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Cantrip Guns

Cantrip Guns


Pew pew pew! Cantrip guns: a fun system for magical firearms based around spell gems. Includes pistols, burst-guns, and rifles. A simple system with fully explained mechanics, suggested costs and integration into your world, and modified cantrips to fit with the three gun types. Easy to use and easy to integrate into many settings, cantrip guns work well in high magic settings as ubiquitous sidearms,...   [click here for more]
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Ferryman - Ranger Archetype (Janbrewery)

Ferryman - Ranger Archetype (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!  For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ...   [click here for more]
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Guns and Gunners

Guns and Gunners


Psst, looking for some guns and bombs to drop in your games? Look no further! Guns and Gunners contains expanded rules for firearm combat within the framework of Dungeons & Dragons 5th Edition.  Within this book you will find statistics for more than 50 types of firearms and explosives, rules for more tactical firearm combat, and 12 new gunslinging subclasses,...   [click here for more]
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Manual for Exo-Chassis and Automatons

Manual for Exo-Chassis and Automatons


Looking to add some mechs and mayhem to your campaign? Look no further than the Manual for Exo-Chassis and Automatons!  A necessary addition to any high fantasy, high magic D&D 5e Campaign setting. Magical Mechanical Exo-Chassis (MMECs) are large controllable robotic suits that can fit seamlessly into any campaign setting with the optional story background found at the very beginning of this expansion. Included...   [click here for more]
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Mighty Deeds - Called Shot Rules

Mighty Deeds - Called Shot Rules


MIGHTY DEEDS OF ARMS FOR THE BRAVE AND BOLD ENHANCE your martial combat with MIGHTY DEEDS Mighty Deeds let players execute the combat maneuvers they've always imagined: throwing dirt in the eyes of a medusa. Protecting an ally from dragon fire. Sundering a blackguard's sword. These rules give narrative control to players in marital combat allowing...   [click here for more]
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Path of the Bulwark - Primal Path (Janbrewery)

Path of the Bulwark - Primal Path (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 2nd you can grap the Path of the Bulwark Barbarian!  For those who want to play a tank who has a more actively defensive role in combat, you may like this! ...   [click here for more]
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Phoenix Warrior - Martial Archetype (Janbrewery)

Phoenix Warrior - Martial Archetype (Janbrewery)


A bit of fun for January. Prompts by Akkator006. For January 1st you can grap the Phoenix Warrior!  If you want to charge in with a blade imbued with flame and have a greater control over healing, here you go! ...   [click here for more]
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Poison Revamped

Poison Revamped


This document seeks to rework how poison is used mechanically in Dungeons and Dragons. While the poisoned condition as it currently is works fine, poisons in the general sense serve only to be a damage type, one that is resisted quite often at that. We will attempt to address this by altering the poisoned condition to potentially be more deadly, and change how poison effects a creature. ...   [click here for more]
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Rev'nant: Ghosts of the Old Frontier, a 6th level module

Rev'nant: Ghosts of the Old Frontier, a 6th level module


Tumbleweeds and Tarrasques In this land, bald-headed vulture-griffons circle ox-flameskulls on the desert below. This far out on the frontier, fantasy gives way to the Spaghetti Western, through the rules of the world stay the same. Here, elven archers bear a sidearm and dwarven miners furiously pan gold. This module includes: Variant rules for firearms and lassos A...   [click here for more]
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Sci-Fi Hit Point Pools

Sci-Fi Hit Point Pools


A lot of science fiction settings have lightweight ablative armor, regenerating energy shields, and psionic barriers. The rules here offer options for adapting these into your game, either completely or partially. The Armor pool offers the chance to separate the stopping power of armor from a creature's ability to evade. The Barrier pool is an alternate version of temporary hit points. The Shield...   [click here for more]
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Story Masters' Guide to Large-Scale Battles

Story Masters' Guide to Large-Scale Battles


This is a guide for Dungeon Masters who want to run tactical combat with personal narrative front and center. It provides a narrative structure for large-scale battles and several scenarios that can be dropped into any campaign. ...   [click here for more]
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Sword & Sorcery MAGIC

Sword & Sorcery MAGIC


He thought of Yara, the high priest, who worked strange dooms from his jewelled tower, and the Cimmerian's hair prickled as he remembered a tale told by a drunken page of the court—how Yara had laughed in the face of a hostile prince, and held up a glowing, evil gem before him, and how rays shot blindingly from that unholy jewel, to envelop...   [click here for more]
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The Dark World of Ur

The Dark World of Ur


The Dark World of Ur is Sword and Sorcery campaign setting for 5e D&D. The setting document is a short read and will provide just enought to get your group started. Inside: The Known and Unknow World. People and Rumors of Ur. Advice and optional rules for playing a Sword and Sorcery game. If you enjoy the literature of Robert E. Howard, Fritz Leiber, and other mid century authors, this setting...   [click here for more]
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The Eleventh Day

The Eleventh Day


The Red Foot kobold clan faces terrible danger - a group of vile and greedy adventurers is approaching their warren to steal, destroy and kill all they hold dear. The leader of the clan, a powerful and mysterious Sniv the Destroyer, calls the smartest, strongest and quickest of her kin and tasks them with defending their home. This one-shot adventure puts the players in the shoes of ridiculous...   [click here for more]
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The Maverick

The Maverick


The Maverick is a class designed around firearms and ranged weapons. This PDF comes with all you need to start running a character that has wild west or steampunk influences, including variant rules for firearms. Choose your subclass: the drifter, the ghostrider, the marshal, the outlaw, the trickshooter, or the wildcatter. Inspired by Matt Mercer's gunslinger and personal love for firearms in fantasy...   [click here for more]
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The Necromancer's Dictionary

The Necromancer's Dictionary


Secrets found in ancient crypts, bodies animated by fungal touch, ghosts stalking through walls and slipping into shadows... wield all of these powers and more with The Necromancer's Dictionary, which brings twelve new subclasses and over forty new spells all themed around undeath, ghosts, and other macabre scenes. If you're a wizard seeking to delve further into necromancy, a monk exploring...   [click here for more]
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Winged Hussars

Winged Hussars


The Winged Hussars are an elite mercenary band famed for their griffon mounts and code of honour. If you need the best, the Winged Hussars are who you hire. This supplement introduces the Hussars as an affiliation that can be used by players and DMs. It is an extract from the larger supplement Affiliations. If you enjoy this material, please take a look at the full supplement. https://www.dmsguild.com/product/319178/Affiliations...   [click here for more]
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