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Monster Loot – Waterdeep: Dungeon of the Mad Mage

Monster Loot – Waterdeep: Dungeon of the Mad Mage


I want to loot Halaster Blackcloak! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
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Skullport: Shadow of Waterdeep

Skullport: Shadow of Waterdeep


As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth. "This be safe haven to all traders and customers. Keep your weapons...   [click here for more]
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The Malady Codex II: Diseases of the Mind

The Malady Codex II: Diseases of the Mind


Click on the Illithid to explore nine grim-dark adventures, based on the diseases found in these Malady Codexes! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s...   [click here for more]
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Codex of the Infinite Planes Vol 03 Plane of Earth

Codex of the Infinite Planes Vol 03 Plane of Earth


Codex of the Infinite Planes Volume 3: Plane of Earth The secrets of the Plane of Earth... unearthed at last! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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Trinkets of the Drow

Trinkets of the Drow


Trinkets of the Drow This supplement introduces 100 New Drow Inspired Trinkets that you may find in or around a Drow city The trinkets presented in this supplement are inspirited by the wonders and terrors of the Drow civilization. They will bring an additional layer of depth to any Underdark based campaign or those running the Out of the Abyss. Many of the curiosities are...   [click here for more]
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Glittergold's Clockwork Combat

Glittergold's Clockwork Combat


Glittergold's Clockwork Combat Extra Life receives 100% of the profits from the sale of this title. Thank you for helping heal sick kids! 2020 Party time! The PLAYER PACK is now available!  Now available on FANTASY GROUNDS! "A mirthful celebration held by rock gnomes sounds like a perfect way to pass the time, including the Clockwork Combat Championships. What could possibly go wrong when...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different from...   [click here for more]
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Brewmasters' Compendium(5e)

Brewmasters' Compendium(5e)


Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations...   [click here for more]
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Additional Encounters for Out of the Abyss

Additional Encounters for Out of the Abyss


Out of the Abyss will take your players all across the Northdark of Faerun over the course of several months of ingame travel. As such, you may find that you require a few more random encounters to flesh out your travels. Presented within this PDF you will find 20 new Terrain Encounters and 20 new Creature Encounters, all in he style of the original random encounters found in the Out of the Abyss campaign....   [click here for more]
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Untold Classes - Psion (Enthraller, Obscurer, Seer, Warden)

Untold Classes - Psion (Enthraller, Obscurer, Seer, Warden)


What do I get? A new class - The Psion  Four subclasses - Enthraller, Obscurer, Seer, Warden Notes on interactions between Psionics and Spellcasting. 1 New Feat 9 Reprinted relevant spells from official sources other than the core rules. The Psion is an attempt to fill the “powerful psionic who weakens themselves when using their powers” design space - sitting somewhere between the Warlock, Paladin,...   [click here for more]
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Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
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Backgrounds from the Underdark

Backgrounds from the Underdark


Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores?  Of course, we all have those dreams.  Now they can be a (tabletop-synthesized) reality with "Backgrounds from the Underdark," featuring 10...   [click here for more]
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Underdark Unlocked

Underdark Unlocked


Dive Deep with the Ultimate Underdark Campaign Companion!  Dive into a realm of darkness and wonder with this 30 page essential guide to mastering the Underdark. Every Dungeon Master knows the challenge: the Underdark, with its vast landscapes and intricate networks, beckons with promise but also poses unique hurdles. As my own campaign steered into this enigmatic world, I was compelled...   [click here for more]
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5e Plant Harvesting Guide

5e Plant Harvesting Guide


Welcome, young herbalist.... The various worlds of D&D are rich with opportunities and complete with people, fauna and yes... flora.  This guide was designed to assist DMs who have players interested in the art of herbalism or plants, or even that special cook, brewer or baker in search of that special ingredient to design the perfect pie. Included in this guide: 52 pages of...   [click here for more]
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Prestige Path: The Darkstrider

Prestige Path: The Darkstrider


This was converted from the 3e Dark Hunter and the 4e Darkstrider. “Long, lightless miles lie before us. Follow me, and you might live to see the sun again.” —Baltha the Implacable, darkstrider of the Lodge Beneath the world of daylight lies a vast realm of eternal night—the caverns, tunnels, and vaults of the Underdark. This wilderness of stone is home to dangerous monsters...   [click here for more]
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Travel Montage System

Travel Montage System


This system is designed for D&D 5e. It requires you to have the D&D Core Rulebooks. This supplement is an attempt at a travel montage with some mechanics and risks. A type of mini-game that should be played by everyone like a combat encounter. AI has been used to create art in this supplement. ...   [click here for more]
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Rary's Compendium of Madness

Rary's Compendium of Madness


Journey into the far reaches of the Underdark, and see how far the power of your mind can take you as you delve into Psionics! Rary's Compendium of Madness is the 5.5e team's second foray into significant homebrew within Dungeons & Dragons 5th edition. Our previous work, Tenser's Terrific Tome of Talents, was a compendium of expanded character options for every single class as well as many variant...   [click here for more]
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Stress and trauma as an alternative to Madness

Stress and trauma as an alternative to Madness


As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones. Since the traumatic experiences of some modules...   [click here for more]
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Rise of the Ur-Mind

Rise of the Ur-Mind


On Sale! Special Reduced Price! An ancient aboleth sets a sect of Mind Flayers on the path to achieve their Grand Design of empire reborn in its quest to exterminate the gods themselves. But who is the the true puppetmaster? The ancient aboleth, or the illithid elder brains? Or some third power arising from the unholy union of both? Rise of the Ur-Mind is a setting supplement...   [click here for more]
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The Greater Undead for 5e

The Greater Undead for 5e


This document is an easy guide to create greater undead. The rituals are lore friendly and uses undead from the Monster Manual, Mordenkainen's Tome of Foes and Volo´s Guide to Monster. Also this is limited to Undead with a corpse (so excluding ghosts). The following points are included: Table for undead (CR, Cost, Components) Lore friendly introduction Ritual for creating undead Rules...   [click here for more]
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Underdark Encounters - Random Encounter Tables (Fantasy Grounds)

Underdark Encounters - Random Encounter Tables (Fantasy Grounds)


Underdark Encounters - Random Encounter Tables Now available for Fantasy Grounds Unity! Underdark Tables for Non-Combat, Creatures, Locations, Items and Extras Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Encounters for adventures and campaigns in terrain of the Underdark, underground caverns, dark elf cities, mind flayers,...   [click here for more]
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O Guia Completo de Armadilhas de Meus Pergaminhos

O Guia Completo de Armadilhas de Meus Pergaminhos


Este pequeno suplemento traz uma série de informações e regras que tratam de armadilhas, além de exemplos de armadilhas. Sua base são as regras presentes no Livro do Mestre de D&D da 5ª Edição, as regras presentes no Guia de Xanathar para Todas as Coisas, além de diversos suplementos sobre o tema de outras edições de D&D e de colunas da página Meus Pergaminhos....   [click here for more]
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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Foundry VTT)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Foundry VTT)


This title is for Foundry VTT. For the PDF release, please click here If you want both PDF and Foundry, check out our bundle for a discount: here Complete Foundry VTT version of this module for online play.  Simply download and import in by doing the following.  All files are included in the ZIP file. Move the files into your folder located...   [click here for more]
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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Fantasy Grounds)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Fantasy Grounds)


This title is for Fantasy Grounds. For the PDF release, please click here If you want both PDF and Foundry, check out our bundle for a discount: here Masters of the Mind: The book of Illithid expands your roster of stat blocks that you can make available for your favourite family of psychic monsters that have an appetite for brains;...   [click here for more]
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Additional Dungeon Hazards

Additional Dungeon Hazards


Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
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How To Train Your Companion Volume 2 (5e)

How To Train Your Companion Volume 2 (5e)


Thank you everyone who downloaded How to Train your Companion. I was originally going to do an update and add some of the following features found in here to the original document, but it quickly turned into its own thing. Thank you James John How to Train your Companion Volume II Inside this volume we will go over how to train Aberrations (Beholders), Undead (Ghosts) and Oozes. Each of these...   [click here for more]
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Monster Modification: Radioactive Celestials

Monster Modification: Radioactive Celestials


In the Optional Rules for Radiation, the idea was explored that radiation exists in Dungeon and Dragons, and that since the sickening radiance spell could be seen as an analogue for such effects, radiation would deal radiant damage. This document goes on further, proposing the question if all radiant beings are actually radioactive, and if so, provides additional rules for such beings....   [click here for more]
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Remnants of the Lost Valley

Remnants of the Lost Valley


Remnants of the lost valley introduces a new location wrought with peril and mystery to your tabletop game. Designed for use with 5e in mind it includes New environments to explore 3 new races and their subraces including the Stoic Stonebacks 1 New Class, The Battlesong 2 New Cleric archetypes, Arcane (abjuration) and Travel 2 New spells New weapons New crafting materials A new toolkit Weather effects 25...   [click here for more]
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Poisoners' Kit

Poisoners' Kit


This document outlines a Poisoners' Kit for D&D 5e including:  An easy to understand process for foraging 20+ original ingredients with unique properties A simple, balanced process for creating unique poisons Includes the 4 different SRD poison applications; injury, contact, ingestion and inhalation Clear rules on the use of poisons in combat A pricing guide for buying/selling poisons ...   [click here for more]
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Unlikely Heroes - Out of the Abyss

Unlikely Heroes - Out of the Abyss


When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers.  What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds...   [click here for more]
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Brainstealer Dragons

Brainstealer Dragons


Sometimes two powerful enemies merge into one - the dragon and the mind flayer! Together, they create the elusive but powerful Brainstealer Dragon! Contains 4 Dragons for Low to High-Level Encounters! Also Check Out These Supplements Full of Dragons:\ - Dracohydras: https://www.dmsguild.com/product/348726/Dracohydras - Dracolisks: https://www.dmsguild.com/product/351242/Dracolisks...   [click here for more]
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Down in the Dark: A Guide to Underground Exploration in the 5e System

Down in the Dark: A Guide to Underground Exploration in the 5e System


Tired of your party skipping through all your unique, underground world features on their way to fight the big bad subterranean beast that you've put in their path? Want to make travelling through caves and caverns just a bit more interesting? If so, this book's for you! Inside you'll find rules for building your own underground content and features and ready-made encounters if you need just an extra...   [click here for more]
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Myx's Mysterious Mix (Fantasy Grounds)

Myx's Mysterious Mix (Fantasy Grounds)


Now available for Fantasy Grounds Unity! "Myx’s Mysterious Mix is both a fun tongue twister, and a wonderful supplement providing a quaint and fully operational canteen filled with fascinating characters, each with their own story and adventure the heroes can become embroiled in, and of course, the eponymous Mysterious Mix! This cockamamie concoction is truly an enigma baked in a surprise...   [click here for more]
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Perseus's Guide to Substances

Perseus's Guide to Substances


NB: Previous versions of this .pdf were cut off after page 2.  Please download substances_v2.pdf, now the only option for download, for the full experience--it is identical but with all 6 pages. 13 Substances, all with unique effects and drawbacks. 3 Levels of Addiction + Overflow for severe addicts--substances are not to be trifled with nor treated like regular potions. Simple,...   [click here for more]
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Curse of the Gnoll: Drop-In Side Quest for Any Level

Curse of the Gnoll: Drop-In Side Quest for Any Level


The party finds a secret chamber in a cavern, which was used as a gnoll hideout years ago before being cleared out by other adventurers. The secret chamber features a shrine to the demon lord Yeenoghu. If a PC puts their blood in the bowl of the shrine, they will slowly begin to transform into a gnoll. This quick side quest can be dropped in any adventure, and can be used at any level. The first...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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Subversions: Talisman Ranger

Subversions: Talisman Ranger


The thrill of the hunt. The adrenaline rush of man versus beast. Kill or be killed. You love it so much that you keep small trophies to remind yourself of your exploits. But where others would mount a creature's head on the wall or crudely craft its hide into armor, you have learned the art of tapping into the very essence of a monster's very being. With your totemic pouch to preserve...   [click here for more]
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Stonechild Player Race

Stonechild Player Race


Stonechildren are creatures born from the union of an earth elemental creature and a mortal. They are exceedingly tough and can excel in campaigns set in the Underdark or within the elemental plane of Earth. This PDF contains everything you need to play a stonechild as a player race in the 5th edition of the Dungeons & Dragons.  Choose to play a Stonechild if you want… To...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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99 Cent Adventures - Perilous Place - The Ancient Barrows

99 Cent Adventures - Perilous Place - The Ancient Barrows


Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers...   [click here for more]
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Player Race: Illithid

Player Race: Illithid


Voyagers of space, dimensions, and the planes, mind flayers are a scourge to all sentient creatures in every corner of the multiverse. And now they can scourge your very own campaigns in the form of player characters. This product uses information on illithids from the 5th Edition Monster Manual and Volo's Guide to Monsters to create a player race that is balanced, compelling,...   [click here for more]
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Sir Archibald's Incredible Beasts: Part I. Giant snails

Sir Archibald's Incredible Beasts: Part I. Giant snails


This document contains description of giants snails and equipment for them. You can use them in adventures as animal companion or mount. Or as companions for your NPCs, that will make them more unusual. ...   [click here for more]
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Adventures by FishPirate: Gemstones I

Adventures by FishPirate: Gemstones I


All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ...   [click here for more]
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The Aberrant: an Aberration Player Race

The Aberrant: an Aberration Player Race


The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants. This suppliment presents...   [click here for more]
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Paladin - Oath of the Abyss

Paladin - Oath of the Abyss


The night ist darkest just before the dawn. The Oath of the Abyss is a curse, a journey that leads to one of two possible destinations -- salvation or perdition. Paladins who follow this oath walk the thin line that separates light from dark, hope from desperation, and sanity from madness. Unlike other paladins, they are tempted by evil against their will. This lure often stems from places...   [click here for more]
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Enchiridion of Soranath Artifice

Enchiridion of Soranath Artifice


The Enchiridion of Soranath Artifice contains instructions and diagrams detailing the fabrication of various items of dwarven design.  The book itself serves as a player aid, and features a new magic item, 4 new feats, 22 new adventuring gear, a new armor, 5 new weapons, rules for advanced weapon training for the weapons included in this book, and rules for alcohol poisoning. ...   [click here for more]
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AD&D5E: The Gloom Stalker Ranger

AD&D5E: The Gloom Stalker Ranger


Redesign of the Gloom Stalker ranger conclave. - Includes new or redesigned features and a level 20 capstone. ...   [click here for more]
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Wererat of Mask- Developable Character Option

Wererat of Mask- Developable Character Option


They take you down into their dark and moist hideout. It has been the first job you did for the Thieves' Guild and they promised you a special reward. The curved walking leader with huge front teeth approaches you as out of nowhere two other thieves twist your arms and hold you. The leader uses their huge front teeth to bite you.... Ei Gude! Yet another developable character...   [click here for more]
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