can faintly hear them cheering and chanting beyond the arena’s walls...
In Azaruuk's Ultimate Battle Royale the players find themselves whisked away to Sigil, the city in the center of the multiverse, where the must... [click here for more] |
Dungeon Masters Guild |
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Firesky’s Collection of DIVINATION Spells contains the descriptions of 15 new spells from the School of Divination. Spells that will help you see further, enhance your understanding and peer past your enemies defences. These spells serve various classes and range from cantrips to levels 8 spells!
Cantrip: avoidance, minor magic eye
Level 1: detect falsehoods, flaw... [click here for more] |
Dungeon Masters Guild |
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The Dungeon of Dragons is a 3-5 hour adventure for 16th-level characters. As members of the dragon hunters known as the Hand of Arahn, the party will be dispatched to follow up on reports of unusual dragon activity.
The players will find themselves facing completely new foes, and it will take every ounce of courage they have to defeat Uvaira, the Chaos Dragon from Limbo.
This is... [click here for more] |
Dungeon Masters Guild |
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D&D is rich with possibility, not all of it good. While the SRD contains minor information regarding diseases and ailments which your players might encounter, Plauge Pestilence Parasite holds a trove of details and options for disease based gameplay.
16 different diseases
6 unique subclasses
1 whole new outlook on gameplay
Contents are meant to be diverse and varied for use in a multitude... [click here for more] |
Dungeon Masters Guild |
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The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home.
This one-shot adventure puts the players in the shoes of ridiculous... [click here for more] |
Dungeon Masters Guild |
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This supplement for 5e includes a basic template for runic tattoos which can be used as boons or feats for players. It also includes new subclasses for Druids, Sorcerers, and Wizards
Subclasses:
- Circle of Runes Druid
- Runic Origins Sorcerer
- Runic Abjurer Wizard
- Runic Evocer Wizard
- Runic Illusionist Wizard
- Runic Necromancer Wizard ... [click here for more] |
Dungeon Masters Guild |
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