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Sorcerous Origin: Fey-Touched

Sorcerous Origin: Fey-Touched


This is a Sorcerous Origin option for characters who have gained their sorcerous powers through some intereaction with faeries and the feywild, whether it be a blessing (or curse) of a pixie, or a result of prolonged exposure to the mysterious feywild. ...   [click here for more]
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Arcane Tradition: Magi of the Staff

Arcane Tradition: Magi of the Staff


Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff. It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype could be found that would let you feel good about using a staff for combat, or in any capacity. Look no...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Fiefdom: Manors, Ruling manorial fiefs

Fiefdom: Manors, Ruling manorial fiefs


Rules for player-controlled fiefdoms! In this accessory there are the rules required for the DM to introduce the corner-stone of feudal domains: Manors. A manor is the basic feudal unit, able to support a knight and his retinue. The lord (or lords) of the manor profit from the effort of their serfs and in exchange for the privilege swear featly to a higher noble. This accessory contains rules for...   [click here for more]
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Worker's guide - Options for working in D&D

Worker's guide - Options for working in D&D


This text is a simple tool for DMs to implement jobs outside os adventures so that Player Characters can earn money in between adventures. This a fun little addition homebrew and hometested. ...   [click here for more]
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Gith Handbook

Gith Handbook


Since they debuted in the Fiend Folio, the gith races have occupied a special place in Dungeons & Dragons lore. In this book you will find information to play githyanki and githzerai, brought to you by two long-time fans and planewalker.com contributors. Racial stats for the gith and the two subraces will allow you to build any sort of character you like and the unique subclasses...   [click here for more]
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Deep Sea Diving

Deep Sea Diving


Some rules and mechanics supplements for diving deep into the ocean. ...   [click here for more]
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Pippi Pigeontoe’s Guide to Practical Pigeoning

Pippi Pigeontoe’s Guide to Practical Pigeoning


Pippi Pigeontoe’s Guide to Practical Pigeoning: Pigeon related stat blocks, magic items, and more. Ever wanted a pigeon familiar? To summon a swarm of pigeons to do your bidding? To do battle with the dangerous dire pigeons of legend? Probably not. But you might after examining this guide to practical pigeoning. The guide offers stat blocks for pigeons, swarms of pigeon,...   [click here for more]
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Masters of Invention & Evolution

Masters of Invention & Evolution


The lone half-elf huddled behind the battle-scarred column, desperately trying to fend off the barrage of arrows from the enemy. A quick glance revealed their location, clustered together in the battlements. A well-timed explosion should alleviate the pressure on the reinforcements. With a frantic hand, a small orb-like device was retrieved from the half-elf's satchel, a quick incantation and he...   [click here for more]
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Merchants

Merchants


A simple document sharing two types of merchant and an 'Appraisal' system. ...   [click here for more]
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Improved Downtime - Fist Fight

Improved Downtime - Fist Fight


Here is the first of a new series intended to expand on the Unearthed Arcana Downtime PDF Inspiration comes from several sources. My players have asked to have prize fights as a downtime activity. We tried the UA version (a skill challenge) and found it to be brief (not necessarily a bad thing), inflexible (no agency for different styles/tactics), and arbitrary. We all enjoy board...   [click here for more]
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Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate

Barbarians: The Red Dream, Path of the Skinwalker, and Path of the Execrate


Barbarians are often considered tied to nature and emotion, being both survivors of harsh landscapes and raging warriors. Indeed, mighty Barbarians even emulate bestial totems, receive calls to arms from deities, or even ride their rage to higher powers. Where does this insight come from, however? The Red Dream of Barbarians as they begin to truly understand their power. The Red Dream may even take...   [click here for more]
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Traits

Traits


Traits are an optional replacement for Inspiration. Traits are a dynamic way of having your characters gain advantages or disadvantages based on how you portray them in your game. They are managed by players rather than the GM and encourage roleplay through a group voting mechanism. Also Check out my other DM's Guild Titles! ...   [click here for more]
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Poxes & Plagues: Illness in D&D

Poxes & Plagues: Illness in D&D


Additional rules for diseases, illnesses, and sicknesses in Dungeons and Dragons. Included here I have some new spells (to both create and destroy illnesses), magic items (to cause and resist illness), and many new diseases including hypothermia, flu, pox, plague, and gangrene! ...   [click here for more]
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5e Items, Poisons, and Potions Effects Coding

5e Items, Poisons, and Potions Effects Coding


5E Items (non-magical), Poisons, and Potions Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for non-magical items, poisons, and potions (63 items in all). All of which are drag and drop ready straight onto the Actions tab of the PC sheet. This is a time saver for both DMs and Players alike, not having to create the effects...   [click here for more]
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Warlock:  Patrons of Power:  The Watcher in the Web

Warlock: Patrons of Power: The Watcher in the Web


The second title in the Patrons of Power series, by A.D. Feltham. This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web. This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime. Find out more about...   [click here for more]
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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Six-shooter – Part Three: World Building & Character Creation Guidelines

Six-shooter – Part Three: World Building & Character Creation Guidelines


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. This third part goes into more detail describing the setting....   [click here for more]
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Martial Feat: Combatives

Martial Feat: Combatives


Choosing this feat for martial classes lets your PC use combatives. The PC must start with the appropriate martial class at level 1 to use the combatives allowed for that class. Combatives are practical means of hurting or neutralizing foes. They can be done by martial characters even when you have used up your best moves. These techniques are not perfect since they are harder to do under exhaustion....   [click here for more]
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Pieces - Creating Vivid NPCs for Courtly Intrigue

Pieces - Creating Vivid NPCs for Courtly Intrigue


Set the board. Begin the game. Pieces by Ryan Chaddock is a guide to crafting interesting NPCs suitable for life at court in your campaign setting. It’s an expansion on the existing NPC details tables provided in the Dungeon Master’s Guide, customizing the content for the kinds of manipulative power players that find themselves drawn to the halls of power....   [click here for more]
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Group Classes

Group Classes


Group Classes is a small houserule compendium for Dungeons & Dragons (5th edition) which expands on the teamwork options for any adventuring party and aims at providing each group new tools to work as a proper team. This supplement aims at adding a new layer to party dynamics by defining a set of Party Classes, archetypes which work like player character classes but whose benefits...   [click here for more]
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The Ravager - A 5th Edition Class

The Ravager - A 5th Edition Class


Ravagers; born in the fires of combat these warriors have a sole focus on the battlefield - eliminating their foes in a wave of blades. Lacking the discipline of other fights the Ravager relies on relentless attacking to overwhelm their foes. Later these savage righters go on to adopt blood rituals to give them strength or become veteran warriors capable of skilled feats of combat. This class provides...   [click here for more]
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Agmar's Magic Shop and Haggle Option

Agmar's Magic Shop and Haggle Option


I am learning how to create modules for Fantasy Grounds. Feedback is appreciated. Included with this supplement are templates and tables to randomly generate magic items from DMG and other modules by WotC (make sure they are open). In addition, I added a magic shop inventory generator for DM's looking to add this to their campaign. Finally, I like having the option for haggling with shopkeepers...   [click here for more]
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The Price of Bread, Part 2

The Price of Bread, Part 2


The second edition of the Price of Bread series tackles the other sections of the economy, like fruit and vegetable harvests, as well as another cornerstone of society: salt. Salt defined the earliest economies, and formed words like salary, which, of course, comes from the latin salarium. This edition goes hand in hand with the first edition, but could, potentially, stand on its...   [click here for more]
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Balancing D&D Encounters I

Balancing D&D Encounters I


In the Dungeons & Dragons (D&D) fantasy role-playing game, it is useful for the DM to know what kind of challenge the players' characters face in combat. With this in mind, this supplement presents a simple, easy-to-use system to identify the correct and appropriate combat encounter difficulty level for a PC party of any number of characters and of any level. Modifying monsters is explained...   [click here for more]
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JoLydee's Obvious Arcana

JoLydee's Obvious Arcana


Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought. The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander. The general flavor of these alternate and additional...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Six-shooter – Part Two: Additional, Alternate & Expanded Rules

Six-shooter – Part Two: Additional, Alternate & Expanded Rules


Six-shooter: Bringing the Wild West to D&D! Six-shooter is intended for people looking to play a Wild West themed campaign using the 5th edition Dungeons & Dragons ruleset. It is provided in four parts, the first three for players and the last for DMs/GMs, but you can pick and choose what you like from any of the rules provided. The second part introduces some additional rules, including...   [click here for more]
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Spell Collection 1

Spell Collection 1


This collection contains the first four spell books published by Lord Rumfish (Mark Burton), all published in 2018. You get 176 spells across 4 books, along with 3 monsters and 3 variant rules for time paradoxes. Save some money, and get this fabulous collection of spells and magic to bolster and broaden any character with access to...   [click here for more]
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Additional Dungeon Hazards

Additional Dungeon Hazards


Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
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Training Downtime & Traits

Training Downtime & Traits


Hello and welcome to Phalcon's Phenomenal Assemblage Training Downtime and Traits. To cut a long story short I have updated and revived old 3.5 feats to work with a upgraded system for the Downtime, Training. What are you getting. My system for Training. This is a downtime activity that allows your players to build their characters in other ways besides just fighting. 56 traits aka...   [click here for more]
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Holy Mandate: The Great Assault

Holy Mandate: The Great Assault


Just outside the Lonely Desert, on the edge of civilized lands stands a massive 200 ft., black cube known as The Brick. Glyphs and symbols adorn the brick, etched into its impossibly hardened sides in an ancient forgotten language. Some say the brick is the doorway between the living and the dead. Some say it is a gateway to another plane. Still others claim that the brick is the foundation for the...   [click here for more]
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More Clowns!

More Clowns!


In this expansion to the Clown class, you’ll find several additional options for players: • Three new face paints: the Blood Clown, the Mime, and the Star Clown! • Three new feats for your clown • Three new standard noses for your face paints • New options for clown props Don’t forget to follow me on twitter for release updates and random D&D thoughts!...   [click here for more]
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Strange Gifts

Strange Gifts


A collection of 45 gifts similar to the Epic Boons presented in the Dungeon Master's Guide, but suitable for ordinary characters. Organized by suggested level from 1 to 20. Some are both a blessing and a curse, suitable for a reward from a fey. ...   [click here for more]
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Artificers: Gunsmith, Revised

Artificers: Gunsmith, Revised


Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels....   [click here for more]
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Pages from the Sages

Pages from the Sages


Behold, the Pages from the Sages have been found! Nearly 40 pages combining an A-to-Z of 26 various houserules covering topics such as using armor as hit points, simple "block"-based inventory, merciless critical hit tables, a new robust reputation system that lets you design your own factions and rewards, rules for meals and diets, a "dice-less" option where strategy matters...   [click here for more]
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The Many Faces of Chult

The Many Faces of Chult


Find new and exciting ways to explore the land of Chult by letting mother nature speak for you. Includes the Weather table known from Roll20's Tomb of Annihilation stream and the new race the Vajenga an ancient race home to the jungles of Chult. This supplementary system to the Adventure Campaign, Tomb of Annihilation, offers a fully customized rollable table that'll help you simulate...   [click here for more]
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The Resurrection Machine

The Resurrection Machine


Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign! This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ...   [click here for more]
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Elminster's Eldritch Esoterica: Power of Blood

Elminster's Eldritch Esoterica: Power of Blood


Explore the mysteries of magic through the writings of the Old Sage, Elminster Aumar! Throughout a long and illustrious career, the Archmage of Shadowdale has encountered and studied numerous unusual and heretofore undocumented magical practices. Now for the first time he has gone back through his private journals, curating a a collection of studies aimed to illuminate some of magic's deeper...   [click here for more]
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Know Thy Enemy - Monster Knowledge for 5e

Know Thy Enemy - Monster Knowledge for 5e


Know Thy Enemy The monster knowledge system was developed as a companion set of rules to govern how much player characters know about the creatures they may encounter on their adventures. With guides pertaining to different skills, monster CRs, what information is revealed each DC, and unique settings (such as Ravenloft), the Know Thy Enemy - Monster Knowledge for 5e .pdf is a fantastic...   [click here for more]
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The Grandmaster Illusionist

The Grandmaster Illusionist


After you've lost the thrill from those numerous times you "extended a cliff", it is time to bring the real power of illusions into the game. Discussions on how illusions affect the senses, senses you have that you don't even think about, what senses the various illusions affect, and tactics on how to use PHB illusion spells in ways you may not have considered. A few optional rules are proposed...   [click here for more]
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New Prestige Classes

New Prestige Classes


This product contains 4 new prestige classes for 5e(using the rules from the prestige classes unearthed arcana). This includes the Biomancer, Puppeteer, Psychomancer, and visionary subclasses. Along with some magic items and stat blocks to use alongside the Prestige Class. For any questions or concerns please E-Mail me at twogooddmg@gmail.com. I will address your concern and fix any problems...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Slay the Dragon! 5E Campaign Options

Slay the Dragon! 5E Campaign Options


SLAY THE DRAGON! For use by Dungeon Masters of 5E, Slay the Dragon: Campaign Options is a collection of optional rules and additions for your glorious campaign. Inside you will find: Alternate character creation rules designed to interactively guide players through their character backstories, leading them to a character who, by 1st level, already feels like he or she has led a rich and...   [click here for more]
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Ulther's Spellthief Class

Ulther's Spellthief Class


Ulther's Spellthief Community content for adding the Spellthief class to your campaign This PDF will provide everything you need to create a Spellthief player character in a 5th edition campaign. Designed to be the bridge between a Wizard and Rogue, this half-caster is skilled with both spell and blade! A fully fleshed out class, with features from level...   [click here for more]
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Totem of the Vulture - Option For Totem Warrior Barbarians

Totem of the Vulture - Option For Totem Warrior Barbarians


Totem of the Vulture Animal Spirit Extension for the Path of the Totem Warrior Barbarian Class The Path of the Totem Warrior focuses on the spiritual journey of the barbarian as they take unto themselves the natural instinctive power of the spirit animal. The proud spirits of the most majestic animals of the wilds lend the brave Totem Warrior unique abilities, augmenting...   [click here for more]
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Druid Circle: Circle of the Sky

Druid Circle: Circle of the Sky


Circle of the Sky (Formerly: Circle of the Birds and the Clouds) Druids of the Circle of the Sky are guardians and scouts of the skies. Their order, as ancient as some of the oldest human empires, gathers on elevated peaks, airships, and the solid clouds and floating cities of cloud giants. Circle features : - Bonus Language (2nd level) - Bird Shape (2nd level) -...   [click here for more]
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Angler: A Ranger Path

Angler: A Ranger Path


Becoming an Angler means accepting an oath to protect the goodly folk, and the waters they depend on, from creatures who would bring harm to them. The Angler’s trade is luring, capturing, and slaying the threats hidden under the surface, from schools of dire sharks and merrow to swamp trolls and terrifying river monsters. This supplemental material contains: Ranger Path: Angler Combat Rules...   [click here for more]
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Blood Mage (Prestige Class)

Blood Mage (Prestige Class)


Looking for a way to incorporate blood magic into your campaign? Look no further! The blood mage prestige class for 5e is compatable with any casting class available for 5e and works using a compatible ruleset that meshes with the multiclassing rules for 5e to get your blood mage sorcerer/druid/paladin/wizard/etc. up and running as soon as possible. With the blood mage class, the character gains...   [click here for more]
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The Clockwork Mage

The Clockwork Mage


A new take on the Clockwork Mage, for 5e! Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells,...   [click here for more]
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