Title |
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This supplement offers an expansive array of over 80,000 unique Brand combinations, allowing for a virtually limitless range of weapon configurations.
Have you ever encountered a situation where you sit down to review a character's back story only to discover that they possess a sword of immense sentimental and historical value? A once cherished, irreplaceable artefact that they... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Replace spell slots and the eight schools of magic with spell points and the five color magic paradigm.
Alternate preview link: https://d1vzi28wh99zvq.cloudfront.net/pdf_previews/314196-sample.pdf
This book redefines spellcasting for DUNGEONS & DRAGONS 5th Edition
Perfect for Ravnica and Theros, fun for all!
Variant rules for: - Spells and magic defined by the five colors of Magic: The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Embark on an enchanting journey of craftsmanship with Forging Sentient Weapons: A Six-Step Guide, a treasure trove for Dungeons & Dragons players and Dungeon Masters alike. This unique guide unveils the mystical art of creating sentient weapons, each with a distinct personality and story. Spanning six detailed steps, enriched with vivid and captivating narratives, this... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles.
Each weapon and fighting style now has an active component, making them more than a static bonus or hit die, and giving more options and tactical opportunities for you and your allies. The weapon techniques make each weapon useful in different... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The DMs Guide to Travel is a rules supplement containing suggestions, tips, and guidelines for preparing and running travel in your 5th Edition D&D campaigns.
This supplement includes:
Eight Methods to Prep & Run Travel
Two Sample Skill Challenges
A Template to Design Your Own Skill Challenge
Tips on Incorporating Multi-Session Travel into a Campaign... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Turn a game of goat-ball into a dramatic contest of physical feats, bold strategy, and high narrative stakes! The goliaths of Icewind Dale developed this pastime as a way for their communities to settle differences and blow off steam. Sometimes an impressive victory opens doors and earns respect more effectively than simple negotiation. Will your characters dominate the court, or suffer defeat at the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Steam Age Swords & Sorcery
The world is in the throes of a techno-magical revolution. New sciences and ancient arcana have merged, launching a fantastic new age – airships dot the skies, railroads crisscross the land, and great steel vessels rule the high seas. The emerging art of technomancy blurs the line between magic and technology, and most new developments are fundamentally a combination... [click here for more] |
Dungeon Masters Guild |
$9.95
|
ELMANDAR’S STAR CHARTS
Design and customize your own Wildspace systems with this light and flexible tool. Elmandar’s Star Charts provides 26 pages of random tables and guidelines to detail Wildspace systems for use in your 5E Spelljammer: Adventures in Space campaign. Inspired by the random system rules from the 2e Spelljammer box set, Elmandar’s Star Charts, adds some modern updates to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Why eat rations when you can eat like a king over at your local tavern" is a tag line used by most taverns as they know it's the easiest way to get in that adventuring parties coin pouch.
This addition is the first of a multi-volume series I'm working on for those pesky players that ask what the tavern serves upon asking if they would like entering. You can simply hand this out and have them pick... [click here for more] |
Dungeon Masters Guild |
$0.50
|
I want to loot all the dragons!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Fizban's Treasury of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons &... [click here for more] |
Dungeon Masters Guild |
$4.95
|
New Combat Actions for the Creatures in the Keys From the Golden Vault
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists... [click here for more] |
Dungeon Masters Guild |
$2.45
|
The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost. I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels.
I've decided to add other ships in the book that also do not have stat blocks. I will add them as I encounter them.
So far this contains:
* Sea Ghost... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Hirelings, Henchmen, Animal Companions, Familiars, and Sidekicks
Enhanced Rules Series
offering variant rules for NPCs
Smiling Orc Publishing proudly presents "Hirelings, Henchmen, Animal Companions, Familiars, and Sidekicks," a captivating addition to the Enhanced Rules Series.
This manual introduces variant rules that empower you to... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Codex of the Infinite Planes
Volume 15: Ever-Changing Chaos of Limbo
Behold the swirling chaotic secrets contained within the Ever-Changing Chaos of Limbo!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Codex of the Infinite Planes
Volume 9: Plane of Faerie
The secrets of the Plane of Faerie... purloined at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about the echo... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Tormund's Travel Guide (5e)
Tormund's Travel Guide is my own personal house mechanics for land and water vehicles, as well as mount customization. Inside are detailed stat blocks for all vehicles found in the Player's Handbook, as well as three new vehicles: the brig, sand glider, and velocipede. There are also 18 different land vehicle upgrades, 32 water vehicle upgrades, 6 specialty... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"Life is a journey, not a destination." -Ralph Waldo Emerson, famous bard
HOW DID YOU GET THERE?
Most of your focus as an adventurer in a Dungeons & Dragons setting is reaching the dungeon, killing the dragon, and collecting the loot. You then sell the loot to buy better gear, change up the location and the monster, and... [click here for more] |
Dungeon Masters Guild |
$5.95
|
This is the Roll20 version of this title. The PDF version is available here.
Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat.
Puzzles,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
13 all-new sidekick classes for your adventuring companions!
Check out the bundles below for massive discounts!
All thirteen new sidekicks feature full page art and level advancement all the way through level 20.
Ride a centaur into combat. Sail the open seas with a lovable pirate. Travel the planes with a knowledgable guide. Watch as a walking bird man hacks enemies to bits.... [click here for more] |
Dungeon Masters Guild |
$9.99
|
5th Edition Poisons includes new mechanics for creating, modifying, and treating a wide variety of poisons, as well as over 75 poisons to use in your own campaigns.
If your players, or their adversaries, enjoy using poisons, this supplement is sure to throw a devious grin across their faces. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Solve et Coagula
A Practical Guide to Alchemy
By Joseph Carriker
"Let this be the lesson, then. Nothing in all the world is unchanging. The practice of alchemy can thus be understood to be the quest to master the inevitability of transformation. There is no question whether or not all things – yourself included – will be changed. The only question is whether or not you shall... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Van Richten's Pocketbook to Ravenloft is a 5e supplement that provides players options for Ravenloft and brand new Domains of Dread. Each of these domain provides you with interesting and detailed lore, background, locations, NPCs, adventure hooks, a map and detailed information on the darklords, including their stat blocks.
A beautifully laid out 77-page... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This collection of 19 creative shops & shopkeepers is here to help make your world come alive with NPC shopkeepers your players will love
Let your players enjoy a luxurious bathhouse run by demons, buy secrets from a mausoleum, or deep sea treasures from a half-orc captain and her menagerie of monkeys!
Each shop can be the landmark destination of a small town or one of many unique offerings in... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From RANDALL RIGHT,
author of the MITHRAL Best-Selling Comprehensive Manuals,
comes this full excerpt of armor from that weighty tome.
This book gives players a wealth of new weapons to make characters truly unique.
For players, it expands the armor selection of the Player's Handbook, adding
missing armor profiles, armor properties added by masterwork... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Codex of the Infinite Planes
Volume 3: Plane of Earth
The secrets of the Plane of Earth... unearthed at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"I'm so sorry, I can't make it this week."
We've been there. We've all been there. The dreaded session drop-out.
Someone can't make it. But your other players are ready to continue.
How do you explain why one of their companions is suddenly gone?
100 Ways to Excuse a Character Absence!
This is a silly little supplement with two... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This book introduces a new system that allows you and your players to craft signature cocktails that impart temporary magical effects. These effects will last either one round or one minute, depending on whether you mix a shot or a full cocktail.
While all the spirits and mixers listed in this supplement are unique to Dungeons and Dragons, they all have real-world counterparts. All 36 examples of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Featured on Loot the Room's Best of the DMsGuild for January 2018!
You wake up. You travel. You sleep.
But where do you sleep? Where do you take that long rest?
We'll Sleep Here Tonight is a short supplement full of unusual, mysterious, or wondrous places for your players to make camp for the night. Inside, you'll find seven d8 tables with interesting places to make... [click here for more] |
Dungeon Masters Guild |
$1.00
|
I want to loot Lord Soth!
Available Now on Roll20!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragonlance: Shadow of the Dragon Queen, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I want to loot Strahd von Zarovich!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Ishavar's Guide to Curses offers players and Dungeon Masters the option to play as various cursed creatures from pop culture and Dungeons & Dragons lore. It also features a new original race: the Ashen. More than just providing stats and numbers, this book also expands on the theme of some of these creatures and adds character options that are thematically appropriate.... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content and suggested... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
|
200 Wild Magic Table
Quick DM reference...
200 option (QUADRUPLE the normal) Wild Magic tables - hilarious!
Purchase of this item includes PDF format as well as the module to use in the Fantasy Grounds VTT software.
Sources include a conglomerate of sources including PHB and original material.
A total of 200 table items. Enjoy!
I welcome suggestions and feedback. ... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Codex of the Infinite Planes
Volume 16: Wilderness of the Beastlands
Open these pages and learn about the animalistic plane in the multiverse, the Wilderness of the Beastlands!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack... [click here for more] |
Dungeon Masters Guild |
$2.99
|
I want to loot the abyssal chicken!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Superhuman Classes: Powerful Mutants
Are you a fan of comics? Then get ready to level up your game with our latest supplement! Introducing five new custom D&D classes inspired by your favorite comic mutants.
Play as a weather-controlling class, unleash your mutant claws as a ferocious fighter, or telekinetically manipulate metal objects and more!
With these... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Warrior
Are you ready to charge into the fray and unleash your fury upon your enemies? Then look no further, for the Warrior class, the most furious one, has arrived in our realm!
As a Warrior, you will be a force to be reckoned with on the battlefield. Your armor will be thick, your weapons deadly, and your determination unbreakable. Whether you prefer to charge... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Armorer’s Handbook: Equipment Upgrade and Rune Magic System
Now available for Fantasy Grounds Unity!
Note: This product was previously released for Fantasy Grounds Classic and has now been fully updated to support Fantasy Grounds Unity (and is not backwards compatible). All content has been updated from the author's most recent PDF.
The Armorer’s Handbook is... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version of the module. If you are looking for the Fantasy Grounds VTT version - click here.
"Psions are the exemplary manipulators of psionic power. They unleash the potential locked within every conscious mind, move objects with just a thought and assume command of even the deepest desires of their foes. Psions manifest their secret wishes when others can only dream about them."
Full... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Gothic Trinket Documents is the latest in a series of Curse of Strahd ephemera documents I'm producing intended to help immerse your players in the gothic world of Ravenloft. Included you will find the printable PDF for the following handouts:
01-02 A picture you drew as a child of your imaginary friend (6 variations on spooky and one Ireena)
13-14 The... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The definitive compendium of magic armor for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95
|
THIS ENTRY IS NOW COMPATIBLE WITH FANTASY GROUNDS UNITY
Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask?
Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Get ready for some Spelljammer Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Shepharding a party through several days of travel usually is boring for both the DM and players. Either nothing happens in a day, or there is a combat. This supplement is designed to make it easy for a DM to generate interesting and challenging jungle excursions for parties of all levels.
If you've purchased my product Jungles of Chult Factbook, be aware that there is some information in this... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There is nothing more disappointing than rolling an encounter-ending critical hit, and rolling two ones on the damage dice. Only for the wizard in the party to then poke his head above the table they’ve been hiding behind and finish off the big bad with a couple of magic missiles. That being said, even when you do roll well you are only rewarded for your mighty feat of superior dice jiggling with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
New Combat Actions for the Creatures in Curse of Strahd
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Random Events for Countryside Travel continues the bestselling Random Events series. This bookmarked PDF holds 160 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the countryside beyond cities and towns, random events bring life to the world. These events are largely non-combat and give players a chance to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|