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From Dungeon to Dinner

From Dungeon to Dinner


Over 45 unique recipes to be used in conjunction with the Cooks Utensils for 5e. Can be used or added to any campaign. Pick up some cooking utensiles at character creation and cant find any real use for them? Want to turn short or long rests into a chance to "beef" up your team? Come and try From Dungeon to Dessert, with 16 pages of content with easily laid out sections, which...   [click here for more]
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Inanimis' 30 Armed & Unarmed Combat Options

Inanimis' 30 Armed & Unarmed Combat Options


Is your fighter jealous of the wizard's multiple options? Is your barbarian bored with their repetitive turns? Are grapples boring? FEAR NO MORE This homebrew has 30 armed & unarmed options for your fighting. SUPLEX? You got it. CHOKEHOLDS? In there! How about Blunt strikes,...   [click here for more]
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Expanded Lifestyles

Expanded Lifestyles


Enrich your campaign with new lifestyle options for the world's greatest role-playing game! This document features new lifestyle options, including over 20 perks you can select to customize your lifestyle choice. It also introduces a new mechanic, prestige, to help transform a character’s house into a plot point. Also included is a sample house made...   [click here for more]
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Tiny Heroes (5e Races)

Tiny Heroes (5e Races)


A set of rules for adventuring with size category Tiny adventurers, as well as six new Tiny races for 5e: Homunculus, the construct companion of spellcasters universal. Imp, the tiny shapechanging servant of the Nine Hells. Nightbeak, the owl-like guardians of deep forest knowledge. Pixie, the miniature royalty of the Feywilds. Rabbitfolk, the skittish, prim and proper countrymen. Shroomling,...   [click here for more]
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Almost Heroic Presents:  Skill Challenges

Almost Heroic Presents: Skill Challenges


New School Meets Slightly Less New School This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in...   [click here for more]
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Arcane Spells Vol. IV

Arcane Spells Vol. IV


Blood magic finally rears its ugly head. Like chronomancy, I've seen many great attempts at making blood magic fun and interesting, but I wanted to give my own shot at it. Here are another 6 spells for you to enjoy! Other Editions: Arcane Spells Vol. IV Arcane Spells Vol. III Arcane Spells Vol. II Arcane Spells Vol. I ...   [click here for more]
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The Explorer's Guide to the Wilderness

The Explorer's Guide to the Wilderness


Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness. The Guide lays out simple rules for DMs who want to give their players...   [click here for more]
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Guilds

Guilds


The idea behind this PDF is a way of using the current faction rules in your home game by turnung the factions into guilds your players can join. Complete with ranks, renown, secret missions and bonus for each rank. ...   [click here for more]
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Social Combat

Social Combat


A band of heroes stands before a frightened crowd. They must rally the village to gather resources and prepare to defend against the coming marauders. Dissenting voices call for retreat, others border on panic. The adventurers exhort them to steel their will and follow their cunning plan. A paladin stands before the magistrates, ready to present a case. Her roguish friend is in trouble...   [click here for more]
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Bloodlines & Birthrights

Bloodlines & Birthrights


Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights...   [click here for more]
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Old School Hacks Vol. 3: Megadungeon Mayhem

Old School Hacks Vol. 3: Megadungeon Mayhem


The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome! This 34-page guide features four chapters of material covering: What makes a megadungeon tick? Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon. Variant and optional rules to help make megadungeon campaigns feel different...   [click here for more]
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Player-Owned Property for 5e

Player-Owned Property for 5e


I have a bunch of players who want to roleplay building up a home base settlement. There is little in 5e that speaks to owning property, much less a system to build up a settlement. Using various other resources from authors on here, I made these rules for properties and settlement building. Also included is an optional system of gaining favor within a community in order to accomplish all sorts of...   [click here for more]
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Tattoos - A Fifth Edition Sourcebook

Tattoos - A Fifth Edition Sourcebook


A guide to creating tattoos in the world's greatest roleplaying game! This sourcebook includes rules for pricing, acquiring, enchanting and healing tattoos, as well as 13 roll tables to help you generate unique tattoos, tattoo artists and studios. Generate tattoo designs, placement and style Enchant your tattoos with minor or advantageous magical properties Design engaging tattoo artists with...   [click here for more]
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5e Oriental Adventures (Reference)

5e Oriental Adventures (Reference)


This is a conversion of the original OE 1st edition rulebook including the newer content from the 3rd edition book. This is meant as a reference for other Oriental Adventure settings on the DMs Guild - saves you converting classes, races, monsters, spells etc. ...   [click here for more]
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25 More Magic Items

25 More Magic Items


Xanathar's Guide to Everything offers a variety of common magic items "likely to amuse players and provide fun roleplaying opportunities". This document offers another 15 common, 9 uncommon, and 1 rare items that the DM can add to its campaign. Includes: Amulet of Protection from Spiders, Animated Portrait, Earring of Grooming, Everburning Smell...   [click here for more]
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Even Better Hits: A New Way To Critical Hit

Even Better Hits: A New Way To Critical Hit


A quick and easy table and rules to spice up the Critical Hits in your game. ...   [click here for more]
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Team Attacks: A Homebrew System for Teamwork!

Team Attacks: A Homebrew System for Teamwork!


Inspired by the system created by Nobelcrumpet, this homebrew system is dedicated to giving your player characters and monsters new deadly options involving the use of teamwork! Combine the Cleric and the Warlock's spells for deadly effect, launch your friends into the fray, and watch as monsters synergise their abilities to wipe out entire villiages! ...   [click here for more]
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Lingering Injuries

Lingering Injuries


This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ...   [click here for more]
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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves...   [click here for more]
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Guia de Bestas para Druidas

Guia de Bestas para Druidas


O Guia de Bestas para Druidas é um grande compêndio que apresenta 86 bestas oficiais de D&D 5ª Edição (D&D 5E), sendo o companheiro ideal para personagens da classe Druida. O guia já está atualizado com a última errata (Versão 2.0). Além do bloco de estatísticas, o guia é ilustrado com as mais diversas bestas...   [click here for more]
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Aristobulus's Useful Items

Aristobulus's Useful Items


Practical Household Magic! Not all magic items must be dangerous, or even all that interesting to adventurers. Magic is for everyone, for even the most mundane tasks around the house! That's why Aristobulus's Artificers started making Useful Items - to make your life easier! This is the latest version of our catalog. You're sure to find something herein which will wonder how you ever existed without...   [click here for more]
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[DCM] Treasure Expanded 5e

[DCM] Treasure Expanded 5e


For me, 5e wasn’t enough of a loot-fest. Randomized treasure wasn’t really a thing. Esoteric magical items changed how you could approach situations in campaigns, such as solving complications, but there wasn’t really that much varied weapons and armors other than specific magical items. I wanted to bring back resources and materials common to fantasy settings that were mostly left...   [click here for more]
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Nightingales's Grand Potions and Explosions!

Nightingales's Grand Potions and Explosions!


Every great Alchemist has looked at there potions and thought, "Why can't I do more with these? Surely there is something more to potions than just drinking them?" Are you a Game Master who feels that their players are not using potions as much as you want? Or that even with a full catalog of potions to craft they feel it is a waste of effort? Well if this is you, then look no further! Here in this...   [click here for more]
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Tales of the Low Roads: Dulcimer's Guide to Death & Dying

Tales of the Low Roads: Dulcimer's Guide to Death & Dying


Players, are you tired of characters dying premature deaths only to be raised or resurrected? DMs, are you tired of fudging rolls to avoid killing your players? Do you want more of a narrative approach to your character's death? If you answered yes to any of these questions, the bard Dulcimer de Kaula has the cure for your common deaths. The Low Roads are an optional rule for death & dying in...   [click here for more]
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The Emporium of Uncanny Magic — Curious Rings

The Emporium of Uncanny Magic — Curious Rings


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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Simple Combat Overhaul

Simple Combat Overhaul


The artwork within this book is created by the author, and it is not a public resource to be used elsewhere. Do not redistribute. Project made in LATEX, with Overleaf and help from all the folks on github who worked on and provided support for the original LATEX template. https://www.overleaf.com/ https://www.latex-project.org/ https://github.com/evanbergeron/DND-5e-LaTeX-Template Paper textures...   [click here for more]
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The Coven Guide to Witchcraft (5e Bundle)

The Coven Guide to Witchcraft (5e Bundle)


"The Coven Guide to Witchcraft" is a bundle of titles that cover the four primary talents of a witch: the training of animals, the magic of cooking, the art of coven magic, and the identification and synthesis of herbs and plants. Each of these arts represents a pillar of the witch philosophy: Air (To Know): Coven Casting. Fire (To Will): Cooking Magic. Water (To Dare): Animal Training. Earth...   [click here for more]
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The Magic of Books

The Magic of Books


Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets. The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few...   [click here for more]
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Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond

Gaggles Of Tattles and Scandals: 1,000 Rumors For Use In The Forgotten Realms and Beyond


“Pssst…you see that tiefling coin lass over there? She’s not what she seems…she’s really a noble in disguise who is hiring for an assassination job!” Rumors, rumbles, tattles, scandals, gossips, and falsehoods: whatever you call them, these details add depth and a level of complexity to your D&D world that makes for a more meaningful player experience. Over...   [click here for more]
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A Town of Our Own

A Town of Our Own


A complete town building system & framework for 5e. To be used in conjunction with any campaign. Need some down time activities to keep your party immersed in your world? Want to create your own settlement which you can call home? Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework...   [click here for more]
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Homeward Bound - simple rules for player-owned base

Homeward Bound - simple rules for player-owned base


Reviews: Aurican's Lair RPG.net ENworld Reviews from Rlyeh There comes a time in the lives of Player Characters when they start wondering about the point of adventuring and accumulating wealth and experience. Of course, some mercenary types do so for the sake of doing so, entering the vicious circle of killing monsters only so they can kill more powerful monsters and eventually die a horrible...   [click here for more]
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Nort's Universal Martial Maneuvers

Nort's Universal Martial Maneuvers


An ever growing expansion of martial maneuvers to all classes. Now includes 95 martial maneuvers ranging from Tier 1 through to Tier 5 to suit your campaign level and play style. Maneuvers range from basic techniques equivalent to the PHB Battle Master maneuvers all the way to Tier 5 abilities that approach the effects of a Wish but draw the ire of the gods. The limit is the courage of your character....   [click here for more]
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Wanted Scores

Wanted Scores


A New Game Mechanic: Wanted Scores Actions should have consequences, especially for the protagonists of a dynamic story. Wanted Scores are a way to track unpopular decisions, acts of infamy, rebellion against the law, things that you swear aren't what they look like, and that incident that is certainly just a big misunderstanding. This supplement contains guidelines for using Wanted Scores in any...   [click here for more]
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Ulther's Ship Character Sheet

Ulther's Ship Character Sheet


Ulther's Ship Character Sheet This is just a small character sheet I made for use in my own campaign. The rules for using this character sheet are available here: https://www.dmsguild.com/product/237548/Expanded-Sailing I do not own any rights to, or have any link to Expanded Sailing, this is merely a character sheet to use alongside those rules. Thanks to the...   [click here for more]
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Vampires

Vampires


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Prepare for the Curse of Strahd by making countless vampires! This system renders a vampire's strength directly related to their age. Young vampires are weak enough to be balanced player options, while using the same system you...   [click here for more]
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Time Magic (Codex Two of the Enchiridia Mysteria)

Time Magic (Codex Two of the Enchiridia Mysteria)


What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are no dabbler. Delve deep into chronomancy with 25 new spells about time for all classes. Arcane casters are the most prolific, but clerics of...   [click here for more]
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Heroic Deeds: Combat Enhancement

Heroic Deeds: Combat Enhancement


Combat can be a grind. We've all been in a fight where we've thought, “How many times do I have to hit this creature before it dies?” Sometimes it feels like nothing more than a drawn-out exercise in dice-rolling. Sure you can try to throw in some creative moves and action description to make it more exciting, but what’s the point really? A hit is a hit. A miss is a miss. Fanciful...   [click here for more]
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{WH} Vampire Prestige Class! Build your own creature of darkness in 5 class levels.

{WH} Vampire Prestige Class! Build your own creature of darkness in 5 class levels.


Children of darkness and dread magic, sired by ancient evil. Night-borne parasites feasting on the lifeblood of pitiable mortals. Tragic protagonists, their every moment tempted and tortured by a dark and antediluvian curse. Found across a limitless number of worlds and settings, vampires are known to most either as a malign fable which warns of the dangers of the night, or as a terrifying and...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do...   [click here for more]
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Gifts from Earth: A Weapons Compendium

Gifts from Earth: A Weapons Compendium


This compendium includes more than 900 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols...   [click here for more]
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The Boundless: A Sailing Ship

The Boundless: A Sailing Ship


The Boundless A Sailing Ship This small document details a well armed frigate that your players can steal, own, sink, or plunder. It is intended for use with the Expanded Sailing document also available on the Dungeon Master's Guild Contents Plans of the weather and gun decks of The Boundless, a well-armed, 38-gun frigate A stat block to make it simple to see what your ship is able to do when...   [click here for more]
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Beyond CR 30

Beyond CR 30


Ever wondered if there was anything tougher than Tiamat or the Tarrasque? Ever wondered where greater deities fit into the whole monster scheme of 5E? Ever wondered what kind of monster it would take to defeat the best parties in the multiverse? Well, wonder no further - Beyond CR 30 is here. This module not only puts forward a slightly modified way of thinking about the normal tiers...   [click here for more]
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Mindphlayers & Metaphysicians

Mindphlayers & Metaphysicians


Mindphlayers & Metaphysicians is a guide for adventures using the fifth edition of Dungeons & Dragons in which the player characters explore ruins of ancient civilizations, sneak into secret libraries of powerful empires and even enter portals to other planes of existence, seeking not (only) power and wealth, but (also) knowledge and wisdom. In Mindphlayers...   [click here for more]
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Loot and Fortune

Loot and Fortune


Dungeon Masters! Have you ever had your players look at your carefully placed treasure and wonder why they should care? Have you ever had players ask why the goblins were carrying platinum? Do you want more art objects in your game, of more different values? Then Loot and Fortune is for you! Within its pages, you will find three new subsystems for D&D 5E as well as forty new art objects in...   [click here for more]
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Vehicle Construction Kit

Vehicle Construction Kit


Build Vehicles for Dungeons & Dragons! Ocean-going vessels Magic airships Steam-powered armored cars Even forts! By choosing a body size and filling component slots, you will create a vehicle statblock with a hit location table, speed, AC, damage threshold and hit points. Match historical designs, or allow your players to come up with their own contraptions....   [click here for more]
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Aristobulus's Useful Items Volume 2

Aristobulus's Useful Items Volume 2


More Useful Items for Adventurers! The craftsgnomes and R&D dwarfs at Aristobulus's Artificers have been toiling away, making NEW and IMPROVED magical items for your adventuring party. A selection of items of immediate use to adventurers throughou Faerûn, Aristobulus has the things you need to help you survive the dangers of a life on the road,...   [click here for more]
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Breve Manuale Dell'Inquisitore

Breve Manuale Dell'Inquisitore


Dall'autore della Seconda Alba Nera: Breve Manuale Dell'Inquisitore In questo supplemento sono presenti: - 1 Background originale dell'inquisitore - 2 ordini religiosi - Strumenti di tortura dell'Inquisitore - Regole per la confessione - 1 Nuovo incantesimo Inoltre, se...   [click here for more]
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The Illustrated Bestiary

The Illustrated Bestiary


The Illustrated Bestiary compiles selected beasts from The Bestiary vol. 1, vol. 2, and vol 3 (previously released). 52 beasts, 2 elementals, 2 fey, and 1 monstrosity! Now beautifully illustrated! Monsters by Challenge Rating table Monsters by Environment table rules for rabies (bestial madness) 34 pages Includes: Antelope, Bison, Black Bear Cub,Bobcat,...   [click here for more]
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Ulther's Compendium of Poisons

Ulther's Compendium of Poisons


Ulther's Compendium of Poisons Community content for using the Poisoner's Kit in the Player’s Handbook This PDF will provide details on: Common and rare plants such as Hagroot, Basilisk Moss, Fey Lichen and more! Harvestable creature reagents such as Aboleth Mucous, Myconid...   [click here for more]
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Christopher Grey's Crafting

Christopher Grey's Crafting


The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t...   [click here for more]
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