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Deadly Dungeon Doors

Deadly Dungeon Doors


Deadly Dungeon Doors is the ONLY D&D handbook for creating exciting door encounters for your dungeon adventures! This gorgeous treatise on dungeon doors will refresh your D&D game no end. Between the covers you will find: A quick overview on how dungeon doors in D&D right now. Traps Damage Severity Skill checks Locks New rules variant on a door’s Armor Classs...   [click here for more]
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Spectrum of Magic

Spectrum of Magic


The Spectrum of Magic... UPDATED: Now includes information for the Guildmaster's Guide to Ravnica ...consists of 5 colors, each representing a different philosophy that shapes the effect of its spells. This book presents an alternative alignment system to the classic Good vs Evil and Law vs Chaos paradigm that may govern magic infused worlds outside of...   [click here for more]
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Character Options: Talents (5E)

Character Options: Talents (5E)


The Fantasy Grounds VTT version can be found here. Nerd Immersion Review: https://www.youtube.com/watch?v=Jfcd7vns8yM "5 Stars. Holy crap what a cool idea to add some new flavor to your game! These talents are nicely balanced and give variety to any character. If you're a DM, this would be the perfect way to surprise your players by allowing them to unlock abilities they had no idea...   [click here for more]
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Dynamic Spellcasting

Dynamic Spellcasting


Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game! Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to...   [click here for more]
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Spell Point System 5e

Spell Point System 5e


The Magic System here presented was tested and refined during a 2 years campaign, it may not fit everybody taste, but I assure you that when your players starts getting used to it, they will see it as the most natural way of casting spells. Usually players enjoy spell points more, compared to spell slots, due to the higher flexibility and freedom they get casting spells. Be aware that the spell...   [click here for more]
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Elminster's Guide to Divination

Elminster's Guide to Divination


"Very fun stuff!" "Love the class options!" Join Elminster, the Sage of Shadowdale, as he takes you on an extraordinary journey through the world of divination magic. Between these covers, you will find: Over 50 new divination spells 14 new magic items 4 fantastic new archetypes A new artifact A guide for young diviners This book contains over 30 pages of content, and every page is crammed...   [click here for more]
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The Big Book of Zombies

The Big Book of Zombies


The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be. Complete with a Table of Contents, and bookmarked....   [click here for more]
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100 Pets and Familiars

100 Pets and Familiars


One hundred different familiars/pets that can accompany you on your travels! Roll a d100 on this table and see what amazing pet you get. ...   [click here for more]
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100 Demon Lords

100 Demon Lords


One hundred terrifying demon lords that will bring wreck and ruin to your players! ...   [click here for more]
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The Rouge: Rogue Class Variant and Subclasses

The Rouge: Rogue Class Variant and Subclasses


The mysterious "rouge" is a class mentioned over and over in online conversations, yet its features have never been described in a D&D product before! In fact, "rouge class abilities" and "what does a rouge do in dnd" are popular Google searches, yet no answers can be found... The author has sought to provide the first full rouge class, based on clues from social media (it seems to be very similar...   [click here for more]
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Additional Alchemy

Additional Alchemy


Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure. Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower....   [click here for more]
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Evolving Items (5e)

Evolving Items (5e)


This content pack contains 30 new magic items that evolve as you grow in power. Depending on what character level you are when you attune to these items, you have access to different abilities. These items are great as starting items, beginning the game at low power and growing more powerful as the character levels up. ...   [click here for more]
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The Fantasy Shopping Table

The Fantasy Shopping Table


Move over, Carousing Table! Created at the suggestion of a player in our own campaign, the Fantasy Shopping Table gives adventurers who like shopping as many plot hooks as adventurers who like binge-drinking or dungeon-crawling. Designed to be useable in almost any Dungeons & Dragons world, this table provides encounter ideas for any trip to the market or magic item shop. * Created by the team...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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100 Scary Forest Encounters

100 Scary Forest Encounters


One hundred horrifying forest encounters that will terrify your players. Roll on the d100 list and see what sort of scary scenario is generated for your players! ...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Books & Libraries

Books & Libraries


This inspirational guide offers a large amount of tools, tables and ideas for improvising books and libraries on the spot. For those players that always seek out the magic of knowledge in a library of a town that you did not prepare. Or those players that open the books on the desk you described in the spur of the moment. No need to force improvisation here any longer, this guide will be your help!...   [click here for more]
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Hearts and Arrows: Rules options for love & romance

Hearts and Arrows: Rules options for love & romance


Is your game full of awkward flirting, wild crushes, and weird tiefling make-outs? If it isn't... what are you waiting for? Hearts and Arrows provides dozens of ways to put love and romance into your game. Simple but powerful rules for flirting, crushes, and heartbreak! A toolkit to create and run memorable dates! A whole bunch of magic items! And more! Learn about spark,...   [click here for more]
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The Dogfighter's Handbook

The Dogfighter's Handbook


The engines screamed as Vincent slammed the throttle open, banking the old D-Grade aircraft into a sharp, declining tailspin. The flak cannons from the gigantic B-Grade airship opened up in response, peppering the air with clouds of deadly shrapnel. Dipping low beneath the exploding shards of metal, Vincent fought the battered aircraft for control; the cowling ripping off in a shower of sparks...   [click here for more]
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Expanded Sailing

Expanded Sailing


Expanded Sailing Ship Options & Upgrades Developing on the list of ships in the Dungeon Master's Handbook and drawing inspirition from other editions, this supplement provides simple rules for the inclusion of well-known sailing ship styles from the age of sail in your campaign. Want to give your pirate players a brig with a realistic crew and armament size? Sorted. Want your party to face off...   [click here for more]
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Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond

Volo's Bag Of Holding: 1,000 Trinkets, Baubles, and Curios Found In The Forgotten Realms and Beyond


Taking a walk down the market place on a lovely Mirtul day, you stumble on a very common looking sack on the ground, not unlike those being used by the vegetable merchant stalls all around you. Opening up the sack, the first thing you notice is that the lining inside is of a much more luxurious material than that of its exterior. A rather lengthy tag on the inside of the bag reads: “Property...   [click here for more]
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Ninety-nine New Wild Magic Surges

Ninety-nine New Wild Magic Surges


This document provides ninety-nine new and original wild magic surges to use as a standalone or with the wild magic surge table wihtin the player's handbook. ...   [click here for more]
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Last Stand - A Worthy Death

Last Stand - A Worthy Death


Shouldn't a game that combines epic fantasy combat with high-stakes lethality have some set of rules and options to ensure a dying player character goes out on their shield? Last Stand - A Worthy Death is a character option supplement that answers that question with a resounding "YOU'RE DAMN RIGHT IT SHOULD!" Included in this Pay What You Want PDF, you'll find over 40 options spread...   [click here for more]
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Alchemy: Defined, Refined, and Usable

Alchemy: Defined, Refined, and Usable


Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties. With 46 new alchemical...   [click here for more]
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Volo's Racial Archetypes (41 New Archetypes & 8 New Races)

Volo's Racial Archetypes (41 New Archetypes & 8 New Races)


VOLO'S RACIAL ARCHETYPES THIS IS THE PDF VERSION! THE FANTASY GROUNDS VTT VERSION CAN BE FOUND HERE Fresh from his travels around the world, Volo presents his finished text on the previously unexplored races of the Forgotten Realms, complete with details of their unusual styles of combat and magic. Adventurers across the...   [click here for more]
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The Necromancer Spellbook Vol II (5e)

The Necromancer Spellbook Vol II (5e)


The Necromancer Spellbook Vol II A new collection of 35 necromancy spells to the 5e edition! There was great concern with the balance of the spells, and diversity of spell effects. Please leave your review! It's extremely important to keep improving the product! Spell List Agony of Deceit Anshar’s Burning Blood Armor of Decay Black Mulching Bone Spikes Bone Tattoo Burrowing Bony...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
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Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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We'll Sleep Here Tonight: Places to Rest a Weary Head

We'll Sleep Here Tonight: Places to Rest a Weary Head


Featured on Loot the Room's Best of the DMsGuild for January 2018! You wake up. You travel. You sleep. But where do you sleep? Where do you take that long rest? We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to...   [click here for more]
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Extreme Weather (5e Rules)

Extreme Weather (5e Rules)


"Extreme Weather" introduces nine types of powerful weather conditions that change the way battles are held, much in the same manner as Lair Effects and Legendary Actions. Introduce dust storms, earthquakes, wildfires, and more into your campaigns! ...   [click here for more]
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Herbalism:Defined, Refined, and Usable

Herbalism:Defined, Refined, and Usable


Amid the skills a character can have none is as useful as herbalism; from healing to killing, a well trained herbalist can create brews that cure disease or cause the heart to stop, they heal the righteous or inflict pain on the wicked. All this and more through the knowledge of herbalism. With over 20 pages of new rules, 25 new items to craft, as well as a complete list of ingredients, their known...   [click here for more]
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Joy of Monster Cooking

Joy of Monster Cooking


Joy of Monster Cooking: The All-Purpose Adventurer's Cookbook! What of the hungry dungeon delver? Do not the greatest of warriors deserve the greatest of meals? Why let the carcass of that supernatural monster you just slew go to waste? Contained within are all sorts of information on how to incorporate cooking into your game: Variant Rule For Cooking New Tool: Chef's Utensils New...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes? This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
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Smitty's Modular Strongholds

Smitty's Modular Strongholds


A Compendium of House Rules for Building and Maintaining Strongholds for DMs and Players of Dungeons & Dragons 5th Edition, including: Construction Materials, Costs, and Time, Fortifications, Hirelings and Nonplayer Characters, Siege Equipment and Combat, and New Feats and Gear. NOW WITH DOMINION RULES! ...   [click here for more]
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{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!

{WH} Expanded and Exotic Weapons, featuring boot daggers, spiked chains, and more!


It's dangerous to go alone. Any adventurer knows that, that's why you take a weapon. But perhaps not just any old weapon will do. Maybe you need something unique, or fanciful, or covert, or dramatic. Maybe you need to assassinate a mark with a hidden wrist-blade. Perhaps you’re looking to get into a dust-up with your trusty brass knuckles. Could be you just want to unload a salvo of pointy-arrowed...   [click here for more]
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262 Feats and Boons

262 Feats and Boons


Codex Augustus: 262 Feats and Boons 31 Pages, over 20,000 words. 68 Racial Boons Race-specific boons are designed to enhance or support existing abilities or themes. Some are weak, some are powerful - Use these as rewards as a permanent buff, or a potential feat alternative, or as a token to represent and / or reinforce their race selection. 124 Class Boons...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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Elminster Takes Initiative

Elminster Takes Initiative


DMs, are you tired of the bookkeeping that goes into determining initiative order? Players, are you tired of your DM screwing up initiative order? Are you looking for new and exciting ways to spice up your combat order? Elminster has heard your cries and taken the initiative. In this supplement, you'll find five new ways to approach initiative. From the streamlined (Convention Initiative, Monster...   [click here for more]
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{WH} Teas and Tisanes, brewed beverage options for all settings and characters

{WH} Teas and Tisanes, brewed beverage options for all settings and characters


While the life of an adventurer often places them in peril, many enjoy the rare moments of calm they are afforded. They gather in taverns or around campfires, bound in companionship by struggle, song, story - and a warm, pleasant cup of tea. The art of tea-making spans multiple cultures and settings, and nearly every people have a tea to call their own. Whether recreational or medicinal, every tea...   [click here for more]
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Martial Arms Training Manual

Martial Arms Training Manual


Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________ Each weapon and fighting...   [click here for more]
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Games & Gambling (5e Rules)

Games & Gambling (5e Rules)


This content pack contains 10 games to populate your downtime, such as bars, festivals, and racetracks. Includes games like blackjack, dice poker, and even slot machines for your clockwork worlds and devil casinos. ...   [click here for more]
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Random Events for Countryside Travel

Random Events for Countryside Travel


Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign. As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to make...   [click here for more]
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100 Jungle Encounters

100 Jungle Encounters


With the recent release of Tomb of Annihilation, your players might be venturing into the harsh jungles soon. Use these jungle encounters to enhance your combat and roleplaying gameplay! This list features 100 jungle encounters that is essencial for anyone traveling to Chult (or any jungle) in the near future. ...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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So You Want to Be a Time Traveler

So You Want to Be a Time Traveler


So You Want to Be a Time Traveler provides lore, advice, archetypes, and more for parties who want to include elements of time travel into their campaigns. Sure, it's tricky... but oh so tempting! With this new supplement, you no longer have to be scared of time travel. We give you all the tools you need. Included in this supplement: - Lore about time travel in the Forgetten Realms...   [click here for more]
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Fulvano's Guide to the Wilds

Fulvano's Guide to the Wilds


Beyond the walls and roads of civilization, the old places of the world still reign. Vast, untamed wilderness stretches in all directions, promising untold adventure and danger for those willing to traverse it. Fulvano's Guide to the Wilds contains expanded rules and content for wilderness survival and exploration. It builds on the foundations found in the Player's Handbook and...   [click here for more]
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Smitty's Wagons & Ships

Smitty's Wagons & Ships


A Compendium of House Rules for Wagons and Ships for DMs and Players of Dungeons & Dragons 5th Edition, including: Vehicle Costs, Land and Waterborne Vehicle Combat, and Stat Blocks for ALL Land and Water Vehicles. ...   [click here for more]
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Companion System Companion

Companion System Companion


A platinum best seller, the Companion System provides a whole pile of pre-made, simple companions, simple rules for using them, and lots of tips for making your own. But what if there were just a bunch more examples, and like way more options and suggestions? That's where the Companion System Companion comes in! The Companion System Companion provides 36 more companion examples, which can be printed...   [click here for more]
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Materials of the Realms

Materials of the Realms


Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more. Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic. Turn to "The Poisoner's Table" for...   [click here for more]
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