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Mortality Magic (Codex Three of the Enchiridia Mysteria)

Mortality Magic (Codex Three of the Enchiridia Mysteria)


Will you be a healer, or a killer? Welcome to Codex Three of the Enchiridia Mysteria. In this collection of 25 new spells about life, death, and undead you will find both good and evil. Almost every spell is necromancy within this codex (with one conjuration), as the focus is so clearly within the domain of life and death. The classic spells Disrupt Undead and Malison...   [click here for more]
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The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D

The Weaponsmith - A system for creating and balancing new weapons in 5th edition D&D


The Weaponsmith is a crash course in reverse-engineering the weapon system of 5th Edition D&D;, allowing anyone to create balanced weapons of every kind to use in their game. The system is in constant development, as is all of my work. Feel free to leave your feedback and constructive criticism below! ...   [click here for more]
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The Duskblade: A 5e Class

The Duskblade: A 5e Class


Our first entry into the world of game design and creation – The Duskblade a class for 5e. Based on the class originally released in the PHB2 (Player’s Handbook 2) from 3.5e. The duskblade, originally known as Nael’kerym and later i Lómëmacili, were the most elite of the bladesingers. They were trained to be heavy combat spellblades, while the bladesingers acted as...   [click here for more]
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Leylines - how to use leylines in your 5E campaign

Leylines - how to use leylines in your 5E campaign


Leylines, being lanes of magical power, run all over the world and can be tapped by all forms of spellcasters -these lines have been a part of fantasy in tales and systems for long. They can add flavor to any world and spellcasting class - and this is an effort to do just that. This supplement contains suggestions how to involve Leyline magic for players and DM’s. Major and minor leylines,...   [click here for more]
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Rare Clowns

Rare Clowns


In this expansion to the Clown class, you’ll find several additional options for players: • Three new face paints: the Dandy, the Mascot, and the Voodoo Clown! • Three new noses for your clown: the filigree, the skull nose, and the pompom. • Two new magic items: the clown periwig and clown powder Don’t forget to follow me on twitter for release updates and random...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant...   [click here for more]
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5e Character Class, The RuneWright

5e Character Class, The RuneWright


The RuneWright is a brand new caster class with a focus on creativity, and uses magical runes to craft Scripts to unleash as powerful magical effects. They have fewer spell slots than traditional casters, but their spells can be more powerful, and used in more opportunistic ways. This supplement contains two subclasses; The Scribe, and The Crafter, along with new spells and abilities for them to...   [click here for more]
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Cataphract's Adventurers Guild Supplement

Cataphract's Adventurers Guild Supplement


Adventurers often choose to band together to create a legitimate agency for their lifestyle. Guilds offer members a variety of perks and services, in exchange for a cut of profits, and the odd job or two. This supplement is a guide for creating and managing a guild campaign. It offers players interesting opportunities to augment and expand their normal game. There are rules for establishing your guild,...   [click here for more]
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The Bloodborne Armory

The Bloodborne Armory


Hey! You got your Bloodborne in my D&D! Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. I warn you, it contains spoilers and was not a smooth transition. I'm currently...   [click here for more]
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Nybor's Simple Codex

Nybor's Simple Codex


From “A Report on the Simple Codex,” found in the archives of the Royal Military College of Cormyr While many scholars know of Nybor because of certain unique spells bearing her name, little is known about the woman herself. Nybor rose through the ranks of the Red Wizards to be zulkir of enchantment, and gained that exalted position at an unprecedented young age through a...   [click here for more]
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Big World (5e Rules)

Big World (5e Rules)


A set of rules and suggestions for adventures in gigantic worlds. This content pack covers two perspectives: playing as a miniature creature in a regular creature's world, or playing as a regular creature in the world of a colossal giant. Includes: Rules for giant worlds, including travelling, combat, and repurposing gigantic everyday items for adventuring purposes. An index of 9 new and resized...   [click here for more]
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Quick-and-Dirty Crafting

Quick-and-Dirty Crafting


Most people are not satisfied with 5e's crafting system. It is slow, too simple, and leaves artisan's tools mostly useless. This product adds a quicker crafting system and various suggestions for what each tool can be used for. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Warlock Invocations: New and Revised

Warlock Invocations: New and Revised


Within these pages you’ll find some new and original invocations to include in your game. This includes additional support for invocations meant for particular pacts, as well as a revision of the Pact of the Blade. In addition, I have rebalanced or re-written some previous invocations. For those that have been re-worked, I will be including a brief explanation for why I’ve adjusted the...   [click here for more]
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Improved NPC Interactions

Improved NPC Interactions


There are three sections to this document on NPC social interaction Emotion Wheel Based NPC Development Using the emotion wheel to quickly determine complex traits and stress responses based on the emotion wheel modified to represent introverted and extroverted personalities. NPC Demeanor, Piety, Prejudices, and Affinities Quickly defining personality traits...   [click here for more]
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The Explorer

The Explorer


Wander forth and tame the wilds! “A wiry human crawls through the undergrowth, cautiously creeping up on an ogre. The unkempt giant picks its teeth with a finger bone, unaware of the danger as its hunter slowly unsheathes their twin swords.   A dour-faced dwarf raises a hand to halt the adventurers behind him, attention caught at a seemingly innocuous flagstone...   [click here for more]
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Truly Wild Magic

Truly Wild Magic


Make Wild Magic fun without being game breaking by using these optional True Wild Magic rules! Custom rules that replace or tweak the Wild Magic Sorcerer abilities and accompanying Wild Magic Surge table. The purpose of these tweaks is to both give a more stable representation of how and when to activate the Wild Magic rules and balance the Surge results in a more game friendly manner. -50 fun...   [click here for more]
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Tinker Toys: Spell Infused Clockworks

Tinker Toys: Spell Infused Clockworks


Unleash the potential of your tinkering! Be the envy of other races! Delight your friends! Surprise your enemies! Infuse the power of magic into your devices! A supplement for spellcasting rock gnomes, Tinker Toys includes a new 1st level spell, Infuse Clockwork, as well as guidelines, requirements, and sample infused clockwork devices. This supplement has been designed...   [click here for more]
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Waters Above: Astral Adventuring (5e)

Waters Above: Astral Adventuring (5e)


Sail the Psychic Tides of the Astral Sea This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty...   [click here for more]
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Urban Druid 5E Circle Option

Urban Druid 5E Circle Option


You are used to living in a city, finding nature still abundant in its streets and sewers. Your connection to nature is drawn from small pockets of life such as a bird's nest or a tree on a street corner. Other druid circles might scoff at or reject the idea of an Urban Druid, but you see the potential in working from the inside. Your time in the streets has taught you a different set of...   [click here for more]
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People of the Eternal: Races of the Astral Plane

People of the Eternal: Races of the Astral Plane


WE ARE NOT ALONE In the space beyond this world, beyond the forests of elves and the delves of dwarves and the shires of the halflings, lies a dimension of dream and thought, where one can move simply by thinking, and where a desire is all it takes to pass through to heaven or hell. There are people that call this vast, silvery void home, and this document starts the telling of their...   [click here for more]
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5e Combat Actions and Environmental Effects Coding

5e Combat Actions and Environmental Effects Coding


5E Combat Actions and Environmental Effects Coding This is a module for use with Fantasy Grounds VTT. This module package contains coding effects for combat actions such as Dodge, Help, Hide, and Ready. It also has coding for environmental effects like Half Cover, Three-quarters Cover, Darkness, and Dim Light. All of which are drag and drop ready straight onto the Actions tab of...   [click here for more]
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Sorcerer's Magic Items

Sorcerer's Magic Items


The “Thirty Spectacular Sorcerer Items” is the first of our compilations for class-specific items. All of the items come with a brief description of their abilities, as per Fifth Edition rules, and about a half come with attached stories and hand-drawn illustrations. In designing these items, we hoped to go beyond the usual routes of adding raw stat boosts. Rather, a...   [click here for more]
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Tournament Rules

Tournament Rules


MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN! This supplement...   [click here for more]
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Medieval Firearms

Medieval Firearms


Firearms have historically been a part of medieval warfare since the early 14th century and became commonly found on the battlefield through the high middle ages and early renaissance periods that fantasy worlds often portray. This document is meant to introduce early firearms into your D&D game. Just as in the real world, these weapons come with advantages and drawbacks. Includes: 10...   [click here for more]
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Christopher Grey's Factions

Christopher Grey's Factions


The Factions supplement expands upon existing Dungeons & Dragons faction mechanics by setting up “faction points.” These points enable players to accrue or lose standing with any particular factions based upon their in-game behavior. When deployed, faction mechanics can add meat to campaigns that have a lot of social aspects, intrigue or politics. In theory, the game could be played...   [click here for more]
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Matter Magic (Codex Four of the Enchiridia Mysteria)

Matter Magic (Codex Four of the Enchiridia Mysteria)


Matter is energy. In Codex Four of the Enchiridia Mysteria, 25 new spells and 4 magic items concern that most tangible of things: physical objects. Whether you are creating objects, destroying those which irk you, or fundamentally altering objects in new ways, your grimoire of spells will leave a lasting impression on the physical world. Are you ready to shape matter?...   [click here for more]
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Mind Magic (Codex One of the Enchiridia Mysteria)

Mind Magic (Codex One of the Enchiridia Mysteria)


Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons. Tampering with it can have unexpected results, and many spellcasters flee from the labyrinthine complexities of the mind to choose spells of simple power...   [click here for more]
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Wild Magic Surge (Extended Table)

Wild Magic Surge (Extended Table)


50 MORE MAGICAL EFFECTS When you roll an even number for your Wild Magic Surge, use this extended table to determine the magical effect you create (instead of using the even number result in the Player's Handbook). Credit: Some effects inspired by the wild magic effects found in the 1989 module Shadowdale, by Ed Greenwood. About the author: Has been a regular D&D;...   [click here for more]
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Ships Are People Too! A Guide to More than Naval Combat

Ships Are People Too! A Guide to More than Naval Combat


This document explores the idea of seafaring vessels as characters. This idea can be extended to other types of vessels, such as horse drawn battle-wagons or flying ships. I try provide a general design philosophy as well as rules for tactical naval combat that attempt to adhere to the feel of 5th Edition, while being novel. Included in this document is the new class: The Ship....   [click here for more]
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The Fail-Pick Challenge: a Skill-Challenge Hack for 5e

The Fail-Pick Challenge: a Skill-Challenge Hack for 5e


The Skill Challenge is a great way to augment risky tasks in your 5e game – giving players the authority to problem-solve creatively while validating their character’s mechanical choices by incentivizing skills and abilities outside the scope of traditional combat. The Fail-Pick Challenge is an extension on that idea, giving players additional agency in their failures. When players...   [click here for more]
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Fist Weapons

Fist Weapons


From brass knuckles to punching daggers; from tiger claws to spiked gauntlets, Fist Weapons are found in nearly every culture and era. Often times, these unique weapons are seen as nothing more than a curious relic of a different time or place. With specialized training, however, these weapons can make one’s fists as deadly as a longsword or warhammer. This document contains new rules for...   [click here for more]
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Inanimis' Alternative Options to Death

Inanimis' Alternative Options to Death


34 options alternative to dying! For the DM that wants to take things a bit easier and allow their players some deaths now and there. Complete with Heroic Deeds options, Vengeful Spirit racial traits and Statblock for a CR25 Death! Give a spin to D&Ds dying. If you like my work you can check more of my stuff by clicking here....   [click here for more]
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Guia do Aventureiro Solo - D&D Solo Engine

Guia do Aventureiro Solo - D&D Solo Engine


Have you ever imagined being able to play in a totally unique D&D world that is capable of changing or expanding on its own? Let this guide expand the limits of your imagination and discover that it is possible to play "the most popular roleplaying game in the world" without the presence of a master. Open your mind and be a player-narrator. Are you brave enough to face the fate that the dice hold...   [click here for more]
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Epic Gnomish Inventing

Epic Gnomish Inventing


Epic Gnomish Inventing is a complete do-it-yourself tinkers' guide for the design and maintenance of non-magical, devices, gadgets, machinery, and other mechanical contraptions. Inside this Dungeons & Dragons 5e supplement are complete step-by-step instructions for building and maintaining gadgets, 6 new backgrounds for tinkers (burrow defender, burrow tinker, clandestine inventor, creative...   [click here for more]
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BP's Player Crafting Professions

BP's Player Crafting Professions


One day, the fighter decides to take up the art of blacksmithing, leaving you in a rush to create a system for item crafting. "Dang fighter, always wanting to 1-up the rest of the party," you think to yourself as you quickly search DMG for a good system. At last! You have found it! A balanced and enjoyable system to facilitate item crafting in your Dungeons and Dragons, 5th Edition campaign....   [click here for more]
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Tools & Kits Detailed Items

Tools & Kits Detailed Items


This module adds new items to your library that include the combined information from PHB and XGE related to Tools, Kit, Musical Instruments, and Gaming Sets. This eliminates the need to flip through the books to find rules about these items and proficiencies in them. -v1.2 now fixes typos. Make sure you download the latest version! ...   [click here for more]
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JoLydee's Beasts of Battle

JoLydee's Beasts of Battle


Beasts of Battle contains 5th edition rules for animal training and beast advancement options. It also includes a Challenge 1/4 Bear for Rangers. There are also templated beasts for increased strength and durability some of which have Challenge ratings of 1/4 or lower. Paladins, Cavalier, Chevaliers, and Knights can find their steeds here. New options include Elemental Kirin and Guardian lions while...   [click here for more]
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Deadly Dungeon Doors - Fantasy Grounds

Deadly Dungeon Doors - Fantasy Grounds


Welcome to Deadly Dungeon Doors - the Fantasy Grounds Version! Deadly Dungeon Doors is an automated Fantasy Grounds mod.file on how to create exciting door encounters in your own dungeon adventures! Included are also: A quick overview on how dungeon doors are experienced in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Gaming & Gambling

Gaming & Gambling


The following rules could be used to simulate any game or competition, like dice, Dragonchess, playing cards, Three-Dragon Ante, etc. ...   [click here for more]
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The DM's Delight, Mega Bundle (5e)

The DM's Delight, Mega Bundle (5e)


The DM's Delight, Mega Bundle!! Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!! Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign. There is enough here to comfortably keep your group happy for months!!...   [click here for more]
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Fantasy Firearms

Fantasy Firearms


In fantasy, guns are either so realistically overpowered, they make swords and bows obselete, or they're so archaic, imprecise, and unreliable that you need an entire class focused on them just to make them any useful. Either way, it ends up looking like you threw Gandalf an AK-47, ruining the theme and tone of your game. I've created some rules for fantasy firearms, which function enough like...   [click here for more]
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Mole's Magnificent Magic Items Volume 1

Mole's Magnificent Magic Items Volume 1


30 brand new magic items from the Adaptive Weapon to the Vanguard of Stone Including the Utensils of Fate, a set of items designed around the concept of a Chefly Monk which are formidible by themselves and only get more powerful the more you have! ...   [click here for more]
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D&D Prostheses

D&D Prostheses


Hello y'all! This is the first document I upload on DM's Guild, I hope you'll like it, feel free to use it! I came up with prostheses options for the 5th Edition, based on the DMG rules of the different substances and AC of objects. Suggestions are always welcomed! ...   [click here for more]
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Her Majesty's Contingent

Her Majesty's Contingent


A Rules Supplement providing new Creatures and Lore for your Campaign. A shadow blots out the sun as a massive ship descends from the skies above. Doors open on its underbelly, unleashing a company of giff that swarm the battlefield. Some of the hippomen ride wyverns into the sky and shoot lightning bolts down onto targets below. Others rush the front lines, pummeling enemy foot-soldiers...   [click here for more]
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Poison Dusk Playable Race

Poison Dusk Playable Race


A free preview of The Big Book of Lizardfolk, this excerpt contains the playable race, Poison Dusk lizardfolk with both subraces, and 3 monster statblocks for Poison Dusk lizardfolk NPCs. If you enjoy, feel free to leave a review, and please support the full release. ...   [click here for more]
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Realistic Shields

Realistic Shields


This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your play style around specific sizes and types of shields as well! Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further. I also welcome any feedback and...   [click here for more]
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Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules

Gunsmith Class, Archetypes, Armoury, and Firearm Crafting Rules


The half-elf dives forwards, a pistol in each hand. They roll into cover behind the ruined wall and shell casings fall to the ground as swift hands reload both weapons. Scant moments later, the half-elf stands and fires a shot, following it up with another immediately. The two rounds punch through the goblin’s shield, knocking it from its feet. Smoke erupts from the large barrel of the half-orc’s...   [click here for more]
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Expanded Combat, 5th edition

Expanded Combat, 5th edition


Expanded combat now includes firearms! Expanded combat is a set of rules and mechanics created to improve enounters in 5e Dungeons and Dragons. The weapons and armour system in the game is somewhat lacking in variety, and leaves little opportunity for creativity. I hope you enjoy these rules, if you do please consider buying them I would really appriciate the support. All the best, and happy...   [click here for more]
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Ssrall Mak

Ssrall Mak


The treasure of the fabled lizardfolk clans has long been buried deep underwater in a vast underground cavern. You've found the clues as to where it might be. Do you have the fortitude to bring it back? Ssrall Mak is an adventure for characters level 11-12, largely taking place around or directly under water. In this product, you will also find additional optional rules for combat and...   [click here for more]
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