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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask).  They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check.  As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange.  You either become strange or you become dinner.”   —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the assistance of an elemental familiar called a gen.  In Midnight in the City of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
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Dragon Variants

Dragon Variants


Fun variants to create new, unique, and powerful dragons to challenge your players. ...   [click here for more]
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Hope & Despair

Hope & Despair


The fighter takes a caustic blast from the black dragon. They clatter to the ground, flesh blistering, and they drift off into darkness. Moments later, the cleric lifts them to their feet. "Thanks." coughs the fighter, "I thought I was a goner." "Actually..." says the cleric, sheepishly, "you were dead for about thirty seconds. I had to bring you back." "Oh. Well... thank you very much." "No worries."...   [click here for more]
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Theran Dragons

Theran Dragons


This supplement is great for anyone who wants to use dragons in Theros. It adds 12 new dragons to the Greek-inspired Plane of Theros ... as well as an additional bonus creature.  Additionally, the whole supplement uses the new style (post-Wild Beyond the Witchlight) for the most optimal experience. ...   [click here for more]
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Pazunia: Gateway to the Abyss

Pazunia: Gateway to the Abyss


The First Step to Damnation The Abyss is a realm of horror, madness and destruction. Most fear to tread there for the sake of their sanity and soul. Yet, for the bold and power-hungry it is a land of opportunity. Forewarned is forearmed, so the wise should prepare before any such venture. This supplement is designed to give information about the first layer of the...   [click here for more]
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Spelljammer Wild Magic Table: Wild Magic in Wildspace

Spelljammer Wild Magic Table: Wild Magic in Wildspace


Get ready for some Spelljammer Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables to determine some random outcomes? This supplement provides a class-agnostic d100 Wild Magic Surge table for an element of unraveling magic in your already wacky Spelljammer campaign. That said, the chart can be easily adapted to any campaign where some giant space hamster...   [click here for more]
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Astral Cargo

Astral Cargo


I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane. It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!” Man, if ur gonna be a space pirate... u need something...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack. BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor....   [click here for more]
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MAGIC: Eladrin Edition

MAGIC: Eladrin Edition


Sometimes you have an itch to add a bit more magic into your world. The MAGIC monthly series helps scratch that itch in a way that assists in making the individual creatures inside your world feel unique one from another. No two creatures of separate origins should act identically in battle, nor should the magical items and rituals associated with one race be of twin nature to those...   [click here for more]
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Modron and Slaad Variations

Modron and Slaad Variations


Put a new spin on the classic exemplars of law and chaos! Are your chaotic slaad too predictable? Do players take advantage of your modrons’ axiomatic nature? These playtested templates will offer something new without breaking the bank, or your challenge ratings! Regulator modrons use clockwork tools to level the playing field against crafty opponents. Phrenetic...   [click here for more]
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Planetouched Races II - The Inner Planes

Planetouched Races II - The Inner Planes


Sometimes the inner planes of the Elements find pathways to the Material plane, through geniekind or summonings, and so do they come in contact with the mortal races. In time, those bloodlines that may be created can flare into existence, and a genasi is born. Perhaps it is a long line of a family that always shows particular features and predilections for an element, such as a family of earth-blooded...   [click here for more]
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Shadow Wild Magic

Shadow Wild Magic


Wild magic with a shadow influence, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when in a place linked to the Shadowfell. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Wild Psionics. Want a dark adventure? Try Zombie City. ...   [click here for more]
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Wild Psionics

Wild Psionics


Wild psionic effects, ordered so high numbers are beneficial and low numbers are detrimental. Use it for a different flavor of wild magic sorcerer or when stumbling through the Far Realm. Want more wild magic? Try Divine Wild Magic, Primal Wild Magic, and Shadow Wild Magic. Want to use that mutant brain of yours? Try Zombie City. ...   [click here for more]
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Astral Combat Maneuvers

Astral Combat Maneuvers


Fulfill your need for speed! Astral Combat Maneuvers (ACM) provides two new elements to ship combat for your Spelljammer campaign: a new airship, and rules for dynamic ship combat. With ACM, ship combat will feel more like regular initiative where each character's individual initiative roll matters. Using this new airship, your players' characters will get to use more of their features...   [click here for more]
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Erstwhyle: Saventis - A New Fey Domain

Erstwhyle: Saventis - A New Fey Domain


Ah, welcome, reader. So, you have found this old tired tome in some bookshop, yes? Or perhaps in a dusty ruin somewhere, hiding, ready to be found? What if I were to tell you that this…this is only part of a much greater world? For in the darkness of the cosmos, there was but a single gem - a clear, beautiful diamond. It sat there for so long, and then, the First Story appeared, a whole landscape...   [click here for more]
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Fey Bargains: Trade and Trickery

Fey Bargains: Trade and Trickery


Fey Bargains: Trade and Trickery   Sell your voice for fey favours!   Swap your first-born child for long-lost fey secrets!   Suffer horrible fey consequences for your hubris!   Based on the Diabolic Deals rules found in Descent into Avernus, Fey Bargains: Trade and Trickery is...   [click here for more]
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Hereos of the Eternal: Classes of the Astral Plane

Hereos of the Eternal: Classes of the Astral Plane


You have met the people of the Astral Plane. Now, meet their heroes. Within these pages, uncover five new subclasses and seven example heroes representing the battles that rage in the eternal silver void. Follow The Way of the Astral Dance, and free your body from the bounds of gravity Defy the gods as a Cleric of the Great Unknown. Swear the Covenant of...   [click here for more]
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Mana Burn: Alignment

Mana Burn: Alignment


Origins In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to. Deceit and Intellect flowed like water,...   [click here for more]
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Mana Burn: Classes

Mana Burn: Classes


Origins In the multiverse, there is mana; an ephemeral energy that creates and binds all things in the Weave. This energy is split into ten values: Deceit, Intellect, Death, Decay, Fury, Chaos, Life, Nature, Order, and Protection. In turn, the cosmic order split these values into pairs of two, and assigned to each a natural element that they would be bonded to. Deceit and Intellect flowed like water,...   [click here for more]
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The Codex Malevolence II - Fearsome Fiends I

The Codex Malevolence II - Fearsome Fiends I


The Codex Malevolence II - Fearsome Fiends This themed collection contains 28 new and updated fiendish creatures for use in the 5th Edition Dungeons and Dragons ruleset. Each creature is formatted to a single or half-page entry and contains variant rules, history, habitat, society, and ecology write-ups in the vein of the 2nd Edition AD&D Monstrous Manual. This collection...   [click here for more]
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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders


Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want to be) the exception to that rule, Timewalkers is for you!  This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses:  The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock Chronomancer...   [click here for more]
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Bloodied & Bruised – Baldur's Gate: Descent into Avernus

Bloodied & Bruised – Baldur's Gate: Descent into Avernus


New Combat Actions for the Creatures in Baldur's Gate: Descent into Avernus The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its...   [click here for more]
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Bloodied & Bruised – Curse of Strahd

Bloodied & Bruised – Curse of Strahd


New Combat Actions for the Creatures in Curse of Strahd The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the ground...   [click here for more]
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Bloodied & Bruised – Out of the Abyss

Bloodied & Bruised – Out of the Abyss


New Combat Actions for the Creatures in Out of the Abyss The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the...   [click here for more]
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Bloodied & Bruised – Princes of the Apocalypse

Bloodied & Bruised – Princes of the Apocalypse


New Combat Actions for the Creatures in Princes of the Apocalypse The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists...   [click here for more]
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Codex of the Infinite Planes Vol 17 Bytopia

Codex of the Infinite Planes Vol 17 Bytopia


Codex of the Infinite Planes Volume 17: Twin Paradises of Bytopia Open these pages and learn about the hardest-working plane in the multiverse, the Twin Paradises of Bytopia! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open...   [click here for more]
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Codex of the Infinite Planes Vol 26 Ysgard

Codex of the Infinite Planes Vol 26 Ysgard


Codex of the Infinite Planes Volume 26: Heroic Domains of Ysgard Open these pages and learn about the epic wilderness found in the Heroic Domains of Ysgard! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this...   [click here for more]
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Tasha's Supernatural Travelogue

Tasha's Supernatural Travelogue


From the lead designer of the Honkonomicon Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players. In this book you will find: 11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that...   [click here for more]
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Amsodeus' Corrupted Grimoire: Book Five

Amsodeus' Corrupted Grimoire: Book Five


In this dark chapter of his malevolent grimoire, Asmodeus continues his sinister influence on the Prime Material Plane. While his corruption of the Player's Handbook is nearly complete, his insidious ambitions extend to other tomes of magic, sparing nothing from his malign touch. Whispers of Tasha's Cauldron of Everything have reached his infernal ears, and he harbors a deep-seated loathing for it,...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Four

Asmodeus' Corrupted Grimoire: Book Four


In the fourth installment, we delve deeper into Asmodeus' insidious influence on the magic of the Prime Material Plane, detailing his perversion of spells from Hallucinatory Terrain to Maze. Gleaning from prophecies and powerful divinations that the heroes might challenge his schemes, he finds himself intrigued by his playthings and their feeble struggles.  To satisfy...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book One

Asmodeus' Corrupted Grimoire: Book One


This guide is crafted to complement the "Chains of Asmodeus" adventure and can be utilized before your heroes embark on their journey to Hell. The malevolent influence of the Arch Devil has seeped into your realm, putting the magical abilities of your players in jeopardy. Sinister happenings In every corner of our world, a sinister shadow is growing, an insidious blight that...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Six

Asmodeus' Corrupted Grimoire: Book Six


Asmodeus nears completion of his dark work upon the Player's Handbook, his malevolent influence pervading spell after spell. Even legendary wizards of the realm, such as Mordenkainen and his apprentice Bigby, find themselves powerless to halt this spread of corruption. The Dark Lord's maleficence relentlessly undermines the fabric of magic throughout the multiverse, leaving many to wonder about the...   [click here for more]
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Asmodeus' Corrupted Grimoire: Book Two

Asmodeus' Corrupted Grimoire: Book Two


Asmodeus' corruption continues to spread. Book 2 delves deeper into the dark arts, continuing the exploration of Asmodeus' Grimoire. It details the Arch Devil's insidious corruption of various spells, ranging from Conjure Fey to Enlarge/Reduce, presented in alphabetical order. This book not only serves as a guide to these twisted magics but also as a testament to the creeping influence of Asmodeus...   [click here for more]
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Ivo's Guide to the Multiverse

Ivo's Guide to the Multiverse


Welcome to the multiverse! This is a book about lore, cosmology and monsters in the tradition of Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Its subject are the different planes in the way that Theodor Ivo, a renowned scientist, sees them. In case you, the DM, want to set your campaign on multiple worlds or run a couple one-shots there, the book will surely provide you...   [click here for more]
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Legacy of Heaven & Hell

Legacy of Heaven & Hell


Legacy of Heaven and Hell is a supplement detailing 50 new subraces and 49 new racial feats for Aasimar and Tieflings. It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races. It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome...   [click here for more]
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Ravnica Guild House Spells

Ravnica Guild House Spells


Ravnica Guild House Spells It is with great pleasure to present 30 new spells converted from existing Magic: The Gathering cards within the Ravnica setting to mainstream Fifth Edition Dungeons and Dragons. Though accurately converted to conform with the Fifth Edition Dungeons and Dragons format and for use with Guildmaster's Guide to...   [click here for more]
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Stranger Dragons: 9 Templates to Mix Up Your Dragons

Stranger Dragons: 9 Templates to Mix Up Your Dragons


Stranger Dragons Dragons as presented in the Monster Manual and other sourcebooks are both varied and similar. As of this book’s writing, more than a dozen different types of dragons exist, from the fearsome chromatic dragons to the noble metallic dragons to the mysterious gemstone dragons. Each has its own unique personality, quirks, lair habits, treasure preferences, and more—and yet,...   [click here for more]
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Elmandar's Star Charts

Elmandar's Star Charts


ELMANDAR’S STAR CHARTS Design and customize your own Wildspace systems with this light and flexible tool. Elmandar’s Star Charts provides 26 pages of random tables and guidelines to detail Wildspace systems for use in your 5E Spelljammer: Adventures in Space campaign. Inspired by the random system rules from the 2e Spelljammer box set, Elmandar’s Star Charts, adds some modern updates to...   [click here for more]
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The Pact Burner Warlock

The Pact Burner Warlock


Ever wondered what happens when a warlock betrays their patron? What about when the patron doesn’t keep their end of the bargain? When a warlock and patron no longer see eye-to-eye, how do they burn that metaphysical bridge between them? The Pact Burner Warlock is a 42 page supplement with rules and advice for warlocks in 5th edition. It provides greatly expanded...   [click here for more]
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The Ultimate Book of Barbarians

The Ultimate Book of Barbarians


Clan Crafter Hralding and a studied archivist have begun the long process of recording the archetypal paths of heroes and villains from across the multiverse and time itself. In their journeys and research, they have uncovered many new barbarian paths and documented them here. This is the first in a series of extended class books. ____________________________________________________________________________________________________________________________________________________________...   [click here for more]
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A Space Hamster's Guide to Spelljammer

A Space Hamster's Guide to Spelljammer


Set sail on the Astral sea with this collection of supplementary rules for the Spelljammer campaign setting! This manual contains options for ship combat, special ship equipment and magic items, and customizable Hamsters! Additional features of this doccument include: A collection of changes to make ship combat more interactive and interesting, all of which are completely compatible with the normal...   [click here for more]
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Astromagica Vol. 1: Ships and Dynamics (Fantasy Grounds)

Astromagica Vol. 1: Ships and Dynamics (Fantasy Grounds)


Astromagica Vol. 1: Ships and Dynamics Now available for Fantasy Grounds Unity! Volume One presents additional options and depth to the actual ships and vessels travelers use for getting from place to place in Wildspace. Ships and the helms providing flight almost become characters and members of the party. Each carries a name, features unique modifications, carries burdens of limitations,...   [click here for more]
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Planar Passages

Planar Passages


Have you ever felt that the way the D&D cosmology is presented, with all the different layers of each Outer Plane and having several different – but not really all that different – upper and lower planes, seems kind of hard to manage or even to get a good grasp on? Perhaps, you’re looking for a way to let lower level characters go on plane-hopping adventures? Do you feel like...   [click here for more]
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Ravnican Dragons

Ravnican Dragons


With the release of Fizban's and its multiversal/planar hijinks, it seems like a great time to head back to the plane of Ravnica and check up on the dragons there. Including new dragons such as: Crackling Drakes Drakewing Krasis Niv-Mizzet Reborn Skarrgan Hellkites Rakdos Pit Dragons Utvara Hellkites ... and many more. "You know you got Fizban's, but you're now trying to work it into your Ravnica...   [click here for more]
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Shadows of The Kaiju (5E)

Shadows of The Kaiju (5E)


Shadows of the Kaiju Shadows of the Kaiju explores a world where Colossal primordials have returned to reclaim Toril and bring it back together with Abeir. The world has changed a lot since these creatures once ruled over the world and fought the original gods. Kaiju Crafting Within this document are rules to craft your own Colossal and smaller Kaiju to terrorize your players with and cause siege...   [click here for more]
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Wondrous Boss Fights: Fiends

Wondrous Boss Fights: Fiends


Wondrous Boss Fights: Fiends Make your boss fights more engaging. The wondrous boss fights series looks at making the major boss fights of your campaign more memorable by providing a system where a powerful boss creature can activate at multiple points on the initiative tracker using a variety of actions with different energy costs. In many cases the boss creature will also have...   [click here for more]
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Mark of the Vestige (5e) (Fantasy Grounds)

Mark of the Vestige (5e) (Fantasy Grounds)


Now for Fantasy Grounds! In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this module, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn in...   [click here for more]
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Monster Weaknesses of the Multiverse

Monster Weaknesses of the Multiverse


500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness...   [click here for more]
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