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(Not So) Legendary Actions

(Not So) Legendary Actions


Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn. This feature along with Legendary Resistance however is restricted to...   [click here for more]
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5e Aging Effects

5e Aging Effects


Simply an aging effects table using AD&D 2nd's formula and effects on the ages giving in the race descriptions in 5e. ...   [click here for more]
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5e Rules Clarifications

5e Rules Clarifications


5th Edition rules clarifications This document is based on J. Crawford rulings (RAW and RAI) that have appeared on Twitter or in the monthly Sage Advice columns. Sage Advice gives official clarifications of D&D rules. Sometimes it also provides reference documents to help a D&D game run more smoothly. Google "Sage Advice Compendium" to obtain the latest pdf document...   [click here for more]
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Abilities Pack: Draw Power and Bind

Abilities Pack: Draw Power and Bind


Two pages of extra possibilities. Nothing too fancy, but might help spice things up. Please tell me if it is balanced or not, and if not, how to improve it. ...   [click here for more]
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Additional Magic Item Features

Additional Magic Item Features


The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries....   [click here for more]
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Alignment Guide

Alignment Guide


This is an alignment guide to help with character creation. The goal here is to help your players flesh out their characters. The preface is from the PHB. The alignment descriptions are from Neverwinter Nights 2. I recommend you download for free, and if you elect to implement it come back and donate. Thanks! ...   [click here for more]
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Alternative Faction Guide

Alternative Faction Guide


Hello, here I have my Alternative Faction Guide to help DM with more options for roleplaying elements of factions for character uses, and to help determine possible faction influences on the world the characters are changing. ...   [click here for more]
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Artificer Class

Artificer Class


The Unearthed Arcana Artificer Class is a vast improvement on the previous 5e presentation in the Unearthed Arcana Ebberon article as a wizard tradition. Everyone has their opinions on what can be improved. Previously, I put out Master Makers: Artificer Specialists and Options. With the request for community feedback, this is a draft of the class integrating the options presented there, along with...   [click here for more]
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Baker's Guild Law: Waterdeep

Baker's Guild Law: Waterdeep


This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ...   [click here for more]
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Barbarian - Path of the Juggernaut

Barbarian - Path of the Juggernaut


A man can be hustled. A man can be hampered. A man can be wounded and crippled. Some men can be frightened and most can be broken. But never can a man be stopped from moving, from hauling himself through great dangers, toils and snares to achieve the unachievable, to sustain the unsustainable and to be ablaze with glory at last. Only in death does a man's heart cease its beat. - Brandnew primal...   [click here for more]
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Battles, Brawls & Belts FREE PREVIEW

Battles, Brawls & Belts FREE PREVIEW


Get a glimpse of the world of "combat-entertainment"! Not every legend culminates in a dark dungeon or mage's tower. The drama and pageantry of pro-wrestling collides with the world of adventurers in Battles, Brawls & Belts, your guide to arena combat, and all of the culture and business that comes with it. In this free preview, you'll get a small window into the full-fledged document, available...   [click here for more]
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Bruised and Contused

Bruised and Contused


The world is a dangerous place. An adventurer can barely take a step without an orc trying to cave in their skull or a dragon sneaking in for a breath weapon enema. With heroes exposed to so many hair raising dangers it makes sense that their bodies would take more abuse than a toilet mimic after an outbreak of dysentery. This supplement from the vaults of The Pickled Dragon introduces rules for inflicting...   [click here for more]
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Classic D&D Races for D&D 5th Edition

Classic D&D Races for D&D 5th Edition


This is a collection of core D&D races, free to download, and re-imagined to have a Classic D&D feel. Have you ever wondered what it would be like to play a `classic' D&D race -- when an elf could detect a secret door? But you also want the breadth and variety of D&D 5th Edition. Well now you can have both! For the first time, the `original' races have been re-imagined into the 5th...   [click here for more]
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Cleric - Salvation Domain

Cleric - Salvation Domain


Salvation comes in many ways, be it lucky coincidence, intervention by powerful beings, or even the will of immortals such as the gods themselves. More often than not, it is as unpredictable as the dice of fate. Any lawful deity can claim influence over this domain, particularly deities that promote religious obedience, unshakeableness, or purity of the soul. Clerics that follow the path of salvation...   [click here for more]
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Clonn Clown

Clonn Clown


When clowns collide! Clowns and Clonns team up to create a unique face paint for the US Red Nose Day, May 23 2019! Add this special release to your collection of face paints, and make your next PC a clonn clown! Check out more of my work here, and more of Willy Abeel's work here! Get the Complete Clown here! Check out the clonn here! ...   [click here for more]
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Combat Overhaul Extended

Combat Overhaul Extended


From sword clashing duos to gunfights and magical duels, this extended overhaul grants every character class something new to bring to the table, including a new ruleset for parrying, a destructable cover system and mechanics for contested spellcasting! A collection of brand new combat features to spice up your Dungeons and Dragons games. Like it? Check out my other content below! Supplements...   [click here for more]
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Combat Stamina

Combat Stamina


Combat stamina is intended to help combat feel more realistic without completely changing the way you play. Hit Points (HP) work just fine for most groups and to be honest are just fine mechanically speaking. However, I think this alternate mechanic makes combat more interesting and hopefully slightly more realistic but also helps to immerse yourself in your characters both in and out of combat. Simply...   [click here for more]
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Corruption Rules

Corruption Rules


Corruption Rules for 5th Edition D&D Adapted by Matthew Mercer Certain landscapes house deeply evil places or artifacts that corrupt the very nature of people who spend time around them. Sites where the presence of such terrible wickedness can slowly twist and infect the physical forms of even the most holy of creatures. Unhallowed or cursed locations...   [click here for more]
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Crafting Magic Items: A Guide to Artifice

Crafting Magic Items: A Guide to Artifice


This guide provides alternative rules for magic item creation, for players (and the DMS who agree with them) who think the existing crafting rules are overly restrictive and take too long to be of any use. The rules within build off of those released in Xanathar's Guide to Everything, and are designed to fit within the new downtime system presented in the same chapter. At its core, these...   [click here for more]
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Critter Compendium Lore Update

Critter Compendium Lore Update


This supplement is a free update and expansion to the Critter Compendium, also available on the DMs Guild. It features the following Alternative names and lore for 29 monsters found in the Critter Compendium, which since its release have been given officially published versions in Mordenkainen's Tome of Foes or various in adventure modules. This allows you to use both versions as distinct, sometimes...   [click here for more]
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D&D Compendium

D&D Compendium


The D&D Compendium, free to download, 46-pages, contains an original class from E. Gary Gygax and David Belmonte, as well as many useful articles for DMs and Players. In this Compendium you will find-- A complete, brief adventure module, Pharaoh's Curse especially designed to show beginning DMs how to create dungeons. Solo Adventure: The Gem of Wisdom, first part, containing...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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Death Rule Alterations

Death Rule Alterations


If a character has reached 0 hit points and died, all is not truly lost. Although the use of necromancy is frowned upon in many societies, it is still a valid method for bringing a fallen partner back from the dead. The current resurrection rules of Dungeons and Dragons 5th Edition are seen as too slack by many players, creating little fear or tension for the death of a party member. The following...   [click here for more]
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Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma

Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma


“Dragon Dreams of the Forest Kingdom: Dunshield’s Dilemma” is the first in a series of free articles inspired by the dreams of sleeping dragons that lair on Cormyr’s borders. This inaugural article recounts the events ensnaring the mist dragon Orothaumyth and the Arabellan dealer of arms and armors Auntiver Dunshield. The article introduces a handful of new magic items (Brooch...   [click here for more]
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Dramatic Inspiration: Inspiration Reimagined

Dramatic Inspiration: Inspiration Reimagined


A fun and simple improvement to the Inspiration mechanic of 5e. 200 easily rolled effects will give one-time use abilities to your players. Subplot effects can put an exciting twist on the story, Adventure effects can give bonuses and unique uses to skill checks, and Combat effects can shake up the battle and its participants. These are only 3 out of 9 types of effects that a player might get! ...   [click here for more]
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Druid Subclass: Circle of the Elemental

Druid Subclass: Circle of the Elemental


Druid Subclass: Circle of the Elemental A new subclass for druid designed to harness the powers of the elemental planes **Also includes stats for a set of CR 2 Elementals** ***This subclass is also available for FREE as a part of Myriad, City of Tiers - Player Options, which also includes new backgrounds, feats, spells,...   [click here for more]
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Eilistraee Sword Dancer Domain

Eilistraee Sword Dancer Domain


This document is an attempt to re-create the Sword Dancer prestige class from the 3rd edition in the latest D&D 5th edition. Thanks in advance for your comments. ...   [click here for more]
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Encyclopaedia Formulae Arcana - A Taste of Bs

Encyclopaedia Formulae Arcana - A Taste of Bs


Coming over the course of 2019—and possibly 2020—is Here's a little taste of what you'll find inside the B Volume. It's a list of curses you can use when you cast bestow curse, as well as an all new spell from Bigby himself! NOW AVAILABLE: The "B" Volume! Click the image for more! While you're at it, grab a copy of Volume 1 - A of the Encyclopaedia,...   [click here for more]
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Factions of the Sword

Factions of the Sword


This pamphlet details some of the factions known to be operating in the region of the Sword Coast. The factions can be introduced to any existing Forgotten Realms campaign and can be used by DMs and players alike to add some flavour to their campaigns and characters. The factions presented use the “Renown” rules presented in the Dungeon Master’s Guide. ...   [click here for more]
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Faerûn's Vendors - A flexible vendor system for magic consumables

Faerûn's Vendors - A flexible vendor system for magic consumables


Introduction: “Most magic items are so rare that they aren't available for purchase. […] Doing so is rarely as simple as walking into a shop and selecting an item from a shelf.” – Dungeon Master’s Guide, p. 135.   Besides some very spartan rules concerning selling and crafting there definitely is a lack...   [click here for more]
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Fat Mar's Guide to Drinking

Fat Mar's Guide to Drinking


Ever want to spice up your Dungeons & Dragons 5th Edition game with a supplement tailored to your character's alcohol consumption? Ever want to turn the world's most famous Role Playing Game into your living room's most famous Drinking Game? Wait no longer! Fat Mar of Phlan's famous Laughing Goblin Inn is here to help. Read Fat Mar's Guide to Drinking now at the DM's Guild! ...   [click here for more]
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Fiestas con conflictos

Fiestas con conflictos


Un breve resumen sobre crear rápidamente festividades y conflictos dentro de las mismas. ...   [click here for more]
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Fifth Edition Alternate Rule Set: No bonus actions

Fifth Edition Alternate Rule Set: No bonus actions


The inspiration for this book came from Mike Mearls on a recent Interview with Dungeon life (created by Todd Kenreck). In this interview he stated that he has developed a dislike for the bonus action, and that Fifth edition could be simply redesigned to not use it. So that's exactly what i did. Contained in this book is an alternate system in fifth edition that removes bonus actions from the game...   [click here for more]
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Glinter's Guide to Half-Breeds

Glinter's Guide to Half-Breeds


Ever wanted to be a Aarakocra-Kenku? A Dragonborn-Kobold? Heck, even a Halfling-Tiefling? With this supplement, you can create balanced half-races with any official race! So go be that Tortle-Yuan-ti that you always wanted to be. Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage are sure to house some unnatural races! v1.23 Changelog: RELEASED Changed wording...   [click here for more]
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Gothic Inspired Agitations

Gothic Inspired Agitations


A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest....   [click here for more]
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Grom's Guide to Potion Brewing

Grom's Guide to Potion Brewing


Grom's Guide to Potion Brewing An adventurer's guide to Herbology and the benefits of brewing your own potions. This manual will teach you all you need to know about where to search for and harvest exotic plants and how to brew powerful potions. You must possess an Herbalism Kit to harvest these plants. Looking for Community feedback and reviews. Illustrated edition will be...   [click here for more]
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Halite v1.3 (Salt People)

Halite v1.3 (Salt People)


Many years ago, a strange creature moved into their sea. It changed the tides and it changed the environment. Nonetheless, the Halite people stuck around. Recently, they have been overfishing, and as a result, they are sending scouts into the surrounding world. Their armor might not be the best, but their weapons certainly are. They leave traces of salt in their enemies wounds, causing immense pain,...   [click here for more]
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Hiding and Stealth (Rules Clarification)

Hiding and Stealth (Rules Clarification)


Hiding and Stealth (5e Rules Clarification) Adapted from Ronny Hart, Dungeon Master Assistance article "PCs being sneaky. Clarification of Stealth and Hiding Rules." https://olddungeonmaster.wordpress.com/2014/12/28/dd-5e-stealth-and-hiding/ and the Sage Advice "Stealth" segment on the Dragon Talk podcast (04/27/2017): http://dnd.wizards.com/dragon-talk/podcast-hub For...   [click here for more]
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How To Cook

How To Cook


Everyone needs to eat, and sometimes, you need to eat when you’re hacking through the pits of a dank, dark dungeon. Sure, you can roll to root out safe-to-eat mushrooms or kill the dire boar, but how do you cook up dire boar ragu with a wild mushroom reduction? These rules are for the more culinary-minded players who want to stir fry tentacles with root veggies, soft boil lightning bird eggs...   [click here for more]
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How to March West

How to March West


Dungeons and Dragons is a unique game that is currently enjoying a renaissance. An issue that I always wanted to solve was managing player counts. It was only when I moved to a small town where no one played Dungeons and Dragons that I decided I could not say no to someone who asked to play. I learned to play 'The West Marches' Style of DnD through trial and error, and hopefully this essay of tips...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. Changes: V.1.4.2...   [click here for more]
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Jamjie's Hoard of Tomes

Jamjie's Hoard of Tomes


Barbaric strength, clerical wisdom, and bardic charisma can go a long way in any Dungeons & Dragons campaign. But what about wizardly intelligence? The skillsets of History, Arcana, Religion and Nature may lack the drama of a stealthy approach or the heroism of an athletic grapple, but they surely ought to have a role to play in the success of any party. These rules are about helping...   [click here for more]
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Jamjie's Travel Guide

Jamjie's Travel Guide


Adventure awaits on the open road! Dungeons and Dragons provides some great tools, feats, spells, and gameplay dynamics for long distance travel, but many DMs struggle to use these elements to make engaging travel adventures. This core rules set ties all of those pieces together into a cohesive framework for DMs to run engaging, adventurous, and fun travel experiences! December 30, 2018 update: Uploaded...   [click here for more]
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Lands, Lords, and Ladies

Lands, Lords, and Ladies


A detailed summary of the mechanics of feudalism as relevant for D&D campaigns of varying political complexity. Everything from the various methods of gaining a title to the obligations those titles require of players are discussed. Also included is a summary of the economics of a fief to determine how much gold the lands will earn or cost the characters as they maintain their new noble status....   [click here for more]
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Let Sleeping Guards Lie

Let Sleeping Guards Lie


"I want to sneak up on him while he's sleeping...and go for the instant kill!" Oh, boy. You've heard THAT one before. I mean, it's just some cruddy 25 XP guard, right? You could just let them do it... Or you could pull out this supplement and make something weird, whacky, funny, scary, impactful, or dangerous happen. Let Sleeping Guards Lie is a short supplement that allows...   [click here for more]
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Leveled Racial Feats

Leveled Racial Feats


In this document you will find a list of racial feats for the races in the 5th edition players handbook. Two per race one that is gained at third level and one that is gained at fifth level. ...   [click here for more]
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Liars Night 2018 - Adventurer's League - Fantasy Grounds

Liars Night 2018 - Adventurer's League - Fantasy Grounds


Contents Wandering Monsters - All Waves Kernel's loot - All items Random encounter generators for all or just Tier 1 Will update when further releases happen. ...   [click here for more]
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Magical Items of the Obscure Variety

Magical Items of the Obscure Variety


Greetings, stranger! Here, you find the artifacts of the strange and forgotten. In this shadowed shop, relics of a thousand years appear, ready to be bought and sold by the discerning and determined. Hidden in secret rooms, most powerful arcane devices may be used to create anything the mind can envision. The mundane and everyday have no place within these walls. Are you ready? This includes two...   [click here for more]
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Magnificent Magical Auction

Magnificent Magical Auction


If you want something different than your typical magic shop, finding magic item sellers in your downtime, or just want to run a fun shopping encounter, then the Magical Auction is for you! Listed in this supplement are rules for running your very own Magic Auction as well as an example buyers guide and example NPCs to populate your auction. ...   [click here for more]
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Milori's Guide to Languages

Milori's Guide to Languages


"...I wholeheartedly believe that this is currently the most accurate and exhaustive description of the very fundamentals of opening your mouth in any of the major planes." Milori's Guide to Languages is an in-fiction overview of the languages in the core 5e books. What does Celestial sound like? Where did Elvish come from? These are not questions every group wants answered, but if you...   [click here for more]
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