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Make crafting potions engaging and fulfilling for your players with this guide on all things alchemy.
A simple expansion to the rules of alchemy, and a guide for crafting potions
This package contains simple, easy to memorize guidelines for making, buying, or selling any type of potion. It also includes optional rules for special ingredients, failed experiments, and an exhaustive... [click here for more] |
Dungeon Masters Guild |
$1.50
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This compendium includes more than 900 firearms and other weapons from the last four centuries of Earth's history, converted to D&D terms. Everything you need for Swashbucklers, Cliffhangers, Gaslight Monster Hunting, Urban Fantasy, and Modern Action. If you are looking for flintlock pistols, Civil War and Old West revolvers and repeating rifles, shotguns classic and modern, automatic pistols... [click here for more] |
Dungeon Masters Guild |
$4.99
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FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
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Hellenic Combat, Companions & Death
This book contains a collection of alternate and new rules that were used on Heroic & Hellenic themed campaign, but many of which require no relation to Hellenism to add strategic depth to battle through simple modifications, a system for extended battle scenes, and ways to make death epic and heroic through a last stand system.
Contents:
Rules to improve... [click here for more] |
Dungeon Masters Guild |
$2.00
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Contrary to what many believe, Thieves Cant is not a language, it is a complicated mixture of symbols, codes, and phrases that are mixed into common conversation to convey a deeper, more devious meaning. Created from an amalgamation of ideas from numerous sources on the Weave, Baeris’ Guide to Thieves Cant contains all the right notes to get you through your next black-market transaction.
Baeris'... [click here for more] |
Dungeon Masters Guild |
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Armor and Targeted Attacks
5th Edition Enhanced Rules Series
Greetings, esteemed adventurers and Dungeon Masters and welcome to the “Armor and Targeted Attacks” supplemental rules manual, proudly presented by Smiling Orc as part of our Enhanced Rules Series.
5th Edition D&D armor and attack rules provide a solid foundation for countless epic adventures.... [click here for more] |
Dungeon Masters Guild |
$1.99
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A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes:
More triggers for transformation, such as bloodlust or strong emotion.
Ways to break the curse, such as magic or wolfsbane.
11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ... [click here for more] |
Dungeon Masters Guild |
$2.49
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Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
Dungeon Masters Guild |
$1.99
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This document serves as a modification to the lingering injury rules as found in the D&D5e Dungeon Master's Guide. These rules provide a "tier" effect to injuries suffered, reducing the risk of suffering debilitating injuries on a single roll. Especially useful if you wish to add a bit of risk and danger when players are knocked unconscious. Please feel free to comment below! ... [click here for more] |
Dungeon Masters Guild |
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A vast collection of new items to use with 5e games in Dragonlance. All the items herein were crafted with knowledge and care to make them fit seemlessly into the world, culture, and style of Krynn. Within the pages of this book you will find items of all shapes and sizes, with easter eggs... [click here for more] |
Dungeon Masters Guild |
$7.95
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Suggested Contribution: $1.45
Supersede the limits of your kin!
Paragon Elves provides Players and Game Masters with the following for thrilling play:
Racial Paragons. New rules to become a racial paragon. These simple rules allow players to become the epitome of their chosen race.
Elf Paragon. The elf paragon is the first race... [click here for more] |
Dungeon Masters Guild |
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New Combat Actions for the Creatures in Dragons of Stormwreck Isle
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down... [click here for more] |
Dungeon Masters Guild |
$0.95
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Restful Roles
Have you ever wanted to do more with your skills and tools? Do you want to do more while camping with your allies? Look no further, Restful Roles offers a whole new dynamic to Dungeons and Dragons. Now you can take on 1 of the 49 Roles for your party such as Cook, Scout or Armour. At higher levels you can combine two Roles to perform incredible feats like crafting mechanical... [click here for more] |
Dungeon Masters Guild |
$1.99
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Useful Items for Adventurers!
If you missed the last catalog from Aristobulus's Artificers, you won't want to miss this one! A selection of items of immediate use to adventurers throughou Faerûn, the Armory has things you need to help you survive the dangers of a life on the road.
Aristobulus's Armory is an assortment of magical items with which DMs can personalize their setting,... [click here for more] |
Dungeon Masters Guild |
$1.95
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Explore various locations in the Eberron campaign setting! Learn about their cultures, quirks, and history to gain new insight and inspiration into what characters you can make, along with new mechanics to flesh out those character’s history and prowess.
With 19 Origins, 138 Sub-Origins, and 3 new monstrous races there’s no shortage of ways to make your ideal character for one of the most unique... [click here for more] |
Dungeon Masters Guild |
$4.99
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Enhance the exploration pillar of your 5th Edition D&D game!
Exploration Dice is a simple exploration system that combines traps, random encounters, wandering merchants, helpful allies, environmental phenomenon, magical effects, clues, and treasure into an easy-to-run mechanic that can be used in any campaign world or setting. There are worksheets that also allow you to customize... [click here for more] |
Dungeon Masters Guild |
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Poisoner's Kit : A One Page Guide for Players and DMs
Anyone who has played or run a game with a rogue or other character who has gained proficiency with a poisoner's kit will eventually (generally immediately) ask; "So what can I make with this?". The answer has always been simply, "Just a basic poison." With this quick, one page ruleset you can transform your game and give that player agency... [click here for more] |
Dungeon Masters Guild |
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Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want to be) the exception to that rule, Timewalkers is for you!
This short-and-sweet supplement offers an overview of the Plane of Time as well as the following:
four new subclasses:
The Paladin Oath of the Temporal Champion
The Rogue Archetype of the Temporal Raider
The Warlock Chronomancer... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
$0.99
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Bloodlines & Birthrights is a collection of human variants and half-races for use with Dungeons and Dragons Fifth Edition
Humans are one of the most well traveled and prolific races in the multiverse. As such, they interact with various races on a regular basis, forming frindships, rivalries, romantic entanglements, and marriages of political convenience. Bloodlines & Birthrights... [click here for more] |
Dungeon Masters Guild |
$1.95
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Now for Fantasy Grounds!
"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F
"Dying in D&D is a big deal. These encounters for beyond... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Elemental Ki is a collection of variant rules that provide new options for Monks that choose Way of the Four Elements tradition. A full walkthrough of the document preview is on youtube here: https://www.youtube.com/watch?v=I7y5Yim2pzk&list=PLLcXUqbAbSdU8DwTZDoB_e3t71A_IzcCS
The Elemental Magic paradigm creates games mechanics around a monk's Ki pool and disciplines chosen to feel like the Way... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A host of sidekicks to support your players on their epic adventures!
Dungeon Masters, have you ever had to postpone a session due to a last-minute cancellation by one of your players? We all have! Now, with Supporting Sidekicks, you don't have to delay the fun! Our 120+ page supplement gives you enough options to drop a sidekick of any level into your campaign with minimal preparation... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Tenser's Terrific Tome of Talents is the 5.5e team's second large scale creation for fifth edition Dungeons and Dragons. This guide seeks to solve several issues that I have noticed in my time playing this game. The first being lack of class options. In a similar vein to official books such as Xanathar's Guide to Everything and Tasha's Cauldron of Everything, this supplement introduces swathes... [click here for more] |
Dungeon Masters Guild |
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Legendary Actions are one of the best-regarded mechanics of the 5th Edition of Dungeons & Dragons, providing DMs the tools to accurately portray the deadliness of higher-level creatures. You know you are in trouble when the dragon simply retaliates your sword slash with a tail sweep without even waiting for its own turn.
This feature along with Legendary Resistance however is restricted to very... [click here for more] |
Dungeon Masters Guild |
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|
I found the tables included on the SJ:AiS DM screen, for determining the content of a Spelljammer’s hold, to be... very mundane.
It felt like: “You raid the hold of a wizard's spelljammer that has plying the astral trade routes between timeless civilizations and the realms of demons of angels and find a cargo of... chickens and guns!”
Man, if ur gonna be a space pirate... u need something... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Have you ever felt like the current spell options are not enough for your tastes?
You ever wanted to make… more?
With this guide, you can!
You can create a spell that heals you and blasts acid in a direction, while summoning demons in the other, or you can create an explosion taht ALWAYS damages everyone in range.
Hope you enjoy, this quick and easy guide to do such a thing. ... [click here for more] |
Dungeon Masters Guild |
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While traveling the Multiverse, Mordenkainen lost his spellbook in the dread domain of Barovia. A wizard found his spellbook and organized its secrets into different compendia. Do you dare crack its pages to glean insight into Mordenkainen's secrets of magic?
The first volume provides supplemental rules for magic item quirks for use with 5E Dungeons & Dragons. It includes quirks for 74 uncommon... [click here for more] |
Dungeon Masters Guild |
$1.00
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A Variant Rule to Determining Ability Scores!
What are Merits and Flaws? Merits are perks that provide unique benefits and enhance your character’s toolkit. For example, one merit increases your starting hit points while another increases the amount of starting gold your character has.
Flaws are defects in your character. Some flaws provide... [click here for more] |
Dungeon Masters Guild |
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Cast spells like the gods intended with this variant spellcasting system for the world’s greatest roleplaying game!
Ever since E. Gary Gygax and David Arneson penned the first edition of Dungeons & Dragons, spellcasters have suffered under the yoke of Jack Vance’s vision of magic. For over 40 years, 'magic-users' such as druids and wizards have struggled to make sense... [click here for more] |
Dungeon Masters Guild |
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Cast more powerful Cantrips using spell slots! All 43 Cantrips from 5e are here, each with their own unique empowered effects. Over 120 new spell effects!
As a DM, I consistently have players asking me if they can perform interesting but overpowered acts with their Cantrips. If you hate to say no like I do, then this supplement is for you! Or if you are a player who wishes their Cantrips could be... [click here for more] |
Dungeon Masters Guild |
$2.95
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Hybrid forms serve as a beneficial reward that you, as the DM, can bestow upon your players. These forms entail temporary transformations that enhance the players’ key attributes and provide them with distinctive abilities. When a player assumes their hybrid form, they adopt the characteristics of a specific animal based on their Animalistic Affinity. Not only do their abilities change, but their... [click here for more] |
Dungeon Masters Guild |
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A handy haversack of variant rules, systems, and inspiration for tailoring the game to your group.
Welcome to Willibald's Volume of Variants, an oasis of ideas, mechanics, and tools for Dungeon Masters. This collection of variant and optional rules is designed to breathe vigor and excitment into the actual mechanics of the game itself.
Inside,... [click here for more] |
Dungeon Masters Guild |
$4.75
|
The Bloodied & Brused Series is now on Fantasy Ground Unity
With Automatic Functionality using the Equipped Effects FG Extension!
New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Monster Loot & Harvesting for Dragon of Icespire Peak.
This resource is cleverly designed to provide an immersive experience for player characters and the Dungeon Master. It provides a comprehensive list of monster loot and harvesting possibilities for the Essential Kit– Dragon of Icespire PeakTM. This resource creates extra possibilities for the Player Character, and... [click here for more] |
Dungeon Masters Guild |
$1.00
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Looking to add some friendly competition to your Dungeons and Dragons games? Maybe gain some personal satisfaction as you play your character? Are you interested in adding an extra layer of fun and complexity to your campaign by implementing an achievements system? How about becoming a king? Well then, King of the Road is for you! King of the Road provides a system that encourages... [click here for more] |
Dungeon Masters Guild |
$3.95
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Legendary Actions are required to level the playing field between monsters and group of player characters, especially when they're flying solo. Legendary Resistances on the other hand are designed to stop the same group from utterly curb stomping the same creatures, but feel so much worse.
When your monsters can just say "no" to your player's ideas, they end up being frustrated and not wanting to... [click here for more] |
Dungeon Masters Guild |
$1.00
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Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition. The bestselling DMs Guild title is now available for Fantasy Grounds!
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable,... [click here for more] |
Dungeon Masters Guild |
$10.00
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The existing rules for crafting are easily a side-note for characters to create things during downtime. Though many players are accustomed to robust crafting systems from computer RPGs and MMOs and having a wider rule-set can bring more texture to a campaign. In addition, the 5E mechanics have a limited economy, especially with regards to magic, and so campaigns in a high magic setting don’t have... [click here for more] |
Dungeon Masters Guild |
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5E DOGMAS & PORTFOLIOS REVISITED
Includes over 40 new spells and PIETY BENEFITS for Forgotten Realms deities based on the system introduced in Mythic Odysseys of Theros !
Domain spell options for clerics based on their deity!
Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can... [click here for more] |
Dungeon Masters Guild |
$1.99
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MY LORDS AND LADIES, WE PRESENT YOU A GENIAL TOURNAMENT FOR YOUR ENTERTAINMENT! OUR GRACIOUS HOST HAS INVITED CHAMPIONS SKILLED IN THE ART OF WAR. ON THIS STAGE, WE WILL SEE SUCH FROMIDABLE SKILLS IN THE JOUST, MELEE, AND ARCHERY. THESE CHAMPIONS RISK THEIR LIVES FOR HONOR, TRADITION, BUT MOST OF ALL, UNDENIABLE PROOF THAT THEY ARE THE BEST. LET THE EVENTS BEGIN!
This supplement... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a guide that introduces a new way of crafting in Dungeons and Dragons 5th editionand is intended to be used by both players and Dungeon Master. The new rules try to speed up crafting and make it more engaging and interesting for the players.
This guide explains how to use the crafting progress tables and includes tables with crafting prizes for common adventuring... [click here for more] |
Dungeon Masters Guild |
$0.99
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Icewind Dale Survival Guide
Regelerweiterung für das Überleben im Eiswindtal
Icewind Dale ist als ein Survival-Setting mit Horrorelementen ausgeschrieben, aber die Regeln für das Überleben im Abenteuerbuch sind gar nicht so Horror, wie es vermuten lässt. Daher habe ich hier einige Regelerweiterungen, aber auch neue Regeln hinzugefügt, um echtes und hartes Survival-Feeling... [click here for more] |
Dungeon Masters Guild |
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New School Meets Slightly Less New School
This supplement to the 5e rule set will help DMs integrate the 4th Edition Skill Challenge System in a fresh way to the current edition of D&D. Straight from the Almost Heroic podcast, this guide is The Goddamn DM's stylish system for setting up non-combat encounters while giving the players a bit of control of the narrative of the game. Included in... [click here for more] |
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Your adventuring group may be one that likes to skip from town to town without any concerns of how the group got there; a "fast travel" system. That's great! But if you want the dangers and difficulties of journeying through the wilderness to mean something in your game, consider picking up The Explorer's Guide to the Wilderness.
The Guide lays out simple rules for DMs who want to give their... [click here for more] |
Dungeon Masters Guild |
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New Combat Actions for the Creatures in Dragonlance: Shadow of the Dragon Queen
Available Now on Roll20!
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With... [click here for more] |
Dungeon Masters Guild |
$2.95
|
** Updated **
Some changes have been made to the permanent injuries tables to make the results less punishing and more compatible with low level characters. There have a been a few other minor tweaks and typographical fixes.
Scars, patches, and peg-legs, oh my!
Have you ever wondered why battle-worn veterans still look so good?... [click here for more] |
Dungeon Masters Guild |
$1.99
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Book of the Dead
The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds!
The Book of the Dead contains:
new archetypes for the bard, druid,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Most merciful judge, hallowed keeper of the dead, with troubled heart I come to you. Sustain me with your power so that I may cast away the darkness and guide this soul to your waiting gaze. I seek this of you with open arms, o eternal sheperd. Anoint me with your hallowed mercy.
- Makruk The Cold, Cleric of Kelemvor's Mercy
Ever wanted... [click here for more] |
Dungeon Masters Guild |
$4.00
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5E Ranger's Animal Companion Sheet
An automated character sheet to track the stats of a Beast Conclave Ranger's Companion.
Using the D&D 5th Edition Rules "Unearthed Arcana: The Ranger, Revised"
I have created this simple spreadsheet to help DM's and Players track Animal Companion stats
Version 4.0 now with Ability Score Buttons! When your Ranger increases Ability scores, so... [click here for more] |
Dungeon Masters Guild |
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