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Cults of Sin

Cults of Sin


In Unearthed Arcana: Fiendish Options, Wizards of the coast presented rules for applying statistics changes and abilities to members of specific cults. In Cults of Sin, I present such rules for cults revolving around the seven deadly sins: envy, gluttony, greed, lust, pride, sloth, and wrath. Want to get more homebrew like this? Check out my Patreon! ...   [click here for more]
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A Hero's Feast

A Hero's Feast


You've just slain a massive hydra, its corpse lying in front of you awaiting its decay. It has to be loaded with meat, right? Hydra eyes have to be good for something! It sure would be a waste to let all those hydra parts go to waste. That's why I created these rules for eating food. Think of games like World of Warcraft or Skyrim where food can restore health and mana. That's what I went for in my...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Heroes of Song

Heroes of Song


Dance to your own tune with this collection of six music-themed archetypes! In the many worlds of D&D, words and music contain actual, exploitable power. Those in the know can harness these mysterious, ancient forces, drawing forth the magic of music to bring tangible change into the world around them. Bards are the archetypal hero of song, but they aren’t...   [click here for more]
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ARMOR SHEET TRACKER - Keeping track of your players’ defense items

ARMOR SHEET TRACKER - Keeping track of your players’ defense items


The ARMOR SHEET TRACKER - Keeping track of your players’ defense items helps both DMs and players to track where the attack hits the Armor Class and how it is going the item durability. All you need to do is fill in the boxes and you are ready to go!!! Very simple to use! Check this out! The RPG Next is a brazilian group in love with the game genre that...   [click here for more]
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Children As Characters

Children As Characters


Children. Every race has them, everyone was at one point one of them. We all have fond memories of some and bad memories of others. Children are plot movers and not much else in most games of Dungeons and Dragons. They don’t often make good adventurers in the normal sense of the word but they DO make for fun roleplaying experiences when used in the right way. -Custom Child Creation templates...   [click here for more]
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The Monarch's Court

The Monarch's Court


The Monarch's Court A DM's Guide to Taking the Characters to the Royal Court This guide presents guidelines and rules for introducing a monarch's court (and everything that happens there) into your D&D game. It's built from an historical perspective, based on the late medieval and renaissance courts of England. You can build off of this to add whatever "level"...   [click here for more]
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Kaid's Starting a Settlement System

Kaid's Starting a Settlement System


Kaid's Starting a Settlment System is a supplement intended to help DMs to start construction on settlements from a story telling perspective that makes sense. Whether the settlment is started by the players or NPCs this system will ease the headache of making a settlement that doesn't just spring up out of the ground. Feel free to leave any feedback you have! ...   [click here for more]
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Calculated Casting

Calculated Casting


Watch Episode 4 of the Calculated Risks Actual Play Stream via YouTube Below! Or visit http://www.drivethrurpg.com/product/229999/Calculated-Risks-Episode-4--The-Sharn-Sewer to download the MP3! Calculated Casting is a selection of new spells for inclusion in your Dungeons & Dragons...   [click here for more]
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Three Sorcerers

Three Sorcerers


Three Sorcerers - new subclasses of mind, body, and spirit for sorcerers in your 5th Edition Dungeons & Dragons game. Here's what you get: • The Psychic subclass. Exercise mind over matter with this sorcerer! Capable of manipulating the minds of those around them, psychic sorcerers find their arcane power in their very brains! • The Quickened...   [click here for more]
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Character Creation Options

Character Creation Options


Link to preview http://homebrewery.naturalcrit.com/share/S1mKTiHuF7 Are your players tired of the 4d6D1? Is 3d6 too weak for your games? The old four 1s, 2s, 4s, 5s, 6s deck is too generic? The solution to your problems is here, in these pages! Over 600 000 options that allow you to generate the base ability scores for characters, all expressed with a statistical evaluation score,...   [click here for more]
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Morale

Morale


The original Basic and Expert boxed editions of Dungeons and Dragons introduced an optional mechanic called “morale,” which randomly determined whether monsters would continue to fight, surrender, or flee. This document adapts the original version of morale to 5th edition and includes a list of morale scores for all the monsters in the 5th edition Monster Manual. Comments, reviews and...   [click here for more]
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Follower Classes - Long Term NPCs

Follower Classes - Long Term NPCs


Ever find yourself short a player (or two)? Do you ever find yourself needing a way to create easy-to-run allies or villains who can level along with the characters? In the following pages, you will find what you need to address both of these issues. Included, you will find four NPC classes: the berserker, the fire priest, the shadow assassin, and the warmage. Each is similar to one of the Dungeons...   [click here for more]
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Magical Gems and Gear Socketing

Magical Gems and Gear Socketing


Hello all, This is my first upload, and I'm currently testing the system in my own game. I wanted to share this and receive feedback if possible. The idea is heavily based on a particular dungeon crawling point-and-click PC video game RPG. excerpt: "In a world where magic weaves its way through everything in existence, pockets of minerals have become physical deposits for different aspects...   [click here for more]
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Roman Tali

Roman Tali


Roman Tali! A historical dice game to play in the tavern while your adventurers wait for the next quest-giver to come through the door! Quick and easy to play. ...   [click here for more]
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Wild Magic Alternate Rules

Wild Magic Alternate Rules


Wild Magic Sorcerer is one of the most unique and exciting classes to play as. But when wild magic surges should occur is left partly to the DM's judgment. These rulings seek to change that, creating a system in which surges happen often and entirely out of the DM's hands, although not entirely beyond the player's influence through Tides of Chaos. In addition, there is also a new optional feature,...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Expanded Rules For Damage Types

Expanded Rules For Damage Types


Expanded Rules for Damage Types This document takes its inspiration from the troll entry in the monster manual, but expands the idea for damage of all types in regular combat. These rules can be combined with the Lingering Injuries by Damage Type variant rule, also available on the Dungeon Masters Guild. /product/175403/Lingering-Injuries-By-Damage-Type I'm...   [click here for more]
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Round About The Cauldron Go

Round About The Cauldron Go


For DMs and players who require a ruleset for alchemy and potionmaking, Round About the Cauldron Go provides ample materials for harvesting ingredients and creating all the potions listed in the Dungeon Master’s Guide. Additional information is included for examples to develop original alchemical creations. ...   [click here for more]
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Character Options: The Warrior Way

Character Options: The Warrior Way


The way of the warrior is as varied as those who might walk it. From the bloody barbarian to the regimented soldier, the cunning and quick dandy to the armored knight. This book includes 10 new feats, including specialization options for archers and swordsmen as well as more unusual weapons like whips, nets, and tridents. 8 new maneuvers, broadening the styles available to the Battle Master archetype...   [click here for more]
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Reincarnate spell expanded

Reincarnate spell expanded


Reincarnate is an amazing spell - both from roleplaying and mechanic standpoint. Unfortunately, it is out of date now and simply isn't usable. While you can go for a swashbuckling goblin when you first create a character, once you die... That's it. No matter how hard you roll, you can't just reincarnate back into a goblin. Or a bugbear. Or an aasimar. This title is here to rectify that. Choose from...   [click here for more]
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Roguish Archetypes: Sapper

Roguish Archetypes: Sapper


Explode onto the scene with this new archetype for the Rogue class! "Employed by armies to perform military engineering duties, a sapper has the skills to build and repair field defenses and bridges, both lay and clear minefields, and set up demolitions. They can expect to perform all of these duties in conditions of extreme danger, either in contested territory or within the...   [click here for more]
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Bard College: College of Errantry

Bard College: College of Errantry


Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who... Specializes in two-handed melee weapons. Can wear heavy armor. Has the feel of a classic Arthurian knight. Is skilled in social etiquette...   [click here for more]
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Lost Treasures

Lost Treasures


Lost Treasures is a handbook of magic item options for 5E This can be used by any group looking for a little more variety in their characters and a few new ideas. In this volume you will find: A swag of magic items: Weapons Armour Masks Wondrous Items Magic Item Families If you have felt stifled by the small range of 5E options, then Rats in the...   [click here for more]
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[5e] Dancers Archetype Bundle - Dragon Ink

[5e] Dancers Archetype Bundle - Dragon Ink


Add some Panache to your game! This bundle contains the following two archetyes for use with D&D 5e. The Bard takes to the ballroom floor and adds magical flourishes to their attacks with the College of Dance. While the Monk stands against the tides of evil launching wave after wave of Ki infused area of effect attacks. The College of Dance Bard has unique skills suited for operating...   [click here for more]
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99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion

99 Cent Adventures - Amazing Artifacts - The Blade of Oblivion


This is an in-depth and highly detailed look at the Amazing Artifact the Blade of Oblivion, as featured in our 99 Cent Adventure, The Everflowing Well. This gives a detailed look at the full capabilities of the Blade of Oblivion. ...   [click here for more]
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~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table

~150-ish Critical Fumble, Miss, Failure, Mistake, and Error Table


This is the Second Version of my D&D groups Critical Fumbles/Misses Chart. I dislike harsh Critical Fumbles/Misses, so I made those rather uncommon on the table, and added more interesting, and likely things to the list. I even added a few good things to the list, which have about a 1/8 chance of happening. The way the table works is you roll a d% and a d4, counting the d4 as the 100's digit,...   [click here for more]
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Hexgrids and Overland Travel

Hexgrids and Overland Travel


Hexgrids and Overworld Travel When your campaign has lots of overworld travel, the base rules in the player's handbook can be very lacking. It is best to consider using a hexgrid when dealing with campaigns that have large overworld travel sequences that need to be spiced up with exciting and effective mechanics. Your players can learn to interact with these mechanics, making overworld travel more...   [click here for more]
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The Goblin Pack

The Goblin Pack


This pack contains NPC statblocks for 5 different kinds of Goblins: Lashers, Booyahg Booyahg Booyahg (wild magic sorcerer goblins), Hunters, Gatherers, and Pariahs, made using the base Goblin stat block from the Monster Manual as a resource and combining it with lore from Volo's Guide to Monsters. The hope is that you will be able to make use of these Goblins to help make the traditional Goblin...   [click here for more]
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Wild Mage Revised

Wild Mage Revised


Wild Mage Revised Bring a new element of chaos to your wild mage with the Wild Mage Revised. Not only does it bring a new set of class abilities to the wild mage, it also brings a element of a deck builder to its spellbook and with it a entirely revamped Wild Magic chart to support it. The Revised Wild Mage is as chaotic and self destructive as it can be powerful. Do you have the...   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
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99 Cent Adventures - Perilous Place - The Ancient Barrows

99 Cent Adventures - Perilous Place - The Ancient Barrows


Introduction: The Ancient Barrows have long been a destination for adventurers looking to prove themselves against undead creatures. The tombs never seem to be emptied of their denizens, no matter how many times some brave party has destroyed all of them. It has been many long years since any treasure has lain within their walls, but the dead still haunt the place, and groups of adventurers...   [click here for more]
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The Grand Arena!

The Grand Arena!


The Grand Arena is a bit of a pet project I have resurrected from the sands of time (or, more prosaically, my closet) to allow players and GM's an occasion to have just wanton fun and distraction, change a little bit the schemes and test their characters, or just save a game night from a last minute cancelled session. It has board game and PvP elements, so be advised ;) ...   [click here for more]
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Oath of the Cosmos

Oath of the Cosmos


A new paladin subclass focused around combat with aberrations, seen as agents to Lovecraftian elder evils. ...   [click here for more]
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Endless Dragons Generation System

Endless Dragons Generation System


Dragons are the best. Don’t you want more dragon-y goodness in your RPG lives? The Endless Dragons Generation System does exactly that. Create an endless supply of widely-varied dragons to fill your skies, including: Dragons of all ages and challenge levels Dragon Abilities and Attributes Detailed information about your dragon’s flight capabilities Morphology elements Colors and...   [click here for more]
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Monastic Traditions (Monk Subclasses)

Monastic Traditions (Monk Subclasses)


This document offers three new Monk subclasses for 5th Edition Dungeons & Dragons: the Way of the Animals, the Way of the Fengshui, and the Way of the Ink Artistry. Monks are masters of control. They train and practice endlessly to remain in perfect control of their own bodies and mind. This is apparent from both the flavor of Monks as described in the Player Handbook and the features they...   [click here for more]
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The Elemental Beasts of Chult

The Elemental Beasts of Chult


Hear your players gasp in horror as a Fireball launches from the maw of the T-Rex casts! Watch their eyes widen as the Kamadan shoots a crackling Lightning Bolt through the entire party!! Feel the tension at the table rise when the Giant Frog croaks out a rippling Thunderwave and knocks the bard unconscious!!! This one-page supplement for Tomb of Annhilation contains easy-to-follow, pre-made rules...   [click here for more]
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Outcast - Background

Outcast - Background


The outcast, or pariah, is a new background to D&D 5E. Rejected by society, mistreated and oppressed, the outcast has faced terrible hardships even before his adventuring career begins … But what does not kill you makes you stronger! Four pages detail the Outcast background with tables of stigmas and types of persecution, the new Indomitable background Feature and a full set of...   [click here for more]
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Spell Duels

Spell Duels


This document contains some simple rules for spell duels between magic users. The intent is to avoid the likelihood of one combatant immediately destroying the other one because they happened to go first in initiative. These rules are specifically for a staged duel, in the vein of pistols at dawn, rather than two wizards trying to kill each other. I'm aware that it's possible these rules make sense...   [click here for more]
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Monstrous Guide to Creating Dire Beasts

Monstrous Guide to Creating Dire Beasts


This simple guide was designed to let a DM quickly and easily create a formidable dire beast on the fly. ...   [click here for more]
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Variant Rules: Talents and Vitality System

Variant Rules: Talents and Vitality System


**This is still a work in progress, and I would greatly appreciate feedback. I will continuously update the content.** This supplement details different variant rules to use within your campaign to add a level of character customization and grit to a campaign. The Talent System offers a way for character to earn abilities through intense training apart from leveling up, and with the Vitality System...   [click here for more]
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Ulther's Report of Dhampirs

Ulther's Report of Dhampirs


Ulther's Report of Dhampirs Community content for adding the Dhampir race for player characters This small PDF will provide details and rules for creating a Dhampir player character; a half human, half vampire. If you enjoy Ulther's Report of Dhampirs, feel free to rate and review if you get chance! Enjoy! ...   [click here for more]
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Chariot Racing 5th Edition Bloodsport Source Material

Chariot Racing 5th Edition Bloodsport Source Material


Follow us at @perilous_prints and like us on facebook! This short sourcebook contains all material necessary for intense, interactive racing and chariot combat. Which can be used as a highlight in an ongoing campaign or as the basis for a racing campaign. Chariot racing works equally well in a high level or low level environment and the wide selections of styles of race, location, terrain, beasts,...   [click here for more]
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Oath of Arcane Censure

Oath of Arcane Censure


Update 6/2/2016: fixed some grammatical errors, made slight format changes, changed the return spell portion of arcane anathema to require a reaction, and added print version Update 2/8/2016: fixed some proofreading problems and tried to clarify some sentences, added feedback e-mail to end of doc There are many evils in the world: devils, demons,...   [click here for more]
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Balancing D&D Encounters II: Monster Tables

Balancing D&D Encounters II: Monster Tables


Introduction: Based upon a new Power Level (PL) system for determining the challenge of monsters, which can be found in Balancing Encounters (I), this supplement contains the complete list of all monsters suitable for parties of levels 1 - 4 alphabetically listed by PL. The Dungeon Master (DM) can now easily challenge players with a myriad of monster choices without having to calculate...   [click here for more]
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Where we came from: New Character Backgrounds

Where we came from: New Character Backgrounds


Where we came from is a collection of Backgrounds for 5E characters. There are adapted from other Rats in the Rain products and made availavle through DMs Guild. In this volume: Rat Catcher Tavern Manager Town Crier Night Watchman Airship Captain Airship Engineer These can fit into almost any setting and add a bit more character to your charaters. ...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Economicon: Maintaining Equipment (Beta Test)

Economicon: Maintaining Equipment (Beta Test)


This small set of rules aims to increase immersion to your game by adding damage to player and npc equipment, equipment repair rules and crafting rules for materials of weapons and armor. These rules are under beta, any sugestions on improvements and additions are welcome. Check my other DM's guild titles: ...   [click here for more]
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Shogur - a playable shapeshifting race

Shogur - a playable shapeshifting race


The Shogur are a hybrid race, a race of shape-shifters. In human form, they have a normal physique with, when you really pay attention, wolf-like traits: almost without exception, dark brown or black hair, a hairy and muscular body and sharp senses. Yellow eyes are sometimes a dead give-away - some might call them werewolves. This supplement contains rules for playing a Shogur - a shapechanging...   [click here for more]
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Objects Arcane: On Foci and Other Tools of Power

Objects Arcane: On Foci and Other Tools of Power


For his next treatise after A History of Magic, the author explores the unique features of various types of foci and the differences in how they harness power. You will find within : Nine new feats to customize arcane spellcasting based on foci. Several dozen new adventuring items, including weapon foci and alchemically produced materials for use in spellcasting. Four new magic items. An optional...   [click here for more]
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