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Announcing Grimlore's Grimoire; a 59-page tome of knowledge that contains 226 new spells for DMs and players, balanced for the D&D 5th Edition ruleset!
What kind of a supplement is this?
This supplement has been created as a passion project and released freely to the D&D community as a Pay What You Want title! I've been a DM for years and, with the help of my players,... [click here for more] |
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One hundred strange and cursed items that you can only find in a black market. ... [click here for more] |
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From the lead designer of the Honkonomicon
The goosish powers are back!
None will ever be the same after a close encounter with geese.
This is also true for the land itself: when a strong goosish power takes roots in a certain region, havonk will certainly unfold soon.
Scream with honkorror with:
20 unique randhonk effects, designed to deliver chaos... [click here for more] |
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A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires.
Changes:
V.1.4.2 - Minor... [click here for more] |
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The D&D Essentials Kit introduced us to the official rules for sidekick characters. These 1/4 page sidekick character sheets are intended to be used in place of the stat blocks found in the D&D Essentials Kit on pg. 63. Perfect for those one-on-one games or those looking to fill out the rest of their party.
A few of small notes:
1. Be aware that all sidekick characters... [click here for more] |
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It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon.
But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic.
Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed... [click here for more] |
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Not all Paladins who forsake their Oaths do so to pursue evil. When corruption is discovered among the ranks of your righteous order or the ideals you once believed are revealed for the lies they truly are, will you stand with your Oath or be banished as an Apostate. This subclass is equipped with the capabilities to thwart divine magic and uncover the true motives of those you once called your allies.... [click here for more] |
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Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include:
A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal... [click here for more] |
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One hundred different strategies your party needs to defeat that big enemy! ... [click here for more] |
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Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism.
With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known... [click here for more] |
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Expanded Sailing
Ship Options & Upgrades
Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off... [click here for more] |
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In the wake of events of May 2020, this project was launched in support of the Black lives matter cause. Written and illustrated by over 90 volunteers from around the globe, The Book of Lost Magicka is a suppliment book for Dungeons & Dragons (5th edition) containing a vast variety of homebrew content to integrate into your games. This volume includes:
10 New Races
6 New Classes
Apothecary
Dragonblessed
Reaver
Soul... [click here for more] |
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Quick Reference Cheat Sheet for pricing and costs of various food, labors, transportation, items etc. ... [click here for more] |
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Don't Panic! Voidfarers' Guide to the 'Verse Vol. 2 has more atomic power for Player Characters, including:
15 Playable Races: Species of the Sector
Scalvs - small anthropomorphic molerat-men handy with salvaged technology; 3 subspecies: Desert, Spaceport and Void. Builders of the Kosmicube antigrav vehicles.
Cerebrak -... [click here for more] |
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One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ... [click here for more] |
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One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ... [click here for more] |
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The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be.
Complete with a Table of Contents, and bookmarked. The... [click here for more] |
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"In my culture, we harvest what we kill. The meat feeds us. The furs warm us. We adorn ourselves with their feathers and bones with pride- not in the kill, but in gratitude of the spirit that chose us to wear it." - Aki T'chana, shaman of the Omani clan.
This product is a FREE preview of the new harvest bestiaries that I have written. These products contain:
* Meat- how much, how to store it, and... [click here for more] |
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Spell Point Warlocks provides an alternative to spell slots for warlocks. Chapter 1 provides rules compatible with the Dungeon Master's Guide page 288 Chapter 2 provides rules compatible with Universal Spell Points and High Magic Chapter 3 provides rules compatible with Tap Untap Burn 5 Color Mana Spell Point Variant Rules and Ravnica backgrounds.
Full preview is provided to view the work before... [click here for more] |
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Tavern Games
Did your players meet in a tavern?
This small supplement contains rules for SIX new tavern games. All of these games fit easily into any campaign and setting for D&D 5e!
Can your players prove their strength in an arm-wrestling tournament? Or prove their cunning and speed in a game of dragon's egg? Can they demonstrate their skill in a game of darts?
This supplement contains:... [click here for more] |
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With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ... [click here for more] |
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Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ... [click here for more] |
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The Listing—Do You Feel It?
Mired in ennui, travelers to Crakateg face not death but spiritual decay. Their missions forgotten, hope abandoned, they become part of the machine of the forlorn city, spinning their gears for no discernable purpose. A few know the truth—that the wreckage of this artificer city houses the spirit of an eldritch being. But soon enough, all who come to Crakateg... [click here for more] |
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Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game.
Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested... [click here for more] |
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Fishing in D&D "Amidst the heroic epics and epic battles of Dungeons & Dragons, there's a quiet art often forgotten by intrepid adventurers: fishing. While dragons roar and spells are cast, the silent fishermen cast their lines into serene waters, patiently waiting for the catch of the day."
In this PDF, you'll have access to the fishing system.
What's in this pdf?
Aquatic Creatures Sheet
Fish... [click here for more] |
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Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different... [click here for more] |
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The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
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5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns.
If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ... [click here for more] |
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Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
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There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
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Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to... [click here for more] |
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Traps can be fun. A great myth is that traps need to be carefully curated to be worth anything. While curated traps are wonderful, even simple traps can be great. Here's a simple system for running fun and impactful traps at your table
Elements of a Good Trap
For a good trap, you need flavor, interactivity, and suspense.
Flavor comes from having a variety of traps with different... [click here for more] |
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One hundred weapon histories that will bring life and interest to your weapons. ... [click here for more] |
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This short, table-filled supplement allows any DM or player to create a Wildspace system from scratch for a Spelljammer campaign. It can be used to create planets, moons, and other strange things. It includes rules for black holes and wildspace systems filled with water. ... [click here for more] |
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How to Train Your Companion
How To Train Your Companion is a guide for training your Dragons, Elementals, Familiars, Beasts, Monstrosities and Plants.
If you are an adventurer who finds themself a dragons egg, or lone bear cub and are looking to raise it as your companion then look inside this tome for a guide and added abilites to help you train these creatures.
Inside this text includes
*... [click here for more] |
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One hundred random encounters that will bring your forests to life! Roll a d100 and see what you get. ... [click here for more] |
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Looking to include epic battles in your Shadow of the Dragon Queen campaign without purchasing a separate board game? This guide provides basic rules for running mass combat in Dungeons & Dragons. The rules are simplified for ease of use: all combat is abstracted down to two die rolls, and the rules fit into two pages.
The guide also provides sample battle units from the world of Krynn for DMs... [click here for more] |
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Version 2.0
• This is a conversion of almost 900 4th Edition Martial Powers into 5th Edition abilities.
• The powers were converted from the 4th Edition Fighter, Ranger, Rogue, and Warlord.
• These are designed as alternate rewards to magic items and treasure. They are similar to Boons.
• They can also be used to add flavor and combat options to Monsters... [click here for more] |
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Fun for the people
This Adventure Module Collection Contains:
A detailed campaign setting & lore for a wandering fair
Three complete one shot adventure modules
A ruleset on how to fairly judge competitions between players
A ruleset on how to handle drunkeness or getting drunk
A ruleset for creating a Doppelganger race in D&D 5e
A ruleset for how to run a siege
… and lots... [click here for more] |
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Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths?
The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure.... [click here for more] |
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Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ... [click here for more] |
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I think we can all agree that the processes of tinkering, crafting, and brewing in Dungeons and Dragons can be convoluted and intricate, dissuading many adventuring parties from engaging in such endeavours. Unless you are participating in an exceptionally lengthy campaign with ample periods of downtime, the likelihood of exploring these aspects is rather slim. Even when you do, the difficulty class'... [click here for more] |
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I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of... [click here for more] |
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DISCLAIMER: We do not endorse any form of (illegal) gambling in real life. Please, use this supplement responsibly and keep the bets in-game.
20 minigames to incorporate in taverns, festivals, noblehouses or farmhouses and bring your world to life — or make your party go broke!
Many a time during a campaign, your party might run up to a tavern or maybe... [click here for more] |
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10/11/2019: Mining and Smithing Update
New Metals!
Brand new metals to smelt and smith with! Use them to create new and powerful weapons and armors.
New Metal Effects!
Every new metal comes with unique properties when smithed into equipment.
Set Effects!
Set effects bring an entirely new dynamic to the game. These occur when... [click here for more] |
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The dream of necromancy begins with fantasies of commanding a horde of undead, directing them to destroy the monsters standing between the PC and their loot. The dream dies as everyone is exhausted by the necromancer taking an hour to complete their turn.
This guide aims at solving this problem by presenting a squad system of running skeleton and zombie minions.
These rules emphasize speed and simplicity... [click here for more] |
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A classic test of strength, now with rules ready to be used in-game! Simple rules designed to allow for tons of roleplay and player creativity, while keeping the actual game short and sweet. Completely playable using a normal set of TTRPG dice.
To keep the game fresh, descriptions of variant rules, as well as cheating techniques and how to combat them, are also included.
In addition to the game rules,... [click here for more] |
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Let the Fun Begin!
One of the most exciting parts of a faire or festival is the games. Games of chance, games of skill, and all manner in between serve to delight and entertain attendees. And if the owners of the faire can pocket a little extra coin, then all the better.
Inside you will find a dozen games, some encounter hooks for faires, and a fortune-telling system to make your festivals feel... [click here for more] |
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Inspired by the hit Pokémon video game.
This guide is an accompaniment to the Pokémon Inspired Weapons and Items Collection, expanding on the items' evolution mechanics, including how to incorporate it into adventures and your own items, special items that can be used for special evolutions, the new weapon types that are used in the collection, and an index of all the items in the collection.
Evolution... [click here for more] |
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Ever wonder what christianity would be like in the forgotten realms? Me neither, but here it is anyways. But seriously, this was a labor of love and was actually originally created as a gift for a dear friend, but I decided I'd share it with everyone! ... [click here for more] |
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