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Publisher |
Price ▲ |
Not only will this teach you how to fart in game, but also different types of farts for different occassion.
We're sorry. ... [click here for more] |
Dungeon Masters Guild |
FREE
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This is a simple redesign of the werewolf to make it more dynamic as both an enemy and ally (you know...if it comes to that). The werewolf's curse specifically has been updated to be more interesting. It is now not as simple as pass/fail. Contracting lycanthropy does not necessarily turn you into a wolf man, but it may cause you to go insane, go bezerk, or even die (and yes, even become a werewolf...if... [click here for more] |
Dungeon Masters Guild |
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Pact of the Eldritch Weapon
Create an animated weapon that you control in combat, and stab your foes from a safe distance!
Pact of the Lantern
Seek out forgotten knowledge in ancient ruins with a magical lantern that can reveal that which is hidden, with little help from the local ghosts.
Spectral Hand (familiar form)
A mage hand given sentience. These magical beings are a must-have companion for... [click here for more] |
Dungeon Masters Guild |
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Shadowfell Despair Tables merges the rules for Shadowfell Despair found in the 5th Edition Dungeon Master's Guide with the Despair Deck created for 4th edition in 2011. On this free 1-page PDF, you'll find 4 tables designed to give your players a variety of different consequences for staying in the Shadowfell too long. ... [click here for more] |
Dungeon Masters Guild |
FREE
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A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction... [click here for more] |
Dungeon Masters Guild |
FREE
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A warlock who serves the Ravenous One follows a dark path. You may be a breathlessly devoted Renfield filled with a perverse love for your patron. Or you may be a cunning opportunist who appears loyal but will, in fact, do anything for your own advancement. Regardless of your motives, you nourish an undead being with the power (and, likely, the will) to bend the very arc of history in the direction... [click here for more] |
Dungeon Masters Guild |
FREE
|
5 Minute Workday Presents: Cards of Fate
Optional Rules for Incorporating the Tarokka Deck into your Campaign
This product introduces three ways of using the Tarokka Deck during play. While designed with the Ravenloft Campaign Setting in mind, these options could be added to any D&D campaign.
Note: Use of a physical Tarokka deck is assumed (and encouraged).
The... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet.
"Thanks." coughs the fighter, "I thought I was a goner."
"Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much."
"No worries."... [click here for more] |
Dungeon Masters Guild |
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This is a bit more of a love project made over the last year in my spare time. Decided to publish it and also get custom art for it as to really hit it home. I hope you enjoy it ^^
The Pact is a warlock patron that delves into the world of the Top Cow Comics Darkness. It delves into the idea of a patron being able to give you he power of the darkness itself to use and control via a different array... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Do you find the standard zombies in D&D to be lacking a certain... contagious aspect? Well, look for further — plague zombies are here to fill that niche. Good for casual encounters or a classic global apocalypse, plague zombies bring a few new twists to an old favorite.
Here's what you get:
• 3 new Tier 1 monsters: the plague zombies (types I-III), each with their own style... [click here for more] |
Dungeon Masters Guild |
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As I'm planning to run a module heavily reliant on the use of Madness tables for a group soon, and some of my players have expressed discomfort with the canon Madness tables and features but still wanted a similarly 'punishing' experience, I made some alternative tables—Minor Trauma, Major Trauma, and Persistent Trauma—to replace the canon ones.
Since the traumatic experiences of some modules... [click here for more] |
Dungeon Masters Guild |
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Mintal Keep and the quaint village below used to be associated with peaceful times and good folk. Now, the valley is cloaked in darkness with undead prowling through the ghostly mists. Long abandoned, one now looks upon it with hopes of reclaiming a long lost home. Are any brave enough to face the horrors roaming within?
The Old Hearth is a 3-6 hour adventure of medium difficulty designed for 4 level... [click here for more] |
Dungeon Masters Guild |
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Rudolph Van Richten seems to have forgotten to add the Bagman, Goblyns, and the Whistling Fiend to the back of his book. Luckily, this tome has his forgotten notes which he forgot to send to his publisher to be published alongside his other material. ... [click here for more] |
Dungeon Masters Guild |
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A bit of fun for January. Prompts by Akkator006. For January 4th you can grap the Ferryman!
For the rangers who yearn to for a supernatural twist to their weapon wielding wanderer! ... [click here for more] |
Dungeon Masters Guild |
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Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd.
A few examples:... [click here for more] |
Dungeon Masters Guild |
$0.95
|
A huge bloody hammer in its left prank-like hand the disgusting abomination stands in front of you. Growing up in a brutal tribe, raiding villages almost weekly and the violent daily routine of an orc has not prepared you for such a sight. You've heard the rumor of a beast that walks with the older warriors, but you never believed them. Its red eyes fixate on you, as it runs towards you.... [click here for more] |
Dungeon Masters Guild |
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Lurking through the foggy night, with huge hands, wide fangs and hairy body the wolf-like abomination sees you. As it slowly creeps up to you, you are sure that it will be the last thing you see on this plane. A loud howling emits from the way too big mouth of the creature as you realise that it wears a newly crafted plate armor, engraved with seven blueish stars. The abomination towers... [click here for more] |
Dungeon Masters Guild |
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Among the rarer and more insidious traps that adventurers might run into are those that are generally referred to as "devious traps." These are magical traps of a specific nature, placed by perverted, demented, or just plain evil individuals. Traps like these are not meant solely for titilation, but are designed to leave characters in a vulnerable state deep in a dungeon or in the middle of... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Tread the moonlit path of the cursed nightwalkers with Improved Player Lycanthropy
Improved Player Lycanthropy attempts to enhance player lycanthropy in D&D, making it more chaotic, interesting, balanced, and thematically satisfying. Both players and DMs can use this resource to delve into the sinister curse. But be careful, once the moon claims you, the draw of its monstrous power might just... [click here for more] |
Dungeon Masters Guild |
$0.99
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The Forgotten Faiths of Faerun project seeks to bring the magic and majesty of the Dieties of the Forgotten Realms from our AD&D 2nd Edition games, to your D&D 5th Edition table.
We’ve shamelessly cheesed lore from Eric L. Boyd’s fantastic 2nd Edition book, Powers and Pantheons (Pick yourself up a copy!), dug up little known gods, taken the important ‘Speciality Priest’ class features... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The First Step to Damnation
The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture.
This supplement is designed to give information about the first layer of the... [click here for more] |
Dungeon Masters Guild |
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Crank up the horror with Plague Zombie options and blend viral strains to create the perfect undead threat for your 5th edition campaign of the world's greatest roleplaying game.
Inside are rules for Plague Zombies & the Plague Zombie Herd, the living Mad Rash Maniacs, and a host of disease options like the Viral Hive Mind, Ooze and Wasp Infested... [click here for more] |
Dungeon Masters Guild |
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Don’t just kill your players,
BRUTALIZE THEM!
Death is an ending, except when it’s not, that stops fun in its tracks. Some DMs avoid death, only dealing it out when the player agrees and it can be suitably epic. Going down still needs to have a sting though, and these rules provide it. Don’t have an adventure ended by an ignominious death, have it continue despite feeling like... [click here for more] |
Dungeon Masters Guild |
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This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more] |
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Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
Dungeon Masters Guild |
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Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe.
Two new spells as well as changes to existing ones are contained within as well. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Wild magic with a shadow influence, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when in a place linked to the Shadowfell.
Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Wild Psionics.
Want a dark adventure? Try Zombie City.
... [click here for more] |
Dungeon Masters Guild |
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Stars Above Judecca is an attempt of bringing the feeling of strange paranormal investigation to the fantastical world of Dungeons and Dragons. This is a high difficulty adventure meant for 3-5 players at 1st level. Dive into the mysteries of the settlement town of Judecca, try to find the mysterious man Colt Wiley to try to save him from a dire and unnatural situation. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Wild psionic effects, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when stumbling through the Far Realm.
Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Shadow Wild Magic.
Want to use that mutant brain of yours? Try Zombie City.
... [click here for more] |
Dungeon Masters Guild |
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Frankenstein’s Monster just got a lot scarier!
Twenty spooky and creepy D&D creatures could become part of your next hybrid monstrosity!
Combining the attributes and features of these horror-themed creatures is a fun and sometimes terrifying way to mix things up!
The way the tables work is to roll three d20 dice. This will give the creature it’s hybrid name and its unique... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Curse of Strahd for Solo Adventurers is a supplemental guide for playing the famous adventure as a single player and character. This 23-page document features a step by step process for running the adventure module, nearly two dozen companions, an alternate character hook, and tactics for nearly all the monsters in the book.
If you struggle to get a group together to run your favorite adventure,... [click here for more] |
Dungeon Masters Guild |
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The Philosopher-Queen of Ysawis, Kazerabet, details her research on ghouls and ghasts. This volume includes a detailed look at ghouls and ghasts in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for ghoul personality traits, a sample lair, trinkets, two updated spells and a magic item, ghoul variants, plus six ghast NPCs.
Please send comments... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dive into the mental and emotional world of D&D characters with these new rules and ideas for players and dungeon masters. Explore new effects and items, options for players, random tables, lycanthropy features, and more!
This supplement offers in depth rule systems, unique examples, and freeform inspiration for tracking mental stress, finding character phobias, creating new curses, and playing... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The aberrations of the various realms have always held a distinct interest in the goings-on of humanoid creatures. Whether their motives be good, bad, or simply unknowable, that interest occasionally results in the creation of humanoids with strange abilities. The descendants of these bizarre creaures are called the Aberrants.
This suppliment presents... [click here for more] |
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The port city of Silverstow has been overrun with zombies! These zombies carry a deadly plague that transforms anyone they bite into a zombie within a few hours. It’s up to our heroes to unravel the mystery of this disease, save the few remaining survivors, and escape the city!
This is a simplified hexcrawl with a mystery that can be dropped into any campaign.... [click here for more] |
Dungeon Masters Guild |
$1.95
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Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign.
Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic changes... [click here for more] |
Dungeon Masters Guild |
$1.99
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“Objective Horror II is the knowledge that, no matter how terrible something is, it will always happen again.” -Constable Murphy, at the scene of a grisly murder
This is a sequel to the first iteration of this list, Objective Horror . Thanks to the generous folks on DMsGuild, the previous entry was a great success! Here’s to another ten items,... [click here for more] |
Dungeon Masters Guild |
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A Ravenloft supplement that contains 23 different recipes for Food and Cocktails which you can prepare yourself for your players! Start with a Deep fried crawling claws appetizer or the Azalin's Salad and finish your meal with an Intellect Devourer Flambé! But be careful! Antonia, while being a great cook, is cursed! Every meal she draws with her magical brush has a negative side-effect for the one... [click here for more] |
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This is intended as a class variant to the Cleric archetype for D&D 2nd Edition.
Rapist. Murderer. Betrayer. Usurper. Thief.
These are not the things usually used to describe those who provide redemption for those who seek it or not. The Vortygrn, however, is just that. A repentant being that had wasted their life in sin. These individuals make the order what it is. The Order is a place where... [click here for more] |
Dungeon Masters Guild |
$2.00
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Exalted Dead takes a look at an alternate form of undead. These honored ancestors are animated by positive energy rather than the negative energy employed by traditional necromancy. This product includes three new monsters, the exalted servant, exalted hero, and the exalted lord. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Morgantha and her coven make for one of the most terrifying encounters in the Curse of Strahd. Typically occurring early in the game, few players live to tell the tale, and those that do are often afflicted with the Night Hag’s most crippling curse… the Nightmare Haunting.
Unfortunately, as memorable a set piece as Bonegrinder is, the mechanics of the Nightmare Haunting leave a lot of fun roleplaying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Soul Spells and Curses concerns various new spells that affect souls in order to enhance, bind, control or destroy them. Wisdom-based classes like the cleric or druid are those who can cast soul spells in order to contact dead spirits or judge a creature's soul, but the psychopomp class is the one with the most soul spells available. At DM's discretion, you may make available these... [click here for more] |
Dungeon Masters Guild |
$2.00
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The death knight is a complete playable class with a primary subclass built to embody something more than just a "fallen paladin" by being a full fledged archetype in its own right.
As a death knight, you are a warrior with ties to undeath with a personal vendetta to bring about the end of some wrong that you see in the world. As enemies fall around you, you learn to wield the power of their souls... [click here for more] |
Dungeon Masters Guild |
$2.00
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English
Welcome traveler ! My name is Julien Ribiollet and I am a French D&D Dungeon Master and player for the DM Faction. If you are reading these lines, it's probably because you are running a Curse of Strahd campaign and because your party is walking towards Van Richten's Tower. When I first read the sourcebook for this adventure, I was surprised by how easy and weird the original puzzle was,... [click here for more] |
Dungeon Masters Guild |
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Be a beacon of light and hope with the Luminescent Set! No darkness shall avail!
Find new companions with the Fauna's Friend Set. You will also learn how to be a better friend to other critters!
A horrifying display of martial force come from the Chains of Malice Set! You will be the nightmare in your foes memories... [click here for more] |
Dungeon Masters Guild |
$2.49
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A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes:
More triggers for transformation, such as bloodlust or strong emotion.
Ways to break the curse, such as magic or wolfsbane.
11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ... [click here for more] |
Dungeon Masters Guild |
$2.49
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This is the first in an upcoming anthology expanding on the rules and lore for various curses in 5E. Volo's Journal of Curses Vol. 1 takes the existing lore and mechanics for lycanthropy and expands upon them, providing fleshed out mechanics and a framework for roleplaying that takes into account the corrupting nature of Lycanthropy.
This work has been peer reviewed by multiple authors (AG Prigent,... [click here for more] |
Dungeon Masters Guild |
$2.50
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New Combat Actions for the Creatures in Curse of Strahd
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso,... [click here for more] |
Dungeon Masters Guild |
$2.95
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This document is designed to provide supplementary or variant rules for how fear mechanics work in D&D 5e. Additionally it will provide several example creatures, encounters, spells, and magic items that can be used as is or as templates for your very own dreadful creations. ... [click here for more] |
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"I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt
"Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler
"Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ... [click here for more] |
Dungeon Masters Guild |
$2.95
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